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Difference between revisions of "Necromancer - Core Condition"

(Now a condi damage build)
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==Overview==
 
==Overview==
A good open world starter Necromancer build for those who do not have access to expansions. This is a simple minion master build that features moderate damage and high defense.
+
A sturdy open world condition build for core necromancer. Since condition damage gear is not easy to acquire while levelling, we don't recommed this as a levelling build.
  
There are two variants of this build: a power and a condition damage version.
+
Condi necromancer drowns its enemies in {{Tooltip|Bleeding}}, {{Tooltip|Torment}}, and {{Tooltip|Burning}}, turning even more resilient as they afflict their enemies. They are also adept at removing or even corrupting boons on enemies, and feature a very unique playstyle of inflicting conditions on themselves only to immediatly transfer those conditions to their enemies.
*The power damage version is easier to gear and can be used while levelling.
 
*The condition damage version is much harder to gear and said gear cannot be obtained while levelling. It does, however, do more damage.
 
  
For players that wish to play without minions, the power build can use Well skills, while the condition build can use Corruption skills.
+
This build can also be played with minions, though that greatly reduces its damage.
 +
 
 +
Compared to [[Build:Scourge - Condi Scourge]], this build inflicts much less damage but has more upfront tankyness with core necromancer shroud and extra toughness from {{Tooltip|Death Magic}} Death's Carapace. It can either be played while working on unlocking scourge, or should the player prefer core necromancer.
  
 
==Template Code==
 
==Template Code==
;Power version
+
{{TemplateCode|code = [&DQgnNjI1AiqiAKIAgACAAJkBmQG9Ab0BkgCSAAAAAAAAAAAAAAAAAAAAAAADWQBWAC8AAA==]}}
{{TemplateCode|code = [&DQg1KQIVEz6bAKIAcAF0AXYAcwHkAHUBlQCVAAAAAAAAAAAAAAAAAAAAAAA=]}}
 
 
 
;Condition version{{TemplateCode|code = [&DQgnPTI1AhWbACgP5ABAAXYAdwFwAYEAlQAAAAAAAAAAAAAAAAAAAAAAAAA=]}}
 
  
  
 
==Skill Bar==
 
==Skill Bar==
===Power version===
 
{{Skill bar
 
|profession = necromancer
 
|specialization =
 
|weapon1 = Dagger
 
|weapon2 = Warhorn
 
|weapon3 = Axe
 
|weapon4 = Focus
 
|healing = Summon Blood Fiend
 
|utility1 = Summon Shadow Fiend
 
|utility2 = Summon Bone Fiend
 
|utility3 = Summon Bone Minions
 
|elite = Summon Flesh Golem
 
}}
 
 
 
===Condition version===
 
 
{{Skill bar
 
{{Skill bar
 
|profession = necromancer
 
|profession = necromancer
 
|specialization =  
 
|specialization =  
 
|weapon1 = Scepter
 
|weapon1 = Scepter
|weapon2 = Dagger
+
|weapon2 = Torch
|weapon3 = Staff
+
|weapon3 = Pistol
|weapon4 =  
+
|weapon4 = Dagger
|healing = Summon Blood Fiend
+
|healing = Consume Conditions
|utility1 = Summon Shadow Fiend
+
|utility1 = Blood Is Power
|utility2 = Summon Bone Fiend
+
|utility2 = Epidemic
|utility3 = Summon Bone Minions
+
|utility3 = Spectral Walk
 
