Difference between revisions of "Necromancer - Core Power"
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* {{Tooltip|Staff}} - good AoE, long range, and utility, but low damage. Good for tagging mobs in groups. | * {{Tooltip|Staff}} - good AoE, long range, and utility, but low damage. Good for tagging mobs in groups. | ||
* {{Tooltip|Warhorn}} - very weak damage, but good crowd control. | * {{Tooltip|Warhorn}} - very weak damage, but good crowd control. | ||
− | Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with the Secrets of the Obscure expansion should use {{Tooltip|Greatsword}} and {{Tooltip| | + | Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] and [https://wiki.guildwars2.com/wiki/Expanded_Weapon_Proficiency Expanded Weapon Proficiency] with the Secrets of the Obscure expansion should use {{Tooltip|Greatsword}} and {{Tooltip|Sword}}+{{Tooltip|Sword}}. |
===Skill Variant=== | ===Skill Variant=== | ||
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| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Axe | | weapon1 = Axe | ||
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| sigil4 = Superior Sigil of Accuracy | | sigil4 = Superior Sigil of Accuracy | ||
| relic = Relic of the Thief | | relic = Relic of the Thief | ||
+ | | head = Assassin | ||
}} | }} | ||
− | * {{ | + | * Other relics you can consider include: {{Relic|Relic of Fireworks}} for burst damage when using a long cooldown skill, {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. Note that some of these relics require certain expansions. |
− | |||
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
* Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with the Secrets of the Obscure expansion should use {{Tooltip|Greatsword}} and {{Tooltip|Axe}}+{{Tooltip|Focus}} and {{Relic|Relic of Fireworks}}. | * Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with the Secrets of the Obscure expansion should use {{Tooltip|Greatsword}} and {{Tooltip|Axe}}+{{Tooltip|Focus}} and {{Relic|Relic of Fireworks}}. | ||
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===Damage=== | ===Damage=== | ||
* Your highest damage skills are {{Skill|Ghastly Claws}}, which deals extra damage for each stack of {{Tooltip|Vulnerability}} that the enemy has; {{Skill|Spinal Shivers}}, which deals extra damage if the enemy has boons; and {{Skill|Unholy Feast}}, which triggers an additional strike against enemies below 50% health. All of this together with your wells {{Skill|Well of Suffering}} and {{Skill|Well of Darkness}}. | * Your highest damage skills are {{Skill|Ghastly Claws}}, which deals extra damage for each stack of {{Tooltip|Vulnerability}} that the enemy has; {{Skill|Spinal Shivers}}, which deals extra damage if the enemy has boons; and {{Skill|Unholy Feast}}, which triggers an additional strike against enemies below 50% health. All of this together with your wells {{Skill|Well of Suffering}} and {{Skill|Well of Darkness}}. | ||
− | ** Ideally, open with | + | ** Ideally, open with {{Skill|Spinal Shivers}}, {{Skill|Ghastly Claws}} and {{Skill|Unholy Feast}}. Then, cast your Wells, enter shroud and use {{Skill|Tainted Shackles}} and {{Skill|Life Transfer}}, followed by shroud auto attacks {{Skill|Life Blast}}. This skill pierces enemies, so position yourself accordingly. |
+ | * Pull enemies together with {{Skill|Spectral Grasp}}. | ||
* Go in and out of shroud periodically to trigger {{Trait|Soul Barbs}} and {{Trait|Awaken the Pain}}. Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack. | * Go in and out of shroud periodically to trigger {{Trait|Soul Barbs}} and {{Trait|Awaken the Pain}}. Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack. | ||
* Your biggest sourcess of life force are {{Skill|Ghastly Claws}}, {{Skill|Soul Grasp}}, and dagger auto attacks {{Skill|Necrotic Bite}}. Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud. | * Your biggest sourcess of life force are {{Skill|Ghastly Claws}}, {{Skill|Soul Grasp}}, and dagger auto attacks {{Skill|Necrotic Bite}}. Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud. | ||
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* On Greatsword, use all skills. You can use {{Skill|Grasping Darkness}} to pull enemies to you. | * On Greatsword, use all skills. You can use {{Skill|Grasping Darkness}} to pull enemies to you. | ||
* If the enemy is below 50% health, you can spam {{Skill|Gravedigger}} rather than using auto-attacks. | * If the enemy is below 50% health, you can spam {{Skill|Gravedigger}} rather than using auto-attacks. | ||
− | |||
− | |||
* Go in and out of shroud periodically to trigger {{Trait|Soul Barbs}} and {{Trait|Awaken the Pain}}. Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack. | * Go in and out of shroud periodically to trigger {{Trait|Soul Barbs}} and {{Trait|Awaken the Pain}}. Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack. | ||
* Your biggest sourcess of life force is {{Skill|Ghastly Claws}}, {{Skill|Death Spiral}}, and {{Skill|Grasping Darkness}}. Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud. | * Your biggest sourcess of life force is {{Skill|Ghastly Claws}}, {{Skill|Death Spiral}}, and {{Skill|Grasping Darkness}}. Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud. |
Revision as of 10:56, 3 February 2025
The community gave this build a rating, making it second-tier: Good
Focused on: Power damage
Designed for: Open World, Open World General and Open World Core
Overview
Power build for the core necromancer class. It deals decent damage, has good utility, can remove conditions from itself and boons from enemies with ease, and is easy to play.
