Difference between revisions of "Mechanist - Celestial Alacrity Support"
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==Overview== | ==Overview== | ||
A flexible 'do it all' build for Mechanist that's easy to use and can perform multiple roles. Good for open world, story, fractals, strikes, and most raids; shouldn't be brought to raids where Toughness is a factor. The build brings either alac+solid dps (~15K) with 100% burn/bleed duration and 67% confusion duration, or alac+healing with 70% boon duration, all in the same gear via skill swaps. Extra tanky due to celestial stats so great for beginners. Jack of all trades, master of none. | A flexible 'do it all' build for Mechanist that's easy to use and can perform multiple roles. Good for open world, story, fractals, strikes, and most raids; shouldn't be brought to raids where Toughness is a factor. The build brings either alac+solid dps (~15K) with 100% burn/bleed duration and 67% confusion duration, or alac+healing with 70% boon duration, all in the same gear via skill swaps. Extra tanky due to celestial stats so great for beginners. Jack of all trades, master of none. | ||
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The draw of this build is it's easy to do 'well' whether solo or while filling a group's need for Alac in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available. Specialized builds will outperform this build for their niche, but the draw of this build is ease of use and flexibility. | The draw of this build is it's easy to do 'well' whether solo or while filling a group's need for Alac in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available. Specialized builds will outperform this build for their niche, but the draw of this build is ease of use and flexibility. | ||
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Quick overview: | Quick overview: | ||
* Celestial armor, trinkets, mace & shield (concentration & paralyzation) | * Celestial armor, trinkets, mace & shield (concentration & paralyzation) | ||
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* Sinister weapons + first loadout = solid DPS and alacrity | * Sinister weapons + first loadout = solid DPS and alacrity | ||
* Celestial weapons + second loadout = solid Healer and alacrity | * Celestial weapons + second loadout = solid Healer and alacrity | ||
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==Specializations== | ==Specializations== | ||
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{{Specialization|Firearms|top|mid|bot}} | {{Specialization|Firearms|top|mid|bot}} | ||
{{Specialization|Inventions|top|mid|bot}} | {{Specialization|Inventions|top|mid|bot}} | ||
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==Equipment== | ==Equipment== | ||
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{{PvE equipment | {{PvE equipment | ||
| stats = Celestial | | stats = Celestial | ||
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+ | ==Hybrid DPS or Hybrid Heal== | ||
+ | The draw of this build is it's easy to do 'well' whether solo or while filling a group's need for Alac in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available. | ||
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===== Alac ===== | ===== Alac ===== | ||
Both versions can produce a lot of alacrity via barrier generation using {{Trait|Mech Frame: Channeling Conduits}}, which also gives you access to {{Skill|Crisis Zone}} for a large amount of Alac at once. Keeping alac uptime via barrier comes from using these skills regularly: | Both versions can produce a lot of alacrity via barrier generation using {{Trait|Mech Frame: Channeling Conduits}}, which also gives you access to {{Skill|Crisis Zone}} for a large amount of Alac at once. Keeping alac uptime via barrier comes from using these skills regularly: | ||
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* {{Skill|Barrier Signet}} | * {{Skill|Barrier Signet}} | ||
* {{Skill|Barrier Burst}} | * {{Skill|Barrier Burst}} | ||
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===== Defiance Bar ===== | ===== Defiance Bar ===== | ||
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* DPS: {{Skill|Rocket Fist Prototype}}, {{Skill|Air Blast}} as well as {{Skill|Glue Shot}} and {{Skill|Smoke Vent}} | * DPS: {{Skill|Rocket Fist Prototype}}, {{Skill|Air Blast}} as well as {{Skill|Glue Shot}} and {{Skill|Smoke Vent}} | ||
* Heal: {{Skill|Rocket Fist Prototype}}, {{Skill|Magnetic Inversion}}, {{Skill|Static Shield}}, {{Skill|Throw Shield}} | * Heal: {{Skill|Rocket Fist Prototype}}, {{Skill|Magnetic Inversion}}, {{Skill|Static Shield}}, {{Skill|Throw Shield}} | ||
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===== DPS Skill Usage ===== | ===== DPS Skill Usage ===== | ||
For alac-dps, run the Sinister Mace/Pistol weapons and these skills: | For alac-dps, run the Sinister Mace/Pistol weapons and these skills: | ||
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{{Skill bar | {{Skill bar | ||
| profession = Engineer | | profession = Engineer | ||
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| elite = Overclock Signet | | elite = Overclock Signet | ||
}} | }} | ||
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DPS Priority: | DPS Priority: | ||
