Difference between revisions of "Berserker - Condi Macezerker"
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* {{Skill|Outrage}} as a short CD stunbreak has great synergy with {{Trait|Rousing Resilience}} and {{Rune|Tempest}}. Even if you're not getting CC'd, you can self-stun with {{Skill|Head Butt}} and then use a stunbreaker. Another use for this skill is to instantly detonate a {{Tooltip|Fire Aura}} via {{Trait|King of Fires}}. | * {{Skill|Outrage}} as a short CD stunbreak has great synergy with {{Trait|Rousing Resilience}} and {{Rune|Tempest}}. Even if you're not getting CC'd, you can self-stun with {{Skill|Head Butt}} and then use a stunbreaker. Another use for this skill is to instantly detonate a {{Tooltip|Fire Aura}} via {{Trait|King of Fires}}. | ||
− | * Landing {{Skill|Head Butt}} is crucial for the build as it refills your entire | + | * Landing {{Skill|Head Butt}} is crucial for the build as it refills your entire adrenaline bar. This elite is best used while '''not''' in Berserker mode. |
* Mace/Shield blocks reflect projectiles. | * Mace/Shield blocks reflect projectiles. |
Revision as of 22:51, 16 April 2022
This is a test build. You may comment and rate it.
Focused on: Condition damage and Control
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on April 16, 2022.
Overview
A PvP Berserker build which combines high stacks of various conditions and CC for an all-out condition burst to make up for its low sustain.
Skill Bar
Mace/Shield
Sword/Torch
Utility
Template Code
[&DQIWPTM+Ei6nAHAAagAAANwSAADXEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Mace
Shield
Sigil
Sigil
Sword
Torch
Sigil
Sigil
Rune
Amulet
Equipment Changes
Rune
- can help a lot against conditions and has all around great stats.
Sigils
- over Smoldering can be considered if you're having trouble dealing with conditions.
Usage
General
- Fire Aura via . as a short CD stunbreak has great synergy with and . Even if you're not getting CC'd, you can self-stun with and then use a stunbreaker. Another use for this skill is to instantly detonate a
- Landing is crucial for the build as it refills your entire adrenaline bar. This elite is best used while not in Berserker mode.
- Mace/Shield blocks reflect projectiles.
- Aside from , most of your cleansing is tied to bigger CDs like and . Proper CD management isnecessary when it comes to surviving condition pressure. Bridge the gaps in your sustain with proper use of blocks, stuns, and leaps.
- Much of the pressure comes from spamming
- Sometimes Fire Aura from King of Fires on one of its early strikes, and then detonate said aura when the skill ends. This is because crits can give you Fire Aura, and Torch skills count as Berserker skills that detonate these auras, but the trait will only check if a Berserker skill has been used once the skill has successfully finished its entire animation. can proc the
and detonating Fire Auras using Berserker skills made possible by . Any skill related to the elite specialization will do the trick: Rage, Torch, or Berserker-mode skills.
- While Mace/Shield is more defensive because of the blocks and CC, Sword can help you survive too with proper use of to leave enemies behind, especially if you jump from one ledge to another or behind a pillar/wall to deny line of sight.
Burst combo example
- ⇒ for Fire Aura.
- then stunbreak with .
- Enter Berserker mode, cast .
- Swap Weapons.
- for 2nd Fire Aura while Flames of War is still up (detonate aura with if possible, otherwise the next step can do it too).
- Spam .
Note: this chain is very CD-heavy and shouldn't always be used as it'll leave you almost completely defenseless. The pressure it brings to the table however is quite significant.
Top Streamers
- Twitch: Ajaxx
Ratings
Offers exceptional burst with just enough sustain to make it work. The build itself is perfectly fine, it's just overshadowed by the more "balanced"/defensive version with Longbow. This version has more Stability and mobility though which is nice.
This build is definitely better with more recent buffs and nerfs to spellbreaker. I think the longbow builds are better though in general because of most meta classes having ranged damage. Its not bad but right now I'd still say its an "okay" If I could give a three and a half, that's where I'd put it
After buffs to berserker this build has gotten stronger. One of the go to warrior builds now. A little weaker than the meta builds at the moment, but could be l2p issue on my part.
It's fun but like any non-meta build/spec gets shut down easily in g2+. Very rewarding if you do have a good team that'll actually give you windows to finish off targets but don't expect to win a 1v1 vs someone who knows what they're doing, and can't sustain enough to bait cooldowns before headbutt especially in this glass cannon meta.
IMO the best war build at the moment, however I have some suggested changes. Savage instinct over last blaze. Signet of Fury over shattering blow. Endure pain over outrage. Savage instinct and endure pain let you survive bursts and signet of fury means you’re not useless if you miss headbutt.
Comments
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