Difference between revisions of "Firebrand - Quickness Support Condi DPS"
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==Usage== | ==Usage== | ||
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===Rotation=== | ===Rotation=== | ||
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===Damage=== | ===Damage=== | ||
Otherwise follow the rotation found in [[Build:Firebrand_-_Condi_DPS]] | Otherwise follow the rotation found in [[Build:Firebrand_-_Condi_DPS]] | ||
+ | |||
+ | |||
+ | |||
+ | ==Encounter Specific Tips== | ||
+ | |||
+ | ===Spirit Vale=== | ||
+ | {{Collapse start|Vale Guardian}} | ||
+ | * Use {{Skill|Chains of Light}} on Scepter to {{tooltip|Immobilize}} Seekers that are getting too close. | ||
+ | * Make sure not to face Seekers when using {{Skill|Blazing Edge}} to ensure you don't pull them into the group. | ||
+ | * {{Skill|Tome of Resolve}} can be used to quickly recover after a skipped green, or at the end of the split phase. | ||
+ | * The split phase guardian will reset your {{Skill|Tome of Justice}} when they die, so you don't need to save it for the main phase. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_1_-_Spirit_Vale#Vale_Guardian|Vale Guardian Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Spirit Woods}} | ||
+ | For more information, see our [[Guide:Raid_Wing_1_-_Spirit_Vale#Spirit_Woods|Spirit Woods Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Gorseval the Multifarious}} | ||
+ | * {{Skill|"Advance!"}} can be used to block Gorseval's slams. | ||
+ | * {{Skill|Blazing Edge}} can be used to pull the little spirits into Gorseval to they can be cleaved down. | ||
+ | * During the split phase, use {{Skill|Chains of Light}} on the big spirits to prevent them moving into Gorseval. | ||
+ | * Use {{Skill|Tome of Resolve}} during the break bar to help out-heal the returned damage. | ||
+ | * During the later parts of the encounter it may be worth dropping your {{Skill|Symbol of Punishment}} on the Orbs to prevent them expanding into the group. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_1_-_Spirit_Vale#Gorseval_the_Multifarious|Gorseval the Multifarious Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Sabetha the Saboteur}} | ||
+ | * Bandit Sappers will reset your {{Skill|Tome of Justice}} when they die. They spawn opposite the cannons every 30 seconds, and you can use {{Skill|Blazing Edge}} after you finish your tome burst to pull them into the group. Make sure the sapper has thrown its bomb before doing this however if you don't want to skip the cannon. | ||
+ | * {{Skill|Tome of Courage}} can also be used to provide {{tooltip|Stability}} during the flamewall attack. | ||
+ | * If it's available, use {{tooltip|Epilogue Unbroken Lines}} in {{Skill|Tome of Courage}} when Karde spawns, to provide toughness and protection for his flamethrower attack. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_1_-_Spirit_Vale#Sabetha_the_Saboteur|Sabetha the Saboteur Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Salvation Pass=== | ||
+ | {{Collapse start|Slothasor}} | ||
+ | * Use {{Skill|Blazing Edge}} to pull slublings (NOT the friendly slubling) into the stack. | ||
+ | ** Slublings reset your {{Skill|Tome of Justice}} when they die, so be on the lookout for stray ones to pull in. | ||
+ | * Unless it's being covered by other people, bring {{Skill|"Stand Your Ground!"}} to provide {{tooltip|Stability}} for the {{tooltip|Fear}} attack after Slothasor's defiance bar is broken. | ||
+ | * {{Skill|Tome of Resolve}} can be used to quickly cleanse conditions if people are hit by the shake attack}} | ||
+ | * If slubling pressure is too high, then {{tooltip|Chapter 3 Valiant Bulwark}} in {{Skill|Tome of Courage}} can reduce it, though some slubling attacks are unblockable. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Slothasor|Slothasor Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Bandit Trio}} | ||
+ | * {{Skill|"Stand Your Ground!"}} is worth taking to reduce general annoyance from the various bandit CCs. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Bandit_Trio|Bandit Trio Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Matthias Gabrel}} | ||
+ | * You can be the group's primary reflect if you bring {{Skill|Wall of Reflection}}. Note that you must place the wall inside Matthias' hitbox, or the targeted person will need to remain still in order to ensure all the shards are reflected correctly. | ||
