Difference between revisions of "Guardian - Core Power"
(Created page with "{{#seo: |title=Basic Guardian |description=A strike-based, core guardian build for open world }} {{Build | profession = guardian | specialization = | designed for = open worl...") |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{SEO |
− | |title=Basic Guardian | + | |title=Guardian - Basic Guardian |
− | |description= | + | |description=This is a very basic guardian build which is F2P/Core accessible and can handle most open world content. |
}} | }} | ||
{{Build | {{Build | ||
Line 12: | Line 12: | ||
}} | }} | ||
− | + | ==Overview== | |
+ | This is a very basic guardian build which is F2P/Core accessible and can handle most open world content. | ||
− | |||
− | |||
==Template Code== | ==Template Code== | ||
Line 21: | Line 20: | ||
code = [&DQEQPyo7LjUmDwMB/gAtAUgBigA2Af4ANwE3AQAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQEQPyo7LjUmDwMB/gAtAUgBigA2Af4ANwE3AQAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
+ | |||
==Skill Bar== | ==Skill Bar== | ||
Line 36: | Line 36: | ||
|elite = "Feel My Wrath!" | |elite = "Feel My Wrath!" | ||
}} | }} | ||
+ | |||
===Weapon Variants=== | ===Weapon Variants=== | ||
* Scepter - ranged option | * Scepter - ranged option | ||
* Staff - good for event farming with a group | * Staff - good for event farming with a group | ||
+ | |||
===Skill Variants=== | ===Skill Variants=== | ||
====Healing Skills==== | ====Healing Skills==== | ||
* {{Skill|Shelter}} - defensive option. You can cancel the animation but keep the block by stowing your weapon during the cast. However, you won't receive any healing if you do this. | * {{Skill|Shelter}} - defensive option. You can cancel the animation but keep the block by stowing your weapon during the cast. However, you won't receive any healing if you do this. | ||
+ | |||
====Utility Skills==== | ====Utility Skills==== | ||
Line 52: | Line 55: | ||
* {{Skill|Shield of the Avenger}} - alternative projectile defense option. | * {{Skill|Shield of the Avenger}} - alternative projectile defense option. | ||
* {{Skill|"Advance!"}} - long-lasting swiftness while running. | * {{Skill|"Advance!"}} - long-lasting swiftness while running. | ||
+ | |||
==Specializations== | ==Specializations== | ||
Line 57: | Line 61: | ||
{{Specialization|Radiance|bot|bot|bot}} | {{Specialization|Radiance|bot|bot|bot}} | ||
{{Specialization|Virtues|top|top|bot}} | {{Specialization|Virtues|top|top|bot}} | ||
+ | |||
===Honor=== | ===Honor=== | ||
Line 63: | Line 68: | ||
* {{Trait|Pure of Voice}} - extreme condition cleanse | * {{Trait|Pure of Voice}} - extreme condition cleanse | ||
* {{Trait|Empowering Might}} - extra might uptime | * {{Trait|Empowering Might}} - extra might uptime | ||
+ | |||
===Virtues=== | ===Virtues=== | ||
Line 69: | Line 75: | ||
* {{Trait|Master of Consecrations}} - if taking consecrations | * {{Trait|Master of Consecrations}} - if taking consecrations | ||
* {{Trait|Resolute Subconscious}} - if cc is an issue | * {{Trait|Resolute Subconscious}} - if cc is an issue | ||
+ | |||
==Equipment== | ==Equipment== | ||
Line 88: | Line 95: | ||
}} | }} | ||
* Use {{Tooltip|Marauder}} or some {{Tooltip|Knight}} trinkets for extra defense | * Use {{Tooltip|Marauder}} or some {{Tooltip|Knight}} trinkets for extra defense | ||
+ | |||
==Consumables== | ==Consumables== | ||
Line 99: | Line 107: | ||
* {{Utility|Sharpening Skull}} (and variants) - farming | * {{Utility|Sharpening Skull}} (and variants) - farming | ||
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps | * {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps | ||
+ | |||
==Usage== | ==Usage== | ||
Line 111: | Line 120: | ||
* Try to fight enemies in your symbols to get the stacking damage buff from {{Trait|Symbolic Avenger}}. | * Try to fight enemies in your symbols to get the stacking damage buff from {{Trait|Symbolic Avenger}}. | ||
* If using {{Trait|Unscathed Contender}}, try not to get hit | * If using {{Trait|Unscathed Contender}}, try not to get hit | ||
+ | |||
===Defense=== | ===Defense=== | ||
Line 120: | Line 130: | ||
* {{Skill|Renewed Focus}} is a 3-second invulnerability skill that also refreshes {{Skill|Virtue of Resolve}} and {{Skill|Virtue of Courage}}. | * {{Skill|Renewed Focus}} is a 3-second invulnerability skill that also refreshes {{Skill|Virtue of Resolve}} and {{Skill|Virtue of Courage}}. | ||
* Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of. | * Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of. | ||
+ | |||
===Sustain=== | ===Sustain=== | ||
Line 127: | Line 138: | ||
* You can activate {{Skill|Virtue of Resolve}} for an emergency heal and condition cleanse. | * You can activate {{Skill|Virtue of Resolve}} for an emergency heal and condition cleanse. | ||
* For a big condition cleanse, use {{Skill|Shield of Wrath}} while in a light field. | * For a big condition cleanse, use {{Skill|Shield of Wrath}} while in a light field. | ||
+ | |||
===Crowd Control=== | ===Crowd Control=== |
Revision as of 15:28, 15 February 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World, Open World General and Open World Core
Difficulty:
TBD
This build was last updated on February 15, 2022 and is up to date for the October 8, 2024 patch.
Overview
This is a very basic guardian build which is F2P/Core accessible and can handle most open world content.
Template Code
[&DQEQPyo7LjUmDwMB/gAtAUgBigA2Af4ANwE3AQAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Greatsword
Sword/Focus
Utility
Weapon Variants
- Scepter - ranged option
- Staff - good for event farming with a group
Skill Variants
Healing Skills
- - defensive option. You can cancel the animation but keep the block by stowing your weapon during the cast. However, you won't receive any healing if you do this.
Utility Skills
- - grants more Resolution for boss fights where you can't proc much.
- - more crowd control.
- - if you need condition cleanse.
- - if you need to reflect projectiles.
- - alternative projectile defense option.
- - long-lasting swiftness while running.
Specializations
Honor
Honor can be taken for more defense at the cost of damage.
- - extreme condition cleanse
- - extra might uptime
Virtues
Virtues can be taken for more Resolution uptime and ally support at the cost of damage.
- - if taking consecrations
- - if cc is an issue
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses similar gear to Build:Dragonhunter_-_Power_DPS, making it good for general PVE
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Greatsword
Berserker
Berserker
Sigil
Sigil
Sword
Berserker
Berserker
Focus
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Damage
- Thanks to the Virtues traitline, you should be spamming as often as possible. Since it resets on kill, you can use it often for a significant damage boost.
- Your main damage skills are
- Never interrupt your autoattack chain as all the damage is loaded in the last hit.
, , , , , and . Swap between your weapons using these skills whenever possible, and fill with autoattacks.
- Resolution is a massive damage boost so you should try to have it up as much as possible. Your main Resolution sources are , , , and
- resets off every kill thanks to .
- In long fights where you can't reset you can consider bringing and traiting .
- If you want more stacks of might; Consider using instead of . Choosing Either of them will not cost you any loss of damage.
- Try to fight enemies in your symbols to get the stacking damage buff from .
- If using , try not to get hit
Defense
- is a powerful defensive skill.
- , , and blind enemies.
- , and can be used against projectiles.
- Activating gives aegis, protection, Resolution, stability, and a stun break.
- You can run for more active defense.
- is a 3-second invulnerability skill that also refreshes and .
- Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.
Sustain
- This build doesn't have much sustained healing, so avoiding damage is extremely important in long fights.
- Use to heal yourself for each enemy you hit.
- When at extremely low health, activate , then use for an immense amount of self-healing.
- You can activate for an emergency heal and condition cleanse.
- For a big condition cleanse, use while in a light field.
Crowd Control
- (as a last resort)
Ratings
Pretty good build, but requires an expansion or weaponmaster training for two of the weapons, not core.
As far as core specs go, guardian really takes the cake. While its condition variant is stronger, the power variant holds its own weight and can even compete with some elite specializations. There's not really a stronger core option as far as classes go.
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium