Difference between revisions of "Askii"
Line 132: | Line 132: | ||
:# {{Skill|Phantom Razor}} (Phantom Razor) | :# {{Skill|Phantom Razor}} (Phantom Razor) | ||
:# {{Skill|Bladecall}} | :# {{Skill|Bladecall}} | ||
− | :# Dodge | + | :# Dodge, if no dodge is needed defensively use {{Skill|Unstable Bladestorm}} before dodging |
:# {{Skill|Phantom Razor}} (Phantom Razor) | :# {{Skill|Phantom Razor}} (Phantom Razor) | ||
:# {{Skill|Illusionary Ambush}}, wait until {{Skill|Phantasmal Mage}} has turned into a clone | :# {{Skill|Illusionary Ambush}}, wait until {{Skill|Phantasmal Mage}} has turned into a clone | ||
:# {{Skill|Cry of Frustration}} | :# {{Skill|Cry of Frustration}} |
Revision as of 03:05, 6 September 2023
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Mobility, Hybrid damage and Interrupts
Designed for: WvW Roaming
Difficulty:
TBD
Overview
A WvW celestial Mirage roaming build dealing both power and condition damage, focusing on constant pressure and interrupts.
Skillbar
Sword/Pistol
Dagger/Torch
Utility
Variants
- Utility
- can be replaced with if the build struggles with condition cleanse.
Template Code
[&DQcBNxgtOxojDyMPGAGDAYoWZgFlAWQBRheaAQAAAAAAAAAAAAAAAAAAAAAEWgA2AC8AZgAA]
Specializations
- Variants
- can be replaced with for more sustain and additional ambush attacks.
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Sword
Celestial
Celestial
Pistol
Celestial
Celestial
Sigil
Sigil
Dagger
Celestial
Celestial
Torch
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Relics
The following Relics are good alternatives, depending on the situation and prefered playstlye:
- Vigor uptime which is the most important boon in the build. - higher
- - higher burst than but less consistent condition application.
- - adds a CC to .
Usage
Elite specialization basics
- Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks over its duration: for Dagger and for Sword. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
- You can dodge while casting skills and performing actions such as rezing or stomping, but NOT while CC'd.
General
- While the offhand weapons could be swapped, Pistol offers a quick way for Sword to get into combat at 1200 range. This matters as you can't get clones from dodging while out of combat. While + could be used as your opener, this leaves you with no way to instantly get to three clones again, since takes a long time to turn into a clone.
- The playstyle of this build changes significantly depending on the weapon set you are in:
- When using Sword/Pistol most of your damage comes from rappidly generating and then shattering clones. Since both dodging and each generate a clone, you essentially get two clones per dodge. To maximize shatter damage you want to follow either or with a dodge + to get a total of three clones.
- When using Dagger/Torch you want to keep your clones alive to take advantage of . If possible you want to use while in this weapon set and with three clones active.
Mobility
- Between , and this build is highly mobile and should be able to keep up with any opponent. and can be used as additional mobility tools if necessary.
Surviving
- The ability of Mirage to be offensive while dodging is already an excellent survivability tool as such. You most likely will be able to put the enemy on the defensive simply by going full speed ahead without having to worry about your own health. Just be sure not to waste ambush attacks into blocks or dodges of an opponent that starts the fight in a defensive stance. This mistake will make you a sitting duck, since you wasted not just your offensive but also your defensive potential.
- Remember that getting away to fight another day is better than to die trying. You have the mobility to disengage from bad fights, use it.
- Keep until you really need it. While this skill could be used offensively to rip boons, against a condition based enemy you want to hold it back until you really need the cleanse.
Damage
- is your primary damage shatter skill, followed by .
- The build offers a surprising amount of sustained pressure through constant shatters and ambush attacks. Since ambush attacks in both weapon sets also Daze it becomes very difficult for the enemy to get any counter measures through.
Combo examples
Sword/Pistol:
- Dodge
- Dodge
- Immobile for
Dagger/Torch:
- Dodge
- (Phantom Razor)
- Dodge, if no dodge is needed defensively use before dodging
- (Phantom Razor)
- , wait until has turned into a clone
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