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Difference between revisions of "Holosmith - Cele Holo"

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"{{#seo:
+
{{SEO|description=A durable condition-based Holosmith for general open world content.}}
|title=Cele Holo
 
|description=A durable condition-based Holosmith for general open world content.
 
}}
 
 
 
 
{{Build
 
{{Build
 
| profession = engineer
 
| profession = engineer
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| xpac = pof
 
| xpac = pof
 
}}
 
}}
 
__TOC__
 
  
 
==Overview==
 
==Overview==
 
A durable condition-based Holosmith for general open world content that emphasizes high survivability at a cost of lower burst damage. It still maintains high sustained damage thanks to easy application of {{Tooltip|Burning}} stacks.
 
A durable condition-based Holosmith for general open world content that emphasizes high survivability at a cost of lower burst damage. It still maintains high sustained damage thanks to easy application of {{Tooltip|Burning}} stacks.
 +
  
 
==Template Code==
 
==Template Code==
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code = [&DQMGPiY5OSsoAQAALxYAADUWAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
 
code = [&DQMGPiY5OSsoAQAALxYAADUWAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
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==Skill Bar==
 
==Skill Bar==
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|elite = Prime Light Beam
 
|elite = Prime Light Beam
 
}}
 
}}
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==Skill Variants==
 
==Skill Variants==
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* {{Skill|Elixir H}} - More boons and simpler to use, but no condi cleanse and less {{Tooltip|Regeneration}} uptime.
 
* {{Skill|Elixir H}} - More boons and simpler to use, but no condi cleanse and less {{Tooltip|Regeneration}} uptime.
 
* {{Skill|Coolant Blast}} - Better condi cleanse and mobility, but less burst healing and fewer boons.
 
* {{Skill|Coolant Blast}} - Better condi cleanse and mobility, but less burst healing and fewer boons.
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====Utilities====
 
====Utilities====
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* {{Skill|Rocket Boots}} - High mobility and AoE {{Tooltip|Burning}} on demand.
 
* {{Skill|Rocket Boots}} - High mobility and AoE {{Tooltip|Burning}} on demand.
 
* {{Skill|Elixir U}} - More {{Tooltip|Quickness}} and stun breaks.
 
* {{Skill|Elixir U}} - More {{Tooltip|Quickness}} and stun breaks.
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====Elites====
 
====Elites====
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{{Specialization|Firearms|top|mid|bot}}
 
{{Specialization|Firearms|top|mid|bot}}
 
{{Specialization|Holosmith|bot|mid|mid}}
 
{{Specialization|Holosmith|bot|mid|mid}}
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===Specialization Variants===
 
===Specialization Variants===
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* {{Trait|Explosive Temper}} - More damage, less survivability.
 
* {{Trait|Explosive Temper}} - More damage, less survivability.
 
* {{Trait|Shrapnel}} - More damage, less survivability. Also consider running {{Trait|Crystal Configuration: Storm}} with this trait for added explosive synergy.
 
* {{Trait|Shrapnel}} - More damage, less survivability. Also consider running {{Trait|Crystal Configuration: Storm}} with this trait for added explosive synergy.
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==Equipment==
 
==Equipment==
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| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
 
}}
 
}}
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===Variant Equipment===
 
===Variant Equipment===
 
====Gear====
 
====Gear====
 
* {{Tooltip|Rabid}} - Can be used as a budget replacement while collecting {{Tooltip|Celestial}} gear, but consider using [[Build:Holosmith_-_Condi_Holo|Holosmith_-_Condi_Holo]] instead.
 
* {{Tooltip|Rabid}} - Can be used as a budget replacement while collecting {{Tooltip|Celestial}} gear, but consider using [[Build:Holosmith_-_Condi_Holo|Holosmith_-_Condi_Holo]] instead.
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====Runes====
 
====Runes====
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* {{Rune|Superior Rune of the Berserker}}, {{Rune|Superior Rune of the Elementalist}}, {{Rune|Superior Rune of the Renegade}} - Higher DPS options.
 
