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Difference between revisions of "Chronomancer - Boon Support Power DPS"

m (OfficerAndyGentleman moved page Build:Chronomancer - Power Boon Support to Build:Chronomancer - Boon Support Power DPS: Unifying naming convention)
Line 3: Line 3:
 
| specialization = Chronomancer
 
| specialization = Chronomancer
 
| designed for = Raid
 
| designed for = Raid
| rating = good
+
| rating = great
 
| focus = Strike Damage, Boon Support
 
| focus = Strike Damage, Boon Support
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Power Quickness chronomancer provides 100% {{tooltip|Quickness}} uptime to its subgroup while dealing DPS.
+
Power Quickness chronomancer provides 100% {{tooltip|Quickness}} uptime to its subgroup while dealing decent DPS.
  
 
This build can also easily tank. If the aggro is toughness based, simply equip some toughness. The amount needed will depend on the encounter and you and your squad's performance and skill.
 
This build can also easily tank. If the aggro is toughness based, simply equip some toughness. The amount needed will depend on the encounter and you and your squad's performance and skill.
Line 14: Line 14:
 
As with all mesmer builds, it has access to plentiful utility should it be required, such as {{Skill|Feedback}}, {{Skill|Blink}}, or {{Skill|Portal Entre}}.
 
As with all mesmer builds, it has access to plentiful utility should it be required, such as {{Skill|Feedback}}, {{Skill|Blink}}, or {{Skill|Portal Entre}}.
  
A variation of this build to play as an off-healer is possible, but it's so bad that it's not worth playing.
+
Quickness chronomancer was in the past rarely used as an offhealer, but nowadays that is a very bad option that simply cannot compete with the boons provided by reliable quickness healers.
  
Note that chronomancer used to be able to provide both quickness and alacrity at the same time, this is no longer possible.
+
Note that chronomancer used to be able to provide both quickness and alacrity at the same time, this is no longer possible. This build provides quickness. It is possible for chronomancers to provide {{Tooltip|Alacrity}} through {{Trait|Stretched Time}}, but currently we greatly discourage anyone from playing alacrity chronomancer because of how bad it is.
----
 
'''''Note: this build received signifcant nerfs on the 28th July 2022 game balance patch and is currently quite weak, not part of the meta, and not recommended.'''''
 
----
 
  
 
==Skill Bar==
 
==Skill Bar==
Line 34: Line 31:
 
| elite = Time Warp
 
| elite = Time Warp
 
}}
 
}}
 
  
 
===Weapon Variants===
 
===Weapon Variants===
 
'''Greatsword''' is mandatory but offhand '''Sword''' can be replaced if utility is required:
 
'''Greatsword''' is mandatory but offhand '''Sword''' can be replaced if utility is required:
 
* '''Focus''' provides the best pull in the game, which can be massively beneficial on the right encounters.
 
* '''Focus''' provides the best pull in the game, which can be massively beneficial on the right encounters.
* '''Pistol''' offers more CC.
 
 
  
 
===Skill Variants===
 
===Skill Variants===
 
'''Utility'''
 
'''Utility'''
You can replace Well of Calamity and Mantra of Pain if needed.
+
You can replace Mantra of Pain if needed, and Well of Calamity if absolutely needed.
 
* {{Skill|Feedback}} provides a long-duration reflect.
 
* {{Skill|Feedback}} provides a long-duration reflect.
 
* {{Skill|Well of Precognition}} provides aegis to your subgroup, useful for fights like Deimos CM.
 
* {{Skill|Well of Precognition}} provides aegis to your subgroup, useful for fights like Deimos CM.
Line 69: Line 63:
 
{{Specialization|Dueling|top|bot|top}}
 
{{Specialization|Dueling|top|bot|top}}
 
{{Specialization|Chronomancer|top|bot|mid}}
 
{{Specialization|Chronomancer|top|bot|mid}}
 +
* {{Trait|Time Catches Up}} - very minor dps gain if you don't need the extra CC from Delayed Reactions.
  