|elite = Summon Flesh Golem
 
|elite = Summon Flesh Golem
|variant = y
 
 
}}
 
}}
 +
===Weapon variants===
 +
Should the player not have access to {{Tooltip|Torch}} and {{Tooltip|Pistol}} with Secret's of the Obscure weaponmastery feature, they can instead use {{Tooltip|Scepter}}+{{Tooltip|dagger}} on the main weapon set, and either {{Tooltip|Warhorn}} (for more Crowd Control) or {{Tooltip|Staff}} (for more utility}} on the second weapons set.
 +
===Skill variants===
 +
====Heal skill====
 +
The choice of heal skill is quite open. {{Skill|Consume Conditions}} is good in this build, but if the self-inflicted {{Tooltip|Blinded}} from {{Trait|Master of Corruption}} is too annoying you can consider other options:
 +
* {{Skill|Well of Blood}} - good heal if you can stay inside the well
 +
* {{Skill|Signet of Vampirism}} - good heal but the passive effect can be annoying and keep you in combat for longer.
 +
====Utility skill====
 +
{{Skill|Blood Is Power}} is absolutely fantastic and should never be replaced. {{Skill|Epidemic}} is amazing to improve your AoE damage, but useless in single target situations, adapt accordingly. {{Skill|Spectral Walk}} is a stun break but also removes conditions which is great. You can consider other alternatives:
 +
* {{Skill|Corrosive Poison Cloud}} - mediocre damage but it destroys projectiles.
 +
* {{Skill|Spectral Grasp}} - to pull enemies together to kill them easier. Also amazing at breaking defiance bars.
 +
* {{Skill|Plague Signet}} - very situational, good against enemies that inflicts lots of conditions.
 +
* {{Skill|Summon Shadow Fiend}} - mediocre damage but good life force generation with its active skill {{Skill|Haunt}}.
 +
====Elite skill====
 +
{{Skill|Plaguelands}} deals amazing damage, but you have to keep the enemy inside it.
 +
* {{Skill|Summon Flesh Golem}} - low damage but good crowd control with its active skill {{Skill|Charge (necromancer)}}
  
 
+
====Minions====
 +
This build can also be played with minions, though doing so is a massive damage loss. We recommend to never go full minions and always keep {{Skill|Blood Is Power}}
 +
* {{Skill|Summon Blood Fiend}}
 +
* {{Skill|Blood Is Power}} for damage. Don't go full minions.
 +
* {{Skill|Summon Shadow Fiend}}
 +
* {{Skill|Summon Bone Minions}} / {{Skill|Summon Bone Fiend}} whichever you prefer, they are both equally bad. Minions for life force, or Fiend for very minor crowd control.
 +
* {{Skill|Summon Flesh Golem}}
 
==Specializations==
 
==Specializations==
===Power version===
+
{{Specialization|Curses|mid|top|bot}}
{{Specialization|Spite|top|mid|mid}}
+
{{Specialization|Soul Reaping|top|top|bot}}
{{Specialization|Death Magic|top|top|mid}}
+
{{Specialization|Death Magic|mid|mid|mid}}
{{Specialization|Soul Reaping|top|top|mid}}
+
===Trait variants===
* If levelling up, unlock the specializations in this order: {{Tooltip|Spite}}, {{Tooltip|Death Magic}}, {{Tooltip|Soul Reaping}}.
+
* {{Trait|Parasitic Contagion}} - large loss of damage in exchange for a little healing.
 +
* {{Trait|Death Nova}} - good option when fighting trash mobs, though the minions might keep you in combat for longer.
  
===Condition version===
+
===Specialization variants===
{{Specialization|Curses|top|bot|bot|variant=yes}}
+
If playing with minions, adjust your {{Tooltip|Death Magic}} traits accordingly.
 
{{Specialization|Death Magic|top|top|top|variant=yes}}
 
{{Specialization|Death Magic|top|top|top|variant=yes}}
{{Specialization|Soul Reaping|top|top|bot|variant=yes}}
+
{{Trait|Corrupter's Fervor}} - against bosses where {{Trait|Death Nova}} is mostly useless.
* If levelling up, unlock the specializations in this order: {{Tooltip|Curses}}, {{Tooltip|Death Magic}}, {{Tooltip|Soul Reaping}}.
 
* {{Tooltip|Curses}} is taken because {{Trait|Lingering Curse}} is a massive damage gain. Unfortunately, this build doesn't make much use of any of the other major traits, we take {{Trait|Insidious Disruption}} and {{Trait|Terror}} to make {{Tooltip|Fear}} from {{Skill|Doom}} and {{Skill|Reaper's Mark}} inflict damage, especially since the damage of Terror scales with condition damage.
 
* {{Trait|Corrupter's Fervor}} - more defense. Great option when you won't be killing trash mobs to summon more Jagged Horrors.
 
* {{Trait|Parasitic Contagion}} - large loss of damage in exchange for a little healing.
 
 
 
===Blood Magic Variant===
 
Blood Magic can be used in either build for extra sustain at the cost of damage. Replaces Soul Reaping, which lowers your shroud damage and life force generation.
 
{{Specialization|Blood Magic|bot|bot|top|variant=y}}
 
* {{Trait|Transfusion}} - revive potential when playing in groups.
 
