Difference between revisions of "Chronomancer - Power Chrono"
(fleshing out the usage section, rewording some bits) |
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− | {{SEO|description=Power Chronomancer is a powerful solo build | + | {{SEO|description=Power Chronomancer is a powerful solo build with good boon uptime and great damage. It has access to plentiful utility, including evades and blocks, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.}} |
{{Build | {{Build | ||
| profession = mesmer | | profession = mesmer | ||
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==Overview== | ==Overview== | ||
− | Power Chronomancer is a powerful solo build | + | Power Chronomancer is a powerful solo build with good boon uptime and great damage. It has access to plentiful utility, including evades and blocks, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game. |
+ | This build revolves around spamming Phantasm skills to both do damage and gain boons, including permanent quickness with 0 boon duration, thanks to the Illusions trait line. | ||
==Template Code== | ==Template Code== | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
+ | You can replace the focus with other weapons: | ||
* Greatsword - Strongest ranged option | * Greatsword - Strongest ranged option | ||
− | * Shield - | + | * Shield - allows you to block |
− | * Torch - | + | * Torch - access to stealth |
+ | * Pistol - higher burst but less utility | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | * {{Skill|Mirror}} - projectile hate | + | * {{Skill|Mirror}} - projectile hate but massive loss of damage and boons. |
− | * {{Skill|Well of Precognition}} - very strong defensive utility that provides blocks and a stunbreak | + | * {{Skill|Well of Precognition}} - very strong defensive utility that provides blocks and a stunbreak |
− | * {{Skill|Mantra of Resolve}} - condition cleanse | + | * {{Skill|Mantra of Resolve}} - condition cleanse for yourself and nearby allies |
− | * {{Skill|Feedback}} - projectile | + | * {{Skill|Feedback}} - projectile block |
* {{Skill|Blink}} - mobility + stunbreak | * {{Skill|Blink}} - mobility + stunbreak | ||
− | * {{Skill|Mantra of Concentration}} - | + | * {{Skill|Mantra of Concentration}} - personal stunbreak and AoE stability |
− | |||
* {{Skill|Phantasmal Defender}} - defensive option with some CC | * {{Skill|Phantasmal Defender}} - defensive option with some CC | ||
+ | * {{Skill|Mantra of Pain}} - sustained damage when no other utility skill is needed. | ||
* {{Skill|Gravity Well}} - mob packing / cc | * {{Skill|Gravity Well}} - mob packing / cc | ||
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* {{Trait|Deceptive Evasion}} - more clone generation at a large cost of damage | * {{Trait|Deceptive Evasion}} - more clone generation at a large cost of damage | ||
{{Specialization|Illusions|mid|mid|top}} | {{Specialization|Illusions|mid|mid|top}} | ||
− | {{Specialization|Chronomancer| | + | {{Specialization|Chronomancer|top|mid|bot}} |
− | * {{Trait| | + | * {{Trait|Danger Time}} - more damage against slowed enemies, synergises with {{Skill|Time Warp}}, {{Skill|Well of Action}}, {{Skill|Time Sink}}, and {{Trait|Delayed Reactions}}. |
− | * {{Trait|Seize the Moment}} - | + | * {{Trait|Seize the Moment}} - group quickness uptime at a cost of personal DPS |
− | * {{Trait|Improved Alacrity}} - | + | * {{Trait|Improved Alacrity}} - strong option in very long fights if you have external {{Tooltip|Alacrity}} application |
===Domination=== | ===Domination=== | ||
− | + | Domination can be taken over Illusions to increase your burst damage, but this results in a very large DPS loss in longer fights since you lose your source of boons. | |
{{Specialization|Domination|mid|mid|top|variant=y}} | {{Specialization|Domination|mid|mid|top|variant=y}} | ||
− | * {{Trait|Bountiful Blades}} - for higher clone generation | + | * {{Trait|Bountiful Blades}} - for higher clone generation if using greatsword |