* Swap to Flamethrower to drop {{Skill|Napalm}} and {{Skill|Flame Blast}} when Napalm is up IF the target will remain stationary | * Swap to Flamethrower to drop {{Skill|Napalm}} and {{Skill|Flame Blast}} when Napalm is up IF the target will remain stationary | ||
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* Mace auto chain (you have +67% condi duration so you'll be providing alac&barrier while also dropping confusion stacks on the target) | * Mace auto chain (you have +67% condi duration so you'll be providing alac&barrier while also dropping confusion stacks on the target) | ||
* If you're doing organized content, your primary job is providing alacrity - don't forget about it! | * If you're doing organized content, your primary job is providing alacrity - don't forget about it! | ||
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Defense/Zergs: For crowds, you can camp Flamethrower to tag. If {{Skill|Barrier Signet}} and mace autos aren't enough defense, swap to flamethrower for {{Skill|Smoke Vent}} (aoe blind) or {{Skill|Air Blast}} (aoe knockback). {{Skill|Rectifier Signet}} is a strong personal heal, and {{Skill|Overclock Signet}} can be used to re-summon the mech if something goes wrong, as it has a tendency to get instagibbed in some scenarios. | Defense/Zergs: For crowds, you can camp Flamethrower to tag. If {{Skill|Barrier Signet}} and mace autos aren't enough defense, swap to flamethrower for {{Skill|Smoke Vent}} (aoe blind) or {{Skill|Air Blast}} (aoe knockback). {{Skill|Rectifier Signet}} is a strong personal heal, and {{Skill|Overclock Signet}} can be used to re-summon the mech if something goes wrong, as it has a tendency to get instagibbed in some scenarios. | ||
Solo/open world: For more damage you can use {{Trait|Mech Frame: Conductive Alloys}} to pump up the mech's condi damage and add another damage skill - at the cost of generating alacrity. Only advised in solo scenarios. | Solo/open world: For more damage you can use {{Trait|Mech Frame: Conductive Alloys}} to pump up the mech's condi damage and add another damage skill - at the cost of generating alacrity. Only advised in solo scenarios. | ||
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===== Heal Skill Usage ===== | ===== Heal Skill Usage ===== | ||
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For alac-heal, weapon-swap to Celestial mace/shield and change your utility skills. Slot in {{Skill|Med Kit}}, replace Flamethrower with {{Skill|Elixir Gun}}, and slot {{Skill|Elite Mortar Kit}} as shown below. You can also replace Superconducting Signet with an elixir or turret of choice. | For alac-heal, weapon-swap to Celestial mace/shield and change your utility skills. Slot in {{Skill|Med Kit}}, replace Flamethrower with {{Skill|Elixir Gun}}, and slot {{Skill|Elite Mortar Kit}} as shown below. You can also replace Superconducting Signet with an elixir or turret of choice. | ||
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| elite = Elite Mortar Kit | | elite = Elite Mortar Kit | ||
}} | }} | ||
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Heal Priority: | Heal Priority: | ||
* Mace auto chain constantly pulses barrier&alac to your group - if not doing something else, do Mace auto! | * Mace auto chain constantly pulses barrier&alac to your group - if not doing something else, do Mace auto! | ||
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* Big heals: Elixir Gun 5, Mortar Kit 5, Med Kit 4 | * Big heals: Elixir Gun 5, Mortar Kit 5, Med Kit 4 | ||
* Useful: Med Kit 5 (regen), Med Kit 2 (regen), Med Kit 1 (top-off aoe) | * Useful: Med Kit 5 (regen), Med Kit 2 (regen), Med Kit 1 (top-off aoe) | ||
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For even more healing, replace the Firearms traitline with Alchemy: | For even more healing, replace the Firearms traitline with Alchemy: | ||
− | {{Specialization|Alchemy|bot|bot|mid}} | + | {{Specialization|Alchemy|bot|bot|mid|variant=y}} |
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===== Closing Thoughts ===== | ===== Closing Thoughts ===== | ||
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You could easily specialize further in either direction - "Why didn't you X" will certainly be a reaction to this build from experienced players. I have been using this build regularly in strikes, T4's, and the EOD metas because it brings a needed buff (Alac), can flexibly swap between dps and healing, more than holds its own in the open world/story, and is relatively easy to learn and do well with. More specialized builds will perform better at various facets; this build is a jack of all trades. | You could easily specialize further in either direction - "Why didn't you X" will certainly be a reaction to this build from experienced players. I have been using this build regularly in strikes, T4's, and the EOD metas because it brings a needed buff (Alac), can flexibly swap between dps and healing, more than holds its own in the open world/story, and is relatively easy to learn and do well with. More specialized builds will perform better at various facets; this build is a jack of all trades. |
Revision as of 21:07, 30 April 2022
This is a test build. You may comment and rate it.
