Difference between revisions of "Druid - Condi DPS"
(Added quick draw rotation) |
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Skirmishing|top|bot| | + | {{Specialization|Skirmishing|top|bot|top}} |
{{Specialization|Wilderness Survival|bot|top|bot}} | {{Specialization|Wilderness Survival|bot|top|bot}} | ||
{{Specialization|Druid|bot|bot|bot}} | {{Specialization|Druid|bot|bot|bot}} | ||
* Use {{trait|Light on your Feet}} if running '''Shortbow''' | * Use {{trait|Light on your Feet}} if running '''Shortbow''' | ||
+ | * Use {{trait|Vicious Quarry}} if running {{relic|Relic of the Fractal}} without '''Shortbow''' | ||
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| ring2 = | | ring2 = | ||
}} | }} | ||
+ | |||
+ | * {{relic|Relic of the Fractal}} is a relatively small DPS loss and it makes the rotation much easier as you don't have to worry about applying {{tooltip|Vulnerability}} or {{tooltip|Weakness}} every eight seconds. | ||
+ | ** Note that this requires different sigils - run {{sigil|Superior Sigil of Malice}} on both sets, along with {{sigil|Superior Sigil of Earth}} on the '''Dagger/Torch''' set and {{sigil|Superior Sigil of Geomancy}} on the '''Axe/Dagger''' set. | ||
+ | *** You should also run full expertise infusions with this setup. | ||
==Consumables== | ==Consumables== | ||
+ | |||
'''Food''' | '''Food''' | ||
* {{food|Salsa-Topped Veggie Flatbread}} - ascended food isn't essential, but the lifesteal effect will trigger {{trait|Celestial Being}}, increasing Astral Force gain. | * {{food|Salsa-Topped Veggie Flatbread}} - ascended food isn't essential, but the lifesteal effect will trigger {{trait|Celestial Being}}, increasing Astral Force gain. | ||
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− | ===Dagger/Torch Rotation=== | + | ===Quick Draw Rotation=== |
+ | Unfortunately, you don't have a huge number of ways to maintain the buff from {{relic|Relic of the Aristocracy}}. The '''Dagger''' autoattack makes it easy to maintain on this set, but when on '''Axe/Dagger''' you'll need to rely on {{skill|Jacaranda's Embrace}} and {{skill|Glyph of Alignment}}. If you have any doubts, you can also throw out an additional {{skill|Cosmic Ray}} while in {{skill|Celestial Avatar}} as this applies {{tooltip|Vulnerability}} thanks to {{trait|Eclipse}}. | ||
+ | |||
+ | A rotation using {{trait|Quick Draw}} allows you to maintain this buff without having to delay these skills: | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{skill|Viper's Nest}} | ||
+ | # {{skill|Stalker's Strike}} | ||
+ | # {{skill|Glyph of Alignment}} | ||
+ | # {{Skill|Crippling Talon}} | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{Skill|Crippling Talon}} | ||
+ | # {{tooltip|Weapon swap}} | ||
+ | # {{skill|Groundwork Gouge}} - applies a stack of {{tooltip|Vulnerability}} | ||
+ | # {{skill|Bonfire}} | ||
+ | # {{skill|Double Arc}} | ||
+ | # {{skill|Throw Torch}} | ||
+ | # {{skill|Instinctive Engage}} | ||
+ | # {{skill|Celestial Avatar}} | ||
+ | # {{skill|Entangle}} | ||
+ | # {{skill|Natural Convergence}} | ||
+ | # {{skill|Seed of Life}} - this is instant cast, so you can use it during '''Natural Convergence''' | ||
+ | # {{skill|Lunar Impact}} | ||
+ | # {{skill|Seed of Life}} | ||
+ | # {{skill|Release Celestial Avatar}} | ||
+ | # {{skill|Bonfire}} | ||
+ | # {{skill|Double Arc}} | ||
+ | # Autoattack until '''Instinctive Engage''' is off cooldown | ||
+ | # {{skill|Instinctive Engage}} | ||
+ | # {{skill|Bonfire}} | ||
+ | # {{skill|Double Arc}} | ||
+ | # {{tooltip|Weapon swap}} | ||
+ | |||
+ | |||
+ | <big>'''Axe/Dagger Loop'''</big> | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{skill|Stalker's Strike}} | ||
+ | # {{skill|Crippling Talon}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Celestial Avatar}} - see section below | ||
+ | # {{skill|Crippling Talon}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Stalker's Strike}} | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Dagger/Torch Loop'''</big> | ||
+ | # {{skill|Bonfire}} | ||
+ | # {{skill|Double Arc}} | ||
+ | # {{skill|Throw Torch}} | ||