  
 
===Inspiration Variant===
 
===Inspiration Variant===
Sometimes utility is more important than damage. The inspiration traitline can be very powerful on encounters where you specifically need {{tooltip|Aegis}}, such as Deimos, or the distortion from {{Trait|Blurred Inscriptions}} can be used to cheese certain mechanics, such as Slothasor's shake. Replaces '''Dueling'''.
+
Sometimes, utility is more important than damage. The inspiration traitline can be very powerful on encounters where you specifically need {{tooltip|Aegis}}, such as Deimos, or the distortion from {{Trait|Blurred Inscriptions}} can be used to cheese certain mechanics, such as Slothasor's shake. Replaces '''Dueling'''.
 
{{Specialization|Inspiration|top|mid|bot|variant = y}}
 
{{Specialization|Inspiration|top|mid|bot|variant = y}}
 
* If the feedback from {{Trait|Medic's Feedback}} might cause problems (such as as Cairn), then you can swap it out for {{Trait|Restorative Mantras}} or {{Trait|Sympathetic Visage}} depending on whether healing or condition cleansing is more useful.
 
* If the feedback from {{Trait|Medic's Feedback}} might cause problems (such as as Cairn), then you can swap it out for {{Trait|Restorative Mantras}} or {{Trait|Sympathetic Visage}} depending on whether healing or condition cleansing is more useful.
Line 97: Line 92:
 
| head =  
 
| head =  
 
| shoulders = Assassin
 
| shoulders = Assassin
| chest =  Assassin
+
| chest =   
| hands =  Assassin
+
| hands =   
 
| legs = Diviner
 
| legs = Diviner
| feet =  Assassin
+
| feet =   
| backpiece =  
+
| backpiece = Assassin
 
| accessory1 = Assassin
 
| accessory1 = Assassin
| accessory2 = Assassin
+
| accessory2 =  
| amulet =  
+
| amulet = Assassin
 
| ring1 =  Assassin
 
| ring1 =  Assassin
| ring2 = Assassin
+
| ring2 =  
 
}}
 
}}
* Ths gear set provides 15,4% boon duration so you can comfortably upkeep perma {{Tooltip|Quickness}}. You have 75,05% critical chance with food, reaching 100% with Fury.
+
* Ths gear set provides 15,4% boon duration so you can comfortably upkeep perma {{Tooltip|Quickness}}. You have 75% critical chance with food, reaching 100% with Fury.
* If you want to maximise your damage, swap the Sigil of Concentration for a Sigil of Air, and use {{Tooltip|Diviner}} leggings for 5,4% boon duration, but your quickness will drop if you can't maintain a perfect rotation.
+
* If you want to maximise your damage, swap the Sigil of Concentration for a Sigil of Airfor 5,4% boon duration, but your quickness will drop if you can't maintain a perfect rotation.
  
  
Line 142: Line 137:
 
| ring2 =  Diviner
 
| ring2 =  Diviner
 
}}
 
}}
* This set provides 38,33% boon duration will lets you comfortably upkeep permanent {{Tooltip|Quickness}}. And 99,1% critical chance with food and Fury.
+
* This set provides 38,33% boon duration will lets you comfortably upkeep permanent {{Tooltip|Quickness}}. And 99,05% critical chance with food and Fury.
  
 
===Consumables===
 
===Consumables===
Line 151: Line 146:
  
 
==Usage==
 
==Usage==
This build provides {{Tooltip|Quickness}} through {{Trait|Seize the Moment}}, therefore it is important to maximize value from each shatter cast but you should also make sure not to waste clones by summoning extras and overriding an existing one.
+
This build provides {{Tooltip|Quickness}} through {{Trait|Seize the Moment}}. It generates so many clones that it uses {{Skill|Split Second}} off cooldown and {{Skill|Rewinder}} for spare clones when in the greatsword set.
 
