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Difference between revisions of "Deadeye - Condi DPS"

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{{#seo:
 
|title=Deadeye - Condi DPS
 
|description=A condition DPS build for Deadeye.
 
}}
 
 
{{Build
 
{{Build
 
| profession = Thief
 
| profession = Thief
 
| specialization = Deadeye
 
| specialization = Deadeye
 
| designed for = Raid, Fractal
 
| designed for = Raid, Fractal
| rating = great
+
| rating = archived
 
| focus = Condition Damage
 
| focus = Condition Damage
 +
| xpac = pof
 
| meta =
 
| meta =
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A condition DPS build for Deadeye. Higher DPS than Daredevil, but {{Skill|Shadow Strike}} can be awkward to use in actual encounters and does not gain the powerful stolen skills.
+
A condition DPS build for Deadeye. Falls behind [[Build:Daredevil_-_Condi_DPS|Condi DPS Daredevil]] in many ways, but brings the ability to deal ranged DPS and is more independent.  
 +
 
 +
 
 +
 
 
==Skill Bar==
 
==Skill Bar==
 
{{Skill bar
 
{{Skill bar
Line 26: Line 26:
 
| elite = Shadow Meld
 
| elite = Shadow Meld
 
}}
 
}}
 +
  
 
===Skill Variants===
 
===Skill Variants===
'''Utility Skills'''
 
* {{Skill|Devourer Venom}} can be used on bosses that move too much to reliably hit with {{Skill|Needle Trap}}.
 
  
'''Elite Skills'''
+
'''Healing'''
 +
* {{Skill|Signet of Malice}} offers sustained healing if you don't think you'll need the utility of other options.
 +
* {{Skill|Malicious Restoration}} is a massive heal, condi cleanse, and can provide you with an extra source of stealth if used without a current stolen skill.
 +
* {{Skill|Skelk Venom}} is a decent source of party support.
 +
 
 +
 
 +
'''Utility'''
 +
* {{Skill|Mercy}} can replace {{Skill|Thousand Needles}} on bosses with long phase times where you need the extra initiative, or to cover mistakes in your rotation.
 +
 
 +
 
 +
'''Elite'''
 
* Use {{Skill|Basilisk Venom}} for fights that have breakbars.
 
* Use {{Skill|Basilisk Venom}} for fights that have breakbars.
 +
 +
 +
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQUcGyw3Oh0MAQwBLwEvAT4BPgELAVUBKAAoAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQUcGyw3Oh8MAQwBLwEvAT4BPgELASAXPRY9FgAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 +
 +
 +
 
==Specializations==
 
==Specializations==
 
{{Specialization|Deadly Arts|bot|mid|top}}
 
{{Specialization|Deadly Arts|bot|mid|top}}
 
{{Specialization|Trickery|bot|top|bot}}
 
{{Specialization|Trickery|bot|top|bot}}
 
{{Specialization|Deadeye|bot|bot|top}}
 
{{Specialization|Deadeye|bot|bot|top}}
===Specialization Variants===
+
 
 +
 
 +
===Trait Variants===
 
* {{Trait|Uncatchable}} for slightly higher DPS if you think you'll be dodging a lot.
 
* {{Trait|Uncatchable}} for slightly higher DPS if you think you'll be dodging a lot.
 
* {{Trait|Burst of Agility}} for better personal DPS when group boon uptime is poor.
 
* {{Trait|Burst of Agility}} for better personal DPS when group boon uptime is poor.
 
* {{Trait|Malicious Intent}} if you need to bring {{Skill|Basilisk Venom}} as you won't have a cantrip in this case, and {{Trait|Malicious Intent}} will allow you to build up malice stacks faster if your rotation is disrupted.
 
* {{Trait|Malicious Intent}} if you need to bring {{Skill|Basilisk Venom}} as you won't have a cantrip in this case, and {{Trait|Malicious Intent}} will allow you to build up malice stacks faster if your rotation is disrupted.
 +
 +
  
 
==Equipment==
 
==Equipment==
Line 53: Line 72:
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Pistol
 
| weapon1 = Pistol
| weapon2 = Dagger
+
| weapon4 = Dagger
| sigil1 = Superior Sigil of Bursting
+
| sigil1 = Superior Sigil of Earth
| sigil2 = Superior Sigil of Malice
+
| sigil4 = Superior Sigil of Doom
 
| infusion1 = Malign +9 Agony Infusion
 
| infusion1 = Malign +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
Line 72: Line 91:
 
| ring2 =
 
| ring2 =
 
}}
 
}}
 +
 +
 
===Equipment Variants===
 
===Equipment Variants===
* {{Rune|the Afflicted}} can be used instead of {{Rune|the Nightmare}} at a tiny DPS loss, and are much easier to obtain.
+
* {{Rune|Superior Rune of the Afflicted}} can be used instead of {{Rune|Superior Rune of the Nightmare}} at a tiny DPS loss, and are much easier to obtain.
 +
* {{Sigil|Superior Sigil of Bursting}} could replace {{Sigil|Superior Sigil of Doom}}. This is a moderate DPS loss, but without needing to weapon swap for damage allows you to bring a utility option such as an offhand '''pistol''' for CC or a '''shortbow''' for mobility (particularly useful in fractals).
 +
 
 +
 
 +
 
 
==Consumables==
 
==Consumables==
'''Food:'''
 
* {{food|Koi Cake}}, {{food|Rare Veggie Pizza}} or {{food|Red-Lentil Saobosa}}
 
  
'''Utility:'''
+
'''Food'''
 +
* {{Food|Plate of Beef Rendang}} or ascended versions
 +
** {{food|Koi Cake}}, {{food|Rare Veggie Pizza}} or {{food|Red-Lentil Saobosa}} for a cheaper alternative
 +
 
 +
 
 +
'''Utility'''
 
* {{utility|Tuning Icicle}} or {{utility| Potent Master Tuning Crystal}}
 
* {{utility|Tuning Icicle}} or {{utility| Potent Master Tuning Crystal}}
 +
 +
 +
 
==Usage==
 
==Usage==
 +
 +
===Rotation===
 
After hitting a target with {{Skill|Shadow Strike}}, it flips to become {{Skill|Repeater}} for four seconds.
 
After hitting a target with {{Skill|Shadow Strike}}, it flips to become {{Skill|Repeater}} for four seconds.
  
 
Your goal is to quickly build up seven stacks of malice and 15 stacks of {{Trait|Lead Attacks}} with {{Skill|Shadow Strike}} and {{Skill|Repeater}}, then stealth to use {{Skill|Malicious Sneak Attack}} and reset.
 
Your goal is to quickly build up seven stacks of malice and 15 stacks of {{Trait|Lead Attacks}} with {{Skill|Shadow Strike}} and {{Skill|Repeater}}, then stealth to use {{Skill|Malicious Sneak Attack}} and reset.
  
===Opener===
+
 
# {{Skill|Needle Trap}}
+
<big>'''Opener'''</big>
 
# {{Skill|Spider Venom}} and {{Skill|Skale Venom}}
 
# {{Skill|Spider Venom}} and {{Skill|Skale Venom}}
 
# {{Skill|Deadeye's Mark}}
 
# {{Skill|Deadeye's Mark}}
# {{Skill|Thousand Needles}}
 
 
# {{Skill|Shadow Strike}}
 
# {{Skill|Shadow Strike}}
 
# {{Skill|Repeater}} x3
 
# {{Skill|Repeater}} x3
# {{Skill|Cloak and Dagger}}
+
# '''Stolen Skill''' for stealth
 
# {{Skill|Malicious Sneak Attack}}
 
# {{Skill|Malicious Sneak Attack}}
 +
# {{Skill|Mercy}} - make sure to let the full cast of {{Skill|Malicious Sneak Attack}} finish first
  
The third use of {{Skill|Repeater}} in the opener is just to guarantee that we reach seven malice stacks in case {{Skill|Shadow Strike}} or {{Skill|Cloak and Dagger}} don't crit, so you can interrupt the cast with {{Skill|Cloak and Dagger}}.
 