+ | * if you are not the main reflect, you can be a backup by using {{tooltip|Chapter 3 Valiant Bulwark}} in {{Skill|Tome of Courage}}. | ||
+ | * If your group's CC is bad, take {{Skill|Sanctuary}} to easily break the sacrifice. Matthias will no longer try to sacrifice players in the abomination phase, so you can use it to block the Shards of Rage attack instead (make sure not the block the bubble attack). | ||
+ | * Matthias will {{tooltip|Fear}} the whole squad when transitioning into the abomination phase. If it's available, enter {{Skill|Tome of Courage}} and apply as much {{tooltip|Stability}} and {{tooltip|Resolution}} to your group as possible to protect against this. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Matthias_Gabrel|Matthias Gabrel Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Stronghold of the Faithful=== | ||
+ | {{Collapse start|Escort}} | ||
+ | * {{Skill|"Stand Your Ground!"}} is worth taking to reduce general annoyance from the various White Mantle CCs. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Siege_the_Stronghold|Escort Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Keep Construct}} | ||
+ | * {{Skill|Blazing Edge}} can be used to pull the orb into a rift. | ||
+ | * Slightly delay {{Skill|Purging Flames}} after the orb collecting phase and drop it on the group and KC when it starts using phantasmal blades to cleanse the {{tooltip|Confusion}} and {{tooltip|Torment}} from your subgroup. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Keep_Construct|Keep Construct Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Twisted Castle}} | ||
+ | * {{Skill|"Stand Your Ground!"}} is worth taking to reduce general annoyance from the various White Mantle CCs. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Twisted_Castle|Twisted Castle Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Xera}} | ||
+ | * Use {{Skill|Blazing Edge}} to pull adds into the stack. | ||
+ | * Use {{Skill|Tome of Resolve}} during the split phase and on the "puzzle islands" to clear condis, provide {{tooltip|Swiftness}}, and keep everyone alive. | ||
+ | * You can help clear shards with {{Skill|Symbol of Punishment}} without having to run into the AoEs. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Xera|Xera Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Bastion of the Penitent=== | ||
+ | {{Collapse start|Cairn the Indomitable}} | ||
+ | * Bring {{Skill|"Stand Your Ground!"}} to help your group if you are skipping greens. | ||
+ | * If you are skipping greens and {{Skill|"Stand Your Ground!"}} is not off cooldown, you can use {{Skill|Tome of Courage}} to provide some {{tooltip|Stability}} to your subgroup instead. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Cairn_the_Indomitable|Cairn the Indomitable Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Mursaat Overseer}} | ||
+ | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Mursaat_Overseer|Mursaat Overseer Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Samarog}} | ||
+ | * {{tooltip|Epilogue Eternal Oasis}} in {{Skill|Tome of Resolve}} can be dropped on the target of Brutalize to boost healing to them during the break bar. | ||
+ | * If your group's CC is lacking, you can bring {{Skill|Sanctuary}}. Try to drop it on the target of Brutalize to provide some incidental healing as well as CC. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Samarog|Samarog Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Deimos}} | ||
+ | * When blocking Mind Crush rather than hiding in the dome, you will take ticking damage for 10 seconds afterwards, so {{Skill|Tome of Resolve}} will be useful to keep people alive. | ||
+ | * If you are responsible for {{tooltip|Aegis}} then you need to take {{Skill|"Advance!"}} as the duration and AoE are much larger. | ||
+ | * {{Skill|Chains of Light}} can be used to {{tooltip|Immobilize}} Prides to keep them away from Saul. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Deimos|Deimos Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Hall of Chains=== | ||
+ | {{Collapse start|Soulless Horror}} | ||
+ | * Make sure not to pull the Tormented Dead into the group with {{Skill|Blazing Edge}}. | ||
+ | * After the Tormented Dead has been knocked, you can use {{Skill|Chains of Light}} to keep it {{tooltip|Immobilize}}d at range. | ||
