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Difference between revisions of "Vindicator - DPS Vindicator"

Line 21: Line 21:
 
| weapon3 = Greatsword
 
| weapon3 = Greatsword
 
| legend1 = Archemorus
 
| legend1 = Archemorus
| legend2 = Jalis
+
| legend2 = Shiro
 
}}
 
}}
 +
 +
 +
===Variants===
 +
:Weapons
 +
* '''Spear''' {{to}} '''Hammer'''
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQkDPg8mNDfcEdwRKxIGEgYSKxLUEdQRyhHKEQ8NDwAAAAAAAAAAAAAAAAA=]
+
code = [&DQkDPg8qRRncEQAABhIAANQRAAArEgAAyhEAAAcCAADUESsSBhIAAAAAAAA=]
 
}}
 
}}
  
Line 47: Line 52:
 
| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| relic = Relic of Isgarren
+
| relic = Relic of the Thief
 
| weapon1 = Spear
 
| weapon1 = Spear
 
| weapon2 =  
 
| weapon2 =  
Line 69: Line 74:
 
;Relic
 
;Relic
 
* {{Relic|Relic of Speed}}
 
* {{Relic|Relic of Speed}}
* {{Relic|Relic of the Thief}} - more damage if fights are ranged heavy
+
* {{Relic|Relic of Isgarren}}
  
 
;Sigils
 
;Sigils
 
* {{Sigil|Superior Sigil of Stamina}}
 
* {{Sigil|Superior Sigil of Stamina}}
 +
* {{Sigil|Superior Sigil of Paralyzation}}
  
  
Line 93: Line 99:
 
====Surviving====
 
====Surviving====
 
* This build has moderate passive defense
 
* This build has moderate passive defense
* This build has moderate mobility skill access
+
* This build has high mobility skill access
 
** {{skill|Phantom's Onslaught}} will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
 
** {{skill|Phantom's Onslaught}} will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
 
*** Neutral creatures can be used as targets
 
*** Neutral creatures can be used as targets
 
* This build has high active defenses  
 
* This build has high active defenses  
** Only use {{Skill|Phase Smash}} defensively if desperate, it will likely leave you more out of position than when you started
 
** Toggle {{Skill|Vengeful Hammers}} on whenever you expect significant pressure, its upkeep is cheap
 
** {{Skill|Rite of the Great Dwarf}} breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
 
  
 
{{Collapsible
 
{{Collapsible
Line 106: Line 109:
 
|
 
|
 
* {{Skill|Reaver's Rage}} - for stunbreaking
 
* {{Skill|Reaver's Rage}} - for stunbreaking
* {{Skill|Rite of the Great Dwarf}} - for stunbreaking
+
* {{Skill|Riposting Shadows}} - for stunbreaking/{{Tooltip|Immobilize}}
 
* {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}}
 
* {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}}
 
* {{Skill|Alliance Tactics}} - Saint Viktor
 
* {{Skill|Alliance Tactics}} - Saint Viktor
Line 112: Line 115:
 
** {{Skill|Battle Dance}} - for {{Tooltip|Immobilize}}
 
** {{Skill|Battle Dance}} - for {{Tooltip|Immobilize}}
 
** {{Skill|Tree Song}} - for {{Tooltip|Immobilize}}
 
** {{Skill|Tree Song}} - for {{Tooltip|Immobilize}}
* {{Skill|Vengeful Hammers}}
 
 
* '''Dodge'''
 
* '''Dodge'''
 
** {{Skill|Energy Meld}} - if short on '''Endurance'''
 
** {{Skill|Energy Meld}} - if short on '''Endurance'''
 
* {{Skill|Imperial Guard}}
 
* {{Skill|Imperial Guard}}
* {{Skill|Rite of the Great Dwarf}} - general use
+
* {{Skill|Selfish Spirit}} - general use
* {{Skill|Selfish Spirit}}/{{Skill|Soothing Stone}} - general use
 
 
* {{Skill|Alliance Tactics}} - Saint Viktor
 
* {{Skill|Alliance Tactics}} - Saint Viktor
 
** {{Skill|Battle Dance}}
 
** {{Skill|Battle Dance}}
Line 126: Line 127:
 
===Detailed Explanations===
 
===Detailed Explanations===
 
====Damage====
 
====Damage====
* You can {{Skill|Phase Smash}} through traps and marks to activate them without taking any damage.
 
* Try to place {{Skill|Inspiring Reinforcement}} in the direction your group is pushing if possible, but prioritize hitting enemies
 
* Toggle on {{Skill|Vengeful Hammers}} any time you're in range and in '''Jalis''', but prioritize other skills when energy is limited
 
 
* Make sure to prioritize using at least 1 charge of {{Skill|Abyssal Raze}} in '''Spear''' to avoid wasting the cooldown reduction that other spear abilities give.
 
* Make sure to prioritize using at least 1 charge of {{Skill|Abyssal Raze}} in '''Spear''' to avoid wasting the cooldown reduction that other spear abilities give.
 +
* When using {{Skill|Phantom's Onslaught}} prioritize targeting enemies on the edge of the enemy group and use the skill while your group is pushing in and the enemy group is moving away if possible
  
 
{{Collapsible
 
{{Collapsible
Line 136: Line 135:
 
|;Skill priority
 
|;Skill priority
 
|
 
|
 +
* {{Skill|Jade Winds}}
 
* {{Skill|Scavenger Burst}} - if lacking {{Tooltip|Fury}} or {{Tooltip|Quickness}}
 
* {{Skill|Scavenger Burst}} - if lacking {{Tooltip|Fury}} or {{Tooltip|Quickness}}
 
* {{Trait|Forerunner of Death}}
 
* {{Trait|Forerunner of Death}}
 
* {{Skill|Nomad's Advance}}
 
* {{Skill|Nomad's Advance}}
 
* {{Skill|Scavenger Burst}} - general use
 
* {{Skill|Scavenger Burst}} - general use
* {{Skill|Inspiring Reinforcement}}
 
* {{Skill|Vengeful Hammers}}
 
  
 
;Greatsword
 
;Greatsword

Revision as of 13:29, 12 February 2025

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageDps and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on February 12, 2025 and is up to date for the August 19, 2025 patch.

Overview

A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis, and the damage of Coalescence of Ruin allow this build to deal strong damage with great survivability.


Skill Bar

Spear
Greatsword
Utility
Utility


Variants

Weapons
  • Spear Hammer


Template Code

[&DQkDPg8qRRncEQAABhIAANQRAAArEgAAyhEAAAcCAADUESsSBhIAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Assassin's Presence worth it if two other DPS in your party lack fury uptime
  • Brutality constant stability removal with quickness uptime but less DPS.


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Berserker
Ring
Marauder
Spear
Marauder
Sigil
Sigil
Greatsword
Marauder
Sigil
Sigil
Rune
x6
Infusion
x17
Infusion
x1
Relic


Equipment Variants

Stats
Relic
  • Relic of Speed
  • Relic of Isgarren
Sigils
  • Sigil of Superior Sigil of Stamina
  • Sigil of Superior Sigil of Paralyzation


Consumables

    • personal food option


Usage

Priorities

High
  • Damage
Moderate
Low


Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
    • Phantom's Onslaught will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
      • Neutral creatures can be used as targets
  • This build has high active defenses
Active defense priority
  • Reaver's Rage - for stunbreaking
  • Riposting Shadows - for stunbreaking/Immobilize Immobilize
  • Soothing Stone - for Immobilize Immobilize
  • Alliance Tactics - Saint Viktor
  • Dodge
    • Energy Meld - if short on Endurance
  • Imperial Guard
  • Selfish Spirit - general use
  • Alliance Tactics - Saint Viktor
    • Battle Dance
    • Selfless Spirit


Detailed Explanations

Damage

  • Make sure to prioritize using at least 1 charge of Abyssal Raze in Spear to avoid wasting the cooldown reduction that other spear abilities give.
  • When using Phantom's Onslaught prioritize targeting enemies on the edge of the enemy group and use the skill while your group is pushing in and the enemy group is moving away if possible
Skill priority
  • Jade Winds
  • Scavenger Burst - if lacking Fury Fury or Quickness Quickness
  • Forerunner of Death
  • Nomad's Advance
  • Scavenger Burst - general use
Greatsword
  • Mist Unleashed
  • True Strike (Vindicator) - 5 charges
  • Eternity's Requiem
  • Phantom's Onslaught
Spear
  • Abyssal Raze
  • Abyssal Force
  • Abyssal Blitz
  • Abyssal Blot


Ratings

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Comments

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