  
Use {{Skill|Cloak and Dagger}} in the opener to build up {{Trait|Lead Attacks}} stacks faster. During the loop you can prioritise your stolen skill (all deadeye stolen skills grant stealth if used when above five malice stacks).
+
<big>'''Loop'''</big>
 
 
===Loop===
 
 
# {{Skill|Shadow Strike}}
 
# {{Skill|Shadow Strike}}
 
# {{Skill|Repeater}} x3
 
# {{Skill|Repeater}} x3
# Stolen skill, {{Skill|Shadow Meld}} or {{Skill|Cloak and Dagger}}
+
# '''Stolen Skill''' if available, otherwise {{Skill|Shadow Meld}}
 
# {{Skill|Malicious Sneak Attack}}
 
# {{Skill|Malicious Sneak Attack}}
 +
# {{Skill|Mercy}}, if available
 
# repeat
 
# repeat
  
Prioritise {{Skill|Shadow Meld}} to gain stealth if you don't have a stolen skill available, or if you messed up and {{tooltip|Revealed}} yourself.
+
* Use {{Skill|Hide in Shadows}} to gain stealth at step 3 if neither of the other skills are available.
 +
* {{tooltip|Weapon Swap}} off cooldown, being careful not to interrupt any skills.
 +
* Use {{Skill|Deadeye's Mark}} off cooldown, be careful not to interrupt any skills, and don't use while you still have a stolen skill available.
 +
 
 +
 
 +
[https://youtu.be/QKrXmrLTEnk Video example]
 +
 
  
 
===Notes===
 
===Notes===
* If you jump immediately after using {{Skill|Shadow Strike}} such that the attack hits while you are in the air, then the shadowstep will not trigger, which can be very useful!
+
* There is a short period after using {{Skill|Malicious Sneak Attack}} where your malice hasn't been consumed yet. This means you can use {{Skill|Mercy}} and get the full initiative refund as well as benefiting from the more powerful stealth attack.
* Use {{tooltip|Weapon swap}}, {{Skill|Needle Trap}} → {{Skill|Thousand Needles}}, venoms and {{Skill|Deadeye's Mark}} off cooldown. Make sure to only use {{Skill|Needle Trap}} and {{Skill|Deadeye's Mark}} between steps 1 and 2 in the loop, otherwise you might miss your chance to use {{Skill|Repeater}}.
+
* {{Skill|Shadow Strike}} will teleport you backwards upon each use, so make sure it's safe to do so! You can mitigate the teleport in two ways:
* If the phase goes on long enough that you run out of initiative, use {{Skill|Hide in Shadows}} at step 4 in the loop to recover.
+
** If you jump immediately after using {{Skill|Shadow Strike}} such that the attack hits while you are in the air, then the shadowstep will not trigger, which can be very useful!
 +
** By angling the camera down and moving forward during the cast of {{Skill|Shadow Strike}}, the range you are teleported is drastically reduced. This does not work if you are using action camera.
 
* Try to only use venoms while four other allies are in range, or their potential will be wasted. Allies includes Mesmer clones, Necromancer minions, and Ranger pets.
 
* Try to only use venoms while four other allies are in range, or their potential will be wasted. Allies includes Mesmer clones, Necromancer minions, and Ranger pets.
* You can pre-cast venoms on allies if you know the encounter will start within 24 seconds.
+
* You should always try to pre-cast venoms on allies at the mistlock before fractal encounters, as they add a huge amount of damage. Note that Sunqua Peak will strip venoms at the start of the fight, so this cannot be done there.
 +
 
  
 
===Breakbar===
 
===Breakbar===
 
* {{Skill|Basilisk Venom}}
 
* {{Skill|Basilisk Venom}}

Latest revision as of 17:11, 3 March 2023

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Condition damage

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
TBD

Overview

A condition DPS build for Deadeye. Falls behind Condi DPS Daredevil in many ways, but brings the ability to deal ranged DPS and is more independent.


