Difference between revisions of "Untamed - LB/GS Untamed Marksman"
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===Skill Variants=== | ===Skill Variants=== | ||
'''Utility''' | '''Utility''' | ||
− | * {{Skill| | + | * {{Skill|Storm Spirit}} over {{Skill|Signet of the Hunt}} - if you don't need the unblockable attacks from the signet, you could take Storm Spirit for AoE damage and CC plus some extra {{Tooltip|Fury}} uptime. |
− | * {{Skill| | + | <!--* {{Skill|Unnatural Traversal}} over {{Skill|Signet of the Hunt}} - trades unblockable attacks for a gapcloser that allows you to do "ranged" Greatsword bursts. Switch to {{Trait|Moment of Clarity}} on '''Marksmanship''' and consider taking {{Skill|"We Heal As One!"}} for the extra {{Tooltip|Swiftness}} from trait synergy in order to compensate for the loss of the signet's passive mobility boost. |
+ | * {{Skill|Nature's Binding}} over {{Skill|"Protect Me!"}} - with this you gain an extremely powerful CC that can easily guarantee kills on a rather short CD, but give up a valuable source of sustain for it. Makes the build less forgiving to play, but also to play against.--> | ||
'''Pets''' | '''Pets''' | ||
Line 161: | Line 162: | ||
''Greatsword burst combo example (extended):'' | ''Greatsword burst combo example (extended):'' | ||
:# Make sure you're on {{Skill|Unleash Ranger}} | :# Make sure you're on {{Skill|Unleash Ranger}} | ||
− | :# Optional - teleport in with {{Skill|Unnatural Traversal}} right before your burst chain. | + | <!--:# Optional - teleport in with {{Skill|Unnatural Traversal}} right before your burst chain.--> |
:# Precast {{Skill|Maul}} - the rest of the combo happens between this and Maul landing. | :# Precast {{Skill|Maul}} - the rest of the combo happens between this and Maul landing. | ||
:# Swap to {{Tooltip|Wolf}} to trigger {{Trait|Zephyr's Speed}} which grants {{Tooltip|Fury}} and {{Tooltip|Quickness}}. Fury gives you {{Trait|Opening Strike}} for increased damage. | :# Swap to {{Tooltip|Wolf}} to trigger {{Trait|Zephyr's Speed}} which grants {{Tooltip|Fury}} and {{Tooltip|Quickness}}. Fury gives you {{Trait|Opening Strike}} for increased damage. |
Revision as of 16:16, 20 November 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Control
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on November 20, 2023 and is up to date for the October 8, 2024 patch.
Overview
A high damage Untamed burst build for PvP. Generally seen as one of the harder Ranger builds to play, Power Untamed is a formidable dueliest that can even pull its weight in larger fights when played right.
Skill Bar
Longbow
Greatsword
Utility
Skill Variants
Utility
- Fury uptime. over - if you don't need the unblockable attacks from the signet, you could take Storm Spirit for AoE damage and CC plus some extra
Pets
Wolf can be replaced by:
Template Code
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Specializations
Variants
- Take when playing with more than 1 utility Cantrip.
Equipment
Longbow
Sigil
Sigil
Greatsword
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Rune
- - higher sustain.
Usage
Elite specialization basics
- Untamed Rangers have more control over their pets than regular Rangers, allowing them to manually control their pet's 3 special attacks.
- Unleash is the central mechanic of Untamed. At any given time either you or your pet is in the Unleashed state, and you get to flip back and forth on a 1s CD.
- When you're unleashed, your first autoattack is empowered. Greatsword's turns into while Longbow's becomes . Unleashing yourself makes you deal more damage.
- Unleashing the pet grants you damage reduction while their pet skills flip over to new ones:
- F1 becomes
- F2 becomes
- F3 becomes
General
- Use for mobility.
- It can be used offensively for the Quickness, most notably to boost , , or Greatsword autos for downed cleave.
- Alternatively the Superspeed can help you escape damage or chase down targets while on Greatsword.
has several uses:
- Pet swapping acts as a Blast finisher thanks to . Being instant, you can have Smokescale place a under you (even while you're stunned), and swap pets for AoE stealth.
- Blind or Aegis because it's the fastest projectile on this weapon. is the easiest way to gain stealth in this build, but if the projectile misses then it won't be applied. To reduce the chance of that happening (and considering how the damage of this skill is insignificant) you should try to fire it at pets, mesmer clones, and other AI whenever possible. Alternatively, use it to quickly get rid of
- Smokescale's F2 is a useful combo field:
- Projectile finishers like Blind your target, increasing your sustain. and could
- While your pet is Unleashed, Smoke Cloud is replaced by which is a Blast finisher. Dropping the field, unleashing the pet and pressing the skill again could make your pet combo Stealth for you on his own. Such a good boy.
- Stealth as well. or the trait proc from could be used to stack
- Stealth fields are always valuable on any team! Consider dropping this for allies before arriving to a fight so they can make use of the field too.
Sustain
- is one of your best survival tools but also one that has good synergy with your more offensive skills. Try to use and while this is active to reduce the CD of your elite, but anything works as long as you're trying to hit as many targets as often as possible.
