Difference between revisions of "Catalyst - Boon Support Healer"
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| rating = test | | rating = test | ||
| focus = Healing, Support, Utility | | focus = Healing, Support, Utility | ||
− | | xpac = eod | + | | xpac = eod |
| meta = | | meta = | ||
+ | | difficulty = 1 | ||
}} | }} | ||
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* Does not provide on-demand {{tooltip|Stability}} or {{tooltip|Aegis}}. | * Does not provide on-demand {{tooltip|Stability}} or {{tooltip|Aegis}}. | ||
* Have to use {{Skill|Conjure Frost Bow}}. If you hate Conjures, this may not be the build for you. | * Have to use {{Skill|Conjure Frost Bow}}. If you hate Conjures, this may not be the build for you. | ||
+ | |||
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| profession = Elementalist | | profession = Elementalist | ||
| specialization = Catalyst | | specialization = Catalyst | ||
− | | weapon1 = | + | | weapon1 = Staff |
− | | weapon2 = | + | | weapon2 = |
|healing = Arcane Brilliance | |healing = Arcane Brilliance | ||
− | |utility1 = | + | |utility1 = Signet of Water |
− | |utility2= Conjure Frost Bow | + | |utility2 = Conjure Frost Bow |
− | |utility3 = | + | |utility3 = |
|elite = Glyph of Elementals | |elite = Glyph of Elementals | ||
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | '''Staff''' is the only | + | Players that own Secrets of the Obscure can use '''Warhorn''' paired with either '''Scepter''' for range or '''Dagger''' for extra healing. This build overprovides boons so it's really a matter of personal preference. '''Staff''' is the only weapon that provides access to {{tooltip|Stability}}, however. |
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'''Utility Skills''' | '''Utility Skills''' | ||
− | * | + | * {{skill|Signet of Water}} is a ranged heal and partial revive, on a fairly short cooldown. |
− | * {{ | + | * {{Skill|Conjure Frost Bow}} can be used to generate hits for energy, and also provides CC and some sustained healing from the autoattack. |
+ | * {{skill|Arcane Wave}} offers CC, and an extra blast finisher to trigger {{relic|Relic of Karakosa}}. | ||
+ | * {{skill|Glyph of Renewal}} is an instant revive, with slightly different benefits depending on the attunement it's cast in. | ||
+ | |||
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{{Specialization|Water|mid|mid|bot}} | {{Specialization|Water|mid|mid|bot}} | ||
{{Specialization|Catalyst|bot|bot|bot}} | {{Specialization|Catalyst|bot|bot|bot}} | ||
− | * Arcane | + | |
+ | * The traits in the first columns of '''Arcane''' and '''Water''' are pretty inconsequential, so pick whatever sounds best. | ||
* For tanking, you can take {{Trait|Hardened Auras}} for some extra survivability. Your aura sustain is through {{Trait|Elemental Epitome}}. | * For tanking, you can take {{Trait|Hardened Auras}} for some extra survivability. Your aura sustain is through {{Trait|Elemental Epitome}}. | ||
+ | |||
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| rune = Superior Rune of the Monk | | rune = Superior Rune of the Monk | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Staff |
− | | weapon2 = | + | | weapon2 = |
| sigil1 = Superior Sigil of Transference | | sigil1 = Superior Sigil of Transference | ||
| sigil2 = Superior Sigil of Water | | sigil2 = Superior Sigil of Water | ||
− | | infusion1 = | + | | infusion1 = Healing +9 Agony Infusion |
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
| variant = | | variant = | ||
| relic = Relic of the Monk | | relic = Relic of the Monk | ||
+ | | legs = Minstrel | ||
+ | | backpiece = Minstrel | ||
}} | }} | ||
− | |||
+ | * This setup has some toughness from {{tooltip|Minstrel stats}} pieces. They can be swapped to {{tooltip|Harrier stats}} or {{tooltip|Magi stats}} if you do not wish to tank, but be aware that {{trait|Elemental Empowerment}} will give you up to 10% extra toughness regardless. | ||
+ | * If you're tanking, you can switch as many {{tooltip|Harrier stats}} pieces to {{tooltip|Giver stats}} as you desire. | ||
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==Food & Utility== | ==Food & Utility== | ||
− | + | ||
+ | '''Food''' | ||
* {{food|Bowl of Fruit Salad with Mint Garnish}} - standard ascended choice. | * {{food|Bowl of Fruit Salad with Mint Garnish}} - standard ascended choice. | ||
− | * {{food|Delicious Rice Ball}} - budget/standard non-ascended choice. | + | ** {{food|Delicious Rice Ball}} - budget/standard non-ascended choice. |
+ | |||
+ | |||
+ | '''Utility''' | ||
* {{utility|Bountiful Maintenance Oil}} - standard utility choice. | * {{utility|Bountiful Maintenance Oil}} - standard utility choice. | ||
− | * {{utility|Peppermint Oil}} - last resort/budget utility choice if you lack Boon Duration. | + | ** {{utility|Peppermint Oil}} - last resort/budget utility choice if you lack Boon Duration. |
+ | |||
==Usage== | ==Usage== | ||
+ | |||
===Boons=== | ===Boons=== | ||
− | The majority of your boons come from | + | The majority of your boons come from your '''Jade Sphere''' in various attunements. |
* Fire - {{tooltip|Might}} | * Fire - {{tooltip|Might}} | ||
* Water - {{tooltip|Resolution}} and {{tooltip|Vigor}} | * Water - {{tooltip|Resolution}} and {{tooltip|Vigor}} |
Revision as of 20:19, 16 October 2024
This is a test build. You may comment and rate it.
