Difference between revisions of "Chronomancer - Power Chrono"
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− | |title=Phantasmal Duelist | + | |title=Chronomancer - Phantasmal Duelist |
− | |description= | + | |description=Power Chronomancer is a powerful solo build that relies on blocks and evade spam. It has access to plentiful utility, placing it in a similar category to Firebrand and Scrapper in terms of solo capabilities. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game. |
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==Overview== | ==Overview== | ||
Power Chronomancer is a powerful solo build that relies on blocks and evade spam. It has access to plentiful utility, placing it in a similar category to Firebrand and Scrapper in terms of solo capabilities. This build has a high skill floor, which can be offputting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game. | Power Chronomancer is a powerful solo build that relies on blocks and evade spam. It has access to plentiful utility, placing it in a similar category to Firebrand and Scrapper in terms of solo capabilities. This build has a high skill floor, which can be offputting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game. | ||
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==Template Code== | ==Template Code== | ||
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code = [&DQcBHRgaKDojDwAAzxIAAI8BAABrAQAAvAEAAAAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQcBHRgaKDojDwAAzxIAAI8BAABrAQAAvAEAAAAAAAAAAAAAAAAAAAAAAAA=] | ||
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==Skill Bar== | ==Skill Bar== | ||
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|elite = Time Warp | |elite = Time Warp | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
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* Shield - Offhand that provides a block | * Shield - Offhand that provides a block | ||
* Torch - use for stealth cheese | * Torch - use for stealth cheese | ||
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===Skill Variants=== | ===Skill Variants=== | ||
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* {{Skill|Phantasmal Defender}} - defensive option with some CC | * {{Skill|Phantasmal Defender}} - defensive option with some CC | ||
* {{Skill|Gravity Well}} - mob packing / cc | * {{Skill|Gravity Well}} - mob packing / cc | ||
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==Specializations== | ==Specializations== | ||
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* {{Trait|Seize the Moment}} - Can increase group quickness uptime at a cost of personal DPS | * {{Trait|Seize the Moment}} - Can increase group quickness uptime at a cost of personal DPS | ||
* {{Trait|Improved Alacrity}} - very strong option if you have external {{Tooltip|Alacrity}} application | * {{Trait|Improved Alacrity}} - very strong option if you have external {{Tooltip|Alacrity}} application | ||
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===Domination=== | ===Domination=== | ||
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{{Specialization|Domination|mid|mid|top|variant=y}} | {{Specialization|Domination|mid|mid|top|variant=y}} | ||
* {{Trait|Bountiful Blades}} - for higher clone generation | * {{Trait|Bountiful Blades}} - for higher clone generation | ||
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===Inspiration=== | ===Inspiration=== | ||
For higher sustain at a dramatic cost of damage, Inspiration can be taken over Illusions. This provides significant condition cleanse and moderate passive healing, especially if combined with {{Trait|Deceptive Evasion}}. This variant should only be taken in extreme circumstances, as {{Skill|Mantra of Resolve}} typically provides plenty of cleanse. | For higher sustain at a dramatic cost of damage, Inspiration can be taken over Illusions. This provides significant condition cleanse and moderate passive healing, especially if combined with {{Trait|Deceptive Evasion}}. This variant should only be taken in extreme circumstances, as {{Skill|Mantra of Resolve}} typically provides plenty of cleanse. | ||
{{Specialization|Inspiration|bot|mid|mid|variant=y}} | {{Specialization|Inspiration|bot|mid|mid|variant=y}} | ||
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==Equipment== | ==Equipment== | ||
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| sigil4 = Superior Sigil of Accuracy | | sigil4 = Superior Sigil of Accuracy | ||
}} | }} | ||
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===Variant Equipment=== | ===Variant Equipment=== | ||
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* {{Tooltip|Marauder}} - trades some damage for a large boost to HP | * {{Tooltip|Marauder}} - trades some damage for a large boost to HP | ||
* {{Tooltip|Knight}} - mix in a few pieces for increased defense | * {{Tooltip|Knight}} - mix in a few pieces for increased defense | ||
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====Runes==== | ====Runes==== | ||
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* {{Rune|Superior Rune of Strength}}, {{Rune|Superior Rune of Infiltration}} - budget DPS | * {{Rune|Superior Rune of Strength}}, {{Rune|Superior Rune of Infiltration}} - budget DPS | ||
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of the Herald}} - defense | * {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of the Herald}} - defense | ||
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====Sigils==== | ====Sigils==== | ||
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* {{Sigil|Superior Sigil of Fire}} - Use on a Greatsword to aide in Tagging in zergs. | * {{Sigil|Superior Sigil of Fire}} - Use on a Greatsword to aide in Tagging in zergs. | ||
* {{Sigil|Superior Sigil of Energy}} - very strong defensive sigil | * {{Sigil|Superior Sigil of Energy}} - very strong defensive sigil | ||
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==Consumables== | ==Consumables== | ||
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* {{Utility|Sharpening Skull}} (and variants) - farming | * {{Utility|Sharpening Skull}} (and variants) - farming | ||
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps | * {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps | ||
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==Usage== | ==Usage== | ||
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This will revert Time Warp's cooldown and allow it to be used again immediately. In most cases, it is fine to use it again as soon as the first one ends. However, in especially long fights, such as the Chak Gerent, it is typically best to hold onto the cooldown until {{Skill|Continuum Split}} is back up. | This will revert Time Warp's cooldown and allow it to be used again immediately. In most cases, it is fine to use it again as soon as the first one ends. However, in especially long fights, such as the Chak Gerent, it is typically best to hold onto the cooldown until {{Skill|Continuum Split}} is back up. | ||
