Difference between revisions of "Druid - Condi DPS"
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==Consumables== | ==Consumables== | ||
'''Food''' | '''Food''' | ||
− | * {{food| | + | * {{food|Salsa-Topped Veggie Flatbread}} - ascended food isn't essential, but the lifesteal effect will trigger {{trait|Celestial Being}}, increasing Astral Force gain. |
Revision as of 00:45, 1 September 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
Condi Druid is a bleed-focussed build that spams AoE Immobilize. As a Druid, it provides a small amount of healing to its subgroup, and actually gains DPS the more it heals! While it shouldn't be relied on as a primary (or even secondary) healer in a squad, it can be quite beneficial to have in the second subgroup of a squad that is only running a single healer.
It also has access to a range of useful utilities.
Skill Bar
Template Code
Specializations
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x4
x14
Consumables
Food
- - ascended food isn't essential, but the lifesteal effect will trigger , increasing Astral Force gain.
Utility
Usage
Astral Force
Access to
is gated by a resource called Astral Force. The trait gives a small amount of passive Astral Force generation, but you mainly gain it by dealing damage and by healing allies.This means that you ideally want to provide some group healing when outside of
. You have three healing skills that could do this job: , and .If there is no dedicated healer in your group, Regeneration will provide you with Astral Force. If there is a dedicated healer though, their Regeneration will overpower yours and make the skill rather useless.
is a great choice as each tick of
If you are unable to regularly heal your group, then your Astral Force generation will be lower and you won't be able to enter as often as you'd like. The general structure of the rotation remains the same though.
Rotation Fundamentals
The most important trait in this build is Immobilize them (the cooldown only applies to the Daze from entering ). , and all pulse Immobilize on their targets, making them very potent skills.
. This applies bleeding to targets every time you CC orOtherwise, the rotation is very similar to Soulbeast - Condi DPS, with the additional factor that you wish to enter as often as you can to gain access to the skills from and maintain the buff from .
For a simplified build that camps Shortbow, see below. As that build involves the use of
and depends somewhat on being able to heal your allies, you may prefer an even simpler build.Soulbeast is ideal for this, as it operates on the same principles but only has to deal with using some merged skills off cooldown rather than an alternate skill bar. The most effective build is Soulbeast - Condi Shortbow DPS, but you could also play the standard Soulbeast - Condi DPS build and camp Shortbow as the difference between the two is minor.
Condi Druid can be simplified by camping Shortbow, which reduces the rotation to using skills off cooldown and entering
when available.If you don't want to deal with making sure to only cast
outside of , you can use instead.
Opener
If possible, you can dodge twice and use before a phase to stack up the buff from for a minor DPS gain. You can also precast .
Rest of the Rotation
- You want to enter whenever it is available and follow the rotation as written in the main rotation below.
- Use Shortbow skills 2, 4 and 5 off cooldown.
- Use all your utility skills and elite off cooldown.
Rotation
If possible, you can dodge twice and use
before a phase to stack up the buff from for a minor DPS gain. You can also precast .In fractals,
can be precast by entering and exiting before taking the Mistlock.
On Shortbow, you want to weapon swap after the third use of (i.e. if you use and Weapon Swap is available, Weapon Swap).
On Axe/Dagger, you ideally want to use
three times, and twice (weapon swapping after the third ). However, if is not available after the second , it may be better to skip the third one and Weapon Swap after the second uses of and (step 7 in the Axe loop) in order to prevent spending too much time autoattacking on axe, as they are very weak.
Your healing, utility and elite skills should be used off cooldown, but weapon skills are higher priority.
Opener
- Weapon Swap
- - this is instant cast, so you can use it during Natural Convergence
- - if you're fast, you have time for 1 auto here, but it's not important
- Weapon Swap
Shortbow Loop
- Autoattack and use and as they come off cooldown.
- - after the third use of this, Weapon Swap should be available
- Weapon Swap
Axe/Dagger Loop
- Autoattack and use and as they come off cooldown.
- (if available)
- Weapon Swap
Celestial Avatar
You want to use
whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after before is available again, so if you have any utility cooldowns ready, you can use them here.- - this is instant cast, so you can use it during Natural Convergence
General Tips
- To avoid delaying your rotation, try to only use
- The key skills to avoid delaying are and .
- Be aware that entering Celestial Avatar can cancel skill casts, so timing is key.
just after a weapon skill.
- Utility skills remain available while in so you can freely use them mid-rotation.
- only deals damage if cast outside of .
Ratings
Comments
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