===Inspiration=== | ===Inspiration=== | ||
− | + | Inspiration provides higher sustain, but massively reduces your damage, This provides significant condition cleanse and mild passive healing, especially if combined with {{Trait|Deceptive Evasion}}. This variant should only be taken in extreme circumstances, as {{Skill|Mantra of Resolve}} typically provides plenty of cleanse. | |
{{Specialization|Inspiration|bot|mid|mid|variant=y}} | {{Specialization|Inspiration|bot|mid|mid|variant=y}} | ||
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* {{Tooltip|Marauder}} - trades some damage for a large boost to HP | * {{Tooltip|Marauder}} - trades some damage for a large boost to HP | ||
* {{Tooltip|Knight}} - mix in a few pieces for increased defense | * {{Tooltip|Knight}} - mix in a few pieces for increased defense | ||
− | + | * If you want to optimise your gear for open world solo play, run full {{Tooltip|Berserker stats}} with {{Rune|Superior Rune of the Eagle}}, and 2 {{Tooltip|Assassin}} accessories. This will provide you wit 62.52% crit chance, and you can then use food with precision to reach 65% crit chance. Your sources of {{Tooltip|Slow}} ({{Trait|Delayed Reactions}}, {{Skill|Time Warp}}, {{Skill|Time Sink}}, and {{Skill|Well of Action}}) will allow {{Trait|Danger Time}} and {{Tooltip|Fury}} to provide you 100% crit chance for the highest damage. | |
====Runes==== | ====Runes==== | ||
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====Sigils==== | ====Sigils==== | ||
− | * {{Sigil|Superior Sigil of Celerity}} | + | * {{Sigil|Superior Sigil of Celerity}} can be considered to help with quickness when fighting trash mobs |
* {{Sigil|Superior Sigil of Air}} - budget DPS sigil | * {{Sigil|Superior Sigil of Air}} - budget DPS sigil | ||
− | * {{Sigil|Superior Sigil of Fire}} - Use on a Greatsword to aide in Tagging in zergs | + | * {{Sigil|Superior Sigil of Fire}} - Use on a Greatsword to aide in Tagging in zergs |
* {{Sigil|Superior Sigil of Energy}} - very strong defensive sigil | * {{Sigil|Superior Sigil of Energy}} - very strong defensive sigil | ||
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==Usage== | ==Usage== | ||
===Continuum Split and Time Warp=== | ===Continuum Split and Time Warp=== | ||
− | {{Skill|Continuum Split}} is | + | {{Skill|Continuum Split}} is the profession mechanic of the Chronomancer Specialization that allows a player to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered. |
− | + | This extremely powerful skill is used to spam your phantasms and sourcess of quickness. | |
# Generate 3 clones quickly. | # Generate 3 clones quickly. | ||
# Shatter {{Skill|Continuum Split}} | # Shatter {{Skill|Continuum Split}} | ||
− | # Use | + | # Use {{Skill|Time Warp}} |
− | # Use | + | # Use your phantasm skills |
− | + | # Use your utility skills such as {{Skill|Well of Action}} | |
− | |||
+ | Thus, when the split ends, the phantasms you used and Time Warp will be off cooldown. In most cases, it is fine to use Time War again as soon as the first one ends. However, in especially long fights, such as the Chak Gerent, it is typically best to only use it inside {{Skill|Continuum Split}} to artificially reduce its cooldown since Continuum Split has a lower cooldown than Time Warp. | ||
===Damage=== | ===Damage=== | ||
− | The | + | The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and cast them again. The following is a general priority. |
# {{Skill|Well of Action}} | # {{Skill|Well of Action}} | ||
− | # {{Skill|Split Second}} - use this only at 3 clones | + | # {{Skill|Split Second}} - use this only at 3 clones, can be followed by a 0 clone {{Skill|Rewinder}} for a little bit of alacrity ({{Trait|Flow of Time}}). |
− | + | # {{Skill|Phantasmal Swordsman}} / {{Skill|Phantasmal Warden}} / {{Skill|Phantasmal Disenchanter}} | |
− | # {{Skill|Phantasmal Swordsman}} / {{Skill|Phantasmal Warden}} | ||
# {{Skill|Blurred Frenzy}} | # {{Skill|Blurred Frenzy}} | ||
− | # Fill with auto-attacks; try not to interrupt them. | + | # Fill with auto-attacks; try not to interrupt them as the last attack, {{Skill|Mind Spike}}, deals a lot of damage. |
+ | ==== Rotation ==== | ||
+ | =====Opening rotation===== | ||
+ | Against durable enemies like meta event bosses, try to start the fight with this rotation: | ||
+ | Start on Sword/Focus. | ||
+ | # {{Skill|Phantasmal Warden}} | ||
+ | # {{Skill|Mirror Images}} | ||
+ | # {{Skill|Illusionary Leap}} | ||
+ | # {{Tooltip|Weapon swap}} | ||
+ | # {{Skill|Phantasmal Swordsman}} - enter {{Skill|Continuum Split}} near the end of the cast of this skill. | ||
+ | # {{Skill|Phantasmal Disenchanter}} | ||
+ | # {{Skill|Time Warp}} | ||
+ | # {{Skill|Signet of the Ether}} | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{Skill|Phantasmal Disenchanter}} | ||
+ | # {{Skill|Well of Action}} | ||
+ | # {{Skill|Blurred Frenzy}} - {{Skill|Continuum Split}} should end during this cast. | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{Skill|Phantasmal Disenchanter}} | ||
+ | # {{Skill|Signet of the Ether}} | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{Skill|Phantasmal Disenchanter}} | ||
+ | # {{Skill|Well of Action}} | ||
+ | # {{Tooltip|Weapon swap}} | ||
+ | # Proceed to Loop rotation | ||
+ | =====Loop rotation===== | ||
+ | The loop is very simple and revolves aroud your phantasm skills. Fill the gaps with auto attacks but never interrupt the chain as the damage is heavily loaded into {{Skill|Mind Spike}}. | ||
+ | # {{Skill|Phantasmal Warden}} | ||
+ | # {{Skill|Blurred Frenzy}} | ||
+ | # {{Tooltip|Weapon swap}} - if you have alacrity you can squish a second Blurry Frenzy before weapon swap | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{Skill|Phantasmal Disenchanter}} | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{Skill|Signet of the Ether}} | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{Tooltip|Weapon swap}} | ||
+ | # {{Skill|Phantasmal Disenchanter}} | ||
+ | # Repeat | ||
− | + | * Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 20 stacks of might, and about 40% of alacrity uptime. | |
− | + | * If Slow uptime is low, you can use {{Skill|Time Sink}} inside your Continuum Split. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | * | ||
− | |||
===Defense=== | ===Defense=== | ||
− | * {{Skill|Blurred Frenzy}} | + | * {{Skill|Blurred Frenzy}} dodges incoming attacks for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging. |
* {{Skill|Illusionary Riposte}} is a block. | * {{Skill|Illusionary Riposte}} is a block. | ||
===Sustain=== | ===Sustain=== | ||
− | * If you're going to take a lot of unavoidable damage, you can {{Skill|Continuum Split}} before taking damage and then {{Skill|Continuum Shift}} to rewind your health (effectively healing for the entire amount of the damage). | + | * If you're going to take a lot of unavoidable damage, you can {{Skill|Continuum Split}} before taking damage and then {{Skill|Continuum Shift}} to rewind your health (effectively healing for the entire amount of the damage). Just make sure the rift left by Continuum Split is not destroyed, or you will not revert back in time. |
* For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse. | * For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse. | ||
* If you need even more condition cleanse, slot {{Skill|Mantra of Resolve}}. | * If you need even more condition cleanse, slot {{Skill|Mantra of Resolve}}. |
Revision as of 12:46, 13 March 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Defense
Designed for: Open World, Open World General and [[|]]
Overview
Power Chronomancer is a powerful solo build with good boon uptime and great damage. It has access to plentiful utility, including evades and blocks, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.