+ | # {{skill|Instinctive Engage}} | ||
+ | # Autoattack until '''Celestial Avatar''' is available | ||
+ | # {{skill|Celestial Avatar}} - we have to do a shorter CA usage here to avoid triggering {{trait|Quick Draw}} in the wrong place | ||
+ | ## {{skill|Natural Convergence}} | ||
+ | ## {{skill|Seed of Life}} | ||
+ | ## {{skill|Release Celestial Avatar}} | ||
+ | # {{skill|Bonfire}} | ||
+ | # {{skill|Double Arc}} | ||
+ | # Autoattack until '''Instinctive Engage''' is off cooldown | ||
+ | # {{skill|Instinctive Engage}} | ||
+ | # {{skill|Throw Torch}} | ||
+ | # {{skill|Double Arc}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of '''Axe/Dagger''' section | ||
+ | |||
+ | |||
+ | <big>'''Celestial Avatar'''</big> | ||
+ | |||
+ | You want to use {{skill|Celestial Avatar}} whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after {{skill|Lunar Impact}} before {{skill|Seed of Life}} is available again, so if you have any utility cooldowns ready, you can use them here. | ||
+ | # {{skill|Celestial Avatar}} | ||
+ | # {{skill|Natural Convergence}} | ||
+ | # {{skill|Seed of Life}} - this is instant cast, so you can use it during '''Natural Convergence''' | ||
+ | # {{skill|Lunar Impact}} | ||
+ | # {{skill|Seed of Life}} | ||
+ | # {{skill|Release Celestial Avatar}} | ||
+ | |||
+ | |||
+ | ===Vicious Quarry Rotation=== | ||
You can precast {{skill|Sharpening Stone}}. | You can precast {{skill|Sharpening Stone}}. | ||
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− | '''Opener'''< | + | <big>'''Opener'''</big> |
# {{skill|Viper's Nest}} | # {{skill|Viper's Nest}} | ||
− | |||
# {{skill|Bonfire}} | # {{skill|Bonfire}} | ||
# {{skill|Throw Torch}} | # {{skill|Throw Torch}} | ||
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# {{skill|Double Arc}} | # {{skill|Double Arc}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | # {{skill|Glyph of Alignment}} | + | # {{skill|Glyph of Alignment}} or {{skill|Sun Spirit}} |
− | |||
# {{skill|Winter's Bite}} | # {{skill|Winter's Bite}} | ||
+ | # {{Skill|Crippling Talon}} | ||
# {{skill|Stalker's Strike}} | # {{skill|Stalker's Strike}} | ||
− | # {{ | + | # {{skill|Splitblade}} |
# {{skill|Celestial Avatar}} | # {{skill|Celestial Avatar}} | ||
+ | # {{skill|Entangle}} | ||
# {{skill|Natural Convergence}} | # {{skill|Natural Convergence}} | ||
# {{skill|Seed of Life}} - this is instant cast, so you can use it during '''Natural Convergence''' | # {{skill|Seed of Life}} - this is instant cast, so you can use it during '''Natural Convergence''' | ||
Line 189: | Line 276: | ||
# {{skill|Seed of Life}} | # {{skill|Seed of Life}} | ||
# {{skill|Release Celestial Avatar}} | # {{skill|Release Celestial Avatar}} | ||
+ | # {{Skill|Crippling Talon}} | ||
# {{skill|Splitblade}} | # {{skill|Splitblade}} | ||
− | |||
# {{skill|Ricochet}} - if you're fast, you have time for 1 auto here, but it's not important | # {{skill|Ricochet}} - if you're fast, you have time for 1 auto here, but it's not important | ||
# {{skill|Stalker's Strike}} | # {{skill|Stalker's Strike}} | ||
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<big>'''Dagger/Torch Loop'''</big> | <big>'''Dagger/Torch Loop'''</big> | ||
# {{skill|Double Arc}} | # {{skill|Double Arc}} | ||
+ | # {{skill|Throw Torch}} | ||
# {{skill|Instinctive Engage}} | # {{skill|Instinctive Engage}} | ||
− | |||
# Autoattack and use {{skill|Double Arc}} and {{skill|Bonfire}} as they come off cooldown. | # Autoattack and use {{skill|Double Arc}} and {{skill|Bonfire}} as they come off cooldown. | ||
+ | # {{skill|Celestial Avatar}} after using '''Double Arc''' | ||
# {{skill|Instinctive Engage}} | # {{skill|Instinctive Engage}} | ||
# {{skill|Double Arc}} | # {{skill|Double Arc}} | ||
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# {{skill|Crippling Talon}} | # {{skill|Crippling Talon}} | ||
# Autoattack and use {{skill|Splitblade}} and {{skill|Crippling Talon}} as they come off cooldown. | # Autoattack and use {{skill|Splitblade}} and {{skill|Crippling Talon}} as they come off cooldown. | ||
+ | # {{skill|Celestial Avatar}} after using '''Splitblade''' | ||