  
  
 
==Equipment==
 
==Equipment==
===Power version===
 
:Ascended gear and stat infusions are not required<br>
 
This build uses gear similar to [[Build:Reaper_-_Power_DPS]], making it ideal for general PVE.
 
{{PvE equipment
 
| weight = Light
 
| stats = Berserker
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| weapon1 = Dagger
 
| weapon2 = Warhorn
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Accuracy
 
| weapon3 = Axe
 
| weapon4 = Focus
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Accuracy
 
| head = assassin
 
| legs = assassin
 
}}
 
* If you want to maximize your DPS, use {{Tooltip|Berserker stats}} leg armor instead of assassin, plus 6 precise agony infusions.
 
* For a simple budget set, full {{Tooltip|Berserker stats}} gear is acceptable.
 
* {{Rune|Superior Rune of the Eagle}} is an acceptable alternative to {{Rune|Superior Rune of the Scholar}}
 
 
 
===Condition version===
 
 
:Ascended gear and stat infusions are not required<br>
 
:Ascended gear and stat infusions are not required<br>
 
This build uses gear similar to [[Build:Scourge_-_Condi_Scourge]], making it ideal for general PVE.
 
This build uses gear similar to [[Build:Scourge_-_Condi_Scourge]], making it ideal for general PVE.
Line 112: Line 80:
 
| weight = Light
 
| weight = Light
 
| stats = Viper
 
| stats = Viper
| rune = Superior Rune of the Nightmare
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| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Scepter
 
| weapon1 = Scepter
| weapon2 = Dagger
+
| weapon2 = Torch
 
| sigil1 = Superior Sigil of Bursting
 
| sigil1 = Superior Sigil of Bursting
| sigil2 = Superior Sigil of Demons
+
| sigil2 = Superior Sigil of Torment
| weapon3 = Staff
+
| weapon3 = Pistol
| weapon4 =  
+
| weapon4 = Dagger
 
| sigil3 = Superior Sigil of Bursting
 
| sigil3 = Superior Sigil of Bursting
| sigil4 = Superior Sigil of Agony
+
| sigil4 = Superior Sigil of Torment
 
}}
 
}}
* You could use {{Rune|Superior Rune of the Lich}} for less damage but more life (and life force) and one extra minion.
+
* You can use {{Rune|Superior Rune of the Lich}} while your work on crafting the {{Rune|Superior Rune of the Trapper}} runes.
 
* If you need more defense you can use {{Tooltip|Trailblazer}}.
 
* If you need more defense you can use {{Tooltip|Trailblazer}}.
  
  
 
==Usage==
 
==Usage==
===Power damage version===
+
Generally speaking, you want to use these skills off cooldown: {{Skill|Grasping Dead}}, {{Skill|Devouring Darkness}}, {{Skill|Harrowing Wave}}, {{Skill|Oppressive Collapse}}, {{Skill|Weeping Shots}}, {{Skill|Vile Blast}}.
* Use your axe-focus set for damage, and the dagger-warhorn for utility.
+
* If you don't have access to torch nor pistol, you'll just have to rely on scepter.
* Your highest damage skills are {{Skill|Ghastly Claws}}, which deals extra damage for each stack of {{Tooltip|Vulnerability}} that the enemy has; {{Skill|Spinal Shivers}}, which deals extra damage if the enemy has boons; and {{Skill|Unholy Feast}}, which triggers an additional strike against enemies below 50% health.
+
* Note that {{Skill|Devouring Darkness}} only inflicts {{Tooltip|Torment}} if the enemy is already suffering from conditions, so delay the skill if necessary.
** Ideally, open with {{Skill|Soul Grasp}} to inflict 5 {{Tooltip|Vulnerability}} and regain some life force, followed by {{Skill|Spinal Shivers}}, {{Skill|Ghastly Claws}} and {{Skill|Unholy Feast}}. Then, enter shroud and use {{Skill|Tainted Shackles}} and {{Skill|Life Transfer}}, followed by shroud auto attacks {{Skill|Life Blast}}. This skill pierces enemies, so position yourself accordingly.
+
* You want to use {{Skill|Blood Is Power}} everytime you can transfer the self-inflicted conditions with {{Trait|Plague Sending}} or {{Skill|Deathly Swarm}}.
* Go in and out of shroud periodically to trigger {{Trait|Soul Barbs}} and {{Trait|Awaken the Pain}}. Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack.
+
Your sources of life force are nearby deaths, {{Skill|Devouring Darkness}}, {{Skill|Harrowing Wave}}, and {{Skill|Vile Blast}}. Finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.
* Your biggest sourcess of life force are {{Skill|Ghastly Claws}}, {{Skill|Soul Grasp}}, and dagger auto attacks {{Skill|Necrotic Bite}}. Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.
 