Skill Bar

Pistol/Dagger
Utility


Skill Variants

Healing

  • Signet of Malice offers sustained healing if you don't think you'll need the utility of other options.
  • Malicious Restoration is a massive heal, condi cleanse, and can provide you with an extra source of stealth if used without a current stolen skill.
  • Skelk Venom is a decent source of party support.


Utility

  • Mercy can replace Thousand Needles on bosses with long phase times where you need the extra initiative, or to cover mistakes in your rotation.


Elite

  • Use Basilisk Venom for fights that have breakbars.


Template Code

[&DQUcGyw3Oh8MAQwBLwEvAT4BPgELASAXPRY9FgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • Uncatchable for slightly higher DPS if you think you'll be dodging a lot.
  • Burst of Agility for better personal DPS when group boon uptime is poor.
  • Malicious Intent if you need to bring Basilisk Venom as you won't have a cantrip in this case, and Malicious Intent will allow you to build up malice stacks faster if your rotation is disrupted.


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Pistol
Viper
Sigil
Dagger
Viper
Sigil
Rune
x6
Infusion
x18


Equipment Variants

  • Rune of Superior Rune of the Afflicted can be used instead of Rune of Superior Rune of the Nightmare at a tiny DPS loss, and are much easier to obtain.
  • Sigil of Superior Sigil of Bursting could replace Sigil of Superior Sigil of Doom. This is a moderate DPS loss, but without needing to weapon swap for damage allows you to bring a utility option such as an offhand pistol for CC or a shortbow for mobility (particularly useful in fractals).


Consumables

Food

  • or ascended versions
    • , or for a cheaper alternative


Utility

  • or


Usage

Rotation

After hitting a target with Shadow Strike, it flips to become Repeater for four seconds.

Your goal is to quickly build up seven stacks of malice and 15 stacks of Lead Attacks with Shadow Strike and Repeater, then stealth to use Malicious Sneak Attack and reset.


Opener

  1. Spider Venom and Skale Venom
  2. Deadeye's Mark
  3. Shadow Strike
  4. Repeater x3
  5. Stolen Skill for stealth
  6. Malicious Sneak Attack
  7. Mercy - make sure to let the full cast of Malicious Sneak Attack finish first


Loop

  1. Shadow Strike
  2. Repeater x3
  3. Stolen Skill if available, otherwise Shadow Meld
  4. Malicious Sneak Attack
  5. Mercy, if available
  6. repeat
  • Use Hide in Shadows to gain stealth at step 3 if neither of the other skills are available.
  • Weapon Swap Weapon Swap off cooldown, being careful not to interrupt any skills.
  • Use Deadeye's Mark off cooldown, be careful not to interrupt any skills, and don't use while you still have a stolen skill available.


Video example


Notes

  • There is a short period after using Malicious Sneak Attack where your malice hasn't been consumed yet. This means you can use Mercy and get the full initiative refund as well as benefiting from the more powerful stealth attack.
  • Shadow Strike will teleport you backwards upon each use, so make sure it's safe to do so! You can mitigate the teleport in two ways:
    • If you jump immediately after using Shadow Strike such that the attack hits while you are in the air, then the shadowstep will not trigger, which can be very useful!
    • By angling the camera down and moving forward during the cast of Shadow Strike, the range you are teleported is drastically reduced. This does not work if you are using action camera.
  • Try to only use venoms while four other allies are in range, or their potential will be wasted. Allies includes Mesmer clones, Necromancer minions, and Ranger pets.
  • You should always try to pre-cast venoms on allies at the mistlock before fractal encounters, as they add a huge amount of damage. Note that Sunqua Peak will strip venoms at the start of the fight, so this cannot be done there.


Breakbar

  • Basilisk Venom


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