Difference between revisions of "Reaper - Condi Reaper"
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{{Specialization|Soul Reaping|top|top|bot}} | {{Specialization|Soul Reaping|top|top|bot}} | ||
{{Specialization|Reaper|mid|bot|mid}} | {{Specialization|Reaper|mid|bot|mid}} | ||
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==Equipment== | ==Equipment== | ||
− | :Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. | + | * This variant uses gear similar to that of [[Build:Reaper_-_Condi_DPS]], making it a good option for general PVE. |
− | + | * Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. | |
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{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
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| sigil3 = Superior Sigil of Geomancy | | sigil3 = Superior Sigil of Geomancy | ||
| sigil4 = Superior Sigil of Hydromancy | | sigil4 = Superior Sigil of Hydromancy | ||
− | + | ||
+ | <!-- Custom stats --> | ||
| head = | | head = | ||
| shoulders = | | shoulders = | ||
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| ring2 = Sinister | | ring2 = Sinister | ||
}} | }} | ||
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==Consumables== | ==Consumables== | ||
− | + | '''Food''' | |
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable. | * Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable. | ||
* {{food|Peppermint Omnomberry Bar}} - farming | * {{food|Peppermint Omnomberry Bar}} - farming | ||
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* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense | * {{food|Bowl of Orrian Truffle and Meat Stew}} - defense | ||
− | + | '''Utility''' | |
* {{Utility|Sharpening Skull}} (and variants) - farming | * {{Utility|Sharpening Skull}} (and variants) - farming | ||
* {{utility|Tuning Icicle}}, {{utility|Master Tuning Crystal}} - dps | * {{utility|Tuning Icicle}}, {{utility|Master Tuning Crystal}} - dps | ||
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==Usage== | ==Usage== | ||
− | + | '''Damage''' | |
+ | |||
The opener for this build is where most of the damage comes from. | The opener for this build is where most of the damage comes from. | ||
# Pull enemies close with {{Skill|Grasping Darkness}} or {{Skill|Spectral Grasp}} | # Pull enemies close with {{Skill|Grasping Darkness}} or {{Skill|Spectral Grasp}} | ||
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− | + | '''Defense''' | |
+ | |||
This build is amazing at trash farming due to its large amounts of {{Tooltip|Chill}} and {{Tooltip|Blind}}, two conditions that debilitate non-defiant foes. | This build is amazing at trash farming due to its large amounts of {{Tooltip|Chill}} and {{Tooltip|Blind}}, two conditions that debilitate non-defiant foes. | ||
− | + | '''Crowd Control''' | |
− | |||
* {{Skill|Grasping Darkness}} | * {{Skill|Grasping Darkness}} | ||
* {{Skill|Wail of Doom}} | * {{Skill|Wail of Doom}} | ||
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* {{Skill|Terrify}} | * {{Skill|Terrify}} | ||
* {{Skill|Executioner's Scythe}} | * {{Skill|Executioner's Scythe}} | ||
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+ | ==Variants== | ||
+ | |||
+ | ====Skill Variants==== | ||
+ | '''Healing Skills''' | ||
+ | * {{Skill|Consume Conditions}} - condi cleanse | ||
+ | * {{Skill|Well of Blood}} - large heal | ||
+ | |||
+ | |||
+ | '''Utility Skills''' | ||
+ | * {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | ||
+ | * {{Skill|Spectral Grasp}} - pulls in enemies | ||
+ | * {{Skill|Spectral Armor}} - defense and life force | ||
+ | * {{Skill|"Suffer!"}} - area chill and condi transfer | ||
+ | * {{Skill|"Rise!"}} - high DPS if it hits multiple targets | ||
+ | * {{Skill|Epidemic}} - extremely high multi-target DPS | ||
+ | |||
+ | |||
+ | '''Elite Skills''' | ||
+ | * {{Skill|"Chilled to the Bone!"}} - CC and more chill | ||
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+ | ====Trait Variants==== | ||
+ | * {{Trait|Parasitic Contagion}} - higher sustain | ||
+ | * {{Trait|Augury of Death}} - good if taking several shouts | ||
+ | |||
+ | |||
+ | '''Death Magic''' | ||
+ | |||
+ | Death Magic can provide additional defense at the cost of damage. | ||
+ | {{Specialization|Death Magic|mid|bot|top|variant=y}} | ||
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+ | |||
+ | '''Spite''' | ||
+ | |||
+ | Spite increases strike damage and grants high quickness uptime through the {{Trait|Dread}} {{to}} {{Skill|Infusing Terror}} interaction. | ||
+ | {{Specialization|Spite|bot|top|top|variant=y}} | ||
+ | |||
+ | |||
+ | ====Variant Equipment==== | ||
+ | * {{Sigil|Superior Sigil of Energy}} - defense |
Revision as of 14:18, 9 March 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condi Reaper is a condition build that focuses on high bleed damage.
Template Code
Skill Bar
Specializations
Equipment
- This variant uses gear similar to that of Build:Reaper_-_Condi_DPS, making it a good option for general PVE.
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Viper
Viper
Viper
Viper
Viper
Viper
Sinister
Sinister
Sinister
Sinister
Sinister
Sinister
Viper
Viper
Viper
x6
Consumables
Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
Utility
- (and variants) - farming
- , - dps
- - dps if using gear with high toughness
Usage
Damage
The opener for this build is where most of the damage comes from.
- Pull enemies close with or
- Weapon Swap
From there, fill empty space with auto-attacks and try to follow a similar loop to above. Avoid placing
or right before entering , as this will override the chill field from and lower DPS by a large amount.
Defense
This build is amazing at trash farming due to its large amounts of Chill and Blind, two conditions that debilitate non-defiant foes.
Crowd Control
Variants
Skill Variants
Healing Skills
- - condi cleanse
- - large heal
Utility Skills
- - destroys projectiles.
- - pulls in enemies
- - defense and life force
- - area chill and condi transfer
- - high DPS if it hits multiple targets
- - extremely high multi-target DPS
Elite Skills
- - CC and more chill
Trait Variants
- - higher sustain
- - good if taking several shouts
Death Magic
Death Magic can provide additional defense at the cost of damage.
Spite
Spite increases strike damage and grants high quickness uptime through the ⇒ interaction.
Variant Equipment
- - defense
Ratings
Comments
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