This build can be played while levelling, while working on acquiring elite specializations, or by free-to-play players. It leads nicely into Build:Reaper_-_Power_Greatsword.
Template Code
Skill Bar
Weapon Variants
Axe is mandatory, and
Focus is very good too. In the other weapon set,
Dagger+
Dagger is decent, but other options can be considered.
Staff - good AoE, long range, and utility, but low damage. Good for tagging mobs in groups.
Warhorn - very weak damage, but good crowd control.
Players with Weaponmaster Training and Expanded Weapon Proficiency with the Secrets of the Obscure expansion should use Greatsword and
Sword+
Sword.
Skill Variant
Vulnerability application, try to not remove it. is another great damage option, but can be swapped for some utility. is a generic stun break that may also provide life force. These are other skills you can consider using:
- - pull enemies to you to cleave them down.
- - useful for teleporting to places you normally can't reach with its active skill .
- - alternative, passive DPS option.
- - summon with medium damage and decent HP.
- - destroys projectiles.
- - alternative stun break that also removes conditions.
Specializations
- The choice of third specialization doesn't matter much.
Curses is decent as it provides
Fury from . You can instead use
Blood Magic for some support or
Death Magic for some defense.
- If levelling up, unlock the specializations in this order:
Spite,
Soul Reaping, and
Curses.
Equipment
- Ascended gear and stat infusions are not required. This build uses gear similar to Build:Reaper_-_Power_DPS, making it ideal for general PVE.
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- Other relics you can consider include: for burst damage when using a long cooldown skill, to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense. Note that some of these relics require certain expansions.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use
Knight trinkets.
- Players with Weaponmaster Training with the Secrets of the Obscure expansion should use
Greatsword and
Axe+
Focus and .
Usage
Damage
- Your highest damage skills are
Vulnerability that the enemy has; , which deals extra damage if the enemy has boons; and , which triggers an additional strike against enemies below 50% health. All of this together with your wells and .
- Ideally, open with , and . Then, cast your Wells, enter shroud and use and , followed by shroud auto attacks . This skill pierces enemies, so position yourself accordingly.
, which deals extra damage for each stack of - Pull enemies together with .
- Go in and out of shroud periodically to trigger and . Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack.
- Your biggest sourcess of life force are , , and dagger auto attacks . Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.
- You have a lot of boon removal. Prioritise using for that, due to its high damage, but know that you also have and .
- Weaponmaster Training damage breakdown

- On Greatsword, use all skills. You can use to pull enemies to you.
- If the enemy is below 50% health, you can spam rather than using auto-attacks.
- Go in and out of shroud periodically to trigger and . Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack.
- Your biggest sourcess of life force is , , and . Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.
Defense
The best defense in Guild Wars 2 is moving out of attacks or evading them. Addtionally, you can:
- Crowd control enemies to stop them from attacking.
- - AoE blind
Protection
- stunbreak + Vulnerability
- convert all your conditions into 5 stacks of Weakness to enemies; this is a massive damage reduction on non-defiant enemies.
- allows you to apply consistent
Crowd Control
- - fear ticks Defiance Break much more quickly than other conditions.
- - if using warhorn
- Soft crowd control from or .
Ratings

Comments
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