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Difference between revisions of "Weaver - Condi DPS"

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Revision as of 00:03, 12 February 2022

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids

Difficulty:
TBD
This build was last updated on February 12, 2022 and is up to date for the October 8, 2024 patch.

Overview

A condition DPS build for Weaver. This build has a complex rotation, but deals strong sustained damage through Burning Burning and Bleeding Bleeding, and has good access to CC and various utility skills.

Skill Bar

Sword/Focus
Utility

Weapon Variants

  • Mainhand Dagger can be taken for more DPS, though the rotation involves rushing back and forth through the boss, which may not be practical.
  • Scepter can be taken at a small DPS loss, but is almost completely ranged.

Skill Variants

  • Glyph of Elemental Power instead of Glyph of Lesser Elementals for ease of use and less of a precasting requirement, at the cost of ~1700 DPS.
  • Aquatic Stance provides more group healing at the expense of personal healing.
  • Glyph of Elemental Harmony for more burst healing at the expense of sustained healing.
  • If you'd prefer, you can use Dagger over Sword for increased damage output. However, dagger is not a good idea for every encounter due to dashes in the rotation. The stats, traits and sigils used remain identical for both builds.


Template Code

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Specializations

Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Sword
Viper
Focus
Viper
Sigil
Sigil
Rune
x6
Infusion
x16
Infusion
x2

Consumables

Food:

  • , or

Utility:

    • or for a cheaper alternative

Usage

Be very careful not to accidentally cast Obsidian Flesh while attuned to earth as it will lock you out of using other skills for 4 seconds, massively reducing your damage output.

If using Glyph of Lesser Elementals (fire), precast 4 elementals before the fight if possible. Cast the skill in Fire Attunement for fire elementals which apply tons of Burning Burning.

Rotations for both the Sword and Dagger mainhand versions involve frequent attunement swapping to maximize the usage of high-damage, low cooldown skills particularly whilst Weave Self is active. While it is ideal to follow the rotations in these examples, encounter mechanics may force you to adapt your rotation around them.

Video example rotation for Sword/Focus by Roul Video example rotation for Dagger/Focus by Ryan Video example rotation for Scepter/Focus by Fennec

Breakbars

This build has access to CC options that are easier to use than Staff Weaver, however it still faces the problem of having to wait for two attunement swap cooldowns before gaining access to most of its CC skills.

  • Comet inflicts 200 breakbar damage.
  • Gale inflicts 400 breakbar damage and is your strongest CC skill.

For the Sword build:

  • Polaric Leap inflicts a short daze that is rounded up to be equivalent to a 1 second daze or 100 breakbar damage. This is your only CC skill that is available after only one attunement swap
  • Gale Strike inflicts 125 breakbar damage.

For the Dagger build:

  • Katabatic Wind inflicts 150 breakbar damage but requires the awkward attunement combination of Air and Water. This should be saved for a last-resort option.


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
Pistol has added some real strength to condi weaver, though the rotation is one of the most complex in the game. While all variants are pretty skill-intensive, scepter is easy enough to give newer players a foothold, and glyph of lesser elementals allows for very high damage if you have enough time before the encounter to precast a bunch of them.
5 stars
Wolfsen gave this build 5 stars • November 2023
An excellent build with a combinaison of very high dps and tankyness. As with most condi builds it won't work on every encounter but it's a real pleasure to use it when I can and it's much easier than sword or hammer. The only thing that might be a problem is its lack of cc in fire or earth attunement which will force you to swap to air or water for breakbars and thus will cause a major dps loss. So i usually bring sigil of earth instead of fire elementals if the team needs me to bring cc or ice bow if it's vital. Another good thing to know is that you can provide party-wide stability with the "rock solid" trait for a minor dps loss.
5 stars
Vertox gave this build 5 stars • December 2022
Still a good build, even today, although it is powercrept by a plethora of other condi builds, primarily from EoD. CWeaver doesn't have any utility for the team, is incredibly difficult compared to easier, higher-dps condi specs from EoD, requires permanent alacrity for Weave Self rotations, complex Lesser Ele glyph precasting and constant unoptimal movements on dagger version of the build, due to Fire/Fire #3 and Earth/Earth #3. The main largest advantages of this build are it's top-tier condi burst and its ability to stick well to bosses, but this build also has high survivability thanks to dual attacks generating barrier, evade frames from skills, healing on skill use, etc. Update: Scepter, staff and weaver buffs made the build better than it was before, with both superior dps and ease of play compared to more old fashioned sword/focus and dagger/focus
5 stars
Walrus6390 gave this build 5 stars • June 2020
This build is currently the highest potential DPS in the game by far, clocking in at a whopping 43.8k with dagger! Despite its overwhelming power, condi weaver is seldom seen due to its high skill requirement. Dagger has limitations due to dashes and is therefore fairly niche. The sword variant can achieve 40.5k, which still beats every other DPS build. If you're looking for a high effort- high reward build, this is it.

Comments

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