 
  
 
===Opener===
 
===Opener===
Line 160: Line 154:
 
# {{Skill|Illusionary Leap}} {{to}} {{Tooltip|Weapon swap}} to cancel the aftercast animation.
 
# {{Skill|Illusionary Leap}} {{to}} {{Tooltip|Weapon swap}} to cancel the aftercast animation.
 
# {{Skill|Mirror Blade}}
 
# {{Skill|Mirror Blade}}
# {{Skill|Phantasmal Berserker}} {{to}} {{Skill|Continuum Split}} with 3 clones at the end of the casting time.Cast both charges of Mantra of Pain.
+
# {{Skill|Phantasmal Berserker}} {{to}} {{Skill|Continuum Split}} with 3 clones at the end of the casting time. Cast both charges of Mantra of Pain.
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
Line 178: Line 172:
  
 
===Loop===
 
===Loop===
* The loop is very simple. This is your priority, fill your other skills in between.
+
* The loop is very simple. In the greatsword set, you will use {{Skill|Phantasmal Berserker}} 3 times thanks to {{Skill|Signet of the Ether}}. You use {{Skill|Phantasmal Disenchanter}} once per weapon set.  
 +
* If you need a full breakdown, this is the full loop:
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Skill|Mind Stab}}
 +
# {{Skill|Well of Calamity}}
 +
# {{Skill|Mirror Blade}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Mind Stab}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mirror Blade}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
Line 187: Line 189:
 
# {{Skill|Tides of Time}}
 
# {{Skill|Tides of Time}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
* Everytime you swap to greatsword, you will use Phantasmal Berserker 3 times. Or 4 times if Continuum Split is once again available.
+
# {{Skill|Well of Calamity}}
 
+
# {{Skill|Blurred Frenzy}}
 +
* Fill the gaps with auto attacks. Use {{Skill|Mantra of Pain}} off cooldown.
  
 
===Continuum Split===
 
===Continuum Split===
* Your {{Skill|Continuum Split}} should come off cooldown while you're on Greatsword. Simply repeat the rotation.
+
* When {{Skill|Continuum Split}} is almost off cooldown, prepare 3 clones to use it on greatsword. You want to use {{Skill|Phantasmal Berserker}} and {{Skill|Phantasmal Disenchanter}} twice thanks to {{Skill|Signet of the Ether}}, {{Skill|Well of Calamity}}, and {{skill|Mind Stab}}.
 
 
  
 
===Notes===
 
===Notes===
* The rotation delays {{Skill|Mantra of Pain}} in the opening until you have stacks of {{Trait|Fencer's Finesse}}.
+
* Shield is the default weapon because it allows you to run lower boon duration, in turn doing more damage. But focus is still very good with {{Skill|Temporal Curtain}} {{to}} {{Skill|Into the Void}} to pull adds onto the boss, just remember that you need higher boon duration if you are going to use focus, check the gear section.
* You can use {{Skill|Temporal Curtain}} {{Skill|Into the Void}} to pull adds onto the boss if needed, but you will need the appropiate gear set to maintain quickness.
 
 
* {{Skill|Time Warp}} is not necessary to maintain quickness. Once it comes off cooldown after the first use, just use it when your allies might not have quickness, for example when coming back from doing cannons on Sabetha, or when coming back from the demon realm on Deimos.
 
* {{Skill|Time Warp}} is not necessary to maintain quickness. Once it comes off cooldown after the first use, just use it when your allies might not have quickness, for example when coming back from doing cannons on Sabetha, or when coming back from the demon realm on Deimos.
 
* {{Skill|Blurred Frenzy}} and {{Skill|Illusionary Riposte}} can be used to avoid incoming damage with less of a DPS loss than dodging.
 
* {{Skill|Blurred Frenzy}} and {{Skill|Illusionary Riposte}} can be used to avoid incoming damage with less of a DPS loss than dodging.
 
  
 
===Clone Sources===
 
===Clone Sources===
* Each of your Phantasm skills will create a clone (or two, in the case of {{Skill|Phantasmal Berserker}} after the phantasm completes its attack. Keeping track of your phantasms is important to ensure you don't waste any clones.
+
The following skills summons clones
* {{Skill|Illusionary Leap}} creates a clone on your target.
+
* {{Skill|Illusionary Leap}} summons a clone on your target.
* {{Skill|Illusionary Riposte}} creates a clone on your target if you succesfully block.
+
* {{Skill|Illusionary Riposte}} summons a clone on your target if you succesfully block.
* {{Skill|Mirror Blade}} creates a clone on your target when the projectile hits.
+
* {{Skill|Mirror Blade}} summons a clone on your target when the projectile hits.
 