* {{Rune|Superior Rune of the Berserker}}, {{Rune|Superior Rune of the Elementalist}}, {{Rune|Superior Rune of the Renegade}} - Higher DPS options.
 
* {{Rune|Superior Rune of the Herald}}, {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Divinity}} - Defensive options.
 
* {{Rune|Superior Rune of the Herald}}, {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Divinity}} - Defensive options.
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====Sigils====
 
====Sigils====
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* {{Sigil|Superior Sigil of Earth}} - More bleeding damage, easier to use than {{Sigil|Superior Sigil of Geomancy}}.
 
* {{Sigil|Superior Sigil of Earth}} - More bleeding damage, easier to use than {{Sigil|Superior Sigil of Geomancy}}.
 
* {{Sigil|Superior Sigil of Bursting}} - Use instead of {{Sigil|Superior Sigil of Malice}} if using a Rune set that doesn't increase condi duration.
 
* {{Sigil|Superior Sigil of Bursting}} - Use instead of {{Sigil|Superior Sigil of Malice}} if using a Rune set that doesn't increase condi duration.
 +
  
 
==Consumables==
 
==Consumables==
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* {{utility|Tuning Icicle}} - DPS and bonus karma.
 
* {{utility|Tuning Icicle}} - DPS and bonus karma.
 
* {{utility|Master Tuning Crystal}}, {{utility|Corsair Tuning Crystal}} - DPS.
 
* {{utility|Master Tuning Crystal}}, {{utility|Corsair Tuning Crystal}} - DPS.
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==Usage==
 
==Usage==
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* Auto-attack if the above are all on cooldown, especially if above 100 heat.
 
* Auto-attack if the above are all on cooldown, especially if above 100 heat.
 
* {{Skill|Flamethrower}}: Use {{Skill|Napalm}} then {{Skill|Flame Blast}}. If Forge is at high heat, auto-attack with Flamethrower until either {{Skill|Blowtorch}} or Forge is available again.
 
* {{Skill|Flamethrower}}: Use {{Skill|Napalm}} then {{Skill|Flame Blast}}. If Forge is at high heat, auto-attack with Flamethrower until either {{Skill|Blowtorch}} or Forge is available again.
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===Zerg Tagging===
 
===Zerg Tagging===
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* Consider using {{Skill|Rocket Boots}}, {{Trait|Crystal Configuration: Storm}}, and/or {{Skill|Elite Mortar Kit}} if zerging for an extended period of time.
 
* Consider using {{Skill|Rocket Boots}}, {{Trait|Crystal Configuration: Storm}}, and/or {{Skill|Elite Mortar Kit}} if zerging for an extended period of time.
 
* {{Skill|Holo Leap}} can help keep up with the main body of the zerg if not using {{Skill|Rocket Boots}}.
 
* {{Skill|Holo Leap}} can help keep up with the main body of the zerg if not using {{Skill|Rocket Boots}}.
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===Defense===
 
===Defense===
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* {{Skill|Flash Spark}} and {{Skill|Smoke Vent}} are area blinds.
 
* {{Skill|Flash Spark}} and {{Skill|Smoke Vent}} are area blinds.
 
* {{Skill|Hard Light Arena}} provides considerable {{Tooltip|Protection}} and {{Tooltip|Regeneration}} uptime and should be used as often as possible above 50 heat.
 
* {{Skill|Hard Light Arena}} provides considerable {{Tooltip|Protection}} and {{Tooltip|Regeneration}} uptime and should be used as often as possible above 50 heat.
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===Crowd Control===
 
===Crowd Control===

Revision as of 00:20, 24 February 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Defense

Designed for: Open World

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on February 24, 2022 and is up to date for the October 8, 2024 patch.

Overview

A durable condition-based Holosmith for general open world content that emphasizes high survivability at a cost of lower burst damage. It still maintains high sustained damage thanks to easy application of Burning Burning stacks.