+ | * {{Skill|Tome of Resolve}} can be useful in dealing with conditions if people are hit by scythes or the Tormented Dead AoE. | ||
+ | * You could take {{Skill|Sanctuary}} to help with CC. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_5_-_Hall_of_Chains#Soulless_Horror|Soulless Horror Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|River of Souls}} | ||
+ | * You could bring {{Skill|Signet of Courage}} as an emergency heal. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_5_-_Hall_of_Chains#River_of_Souls|River of Souls Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Statues of Grenth}} | ||
+ | For more information, see our [[Guide:Raid_Wing_5_-_Hall_of_Chains#Statues_of_Grenth|Statues of Grenth Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Dhuum}} | ||
+ | * You can use {{tooltip|Epilogue Eternal Oasis}} at every Greater Death Mark to convert the {{tooltip|Torment}}. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_5_-_Hall_of_Chains#Dhuum|Dhuum Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Mythwright Gambit=== | ||
+ | {{Collapse start|Conjured Amalgamate}} | ||
+ | * Use {{Skill|Blazing Edge}} to pull in swords and CC shields. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Conjured_Amalgamate|Conjured Amalgamate Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Sorting and Appraisal}} | ||
+ | For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Sorting_and_Appraisal|Sorting and Appraisal Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Largos Assassins}} | ||
+ | * As it's hard to maintain DPS during Nikare's charge, use {{Skill|Tome of Resolve}} or {{Skill|Tome of Courage}} to heal and clear condis, or provide extra toughness and {{tooltip|Protection}}. | ||
+ | * The breakbar attack fires out projectiles than can be blocked with {{tooltip|Chapter 3 Valiant Bulwark}}. | ||
+ | * The Largos are {{tooltip|Exposed}} for eight seconds after being broken, so it may be beneficial to try your burst to coincide with this - if you enter your tome as the breakbar appears this should be approximately the correct timing. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Largos_Assassins|Largos Assassins Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Qadim}} | ||
+ | * {{Skill|Blazing Edge}} can be used to pull Magma Elementals (either into the group or away, depending on strategy). | ||
+ | * If the squad is really struggling to prevent the Lava Elementals from reaching Qadim, you could consider bringing {{Skill|Sanctuary}} as this will prevent them from being able to enter his hitbox for five seconds. Be aware that this will also push Magma Elementals out, so be very careful when you use it. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Qadim|Qadim Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===The Key of Ahdashim=== | ||
+ | {{Collapse start|Cardinal Sabir}} | ||
+ | * {{Skill|Sanctuary}} is a good choice here as Sabir cannot be damaged during one of his defiance bars, so breaking it quickly is a group DPS increase. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Cardinal_Sabir|Cardinal Sabir Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Cardinal Adina}} | ||
+ | * {{tooltip|Chapter 3 Valiant Bulwark}} in {{Skill|Tome of Courage}} can be used to protect against the hand knockback in the split phase by camping the tome to keep using it. Note that {{Skill|Tome of Courage}} will not be up for every split phase (unless you are very slow) so you will either need to alternate with another player, or just keep it as a backup. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Cardinal_Adina|Cardinal Adina Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Qadim the Peerless}} | ||
+ | * You should bring {{Skill|"Stand Your Ground!"}} to protect everyone from the knock-back attack at the start of each phase. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Qadim_the_Peerless|Qadim the Peerless Guide]]. | ||
+ | {{Collapse end}} |
Revision as of 22:39, 28 September 2022
Overview
This build provides 100% Quickness and high
Fury uptime on a closely stacked group while having very strong personal DPS as well as access to Guardian's powerful utility skills.
Skill Bar
Skill Variants
may be swapped out for the following:
Stability and
Resolution.
can be used to provide Stability over a longer period of time.
can be used if you need multiple pulsing applications of - can be used as a reflect.
