Difference between revisions of "Necromancer - Core Condition"
m (Hanz moved page Build:Necromancer - Basic Necromancer to Build:Necromancer - Core Minion Necromancer without leaving a redirect) |
(Added a condition damage version) |
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| specialization = | | specialization = | ||
| designed for = open world, open world general, open world core | | designed for = open world, open world general, open world core | ||
− | | focus = | + | | focus = condition damage |
| rating = good | | rating = good | ||
| xpac = | | xpac = | ||
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==Overview== | ==Overview== | ||
A good open world starter Necromancer build for those who do not have access to expansions. This is a simple minion master build that features moderate damage and high defense. | A good open world starter Necromancer build for those who do not have access to expansions. This is a simple minion master build that features moderate damage and high defense. | ||
+ | |||
+ | There are two variants of this build: a power and a condition damage version. | ||
+ | *The power damage version is easier to gear and can be used while levelling. | ||
+ | *The condition damage version is much harder to gear and said gear cannot be obtained while levelling. It does, however, do more damage. | ||
==Template Code== | ==Template Code== | ||
− | {{TemplateCode| | + | ;Power version |
− | code = [&DQg1KQIVEz6bAKIAcAF0AXYAcwHkAHUBlQCVAAAAAAAAAAAAAAAAAAAAAAA=] | + | {{TemplateCode|code = [&DQg1KQIVEz6bAKIAcAF0AXYAcwHkAHUBlQCVAAAAAAAAAAAAAAAAAAAAAAA=]}} |
− | }} | + | |
+ | ;Condition version{{TemplateCode|code = [&DQgnPTI1AhWbACgP5ABAAXYAdwFwAYEAlQAAAAAAAAAAAAAAAAAAAAAAAAA=]}} | ||
Line 33: | Line 38: | ||
}} | }} | ||
+ | * Condition version: use scepter and dagger. On the second set you can use staff, or warhorn, or focus. | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
Line 39: | Line 45: | ||
==Specializations== | ==Specializations== | ||
+ | ===Power version=== | ||
{{Specialization|Spite|top|mid|mid}} | {{Specialization|Spite|top|mid|mid}} | ||
{{Specialization|Death Magic|top|top|mid}} | {{Specialization|Death Magic|top|top|mid}} | ||
{{Specialization|Soul Reaping|top|top|mid}} | {{Specialization|Soul Reaping|top|top|mid}} | ||
+ | ===Condition version=== | ||
+ | {{Specialization|Curses|top|bot|bot|variant=yes}} | ||
+ | {{Specialization|Death Magic|top|top|top|variant=yes}} | ||
+ | {{Specialization|Soul Reaping|top|top|bot|variant=yes}} | ||
+ | * This build doesn't really make much use of any of the first 2 major traits of {{Tooltip|Curses}}. {{Trait|Insidious Disruption}} and {{Trait|Terror}} make it worth to cast {{Skill|Doom}} and {{Skill|Reaper's Mark}} for DPS, specially since the damage of Terror scales with condition damage. | ||
+ | * {{Trait|Parasitic Contagion}} - large loss of damage in exchange for a little healing. Not that great after the nerf with End of Dragons. | ||
+ | * {{Trait|Corrupter's Fervor}} - more defense. Great option when you won't be killing trash mobs to summon more Jagged Horrors. | ||
===Blood Magic Variant=== | ===Blood Magic Variant=== | ||
− | + | In either version, you can replace Soul Reaping with Blood Magic for extra sustain. | |
− | {{Specialization|Blood Magic| | + | {{Specialization|Blood Magic|bot|bot|top|variant=y}} |
+ | * {{Trait|Transfusion}} - revive potential when playing in groups. | ||
==Equipment== | ==Equipment== | ||
+ | ===Power version=== | ||
:Ascended gear and stat infusions are not required<br> | :Ascended gear and stat infusions are not required<br> | ||