+
The following skills summon phantasms than later become clones
 +
* {{Skill|Phantasmal Berserker}} summons 2 phantasms that latter become 2 clones.
 +
* {{Skill|Blurred Frenzy}} summons a phantasm that latter becomes a clone.
 +
* {{Skill|Echo of Memory}} sumons a phantasm that latter becomes a clone.
 +
** If you block an attack with Echo of Memory, you can use {{Skill|Deja Vu}}, which sumons a phantasm that latter becomes a clone.
  
 
===Shatter Usage===
 
===Shatter Usage===
* {{Skill|Split Second}} is your primary shatter and does by far the most damage, use it whenever you have 3 clones. It's ok to delay this a little bit if you're only at 2 clones.
+
* {{Skill|Split Second}} is your primary shatter and does by far the most damage. As you practice this build, you will always have 3 clones ready for it, so you're going to be using if off cooldown.
* {{Skill|Rewinder}} should only be cast if you know you'll have 3 clones available again by the time {{Skill|Split Second}} comes off cooldown.
+
* {{Skill|Rewinder}} should only be cast in the greatsword set shortly after {{Skill|Split Second}}, because the greatsword loop rotation generates enough clones to have 3 ready for Split Second.
 
* {{Skill|Time Sink}} should be saved for emergencies to provide CC or cover quickness gaps.
 
* {{Skill|Time Sink}} should be saved for emergencies to provide CC or cover quickness gaps.
 
* Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using {{Skill|Split Second}} at ''least'' once on each weapon set.
 
* Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using {{Skill|Split Second}} at ''least'' once on each weapon set.
 +
 +
=== Crowd Control ===
 +
* {{Skill|Time Sink}} - daze.
 +
* {{Skill|Tides of Time}} - stun (shield only)
 +
* {{Skill|Temporal Curtain}} {{to}} {{Skill|Into the Void}} - pull
 +
* {{Skill|Illusionary Wave}} - Knockback.
 +
If you need more CC remember you can take {{Skill|Gravity Well}}, or {{Skill|Signet of Humility}}, or {{Skill|Mantra of Distraction}}, or {{Skill|Signet of Domination}}.

Revision as of 16:40, 3 August 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Boon support

Designed for: Raids

Difficulty:
TBD
This build was last updated on August 03, 2022 and is up to date for the October 8, 2024 patch.

Overview

Power Quickness chronomancer provides 100% Quickness Quickness uptime to its subgroup while dealing decent DPS.

This build can also easily tank. If the aggro is toughness based, simply equip some toughness. The amount needed will depend on the encounter and you and your squad's performance and skill.

As with all mesmer builds, it has access to plentiful utility should it be required, such as Feedback, Blink, or Portal Entre.

Quickness chronomancer was in the past rarely used as an offhealer, but nowadays that is a very bad option that simply cannot compete with the boons provided by reliable quickness healers.

Note that chronomancer used to be able to provide both quickness and alacrity at the same time, this is no longer possible. This build provides quickness. It is possible for chronomancers to provide Alacrity Alacrity through Stretched Time, but currently we greatly discourage anyone from playing alacrity chronomancer because of how bad it is.

Skill Bar

Sword/Shield
Greatsword
Utility

Weapon Variants

Greatsword is mandatory but offhand Sword can be replaced if utility is required:

  • Focus provides the best pull in the game, which can be massively beneficial on the right encounters.

Skill Variants

Utility You can replace Mantra of Pain if needed, and Well of Calamity if absolutely needed.

  • Feedback provides a long-duration reflect.
  • Well of Precognition provides aegis to your subgroup, useful for fights like Deimos CM.
  • Mantra of Concentration provides Stability to your group.
  • Mantra of Distraction for encounters that require heavy CC.
  • Signet of Domination offers more CC than Mantra of Distraction but on a longer cooldown, which may be more suitable for some encounters.
  • Portal Entre if you need a portal.
  • Mimic allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with Portal Entre.

Elite Time Warp is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.