- makes your Unleash ability remove 2 conditions every 10 seconds, which is your first line of defense against conditions.
- Stealth so you have some time to recover. It's also a stun break. is for emergencies in case condition damage is starting to overwhelm you. Consider disengaging/repositioning right after or following up with
- is both a stun break and an excellent skill for damage mitigation. Hold onto it in case you get stunned if Mutate Conditions is on CD, otherwise you get to use it a bit more freely.
- Every unleashed pet skill can be used defensively, and itself grants you damage reduction.
- Blind via trait synergy that could also be used if you're CC'd or casting skills. is an instant source of ranged
- Slow but only if the target is CC'd. It's still useful for preventing them from counterpressuring you after the CC. applies
- Chill makes it easy for you to kite enemies caught in it. destroys projectiles while the
Doing damage
- On Longbow your main combo is Stability you should open with this whenever you swap sweapons because that way you could squeeze in a second before swapping back to Greatsword. into . If the target doesn't have
- Make sure that you're the one who's unleashed during burst combos, not the pet.
- Once evey 15 seconds unleashed autoattacks become available:
- makes it easier to manage these skills - whenever you swap weapons the CD is reset, so you always get to use unleashed attacks right after weapon swapping. After that the 15s CD still applies but only if you stay on the same weapon long enough.
on Greatsword and on Longbow. You don't suddenly gain access to them whenever they're off cooldown, only when you use .
- Whenever Fury is applied to you your next attack will deal more damage and be a guaranteed critical hit. This only works on the next strike and doesn't cover entire skills that deliver multiple hits like . On GS however benefits a lot from this. Sources of Fury applications in the build:
- Disabling a foe via . Both weapon sets have access to CC skills but GS gets the msot value out of this trait. Always try to use after , but even on Longbow could do decent burst damage after as Multishot is the most damage you can do in a single hit on bow.
- Swapping pets thanks to . This is instant and could even be used in the middle of casting skills to make them crit when they land.
- when playing with . This is another instant source.
- gives your pet a buff that increases their damage on their next attack. This is best used with either Tail Swipe or Chomp on Drake or Crippling Leap on Wolf.
The Longbow burst combo is rather simple:
Greatsword burst combo example (extended):
- Make sure you're on
- Precast - the rest of the combo happens between this and Maul landing.
- Swap to Wolf to trigger which grants Fury and Quickness. Fury gives you for increased damage.
- Cast the pet's F1 (Crippling Leap) right as Maul's about to connect, the pet attack should go off after Maul (as Maul buffs the pet).
- Your pet should now have Attack of Opportunity as well as Opening Strike for maximum damage.
- your target for CC, hopefully a proc, and to refresh Maul.
- again.
Greatsword burst combo (short)
- to refresh Maul
Top Streamers
- Twitch: Boyce
- Twitch: ROM
- Twitch: CarolinDnB
- Twitch: Thelshin
Related Builds
- Power Longbow Roamer - WvW Roaming version.
Ratings
This build is difficult to master and is in its current form a lot better than Core Ranger. It's also on par if not better than Stance Beast.
One could argue its usefullness in competitive play since it doesn't do a specific role best. Instead it shines in ranked because of its versatility. It can fill many roles, be it roamer, bunker or dps.
A very bad and confusing Untamed build. Core Ranger does more damage yet people are using this build for absolutely no reason. The only good side of it, is your pet can finally teleport to your enemy and if you're lucky enough, it'll slow them. The current meta for this build would be Power Melee Stancebeast which takes advantage of the AoE melee.
A very powerful and versatile build in the current meta. Can adapt to whatever is required for it but its high kill pressure means it is always a threat. The sustain through direct healing is relatively low so skillful usage of stealth, blind, weakness, blocks and evades is crucial to survive. One of the highest skill cap builds in the current meta.
Nerfing the port hurt this one a lot but the unblockable signet almost makes up for it. Destroying eles who think they can reflect is sooo addicting. Damage is still phenomenal but the cracks are starting to show and getting the most out of the build isn't always easy. Could end up dead in seconds if the untamed isn't careful, survival's very low past the stealth.
This build is the grim reaper of pvp right now. Could delete anyone anywhere in no time, even after the pet nerf the burst is insane. Higher skill ceiling than other ranger builds perhaps but I didn't find it that hard. Love how ranger finally gets to shine and has a competitive spec but have to admit the mobility is too much, dunno what Anet was thinking when they gave ranger a teleport. Fully expect it to go down to like 600 range in the future.
best class u can roaming fast or another mission....even auto 1 already make big dmg ...stealth...port...block...i think untamed is eod best class now
This and Vindicator are probably my favourites. High ceiling Specs. If you can't make it work, there's always a Mech.
Core ranger 3.0 is here to save the class it seems. Takes the age old LB/GS setup, adds some modifiers, a teleport, and better pet control for more coordinated bursts. Lots of damage, okay sustain, good mobility. Because of the more complex pet management it has a higher skill cap than other ranger specs.
Comments
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