* Use {{Skill|Locust Swarm}} for {{Tooltip|Swiftness}}. Its damage is extremely low but can be okayish when fighting a group of enemies in melee range, while providing a little life force.
 
* You have a lot of boon removal. Prioritise using {{Skill|Spinal Shivers}} for that, due to its high damage, but know that you also have {{Skill|Unholy Feast}} and {{Skill|Dark Pact}}.
 
* If you don't need crowd control, you can use {{Skill|Haunt}} and {{Skill|Rigor Mortis}} for more damage.
 
 
 
 
 
===Condition damage version===
 
* Ideally, open up with {{Skill|Haunt}} and {{Skill|Grasping Dead}} to quickly inflict 5 conditions and maximize the {{Tooltip|Torment}} application of {{Skill|Devouring Darkness}}/{{Skill|Feast of Corruption}}.
 
* Your damage skills are {{Skill|Grasping Dead}}, {{Skill|Devouring Darkness}}/{{Skill|Feast of Corruption}}, {{Trait|Dhuumfire}}, {{Skill|Dark Path}}, and {{Skill|Tainted Shackles}}.
 
* Your sources of life force are nearby deaths, {{Skill|Devouring Darkness}}/{{Skill|Feast of Corruption}}, {{Skill|Haunt}}, and {{Skill|Locust Swarm}}. Finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.
 
* You can swap to staff and cast {{Skill|Mark of Blood}} and {{Skill|Chillblains}} before entering shroud. But don't stay on staff for long because it has very low damage over time. Only if you're severly starved for life force you can consider staying in staff for some seconds using {{Skill|Necrotic Grasp}}.
 
  
 +
===Rotation===
 +
#{{Skill|Blood Is Power}}
 +
#{{Skill|Deathly Swarm}}
 +
#{{Skill|Vile Blast}}
 +
#{{Skill|Weeping Shots}}
 +
#{{Tooltip|Weapon Swap}}
 +
#{{Skill|Devouring Darkness}}
 +
#{{Skill|Grasping Dead}}
 +
#{{Skill|Harrowing Wave}}
 +
#{{Skill|Oppressive Collapse}}
 +
#{{Skill|Dark Path}}
 +
#{{Skill|Tainted Shackles}}
 +
You want to enter and leave {{Skill|Death Shroud}} periodically to trigger {{Trait|Soul Barbs}}. Death Shroud is mostly for defense so don't stay inside for long.
  
 
===Defense===
 
===Defense===
* Against the majority of enemies, your minions should be able to draw enemy aggro and tank for you. Remember that you can always sidestep and walk or dodge out of enemy attacks. Not taking damage is always the better option because it lets you conserve life force.
+
* You're a fully ranged build, use that to your advantange. Never stop moving, sidestep and walk or dodge out of enemy attacks.
 
* You have a lot of toughness thanks to many traits in the {{Tooltip|Death Magic}} specialization.
 
* You have a lot of toughness thanks to many traits in the {{Tooltip|Death Magic}} specialization.
* You will be almost inmune to conditions thanks to {{Trait|Necromantic Corruption}}. {{Trait|Beyond the Veil}} also helps. You can also use {{Skill|Deathly Swarm}} if using dagger off-hand.
+
* You have permanent {{Tooltip|Protection}} from {{Trait|Corrupter's Fervor}} and protection is improved to also reduce incoming condition damage thanks to {{Trait|Dark Defiance}}.
* If you need more defense you can use {{Trait|Corrupter's Fervor}}.
+
* In extremely rare situations you can use {{Trait|Unholy Sanctuary}} to negate a oneshot or very high damage attack.
* {{Skill|Haunt}} can be used to blind enemies.
+
* {{Skill|Deathly Swarm}} can blind trash mobs.
 
* You take 33% reduced damage inside {{Skill|Death Shroud}}, consider it as a second health bar.
 
* You take 33% reduced damage inside {{Skill|Death Shroud}}, consider it as a second health bar.
 