This build revolves around spamming Phantasm skills to both do damage and gain boons, including permanent quickness with 0 boon duration, thanks to the Illusions trait line.
Template Code
Skill Bar
Weapon Variants
You can replace the focus with other weapons:
- Greatsword - Strongest ranged option
- Shield - allows you to block
- Torch - access to stealth
- Pistol - higher burst but less utility
Skill Variants
- - projectile hate but massive loss of damage and boons.
- - very strong defensive utility that provides blocks and a stunbreak
- - condition cleanse for yourself and nearby allies
- - projectile block
- - mobility + stunbreak
- - personal stunbreak and AoE stability
- - defensive option with some CC
- - sustained damage when no other utility skill is needed.
- - mob packing / cc
Specializations
- - more clone generation at a large cost of damage
- - more damage against slowed enemies, synergises with , , , and .
- - group quickness uptime at a cost of personal DPS
- Alacrity application - strong option in very long fights if you have external
Domination
Domination can be taken over Illusions to increase your burst damage, but this results in a very large DPS loss in longer fights since you lose your source of boons.
- - for higher clone generation if using greatsword
Inspiration
Inspiration provides higher sustain, but massively reduces your damage, This provides significant condition cleanse and mild passive healing, especially if combined with
. This variant should only be taken in extreme circumstances, as typically provides plenty of cleanse.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to that of Build:Chronomancer_-_Power_DPS, making it ideal for general PVE
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Gear
- Marauder - trades some damage for a large boost to HP
- Knight - mix in a few pieces for increased defense
- If you want to optimise your gear for open world solo play, run full Berserker stats with , and 2 Assassin accessories. This will provide you wit 62.52% crit chance, and you can then use food with precision to reach 65% crit chance. Your sources of Slow ( , , , and ) will allow and Fury to provide you 100% crit chance for the highest damage.
Runes
Sigils
- can be considered to help with quickness when fighting trash mobs
- - budget DPS sigil
- - Use on a Greatsword to aide in Tagging in zergs
- - very strong defensive sigil
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Continuum Split and Time Warp
is the profession mechanic of the Chronomancer Specialization that allows a player to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered.
This extremely powerful skill is used to spam your phantasms and sourcess of quickness.
- Generate 3 clones quickly.
- Shatter
- Use
- Use your phantasm skills
- Use your utility skills such as
Thus, when the split ends, the phantasms you used and Time Warp will be off cooldown. In most cases, it is fine to use Time War again as soon as the first one ends. However, in especially long fights, such as the Chak Gerent, it is typically best to only use it inside
to artificially reduce its cooldown since Continuum Split has a lower cooldown than Time Warp.Damage
The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and cast them again. The following is a general priority.
- - use this only at 3 clones, can be followed by a 0 clone for a little bit of alacrity ( ).
- / /
- Fill with auto-attacks; try not to interrupt them as the last attack, , deals a lot of damage.
Rotation
Opening rotation
Against durable enemies like meta event bosses, try to start the fight with this rotation:
Start on Sword/Focus.
- Weapon swap
- - enter near the end of the cast of this skill.
- - should end during this cast.
- Weapon swap
- Proceed to Loop rotation
Loop rotation
The loop is very simple and revolves aroud your phantasm skills. Fill the gaps with auto attacks but never interrupt the chain as the damage is heavily loaded into
.- Weapon swap - if you have alacrity you can squish a second Blurry Frenzy before weapon swap
- Weapon swap
- Repeat
- Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 20 stacks of might, and about 40% of alacrity uptime.
- If Slow uptime is low, you can use inside your Continuum Split.
Defense
- dodges incoming attacks for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging.
- is a block.
Sustain
- If you're going to take a lot of unavoidable damage, you can before taking damage and then to rewind your health (effectively healing for the entire amount of the damage). Just make sure the rift left by Continuum Split is not destroyed, or you will not revert back in time.
- For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse.
- If you need even more condition cleanse, slot .
Crowd Control
- You can use any of the above in to get a free cast of the skill without it going on cooldown.
Ratings
Comments
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