Focused on: Healing, Support and Utility
Designed for: Raids
Overview
This variant of Catalyst can provide Quickness, Fury, 25 stacks of Might, Protection, Resolution, Swiftness and Regeneration to their subgroup. It can also provide a small amount of Vigor and Resistance.
Pros
- Not Firebrand - Support Healer.
- Fast pickups via , , and .
- More fun(?)
Cons
- Not Firebrand - Support Healer.
- cannot be moved, so boons will suffer if the group is spread and/or the boss moves too often.
- Does not provide on-demand Stability or Aegis.
- Have to use . If you hate Conjures, this may not be the build for you.
Skill Bar
Weapon Variants
Players that own Secrets of the Obscure can use Warhorn paired with either Scepter for range or Dagger for extra healing. This build overprovides boons so it's really a matter of personal preference. Staff is the only weapon that provides access to Stability, however.
Skill Variants
Utility Skills
- is a ranged heal and partial revive, on a fairly short cooldown.
- can be used to generate hits for energy, and also provides CC and some sustained healing from the autoattack.
- offers CC, and an extra blast finisher to trigger .
- is an instant revive, with slightly different benefits depending on the attunement it's cast in.
Template Code
Specializations
- The traits in the first columns of Arcane and Water are pretty inconsequential, so pick whatever sounds best.
- For tanking, you can take for some extra survivability. Your aura sustain is through .
Equipment
Harrier
Harrier
Harrier
Harrier
Minstrel
Harrier
Minstrel
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
x18
- This setup has some toughness from Minstrel stats pieces. They can be swapped to Harrier stats or Magi stats if you do not wish to tank, but be aware that will give you up to 10% extra toughness regardless.
- If you're tanking, you can switch as many Harrier stats pieces to Giver stats as you desire.
Food & Utility
Food
- - standard ascended choice.
- - budget/standard non-ascended choice.
Utility
- - standard utility choice.
- - last resort/budget utility choice if you lack Boon Duration.
Usage
Boons
The majority of your boons come from your Jade Sphere in various attunements.
- Fire - Might
- Water - Resolution and Vigor
- Air - Quickness and Fury
- Earth - Protection and Resistance
On your first rotation, you will want to use Protection from ). By rotating sphere usage between Water and Earth, you can maintain relatively high uptimes on Protection and Resolution. As Protection is generally more useful, if you are struggling with uptime, use more in Earth.
in Fire, Air, and Earth. In the second rotation, use it in Fire, Air, and Water (you will still want to attune to Earth to triggerYou will lack Might slightly on your first rotation. This can be mitigated slightly by blasting with . Might will be sufficient starting on your second rotation of .
- Due to the cooldown on is actually 13 seconds in each attunement (without Alacrity), not 15s. With Alacrity, the cooldown is 10.5s.
- Don't forget supplemental Regeneration from and Swiftness from
Energy Generation
Important: You cannot generate energy through hits while any sphere is active! 2 Energy can be generated per attunement swap through
even if one is active, however. This means that to cast 3 instances of , we need to generate energy through hits quickly. This can be done using on the , , or other fast skills, such as , , , etc.
Healing
As a Staff Elementalist build, you have a lot of healing through weapon skills in
. Consistent healing comes from and while you are using Frost Bow. Burst Healing comes through and blasting the water field from with and .Healing Utility is mainly
. Don't hesitate to use this if needed, it has quite a short cooldown.Your Elite Skill,
allows you to summon an Ice Elemental that can use . This is another huge, short cooldown heal that can be used to burst your subgroup back up to full.You can also dodge to trigger
in WaterSpend time in
when you are not using in other attunements for uptime.Ratings
Comments
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