Focused on: Support, Condition damage and Healing
Designed for: Open World, Fractals and Raids
Overview
A flexible 'do it all' build for Mechanist that's easy to use and can perform multiple roles. Good for open world, story, fractals, strikes, and most raids; shouldn't be brought to raids where Toughness is a factor. The build brings either alac+solid dps (~15K) with 100% burn/bleed duration and 67% confusion duration, or alac+healing with 70% boon duration, all in the same gear via skill swaps. Extra tanky due to celestial stats so great for beginners. Jack of all trades, master of none.
The draw of this build is it's easy to do 'well' whether solo or while filling a group's need for Alac in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available. Specialized builds will outperform this build for their niche, but the draw of this build is ease of use and flexibility.
Quick overview:
- Celestial armor, trinkets, mace & shield (concentration & paralyzation)
- Sinister mace & pistol (malice & bursting)
- Traveler Runes for 15% boon duration, 10% condi duration, 25% move speed, and some stats
- Sinister weapons + first loadout = solid DPS and alacrity
- Celestial weapons + second loadout = solid Healer and alacrity
Specializations
Equipment
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Sinister
Sinister
Celestial
Celestial
x6
Hybrid DPS or Hybrid Heal
The draw of this build is it's easy to do 'well' whether solo or while filling a group's need for Alac in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available.
Alac
Both versions can produce a lot of alacrity via barrier generation using
, which also gives you access to for a large amount of Alac at once. Keeping alac uptime via barrier comes from using these skills regularly:- Mace auto chain
- Mech auto chain with
Defiance Bar
Whether you're playing heal or dps you should know which skills will hurt the blue bar:
- DPS: , as well as and
- Heal: , , ,
DPS Skill Usage
For alac-dps, run the Sinister Mace/Pistol weapons and these skills:
DPS Priority:
- Swap to Flamethrower to drop and when Napalm is up IF the target will remain stationary
- Use and off cooldown (they have the same cooldown)
- and off cooldown when available (make sure the mech is in position to hit)
- Mace auto chain (you have +67% condi duration so you'll be providing alac&barrier while also dropping confusion stacks on the target)
- If you're doing organized content, your primary job is providing alacrity - don't forget about it!
Defense/Zergs: For crowds, you can camp Flamethrower to tag. If
and mace autos aren't enough defense, swap to flamethrower for (aoe blind) or (aoe knockback). is a strong personal heal, and can be used to re-summon the mech if something goes wrong, as it has a tendency to get instagibbed in some scenarios.Solo/open world: For more damage you can use
to pump up the mech's condi damage and add another damage skill - at the cost of generating alacrity. Only advised in solo scenarios.
Heal Skill Usage
For alac-heal, weapon-swap to Celestial mace/shield and change your utility skills. Slot in
, replace Flamethrower with , and slot as shown below. You can also replace Superconducting Signet with an elixir or turret of choice.Heal Priority:
- Mace auto chain constantly pulses barrier&alac to your group - if not doing something else, do Mace auto!
- Barrier Signet & Mech abilities as you deem appropriate
- Big heals: Elixir Gun 5, Mortar Kit 5, Med Kit 4
- Useful: Med Kit 5 (regen), Med Kit 2 (regen), Med Kit 1 (top-off aoe)
For even more healing, replace the Firearms traitline with Alchemy:
Closing Thoughts
You could easily specialize further in either direction - "Why didn't you X" will certainly be a reaction to this build from experienced players. I have been using this build regularly in strikes, T4's, and the EOD metas because it brings a needed buff (Alac), can flexibly swap between dps and healing, more than holds its own in the open world/story, and is relatively easy to learn and do well with. More specialized builds will perform better at various facets; this build is a jack of all trades.
Ratings
Comments
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