  • Gravity Well should be used if an encounter requires heavy CC.
  • Signet of Humility bigger and faster CC than Gravity Well but on a longer cooldown, which may be more suitable for some encounters.


Template Code

[&DQcKGQEdKC0jDyMPaQFpAQQTawGPAY8BvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

  • Time Catches Up - very minor dps gain if you don't need the extra CC from Delayed Reactions.


Inspiration Variant

Sometimes, utility is more important than damage. The inspiration traitline can be very powerful on encounters where you specifically need Aegis Aegis, such as Deimos, or the distortion from Blurred Inscriptions can be used to cheese certain mechanics, such as Slothasor's shake. Replaces Dueling.

  • If the feedback from Medic's Feedback might cause problems (such as as Cairn), then you can swap it out for Restorative Mantras or Sympathetic Visage depending on whether healing or condition cleansing is more useful.
  • If using a focus, then Warden's Feedback is very nice, assuming the reflects won't be an issue.
  • When running Inspiration, Signet of Inspiration is very powerful and its short cooldown makes it convenient for dealing with mechanics. If you are struggling with the timing, then Signet of Midnight is instant-cast and still has a relatively low cooldown.


Equipment

Head
Berserker
Shoulders
Assassin
Chest
Berserker
Hands
Berserker
Legs
Diviner
Feet
Berserker
Backpiece
Assassin
Accessory
Assassin
Accessory
Berserker
Amulet
Assassin
Ring
Assassin
Ring
Berserker
Sword
Berserker
Shield
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • Ths gear set provides 15,4% boon duration so you can comfortably upkeep perma Quickness Quickness. You have 75% critical chance with food, reaching 100% with Fury.
  • If you want to maximise your damage, swap the Sigil of Concentration for a Sigil of Airfor 5,4% boon duration, but your quickness will drop if you can't maintain a perfect rotation.


Focus variant

If you absolutely require the utility of Temporal Curtain, replace shield with focus and use this gear set because you will need a lot more boon duration.

Head
Diviner
Shoulders
Assassin
Chest
Diviner
Hands
Assassin
Legs
Berserker
Feet
Assassin
Backpiece
Diviner
Accessory
Assassin
Accessory
Diviner
Amulet
Assassin
Ring
Assassin
Ring
Diviner
Sword
Assassin
Focus
Assassin
Sigil
Sigil
Greatsword
Assassin
Sigil
Sigil
Rune
x6
Infusion
x18
  • This set provides 38,33% boon duration will lets you comfortably upkeep permanent Quickness Quickness. And 99,05% critical chance with food and Fury.

Consumables

  • /


Usage

This build provides Quickness Quickness through Seize the Moment. It generates so many clones that it uses Split Second off cooldown and Rewinder for spare clones when in the greatsword set.

Opener

Start on Sword/Shield

  1. Echo of Memory (while engaging the boss, but if the fight starts inmediately then use Time Warp first and cast one greatsword auto before Phantasmal Berserker)
  2. Time Warp
  3. Illusionary Leap Weapon swap Weapon swap to cancel the aftercast animation.
  4. Mirror Blade
  5. Phantasmal Berserker Continuum Split with 3 clones at the end of the casting time. Cast both charges of Mantra of Pain.
  6. Phantasmal Disenchanter
  7. Signet of the Ether
  8. Phantasmal Berserker
  9. Phantasmal Disenchanter
  10. Well of Calamity Split Second Mind Stab so Mind Stab cancels the long aftercast of Well of Calamity.
  11. Continuum Split ends during Mind Stab.
  12. Phantasmal Berserker and start spamming Mantra of Pain anytime it gets a charge.
  13. Phantasmal Disenchanter
  14. Well of Calamity Signet of the Ether so Signet of Ether cancels the long aftercast of Well of Calamity.
  15. Phantasmal Berserker
  16. Mirror Blade
  17. Weapon Swap Weapon Swap
  18. Blurred Frenzy
  19. Tides of Time
  20. Phantasmal Disenchanter