This build uses gear similar to [[Build:Reaper_-_Power_DPS]], making it ideal for general PVE. | This build uses gear similar to [[Build:Reaper_-_Power_DPS]], making it ideal for general PVE. | ||
Line 55: | Line 71: | ||
| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Thief |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Dagger | | weapon1 = Dagger | ||
| weapon2 = Warhorn | | weapon2 = Warhorn | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Air |
| weapon3 = Axe | | weapon3 = Axe | ||
| weapon4 = Dagger | | weapon4 = Dagger | ||
Line 66: | Line 82: | ||
| sigil4 = Superior Sigil of Air | | sigil4 = Superior Sigil of Air | ||
}} | }} | ||
− | * {{Rune|Superior Rune of | + | * You could use {{Rune|Superior Rune of the Eagle}} instead of Thief plus {{Sigil|Superior Sigil of Accuracy}} instead of Air, at a minor dps loss if flanking is impractical. |
− | * {{Tooltip| | + | |
+ | |||
+ | ===Condition version=== | ||
+ | :Ascended gear and stat infusions are not required<br> | ||
+ | This build uses gear similar to [[Build:Scourge_-_Condi_Scourge]], making it ideal for general PVE. | ||
+ | {{PvE equipment | ||
+ | | weight = Light | ||
+ | | stats = Viper | ||
+ | | rune = Superior Rune of the Nightmare | ||
+ | | rune-qt = 6 | ||
+ | | weapon1 = Scepter | ||
+ | | weapon2 = Dagger | ||
+ | | sigil1 = Superior Sigil of Bursting | ||
+ | | sigil2 = Superior Sigil of Demons | ||
+ | | weapon3 = | ||
+ | | weapon4 = Warhorn | ||
+ | | sigil3 = | ||
+ | | sigil4 = Superior Sigil of Demons | ||
+ | }} | ||
+ | * You could use {{Rune|Superior Rune of the Lich}} for less damage but more life (and life force) and one extra minion. | ||
+ | * If you need more defense you can use {{Tooltip|Trailblazer}}. | ||
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* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable. | * Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable. | ||
* {{food|Peppermint Omnomberry Bar}} - farming | * {{food|Peppermint Omnomberry Bar}} - farming | ||
− | * {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS | + | * {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - power DPS |
− | * {{food| | + | * {{food|Koi Cake}}, {{food|Rare Veggie Pizza}}, {{food|Meaty Asparagus Skewer}} - condition DPS |
:'''Utility''' | :'''Utility''' | ||
* {{Utility|Sharpening Skull}} (and variants) - farming | * {{Utility|Sharpening Skull}} (and variants) - farming | ||
− | * {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - | + | * {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - power DPS |
− | + | * {{utility|Tuning Icicle}} - condition DPS | |
==Usage== | ==Usage== | ||
− | === | + | ===Power damage version=== |
* Open with {{Skill|Ghastly Claws}} on Axe, then swap to Dagger and autoattack. | * Open with {{Skill|Ghastly Claws}} on Axe, then swap to Dagger and autoattack. | ||
* Use {{Skill|Locust Swarm}} whenever available. | * Use {{Skill|Locust Swarm}} whenever available. | ||
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** Before and after using {{Skill|Death Shroud}}, you can throw in {{Skill|Ghastly Claws}} for more damage. | ** Before and after using {{Skill|Death Shroud}}, you can throw in {{Skill|Ghastly Claws}} for more damage. | ||
* If you don't need crowd control, you can use {{Skill|Haunt}} and {{Skill|Rigor Mortis}} for more damage. | * If you don't need crowd control, you can use {{Skill|Haunt}} and {{Skill|Rigor Mortis}} for more damage. | ||
+ | |||
+ | |||
+ | ===Condition damage version=== | ||
+ | * Ideally, open up with {{Skill|Haunt}} and {{Skill|Grasping Dead}} to quickly inflict 5 conditions and maximize the {{Tooltip|Torment}} application of {{Skill|Devouring Darkness}}/{{Skill|Feast of Corruption}}. | ||