Template Code

[&DQMGPiY5OSsoAQAALxYAADUWAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Sword/Pistol
Rifle
Utility


Skill Variants

Healing

  • Elixir H - More boons and simpler to use, but no condi cleanse and less Regeneration Regeneration uptime.
  • Coolant Blast - Better condi cleanse and mobility, but less burst healing and fewer boons.


Utilities

It is strongly advised to use both Spectrum Shield and Hard Light Arena since they provide the majority of this build's survivability.

  • Laser Disk - Lower DPS than kits but easier to use.
  • Rocket Boots - High mobility and AoE Burning Burning on demand.
  • Elixir U - More Quickness Quickness and stun breaks.


Elites

  • Elite Mortar Kit - Better ranged damage and utility.


Specializations


Specialization Variants

  • Thermal Release Valve - More overall holoforge uptime and Burning Burning stacks, be sure to run Sigil of Superior Sigil of Strength for Might Might if using this trait.
  • Explosive Temper - More damage, less survivability.
  • Shrapnel - More damage, less survivability. Also consider running Crystal Configuration: Storm with this trait for added explosive synergy.


Equipment

Ascended gear is not required, use Exotic equipment instead if desired.

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Sword
Celestial
Pistol
Celestial
Sigil
Sigil
Rifle
Celestial
Sigil
Sigil
Rune
x6



Variant Equipment

Gear


Runes

  • Rune of Superior Rune of Balthazar - More health without sacrificing Burning Burning duration.
  • Rune of Superior Rune of the Berserker, Rune of Superior Rune of the Elementalist, Rune of Superior Rune of the Renegade - Higher DPS options.
  • Rune of Superior Rune of the Herald, Rune of Superior Rune of Durability, Rune of Superior Rune of Divinity - Defensive options.


Sigils

  • Sigil of Superior Sigil of Geomancy - AoE bleed when dropping holo forge and weapon kits.
  • Sigil of Superior Sigil of Earth - More bleeding damage, easier to use than Sigil of Superior Sigil of Geomancy.
  • Sigil of Superior Sigil of Bursting - Use instead of Sigil of Superior Sigil of Malice if using a Rune set that doesn't increase condi duration.


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • , - General farming.
  • - DPS.
  • - Defense and Thermal Release Valve synergy.
Utility
  • (and variants) - General farming.
  • - DPS and bonus karma.
  • , - DPS.


Usage

Damage

  • Forge: Use Photon Blitz and Corona Burst off cooldown, fill in with autoattacks.
  • Toolbelt: Use Incendiary Ammo off cooldown.
  • Use Refraction Cutter and Radiant Arc off cooldown, especially at high heat right after dropping forge.
  • Use Blowtorch off cooldown and as close as possible to an enemy.
  • Use Prime Light Beam off cooldown, but only over 50 heat.
  • Auto-attack if the above are all on cooldown, especially if above 100 heat.
  • Flamethrower: Use Napalm then Flame Blast. If Forge is at high heat, auto-attack with Flamethrower until either Blowtorch or Forge is available again.


Zerg Tagging

  • Equip Flamethrower, stay in range of mobs, and focus on using autoattacks for easy AoE tagging. Napalm and Flame Blast can help with enemies at longer ranges.
  • Consider using Rocket Boots, Crystal Configuration: Storm, and/or Elite Mortar Kit if zerging for an extended period of time.
  • Holo Leap can help keep up with the main body of the zerg if not using Rocket Boots.


Defense

  • Spectrum Shield is an extremely potent defensive cooldown. It grants 50% damage reduction and functions as a stunbreak. This is your bread and butter for any challenging content.
  • Flash Spark and Smoke Vent are area blinds.
  • Hard Light Arena provides considerable Protection Protection and Regeneration Regeneration uptime and should be used as often as possible above 50 heat.


Crowd Control

  • Prismatic Singularity, also counts as an explosion.
  • Holographic Shockwave, also acts as a blast finisher.
  • Air Blast


Ratings

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Comments

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