+
* Remove boons from your enemies to make them less dangerous. You can use {{Skill|Devouring Darkness}} or use {{Skill|Corrupt Boon}} if you need even more.
 
+
* If you desperately need sustain you can use {{Trait|Parasitic Contagion}} at a damage loss.
===Sustain===
 
* {{Skill|Summon Blood Fiend}} gives you a little sustain. The power version can also use {{Skill|Life Siphon}}. While the condition version can use {{Trait|Parasitic Contagion}}.
 
* If you desperately need more sustain, you can replace {{Tooltip|Soul Reaping}} with the {{Tooltip|Blood Magic}} specialization to lower your damage but gain some sustain through {{Trait|Vampiric}}, {{Trait|Vampiric Presence}}, and {{Trait|Transfusion}}. This is slightly worse for the condition damage version as you lose {{Trait|Dhuumfire}}.
 
 
 
  
 
===Crowd Control===
 
===Crowd Control===
* {{Skill|Wail of Doom}} - {{Tooltip|fear}}.
+
* {{Skill|Vile Blast}} - 1 second of {{Tooltip|Stun}}.
* {{Skill|Charge (necromancer)}} - {{Tooltip|knockdown}}.
+
* {{Skill|Oppressive Collapse}} - 2 seconds of {{Tooltip|knockdown}}.
* {{Skill|Doom}} - {{Tooltip|fear}}.
+
* {{Skill|Doom}} - 3 seconds of {{Tooltip|fear}}.
 
* {{Skill|Dark Path}} soff cc through {{Tooltip|chill}}.
 
* {{Skill|Dark Path}} soff cc through {{Tooltip|chill}}.
* {{Skill|Haunt}} - soft CC through {{Tooltip|chill}}, {{Tooltip|weakness}}, {{Tooltip|blind}}.
+
* {{Skill|Tainted Shackles}} - soft cc through {{Tooltip|Immobilize}}.
* {{Skill|Rigor Mortis}} - soft CC through {{Tooltip|immobilize}}.
+
* If you need more cc you can use {{Skill|Charge (necromancer)}} from {{Skill|Summon Flesh Golem}} to {{Tooltip|knockdown}}.

Revision as of 12:29, 25 August 2023

The community gave this build a rating, making it second-tier: Good

Focused on: Power damage and Condition damage

Designed for: Open WorldOpen World General and Open World Core

Difficulty:
Easy
This build was last updated on August 25, 2023 and is up to date for the October 8, 2024 patch.

Overview

A sturdy open world condition build for core necromancer. Since condition damage gear is not easy to acquire while levelling, we don't recommed this as a levelling build.

Condi necromancer drowns its enemies in Bleeding Bleeding, Torment Torment, and Burning Burning, turning even more resilient as they afflict their enemies. They are also adept at removing or even corrupting boons on enemies, and feature a very unique playstyle of inflicting conditions on themselves only to immediatly transfer those conditions to their enemies.

This build can also be played with minions, though that greatly reduces its damage.

Compared to Build:Scourge - Condi Scourge, this build inflicts much less damage but has more upfront tankyness with core necromancer shroud and extra toughness from Death Magic Death Magic Death's Carapace. It can either be played while working on unlocking scourge, or should the player prefer core necromancer.

Template Code

[&DQgnNjI1AiqiAKIAgACAAJkBmQG9Ab0BkgCSAAAAAAAAAAAAAAAAAAAAAAADWQBWAC8AAA==]
Copy Template Code


Skill Bar

Scepter/Torch
Pistol/Dagger
Utility

Weapon variants

Should the player not have access to Torch Torch and Pistol Pistol with Secret's of the Obscure weaponmastery feature, they can instead use Scepter Scepter+dagger dagger on the main weapon set, and either Warhorn Warhorn (for more Crowd Control) or Staff Staff (for more utility}} on the second weapons set.

Skill variants

Heal skill

The choice of heal skill is quite open. Consume Conditions is good in this build, but if the self-inflicted Blinded Blinded from Master of Corruption is too annoying you can consider other options:

  • Well of Blood - good heal if you can stay inside the well
  • Signet of Vampirism - good heal but the passive effect can be annoying and keep you in combat for longer.

