Difference between revisions of "Mechanist - LI Flamethrower"
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Firearms| | + | {{Specialization|Firearms|top|mid|top}} |
{{Specialization|Alchemy|top|bot|bot}} | {{Specialization|Alchemy|top|bot|bot}} | ||
{{Specialization|Inventions|mid|top|mid}} | {{Specialization|Inventions|mid|top|mid}} | ||
Line 47: | Line 47: | ||
{{Specialization|Explosives|mid|bot|bot|variant=y}} | {{Specialization|Explosives|mid|bot|bot|variant=y}} | ||
* If using the Celestial equipment below, consider {{Trait|Shrapnel}} instead. | * If using the Celestial equipment below, consider {{Trait|Shrapnel}} instead. | ||
− | * Note that with Explosives traited, you generate an Explosion on your next attack after each dodge roll. If you are uncomfortable with dodging, this trait line is not recommended. | + | * Note that with Explosives traited, you generate an Explosion on your next attack after each dodge roll. If you are uncomfortable with dodging, this trait line is not recommended. |
==Equipment== | ==Equipment== |
Revision as of 13:59, 20 February 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage, Defense and Low-intensity
Designed for: Open World and [[|]]
Overview
Low-Intensity Flamethrower is one of the easiest builds to play in the game, which features permanent Stability granting near immunity to CC passively
What Is LI?
LI stands for "Low-Intensity". LI builds are a class of builds that work to slow the game down drastically by using passive defense and builds that require very low input to function. These builds are designed primarily for players that have disabilities that may prevent them from playing higher intensity builds, though they are here for any player who wishes to play them.
LI builds function quite well on their own and are created to be equivalent to our General or Roaming build section. They typically do not output especially high DPS and focus on gear with passive defense
Skill Bar
Specializations
Tier 2
If comfortable with the above, consider swapping Inventions for Explosives.
- If using the Celestial equipment below, consider instead.
- Note that with Explosives traited, you generate an Explosion on your next attack after each dodge roll. If you are uncomfortable with dodging, this trait line is not recommended.
Equipment
- Ascended gear and stat infusions are not required; exotic gear with the same stats is fine.
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
x6
- For budget prefixes, consider Rabid, Carrion, or even Soldier. The damage of this build does not scale off of Condition Damage nor Power very efficiently - what matters the most will be Quickness uptime alongside some sort of damaging stats and defensive stats.
- can be used to provide extremely high sustain in certain situations.
Consumables
You should consider consumables that increase your defense, such as , or use consumables that increase your damage, such as and . When farming for profit, use and . In general, you should always use Ascended Food over non-ascended consumables when it is available.
Usage
This build features tiers of usage in ascending complexity. Find a comfortable tier.
Tier 1
- Drop turrets
- Auto-attack with Flamethrower
Tier 2
In addition to previous tiers:
- Use off cooldown
- Use to proc
Tier 3
In addition to previous tiers:
- Use and off cooldown
Tier 4
In addition to previous tiers:
- Replace with . Use it off cooldown for quickness.
Tier 5
If comfortable with previous tiers, consider Build:Engineer_-_Basic_Engineer, Build:Scrapper_-_Power_Scrapper, or Build:Holosmith_-_Sword_Holo
Ratings
Comments
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