# {{skill|Winter's Bite}} | # {{skill|Winter's Bite}} | ||
# {{skill|Stalker's Strike}} | # {{skill|Stalker's Strike}} | ||
# {{skill|Splitblade}} | # {{skill|Splitblade}} | ||
− | |||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
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===Shortbow Rotation=== | ===Shortbow Rotation=== | ||
+ | {{Collapse start|Click to view}} | ||
If possible, you can dodge twice and use {{skill|Quick Shot}} before a phase to stack up the buff from {{trait|Light on your Feet}} for a minor DPS gain. You can also precast {{skill|Sharpening Stone}}. | If possible, you can dodge twice and use {{skill|Quick Shot}} before a phase to stack up the buff from {{trait|Light on your Feet}} for a minor DPS gain. You can also precast {{skill|Sharpening Stone}}. | ||
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[https://youtu.be/wmEw6LpUUwY Rotation example (using mainhand dagger)] | [https://youtu.be/wmEw6LpUUwY Rotation example (using mainhand dagger)] | ||
+ | {{Collapse end}} | ||
Revision as of 01:03, 25 February 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
Condi Druid is a bleed-focussed build that spams AoE Immobilize. As a Druid, it provides a small amount of healing to its subgroup, and actually gains DPS the more it heals! While it shouldn't be relied on as a primary (or even secondary) healer in a squad, it can be quite beneficial to have in the second subgroup of a squad that is only running a single healer.
It also has access to a range of useful utilities.
Skill Bar


Weapon Variants
Shortbow is the best option to replace Dagger/Torch for players that don't own Secrets of the Obscure. Be sure to take
in this case.
Template Code
Specializations
- Use if running Shortbow
- Use if running without Shortbow
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x4
x14
Vulnerability or
Weakness every eight seconds.
- Note that this requires different sigils - run
- You should also run full expertise infusions with this setup.
on both sets, along with on the Dagger/Torch set and on the Axe/Dagger set.
is a relatively small DPS loss and it makes the rotation much easier as you don't have to worry about applying - Note that this requires different sigils - run
Consumables
Food
- - ascended food isn't essential, but the lifesteal effect will trigger , increasing Astral Force gain.
Utility
Usage
Astral Force
Access to
is gated by a resource called Astral Force. The trait gives a small amount of passive Astral Force generation, but you mainly gain it by dealing damage and by healing allies.This means that you ideally want to provide some group healing when outside of
. You have three healing skills that could do this job: , and .If there is no dedicated healer in your group, Regeneration will provide you with Astral Force. If there is a dedicated healer though, their
Regeneration will overpower yours and make the skill rather useless.
If you are unable to regularly heal your group, then your Astral Force generation will be lower and you won't be able to enter as often as you'd like. The general structure of the rotation remains the same though.
Rotation Fundamentals
The most important trait in this build is Immobilize them (the cooldown only applies to the
Daze from entering ). , and all pulse
Immobilize on their targets, making them very potent skills.
Otherwise, the rotation is very similar to Soulbeast - Condi DPS, with the additional factor that you wish to enter as often as you can to gain access to the skills from and maintain the buff from .

For a simplified build that camps Shortbow, see below. As that build involves the use of
and depends somewhat on being able to heal your allies, you may prefer an even simpler build.Soulbeast is ideal for this, as it operates on the same principles but only has to deal with using some merged skills off cooldown rather than an alternate skill bar. The most effective build is Soulbeast - Condi Shortbow DPS, but you could also play the standard Soulbeast - Condi DPS build and camp Shortbow as the difference between the two is minor.

Condi Druid can be simplified by camping the Dagger/Torch set, which reduces the rotation to using skills off cooldown and entering
when available.If you don't want to deal with making sure to only cast Might to your group.
Opener
You can precast .
Rest of the Rotation
- You want to enter whenever it is available and follow the rotation as written in the main rotation below.
- Use all Dagger/Torch skills off cooldown.
- Use all your utility skills and elite off cooldown.
- You can swap to the Axe/Dagger set if you ever need ranged damage.
Quick Draw Rotation
Unfortunately, you don't have a huge number of ways to maintain the buff from Vulnerability thanks to .
A rotation using
allows you to maintain this buff without having to delay these skills:
Opener
Weapon swap
Vulnerability
- applies a stack of - - this is instant cast, so you can use it during Natural Convergence
- Autoattack until Instinctive Engage is off cooldown
Weapon swap
Axe/Dagger Loop
- - see section below
Weapon Swap
Dagger/Torch Loop
- Autoattack until Celestial Avatar is available
- Autoattack until Instinctive Engage is off cooldown
Weapon Swap
- Return to start of Axe/Dagger section
Celestial Avatar
You want to use
whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after before is available again, so if you have any utility cooldowns ready, you can use them here.- - this is instant cast, so you can use it during Natural Convergence
Vicious Quarry Rotation
You can precast
.In fractals,
can be precast by entering and exiting before taking the Mistlock.
On Dagger/Torch, you want to weapon swap after the second use of (i.e. if you use and Weapon Swap is available, Weapon Swap).
On Axe/Dagger, you ideally want to use
three times, and twice (weapon swapping after the third ). However, if is not available after the second , it may be better to skip the third one and Weapon Swap after the second uses of and (step 7 in the Axe loop) in order to prevent spending too much time autoattacking on axe, as they are very weak.
Your healing, utility and elite skills should be used off cooldown, but weapon skills are higher priority.
Opener
Weapon swap
- or
- - this is instant cast, so you can use it during Natural Convergence
- - if you're fast, you have time for 1 auto here, but it's not important
Weapon Swap
Dagger/Torch Loop
- Autoattack and use and as they come off cooldown.
- after using Double Arc
- - after the second use of this, Weapon Swap should be available
Weapon Swap
Axe/Dagger Loop
- Autoattack and use and as they come off cooldown.
- after using Splitblade
Weapon Swap
Celestial Avatar
You want to use
whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after before is available again, so if you have any utility cooldowns ready, you can use them here.- - this is instant cast, so you can use it during Natural Convergence
Video example (using Fractal relic)
Shortbow Rotation

If possible, you can dodge twice and use
before a phase to stack up the buff from for a minor DPS gain. You can also precast .In fractals,
can be precast by entering and exiting before taking the Mistlock.
On Shortbow, you want to weapon swap after the third use of (i.e. if you use and Weapon Swap is available, Weapon Swap).
On Axe/Dagger, you ideally want to use
three times, and twice (weapon swapping after the third ). However, if is not available after the second , it may be better to skip the third one and Weapon Swap after the second uses of and (step 7 in the Axe loop) in order to prevent spending too much time autoattacking on axe, as they are very weak.
Your healing, utility and elite skills should be used off cooldown, but weapon skills are higher priority.
Opener
Weapon Swap
- - this is instant cast, so you can use it during Natural Convergence
- - if you're fast, you have time for 1 auto here, but it's not important
Weapon Swap
Shortbow Loop
- Autoattack and use and as they come off cooldown.
- - after the third use of this, Weapon Swap should be available
Weapon Swap
Axe/Dagger Loop
- Autoattack and use and as they come off cooldown.
- (if available)
Weapon Swap
Celestial Avatar
You want to use
whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after before is available again, so if you have any utility cooldowns ready, you can use them here.- - this is instant cast, so you can use it during Natural Convergence
General Tips
- To avoid delaying your rotation, try to only use
- The key skills to avoid delaying are and .
- Be aware that entering Celestial Avatar can cancel skill casts, so timing is key.
just after a weapon skill.
- Utility skills remain available while in so you can freely use them mid-rotation.
- only deals damage if cast outside of .
Ratings


Comments
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