+ | * Your damage skills are {{Skill|Grasping Dead}}, {{Skill|Devouring Darkness}}/{{Skill|Feast of Corruption}}, {{Trait|Dhuumfire}}, {{Skill|Dark Path}}, and {{Skill|Tainted Shackles}}. | ||
+ | * Your sources of life force are nearby deaths, {{Skill|Devouring Darkness}}/{{Skill|Feast of Corruption}}, {{Skill|Haunt}}, and {{Skill|Locust Swarm}}. Finish off enemies outside of shroud, you don't gain life force from nearby deaths while inside shroud. | ||
+ | * You can swap to staff and cast {{Skill|Mark of Blood}} and {{Skill|Chillblains}} before entering shroud. But don't stay on staff for long because it has very low damage over time. Only if you're severly starved for life force you can consider staying in staff for some seconds using {{Skill|Necrotic Grasp}}. | ||
===Defense=== | ===Defense=== | ||
− | * Against the majority of enemies, your minions should be able to draw enemy aggro and tank for you. | + | * Against the majority of enemies, your minions should be able to draw enemy aggro and tank for you. Remember that you can always sidestep and walk or dodge out of enemy attacks. Not taking damage is always the better option because it lets you conserve life force. |
− | + | * You have a lot of toughness thanks to many traits in the {{Tooltip|Death Magic}} specialization. | |
+ | * You will be almost inmune to conditions thanks to {{Trait|Necromantic Corruption}}. {{Trait|Beyond the Veil}} also helps. You can also use {{Skill|Deathly Swarm}}. | ||
+ | * If you need more defense you can use {{Trait|Corrupter's Fervor}}. | ||
* {{Skill|Haunt}} can be used to blind enemies. | * {{Skill|Haunt}} can be used to blind enemies. | ||
− | * | + | * You take 33% reduced damage inside {{Skill|Death Shroud}}, consider it as a second health bar. |
− | |||
===Sustain=== | ===Sustain=== | ||
− | * | + | * {{Skill|Summon Blood Fiend}} gives you a little sustain. The power version can also use {{Skill|Life Siphon}}. |
− | * | + | * If you need more sustain you can use {{Trait|Parasitic Contagion}}. |
− | + | * If you desperately need more sustain, you can use the {{Tooltip|Blood Magic}} specialization at a dps loss. You will gain sustain from {{Trait|Vampiric}}, {{Trait|Vampiric Presence}}, and {{Trait|Transfusion}}. | |
− | |||
===Crowd Control=== | ===Crowd Control=== | ||
− | * {{Skill|Wail of Doom}} | + | * {{Skill|Wail of Doom}} - {{Tooltip|fear}}. |
− | * {{Skill|Charge (necromancer)}} | + | * {{Skill|Charge (necromancer)}} - {{Tooltip|knockdown}}. |
− | * {{Skill|Doom}} | + | * {{Skill|Doom}} - {{Tooltip|fear}}. |
− | * {{Skill|Dark | + | * {{Skill|Dark Path}} soff cc through {{Tooltip|chill}}. |
− | * {{Skill|Haunt}} | + | * {{Skill|Haunt}} - soft CC through {{Tooltip|chill}}, {{Tooltip|weakness}}, {{Tooltip|blind}}. |
− | * {{Skill|Rigor Mortis}} | + | * {{Skill|Rigor Mortis}} - {{Tooltip|immobilize}}. |
Revision as of 13:05, 20 November 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World, Open World General and Open World Core
Difficulty:
TBD
This build was last updated on November 20, 2022 and is up to date for the October 8, 2024 patch.
Overview
A good open world starter Necromancer build for those who do not have access to expansions. This is a simple minion master build that features moderate damage and high defense.
There are two variants of this build: a power and a condition damage version.
- The power damage version is easier to gear and can be used while levelling.
- The condition damage version is much harder to gear and said gear cannot be obtained while levelling. It does, however, do more damage.
