Difference between revisions of "Vindicator - DPS Vindicator"
m (Arete moved page Build:Vindicator - Hammer Vindicator to Build:Vindicator - DPS Vindicator) |
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Line 21: | Line 21: | ||
| weapon3 = Greatsword | | weapon3 = Greatsword | ||
| legend1 = Archemorus | | legend1 = Archemorus | ||
− | | legend2 = | + | | legend2 = Shiro |
}} | }} | ||
+ | |||
+ | |||
+ | ===Variants=== | ||
+ | :Weapons | ||
+ | * '''Spear''' {{to}} '''Hammer''' | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkDPg8qRRncEQAABhIAANQRAAArEgAAyhEAAAcCAADUESsSBhIAAAAAAAA=] |
}} | }} | ||
Line 47: | Line 52: | ||
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | relic = Relic of | + | | relic = Relic of the Thief |
| weapon1 = Spear | | weapon1 = Spear | ||
| weapon2 = | | weapon2 = | ||
Line 69: | Line 74: | ||
;Relic | ;Relic | ||
* {{Relic|Relic of Speed}} | * {{Relic|Relic of Speed}} | ||
− | * {{Relic|Relic of | + | * {{Relic|Relic of Isgarren}} |
;Sigils | ;Sigils | ||
* {{Sigil|Superior Sigil of Stamina}} | * {{Sigil|Superior Sigil of Stamina}} | ||
+ | * {{Sigil|Superior Sigil of Paralyzation}} | ||
Line 93: | Line 99: | ||
====Surviving==== | ====Surviving==== | ||
* This build has moderate passive defense | * This build has moderate passive defense | ||
− | * This build has | + | * This build has high mobility skill access |
** {{skill|Phantom's Onslaught}} will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range | ** {{skill|Phantom's Onslaught}} will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range | ||
*** Neutral creatures can be used as targets | *** Neutral creatures can be used as targets | ||
* This build has high active defenses | * This build has high active defenses | ||
− | |||
− | |||
− | |||
{{Collapsible | {{Collapsible | ||
Line 106: | Line 109: | ||
| | | | ||
* {{Skill|Reaver's Rage}} - for stunbreaking | * {{Skill|Reaver's Rage}} - for stunbreaking | ||
− | * {{Skill| | + | * {{Skill|Riposting Shadows}} - for stunbreaking/{{Tooltip|Immobilize}} |
* {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}} | * {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}} | ||
* {{Skill|Alliance Tactics}} - Saint Viktor | * {{Skill|Alliance Tactics}} - Saint Viktor | ||
Line 112: | Line 115: | ||
** {{Skill|Battle Dance}} - for {{Tooltip|Immobilize}} | ** {{Skill|Battle Dance}} - for {{Tooltip|Immobilize}} | ||
** {{Skill|Tree Song}} - for {{Tooltip|Immobilize}} | ** {{Skill|Tree Song}} - for {{Tooltip|Immobilize}} | ||
− | |||
* '''Dodge''' | * '''Dodge''' | ||
** {{Skill|Energy Meld}} - if short on '''Endurance''' | ** {{Skill|Energy Meld}} - if short on '''Endurance''' | ||
* {{Skill|Imperial Guard}} | * {{Skill|Imperial Guard}} | ||
− | + | * {{Skill|Selfish Spirit}} - general use | |
− | * {{Skill|Selfish Spirit | ||
* {{Skill|Alliance Tactics}} - Saint Viktor | * {{Skill|Alliance Tactics}} - Saint Viktor | ||
** {{Skill|Battle Dance}} | ** {{Skill|Battle Dance}} | ||
Line 126: | Line 127: | ||
===Detailed Explanations=== | ===Detailed Explanations=== | ||
====Damage==== | ====Damage==== | ||
− | |||
− | |||
− | |||
* Make sure to prioritize using at least 1 charge of {{Skill|Abyssal Raze}} in '''Spear''' to avoid wasting the cooldown reduction that other spear abilities give. | * Make sure to prioritize using at least 1 charge of {{Skill|Abyssal Raze}} in '''Spear''' to avoid wasting the cooldown reduction that other spear abilities give. | ||
+ | * When using {{Skill|Phantom's Onslaught}} prioritize targeting enemies on the edge of the enemy group and use the skill while your group is pushing in and the enemy group is moving away if possible | ||
{{Collapsible | {{Collapsible | ||
Line 136: | Line 135: | ||
|;Skill priority | |;Skill priority | ||
| | | | ||
+ | * {{Skill|Jade Winds}} | ||
* {{Skill|Scavenger Burst}} - if lacking {{Tooltip|Fury}} or {{Tooltip|Quickness}} | * {{Skill|Scavenger Burst}} - if lacking {{Tooltip|Fury}} or {{Tooltip|Quickness}} | ||
* {{Trait|Forerunner of Death}} | * {{Trait|Forerunner of Death}} | ||
* {{Skill|Nomad's Advance}} | * {{Skill|Nomad's Advance}} | ||
* {{Skill|Scavenger Burst}} - general use | * {{Skill|Scavenger Burst}} - general use | ||
− | |||
− | |||
;Greatsword | ;Greatsword |
Revision as of 13:29, 12 February 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage, Dps and Boon support
Designed for: WvW Zerg
Difficulty:
Normal
This build was last updated on February 12, 2025 and is up to date for the August 19, 2025 patch.
Overview
A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis, and the damage of
allow this build to deal strong damage with great survivability.
Skill Bar
Spear
Greatsword
Utility
Utility
Variants
- Weapons
- Spear ⇒ Hammer
Template Code
[&DQkDPg8qRRncEQAABhIAANQRAAArEgAAyhEAAAcCAADUESsSBhIAAAAAAAA=]
Specializations
- Variants
- worth it if two other DPS in your party lack fury uptime
- constant stability removal with quickness uptime but less DPS.
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Berserker
Berserker
Ring
Marauder
Marauder
Spear
Marauder
Marauder
Sigil
Sigil
Greatsword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x17
x17
Infusion
x1
x1
Relic
Equipment Variants
- Stats
- Feel free to use as much
Berserker stats as you feel comfortable with
- Relic
- Sigils
Consumables
-
- personal food option
Usage
Priorities
- High
- Damage
- Moderate
- Low
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- Neutral creatures can be used as targets
will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
- This build has high active defenses
|
Detailed Explanations
Damage
- Make sure to prioritize using at least 1 charge of in Spear to avoid wasting the cooldown reduction that other spear abilities give.
- When using prioritize targeting enemies on the edge of the enemy group and use the skill while your group is pushing in and the enemy group is moving away if possible
Ratings
Comments
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