- can provide higher DPS than on encounters with long phases.
- can be used for more CC.
Swiftness and
Aegis are more valuable than damage.
might be useful on encounters where reliable
Template Code
Specializations
Trait Variants
The master trait in Virtues is completely optional. You could run Chilled uptime.
Equipment
Ritualist
Ritualist
Ritualist
Ritualist
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x10
x8
- Swap in as many
Ritualist stats pieces as necessary to ensure
Quickness uptime.
- If you are tanking, swap in
Celestial stats gear until you have as much toughness as needed.
Balthazar Runes Variant
If you want to benefit from ascended food buffs, you are better off running the setup below:
Ritualist
Sinister
Ritualist
Sinister
Ritualist
Sinister
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
x6
x18
- You should use (or ascended versions) and .
- In fractals, you can swap the utility to without losing boon duration (assuming you have 150+ AR and Mistlock Singularities.
- You can swap in
Sinister stats pieces for more DPS, but make sure not to drop below ~42% boon duration.
Consumables
Food
-
- for a cheaper alternative
Utility
Usage
Rotation
Gameplay Example (using slightly different gear)
Quickness
Quickness on your group.
- and can be cast as soon as they are available.
Alacrity) so it can be freely used again.
should be used every 7 seconds to activate . You can estimate this by looking at the line that moves around the mantra icon as it recharges. Once it starts moving along the top of the icon, at least 7.2 seconds have passed (if you have
Damage
Otherwise follow the rotation found in Build:Firebrand_-_Condi_DPS
Encounter Specific Tips
Spirit Vale
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- Use
Immobilize Seekers that are getting too close.
on Scepter to - Make sure not to face Seekers when using to ensure you don't pull them into the group.
- can be used to quickly recover after a skipped green, or at the end of the split phase.
- The split phase guardian will reset your when they die, so you don't need to save it for the main phase.
For more information, see our Vale Guardian Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
For more information, see our Spirit Woods Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- can be used to block Gorseval's slams.
- can be used to pull the little spirits into Gorseval to they can be cleaved down.
- During the split phase, use on the big spirits to prevent them moving into Gorseval.
- Use during the break bar to help out-heal the returned damage.
- During the later parts of the encounter it may be worth dropping your on the Orbs to prevent them expanding into the group.
For more information, see our Gorseval the Multifarious Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- Bandit Sappers will reset your when they die. They spawn opposite the cannons every 30 seconds, and you can use after you finish your tome burst to pull them into the group. Make sure the sapper has thrown its bomb before doing this however if you don't want to skip the cannon.
Stability during the flamewall attack.
can also be used to provide - If it's available, use
Epilogue Unbroken Lines in when Karde spawns, to provide toughness and protection for his flamethrower attack.
For more information, see our Sabetha the Saboteur Guide.
Salvation Pass
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- Use
- Slublings reset your when they die, so be on the lookout for stray ones to pull in.
to pull slublings (NOT the friendly slubling) into the stack.
- Unless it's being covered by other people, bring
Stability for the
Fear attack after Slothasor's defiance bar is broken.
to provide - can be used to quickly cleanse conditions if people are hit by the shake attack}}
- If slubling pressure is too high, then
Chapter 3 Valiant Bulwark in can reduce it, though some slubling attacks are unblockable.
For more information, see our Slothasor Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- is worth taking to reduce general annoyance from the various bandit CCs.
For more information, see our Bandit Trio Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- You can be the group's primary reflect if you bring . Note that you must place the wall inside Matthias' hitbox, or the targeted person will need to remain still in order to ensure all the shards are reflected correctly.
- if you are not the main reflect, you can be a backup by using
Chapter 3 Valiant Bulwark in .
- If your group's CC is bad, take to easily break the sacrifice. Matthias will no longer try to sacrifice players in the abomination phase, so you can use it to block the Shards of Rage attack instead (make sure not the block the bubble attack).
- Matthias will
Fear the whole squad when transitioning into the abomination phase. If it's available, enter and apply as much
Stability and
Resolution to your group as possible to protect against this.
For more information, see our Matthias Gabrel Guide.
Stronghold of the Faithful
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- is worth taking to reduce general annoyance from the various White Mantle CCs.
For more information, see our Escort Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- can be used to pull the orb into a rift.
- Slightly delay
Confusion and
Torment from your subgroup.
after the orb collecting phase and drop it on the group and KC when it starts using phantasmal blades to cleanse the
For more information, see our Keep Construct Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- is worth taking to reduce general annoyance from the various White Mantle CCs.
For more information, see our Twisted Castle Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- Use to pull adds into the stack.
- Use
Swiftness, and keep everyone alive.
during the split phase and on the "puzzle islands" to clear condis, provide - You can help clear shards with without having to run into the AoEs.
For more information, see our Xera Guide.
Bastion of the Penitent
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- Bring to help your group if you are skipping greens.
- If you are skipping greens and
Stability to your subgroup instead.
is not off cooldown, you can use to provide some
For more information, see our Cairn the Indomitable Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
For more information, see our Mursaat Overseer Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
Epilogue Eternal Oasis in can be dropped on the target of Brutalize to boost healing to them during the break bar.
- If your group's CC is lacking, you can bring . Try to drop it on the target of Brutalize to provide some incidental healing as well as CC.
For more information, see our Samarog Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- When blocking Mind Crush rather than hiding in the dome, you will take ticking damage for 10 seconds afterwards, so will be useful to keep people alive.
- If you are responsible for
Aegis then you need to take as the duration and AoE are much larger.
Immobilize Prides to keep them away from Saul.
can be used to
For more information, see our Deimos Guide.
Hall of Chains
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- Make sure not to pull the Tormented Dead into the group with .
- After the Tormented Dead has been knocked, you can use
Immobilized at range.
to keep it - can be useful in dealing with conditions if people are hit by scythes or the Tormented Dead AoE.
- You could take to help with CC.
For more information, see our Soulless Horror Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- You could bring as an emergency heal.
For more information, see our River of Souls Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
For more information, see our Statues of Grenth Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- You can use
Epilogue Eternal Oasis at every Greater Death Mark to convert the
Torment.
For more information, see our Dhuum Guide.
Mythwright Gambit
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- Use to pull in swords and CC shields.
For more information, see our Conjured Amalgamate Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
For more information, see our Sorting and Appraisal Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- As it's hard to maintain DPS during Nikare's charge, use
Protection.
or to heal and clear condis, or provide extra toughness and - The breakbar attack fires out projectiles than can be blocked with
Chapter 3 Valiant Bulwark.
- The Largos are
Exposed for eight seconds after being broken, so it may be beneficial to try your burst to coincide with this - if you enter your tome as the breakbar appears this should be approximately the correct timing.
For more information, see our Largos Assassins Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- can be used to pull Magma Elementals (either into the group or away, depending on strategy).
- If the squad is really struggling to prevent the Lava Elementals from reaching Qadim, you could consider bringing as this will prevent them from being able to enter his hitbox for five seconds. Be aware that this will also push Magma Elementals out, so be very careful when you use it.
For more information, see our Qadim Guide.
The Key of Ahdashim
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- is a good choice here as Sabir cannot be damaged during one of his defiance bars, so breaking it quickly is a group DPS increase.
For more information, see our Cardinal Sabir Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
Chapter 3 Valiant Bulwark in can be used to protect against the hand knockback in the split phase by camping the tome to keep using it. Note that will not be up for every split phase (unless you are very slow) so you will either need to alternate with another player, or just keep it as a backup.
For more information, see our Cardinal Adina Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- You should bring to protect everyone from the knock-back attack at the start of each phase.
For more information, see our Qadim the Peerless Guide.
Ratings
![4 stars](/wiki/images/b/b1/4-star.png)
![5 stars](/wiki/images/d/dd/5-star.png)
Comments
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