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===Damage=== | ===Damage=== | ||
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# {{Skill|Blurred Frenzy}} | # {{Skill|Blurred Frenzy}} | ||
# Fill with auto-attacks; try not to interrupt them. | # Fill with auto-attacks; try not to interrupt them. | ||
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====Celerity Sigil==== | ====Celerity Sigil==== | ||
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* {{Skill|Tides of Time}} if using shield; this skill also grants some quickness itself, though its cooldown is very long so it must be paired with {{Skill|Time Sink}} or {{Skill|Counter Blade}}. | * {{Skill|Tides of Time}} if using shield; this skill also grants some quickness itself, though its cooldown is very long so it must be paired with {{Skill|Time Sink}} or {{Skill|Counter Blade}}. | ||
* There are many utilities which can proc Celerity off cooldown, though losing any of the utilities above will result in a net loss of DPS. | * There are many utilities which can proc Celerity off cooldown, though losing any of the utilities above will result in a net loss of DPS. | ||
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===Defense=== | ===Defense=== | ||
* {{Skill|Blurred Frenzy}} provides total invulnerability for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging. | * {{Skill|Blurred Frenzy}} provides total invulnerability for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging. | ||
* {{Skill|Illusionary Riposte}} is a block. | * {{Skill|Illusionary Riposte}} is a block. | ||
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===Sustain=== | ===Sustain=== | ||
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* For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse. | * For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse. | ||
* If you need even more condition cleanse, slot {{Skill|Mantra of Resolve}}. | * If you need even more condition cleanse, slot {{Skill|Mantra of Resolve}}. | ||
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===Crowd Control=== | ===Crowd Control=== |
Revision as of 15:31, 15 February 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Defense
Designed for: Open World, Open World General and [[|]]
Overview
Power Chronomancer is a powerful solo build that relies on blocks and evade spam. It has access to plentiful utility, placing it in a similar category to Firebrand and Scrapper in terms of solo capabilities. This build has a high skill floor, which can be offputting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.
Template Code
Skill Bar
Weapon Variants
- Greatsword - Strongest ranged option
- Shield - Offhand that provides a block
- Torch - use for stealth cheese
Skill Variants
- - projectile hate
- - very strong defensive utility that provides blocks and a stunbreak; used in many places
- - condition cleanse
- - projectile hate
- - mobility + stunbreak
- - lots of stunbreaks
- - slow + quickness, basically a mini
- - defensive option with some CC
- - mob packing / cc
Specializations
- - more clone generation at a large cost of damage
- + - run in short fights or larger groups for higher damage
- - Can increase group quickness uptime at a cost of personal DPS
- Alacrity application - very strong option if you have external
Domination
If running a greatsword it can be beneficial for clone generation and burst damage to replace Illusions with Domination. This will result in an overall loss in DPS in longer fights, but provides higher burst for short fights and can help with clone generation due to
.- - for higher clone generation
Inspiration
For higher sustain at a dramatic cost of damage, Inspiration can be taken over Illusions. This provides significant condition cleanse and moderate passive healing, especially if combined with
. This variant should only be taken in extreme circumstances, as typically provides plenty of cleanse.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to that of Build:Chronomancer_-_Power_DPS, making it ideal for general PVE
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Gear
- Marauder - trades some damage for a large boost to HP
- Knight - mix in a few pieces for increased defense
Runes
Sigils
- Quickness for yourself - use with a Shield to generate significant
- - budget DPS sigil
- - Use on a Greatsword to aide in Tagging in zergs.
- - very strong defensive sigil
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Continuum Split and Time Warp
is an especially powerful skill unique to the Chronomancer Specialization that allows a player to "rewind" time. Specifically, it marks a point in time that tracks a player's health, endurance, and skill recharges. As this is a Shatter, it will consume active clones. The duration of Continuum Split increases with each clone shattered.
When solo, this skill should typically be used to artificially reduce the cooldown of
. To do this:- Generate 3 clones quickly.
- Shatter
- Use big skills, like , , , and . Be careful; ensure there is enough time left to cast Time Warp.
- Use just before reverts.
This will revert Time Warp's cooldown and allow it to be used again immediately. In most cases, it is fine to use it again as soon as the first one ends. However, in especially long fights, such as the Chak Gerent, it is typically best to hold onto the cooldown until
is back up.
Damage
The skill priority is fluid and depends on current clone numbers. If lacking clones, clone generation is more important than damage in general.
- - use this only at 3 clones
- - use directly after
- /
- Fill with auto-attacks; try not to interrupt them.
Celerity Sigil
This sigil provides significant quickness uptime but has a 20 second cooldown. As such, it is important to reserve certain skills to proc it when available.
- is a daze with a long cooldown; this can be shattered at 0 clones
- ⇒ provides area CC and will proc Celerity
- dazes provided a block is triggered
- if using greatsword
- if using pistol; due to alacrity generation this skill can proc Celerity on its own off cooldown.
- if using shield; this skill also grants some quickness itself, though its cooldown is very long so it must be paired with or .
- There are many utilities which can proc Celerity off cooldown, though losing any of the utilities above will result in a net loss of DPS.
Defense
- provides total invulnerability for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging.
- is a block.
Sustain
- If you're going to take a lot of unavoidable damage, you can before taking damage and then to rewind your health (effectively healing for the entire amount of the damage).
- For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse.
- If you need even more condition cleanse, slot .
Crowd Control
- You can use any of the above in to get a free cast of the skill without it going on cooldown.
Ratings
Comments
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