Loop

  • The loop is very simple. In the greatsword set, you will use Phantasmal Berserker 3 times thanks to Signet of the Ether. You use Phantasmal Disenchanter once per weapon set.
  • If you need a full breakdown, this is the full loop:
  1. Phantasmal Berserker
  2. Mirror Blade
  3. Mind Stab
  4. Well of Calamity
  5. Mirror Blade
  6. Phantasmal Disenchanter
  7. Mind Stab
  8. Phantasmal Berserker
  9. Mirror Blade
  10. Signet of the Ether
  11. Phantasmal Berserker
  12. Weapon Swap Weapon Swap
  13. Blurred Frenzy
  14. Tides of Time
  15. Phantasmal Disenchanter
  16. Well of Calamity
  17. Blurred Frenzy
  • Fill the gaps with auto attacks. Use Mantra of Pain off cooldown.

Continuum Split

  • When Continuum Split is almost off cooldown, prepare 3 clones to use it on greatsword. You want to use Phantasmal Berserker and Phantasmal Disenchanter twice thanks to Signet of the Ether, Well of Calamity, and Mind Stab.

Notes

  • Shield is the default weapon because it allows you to run lower boon duration, in turn doing more damage. But focus is still very good with Temporal Curtain Into the Void to pull adds onto the boss, just remember that you need higher boon duration if you are going to use focus, check the gear section.
  • Time Warp is not necessary to maintain quickness. Once it comes off cooldown after the first use, just use it when your allies might not have quickness, for example when coming back from doing cannons on Sabetha, or when coming back from the demon realm on Deimos.
  • Blurred Frenzy and Illusionary Riposte can be used to avoid incoming damage with less of a DPS loss than dodging.

Clone Sources

The following skills summons clones

  • Illusionary Leap summons a clone on your target.
  • Illusionary Riposte summons a clone on your target if you succesfully block.
  • Mirror Blade summons a clone on your target when the projectile hits.

The following skills summon phantasms than later become clones

  • Phantasmal Berserker summons 2 phantasms that latter become 2 clones.
  • Blurred Frenzy summons a phantasm that latter becomes a clone.
  • Echo of Memory sumons a phantasm that latter becomes a clone.
    • If you block an attack with Echo of Memory, you can use Deja Vu, which sumons a phantasm that latter becomes a clone.

Shatter Usage

  • Split Second is your primary shatter and does by far the most damage. As you practice this build, you will always have 3 clones ready for it, so you're going to be using if off cooldown.
  • Rewinder should only be cast in the greatsword set shortly after Split Second, because the greatsword loop rotation generates enough clones to have 3 ready for Split Second.
  • Time Sink should be saved for emergencies to provide CC or cover quickness gaps.
  • Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using Split Second at least once on each weapon set.

Crowd Control

  • Time Sink - daze.
  • Tides of Time - stun (shield only)
  • Temporal Curtain Into the Void - pull
  • Illusionary Wave - Knockback.

If you need more CC remember you can take Gravity Well, or Signet of Humility, or Mantra of Distraction, or Signet of Domination.


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
A long-time staple of raid groups, chronomancer still brings reliable quicknessor alacrity along with amazing CC, active defence, and good access to group aegis and stability. Teleports and portals also allow for skips no other class can provide. Doesn't offer many boons other than quickness or alacrity, but when paired with a healer, the damage and utility make this an incredible pick.
5 stars
Velkix gave this build 5 stars • December 2023
0 boon duration but pretty sufficient boon uptime. Compared to Cata, both of them need an enemy to attack, but chrono doesn't need any time to set up and has much longer uptime for the invulnerable phase. If the boss blinks a lot or the fight is pretty short, chrono would be painful. Luckly, in strikes that would be unlikely to happen.
5 stars
Warming Hearth gave this build 5 stars • July 2023
Boon chrono is on a great spot these days. Being able to provide either quickness or alacrity by simply changing one trait and nothing else is absolutely amazing. It's not super easy to play, but it's a really good option. The only downside is that it cannot provide quickness/alacrity without enemies to attack, which can a minor inconvenience during phases.
5 stars
Onlywrin gave this build 5 stars • August 2020
STM / Power Boon chrono is an absurdly fun and effective build that can manage extremely high DPS even as a support. This build should be a staple of any chrono main's arsenal.

Comments

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