Utility skill

Blood Is Power is absolutely fantastic and should never be replaced. Epidemic is amazing to improve your AoE damage, but useless in single target situations, adapt accordingly. Spectral Walk is a stun break but also removes conditions which is great. You can consider other alternatives:

  • Corrosive Poison Cloud - mediocre damage but it destroys projectiles.
  • Spectral Grasp - to pull enemies together to kill them easier. Also amazing at breaking defiance bars.
  • Plague Signet - very situational, good against enemies that inflicts lots of conditions.
  • Summon Shadow Fiend - mediocre damage but good life force generation with its active skill Haunt.

Elite skill

Plaguelands deals amazing damage, but you have to keep the enemy inside it.

  • Summon Flesh Golem - low damage but good crowd control with its active skill Charge (necromancer)

Minions

This build can also be played with minions, though doing so is a massive damage loss. We recommend to never go full minions and always keep Blood Is Power

  • Summon Blood Fiend
  • Blood Is Power for damage. Don't go full minions.
  • Summon Shadow Fiend
  • Summon Bone Minions / Summon Bone Fiend whichever you prefer, they are both equally bad. Minions for life force, or Fiend for very minor crowd control.
  • Summon Flesh Golem

Specializations

Trait variants

  • Parasitic Contagion - large loss of damage in exchange for a little healing.
  • Death Nova - good option when fighting trash mobs, though the minions might keep you in combat for longer.

Specialization variants

If playing with minions, adjust your Death Magic Death Magic traits accordingly.

Corrupter's Fervor - against bosses where Death Nova is mostly useless.


Equipment

Ascended gear and stat infusions are not required

This build uses gear similar to Build:Scourge_-_Condi_Scourge, making it ideal for general PVE.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Torch
Viper
Sigil
Sigil
Pistol
Viper
Dagger
Viper
Sigil
Sigil
Rune
x6


  • You can use Rune of Superior Rune of the Lich while your work on crafting the Rune of Superior Rune of the Trapper runes.
  • If you need more defense you can use Trailblazer Trailblazer.


Usage

Generally speaking, you want to use these skills off cooldown: Grasping Dead, Devouring Darkness, Harrowing Wave, Oppressive Collapse, Weeping Shots, Vile Blast.

  • If you don't have access to torch nor pistol, you'll just have to rely on scepter.
  • Note that Devouring Darkness only inflicts Torment Torment if the enemy is already suffering from conditions, so delay the skill if necessary.
  • You want to use Blood Is Power everytime you can transfer the self-inflicted conditions with Plague Sending or Deathly Swarm.

Your sources of life force are nearby deaths, Devouring Darkness, Harrowing Wave, and Vile Blast. Finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.

Rotation

  1. Blood Is Power
  2. Deathly Swarm
  3. Vile Blast
  4. Weeping Shots
  5. Weapon Swap Weapon Swap
  6. Devouring Darkness
  7. Grasping Dead
  8. Harrowing Wave
  9. Oppressive Collapse
  10. Dark Path
  11. Tainted Shackles

You want to enter and leave Death Shroud periodically to trigger Soul Barbs. Death Shroud is mostly for defense so don't stay inside for long.

Defense

  • You're a fully ranged build, use that to your advantange. Never stop moving, sidestep and walk or dodge out of enemy attacks.
  • You have a lot of toughness thanks to many traits in the Death Magic Death Magic specialization.
  • You have permanent Protection Protection from Corrupter's Fervor and protection is improved to also reduce incoming condition damage thanks to Dark Defiance.
  • In extremely rare situations you can use Unholy Sanctuary to negate a oneshot or very high damage attack.
  • Deathly Swarm can blind trash mobs.
  • You take 33% reduced damage inside Death Shroud, consider it as a second health bar.
  • Remove boons from your enemies to make them less dangerous. You can use Devouring Darkness or use Corrupt Boon if you need even more.
  • If you desperately need sustain you can use Parasitic Contagion at a damage loss.

Crowd Control

  • Vile Blast - 1 second of Stun Stun.
  • Oppressive Collapse - 2 seconds of knockdown knockdown.
  • Doom - 3 seconds of fear fear.
  • Dark Path soff cc through chill chill.
  • Tainted Shackles - soft cc through Immobilize Immobilize.
  • If you need more cc you can use Charge (necromancer) from Summon Flesh Golem to knockdown knockdown.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Onlywrin gave this build 4 stars • July 2020
When it comes to open world, Necromancer is a fantastic place to start. The minion variant of this build offers an excellent roaming option and a variant using wells does fairly well (hah!) in zergs. Overall a solid core spec for open world farming.

Comments

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