Difference between revisions of "Mechanist - Alacrity Support Condi DPS"
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* If you find you need more {{tooltip|Alacrity}} generation, you could replace {{Skill|Shift Signet}} or {{Skill|Bomb Kit}} with {{Skill|Barrier Signet}}. | * If you find you need more {{tooltip|Alacrity}} generation, you could replace {{Skill|Shift Signet}} or {{Skill|Bomb Kit}} with {{Skill|Barrier Signet}}. | ||
* You can take {{Skill|Superconducting Signet}} instead of {{Skill|Bomb Kit}} for a much simpler rotation, but at a DPS loss (keep the signet passive). | * You can take {{Skill|Superconducting Signet}} instead of {{Skill|Bomb Kit}} for a much simpler rotation, but at a DPS loss (keep the signet passive). | ||
+ | * Replacing {{skill|Shift Signet}} with {{skill|Flamethrower}} offers the highest damage, but with a significantly harder rotation and a loss of utility. | ||
Line 67: | Line 68: | ||
| weight = Medium | | weight = Medium | ||
| stats = Viper | | stats = Viper | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Mace | | weapon1 = Mace | ||
Line 81: | Line 82: | ||
| infusion1 = Malign +9 Agony Infusion | | infusion1 = Malign +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Fractal | ||
| head = Celestial | | head = Celestial | ||
| shoulders = Celestial | | shoulders = Celestial | ||
Line 98: | Line 100: | ||
** You could go as low as ~31%, but this is not recommended. | ** You could go as low as ~31%, but this is not recommended. | ||
* If the +408 toughness from {{tooltip|celestial stats}} causes problems, you can replace your gear with {{tooltip|ritualist stats}} pieces instead. This will leave you with only +45 toughness from the {{food|Dragon's Revelry Starcake}}. | * If the +408 toughness from {{tooltip|celestial stats}} causes problems, you can replace your gear with {{tooltip|ritualist stats}} pieces instead. This will leave you with only +45 toughness from the {{food|Dragon's Revelry Starcake}}. | ||
+ | * If you use {{skill|Flamethrower}}, then {{relic|Relic of Akeem}} can be taken for even more damage via {{skill|Air Blast}}. | ||
Revision as of 04:35, 27 August 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
A condition boon support build for Mechanist. Provides permanent Alacrity and high uptimes of Fury and Might.
Condition mechanist is more complex than its Power counterpart and it suffers a lot more when simplifying the rotation or taking extra utility, but it could be viewed as a "way in" to the Condi DPS build.
Skill Bar
Weapon Variants
- Pistol can replace Mace for higher damage but lower Confusion and barrier generation.
Skill Variants
- is required if your mech is in danger of dying.
- If you find you need more Alacrity generation, you could replace or with .
- You can take instead of for a much simpler rotation, but at a DPS loss (keep the signet passive).
- Replacing with offers the highest damage, but with a significantly harder rotation and a loss of utility.
Template Code
Specializations
Trait Variants
- It would be a minor DPS gain to take Might for doing so. , but you would lose a decent amount of
Equipment
Celestial
Celestial
Celestial
Celestial
Viper
Celestial
Celestial
Celestial
Celestial
Celestial
Viper
Viper
Viper
Viper
x6
x18
- This setup has ~36% boon duration.
- You could go as low as ~31%, but this is not recommended.
- If the +408 toughness from celestial stats causes problems, you can replace your gear with ritualist stats pieces instead. This will leave you with only +45 toughness from the .
- If you use , then can be taken for even more damage via .
Consumables
Food
- or ascended versions.
Utility
Usage
Rotation
The rotation below does not use Condi DPS page for this rotation - if you are using Pistol/Pistol you can follow it as written; if you are using Mace/Pistol then do an extra mace auto chain whenever you would use Pistol skills.
. See the
Opener
- Weapon Swap (or stow kit)
- → →
- Weapon Swap (or stow kit)
Rest of the Rotation
After the opener, your basic loop is as follows:
- Autoattack and use on Mace until either Blowtorch or Rocket Fist Prototype are available - make sure to finish your auto chains!
- or - these should alternate between loops
- and (if available)
- Weapon Swap (or stow kit)
- Repeat
If you're fast, you may occasionally swap to
and won't be immediately available. In this case, use to fill the gap.
Other Rotations
As indicated above, there are a number of ways this build can be modified to suit the player, each bringing a different rotation. Rather than attempt to cover all of them, some general guidance is provided, from most to least complex:
- Pistol/Pistol with 4 kits - see the following video.
- 3 kits - Follow the Condi DPS rotation.
- If using mainhand Mace, follow the same rotation but do a full auto chain each time you would swap to Pistol.
- Mace/Pistol with 1 kit - follow the rotation above.
General Tips
- Thanks to , if you are over 360 units away from your mech when using F1-3 skills, their cooldown will be 50% longer. It is therefore vital to make sure you are within range before using them or you will cripple your boon uptimes.
- You will need to use Alacrity, but it can be delayed slightly if the Aegis is needed. to maintain
- Use Alacrity in this case. off cooldown. You can delay it by a second if it will coincide with , as the internal cooldown of would prevent the first tick from applying
- If you are using , use it instead of in the opener, then use one second after the final pulse of . Make sure never to have these two skills overlap - this is to avoid the internal cooldown from .
- Try to keep an eye on your mech, as it is a major source of Alacrity thanks to . If it ends up more than 600 units from the stack, don't hesitate to use to force it to the correct location.
Ratings
Comments
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