Template Code
- Power version
[&DQg1KQIVEz6bAKIAcAF0AXYAcwHkAHUBlQCVAAAAAAAAAAAAAAAAAAAAAAA=]
- Condition version[&DQgnPTI1AhWbACgP5ABAAXYAdwFwAYEAlQAAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Dagger/Warhorn
Axe/Dagger
Utility
- Condition version: use scepter and dagger. On the second set you can use staff, or warhorn, or focus.
Weapon Variants
- Focus - defense and life force
Specializations
Power version
Condition version
- This build doesn't really make much use of any of the first 2 major traits of Curses. and make it worth to cast and for DPS, specially since the damage of Terror scales with condition damage.
- - large loss of damage in exchange for a little healing. Not that great after the nerf with End of Dragons.
- - more defense. Great option when you won't be killing trash mobs to summon more Jagged Horrors.
Blood Magic Variant
In either version, you can replace Soul Reaping with Blood Magic for extra sustain.
- - revive potential when playing in groups.
Equipment
Power version
- Ascended gear and stat infusions are not required
This build uses gear similar to Build:Reaper_-_Power_DPS, making it ideal for general PVE.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Dagger
Berserker
Berserker
Warhorn
Berserker
Berserker
Sigil
Sigil
Axe
Berserker
Berserker
Dagger
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
- You could use instead of Thief plus instead of Air, at a minor dps loss if flanking is impractical.
Condition version
- Ascended gear and stat infusions are not required
This build uses gear similar to Build:Scourge_-_Condi_Scourge, making it ideal for general PVE.
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Viper
Viper
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Viper
Viper
Accessory
Viper
Viper
Accessory
Viper
Viper
Amulet
Viper
Viper
Ring
Viper
Viper
Ring
Viper
Viper
Scepter
Viper
Viper
Dagger
Viper
Viper
Sigil
Sigil
Warhorn
Viper
Viper
Sigil
Rune
x6
x6
- You could use for less damage but more life (and life force) and one extra minion.
- If you need more defense you can use Trailblazer.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - power DPS
- , , - condition DPS
- Utility
- (and variants) - farming
- , - power DPS
- - condition DPS
Usage
Power damage version
- Open with on Axe, then swap to Dagger and autoattack.
- Use whenever available.
- Against groups of 3 or more enemies, you can go into
- Before and after using , you can throw in for more damage.
and use and . This deals less damage than Dagger but is able to hit up to 5 targets at once.
- If you don't need crowd control, you can use and for more damage.
Condition damage version
- Ideally, open up with Torment application of / . and to quickly inflict 5 conditions and maximize the
- Your damage skills are , / , , , and .
- Your sources of life force are nearby deaths, / , , and . Finish off enemies outside of shroud, you don't gain life force from nearby deaths while inside shroud.
- You can swap to staff and cast and before entering shroud. But don't stay on staff for long because it has very low damage over time. Only if you're severly starved for life force you can consider staying in staff for some seconds using .
Defense
- Against the majority of enemies, your minions should be able to draw enemy aggro and tank for you. Remember that you can always sidestep and walk or dodge out of enemy attacks. Not taking damage is always the better option because it lets you conserve life force.
- You have a lot of toughness thanks to many traits in the Death Magic specialization.
- You will be almost inmune to conditions thanks to . also helps. You can also use .
- If you need more defense you can use .
- can be used to blind enemies.
- You take 33% reduced damage inside , consider it as a second health bar.
Sustain
- gives you a little sustain. The power version can also use .
- If you need more sustain you can use .
- If you desperately need more sustain, you can use the Blood Magic specialization at a dps loss. You will gain sustain from , , and .
Crowd Control
Ratings
When it comes to open world, Necromancer is a fantastic place to start. The minion variant of this build offers an excellent roaming option and a variant using wells does fairly well (hah!) in zergs. Overall a solid core spec for open world farming.
Comments
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