Difference between revisions of "Mechanist - Alacrity Support Condi DPS"
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* {{Skill|Overclock Signet}} is required if your mech is in danger of dying. | * {{Skill|Overclock Signet}} is required if your mech is in danger of dying. | ||
− | * If you find you need more {{tooltip|Alacrity}} generation, you could replace {{Skill|Shift Signet}} with {{Skill|Barrier Signet}}. | + | * If you find you need more {{tooltip|Alacrity}} generation, you could replace {{Skill|Shift Signet}} or {{Skill|Bomb Kit}} with {{Skill|Barrier Signet}}. |
+ | * You can take {{Skill|Superconducting Signet}} instead of {{Skill|Bomb Kit}} for a much simpler rotation, but at a DPS loss (keep the signet passive). | ||
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* {{utility|Master Tuning Crystal}} | * {{utility|Master Tuning Crystal}} | ||
** If you feel you need more boon duration, you can use {{utility|Toxic Maintenance Oil}} instead. | ** If you feel you need more boon duration, you can use {{utility|Toxic Maintenance Oil}} instead. | ||
+ | |||
+ | |||
+ | |||
+ | ==Usage== | ||
+ | The rotation below does not use {{Skill|Bomb Kit}}. See the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] page for this rotation - if you are using '''Pistol'''/'''Pistol''' you can follow it as written; if you are using '''Mace'''/'''Pistol''' then do an extra mace auto chain whenever you would use '''Pistol''' skills. | ||
+ | |||
+ | |||
+ | ===Rotation=== | ||
+ | <big>'''Opener'''</big> | ||
+ | # {{Skill|Crisis Zone}} | ||
+ | # {{Skill|Barrier Burst}} | ||
+ | # {{Skill|Blowtorch}} | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}} | ||
+ | # {{Skill|Poison Grenade}} | ||
+ | # {{Skill|Freeze Grenade}} | ||
+ | # {{tooltip|Weapon Swap}} (or stow kit) | ||
+ | # {{Skill|Energizing Slam}} | ||
+ | # {{Skill|Mace Strike}} → {{Skill|Mace Smash (Mechanist)}} → {{Skill|Barrier Blast}} | ||
+ | # {{Skill|Rocket Fist Prototype}} | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}} | ||
+ | # {{tooltip|Weapon Swap}} (or stow kit) | ||
+ | |||
+ | |||
+ | <big>'''Rest of the Rotation'''</big><br> | ||
+ | After the opener, your basic loop is as follows: | ||
+ | # Autoattack and use {{Skill|Energizing Slam}} on '''Mace''' until either '''Blowtorch''' or '''Rocket Fist Prototype''' are available - make sure to finish your auto chains! | ||
+ | # {{Skill|Blowtorch}} or {{Skill|Rocket Fist Prototype}} - these should alternate between loops | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}} and {{Skill|Poison Grenade}} (if available) | ||
+ | # {{tooltip|Weapon Swap}} (or stow kit) | ||
+ | # Repeat | ||
+ | |||
+ | If you're fast, you may occasionally swap to {{Skill|Grenade Kit}} and {{Skill|Shrapnel Grenade}} won't be immediately available. In this case, use {{Skill|Freeze Grenade}} to fill the gap. | ||
+ | |||
+ | |||
+ | ===Other Rotations=== | ||
+ | As indicated above, there are a number of ways this build can be modified to suit the player, each bringing a different rotation. Rather than attempt to cover all of them, some general guidance is provided, from most to least complex: | ||
+ | * '''Pistol'''/'''Pistol''' with 4 kits - see the following [https://youtu.be/dMdGeWnKaRA video]. | ||
+ | * 3 kits - Follow the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] rotation. | ||
+ | ** If using mainhand '''Mace''', follow the same rotation but do a full auto chain each time you would swap to '''Pistol'''. | ||
+ | * '''Mace/Pistol''' with 1 kit - follow the rotation above. | ||
+ | |||
+ | |||
+ | |||
+ | ===General Tips=== | ||
+ | * You will need to use {{Skill|Crisis Zone}} to maintain {{tooltip|Alacrity}}, but it can be delayed slightly if the {{tooltip|Aegis}} is needed. | ||
+ | * Use {{Skill|Barrier Burst}} off cooldown. You can delay it by a second if it will coincide with {{Skill|Barrier Blast}}, as the internal cooldown of {{trait|Mech Frame: Channeling Conduits}} would prevent the first tick from applying {{tooltip|Alacrity}} in this case. | ||
+ | * If you are using {{Skill|Barrier Signet}}, use it instead of {{Skill|Barrier Burst}} in the opener, then use {{Skill|Barrier Burst}} one second after the final pulse of {{Skill|Barrier Signet}}. Make sure never to have these two skills overlap - this is to avoid the internal cooldown from {{trait|Mech Frame: Channeling Conduits}}. | ||
+ | * Try to keep an eye on your mech, as it is a major source of {{tooltip|Alacrity}} thanks to {{trait|Mech Core: Barrier Engine}}. If it ends up more than 600 units from the stack, don't hesitate to use {{Skill|Shift Signet}} to force it to the correct location. |
Revision as of 23:02, 19 May 2022
Overview
A condition boon support build for Mechanist. Provides permanent Alacrity and high uptime of Fury.
Skill Bar
- is required if your mech is in danger of dying.
- If you find you need more Alacrity generation, you could replace or with .
- You can take instead of for a much simpler rotation, but at a DPS loss (keep the signet passive).
Template Code
Specializations
Trait Variants
- If there are 2 or more condi DPS players in your subgroup, then should be a group DPS increase.
- It would be a minor DPS loss to take Might for doing so. , and you would generate a decent amount of
Equipment
Celestial
Celestial
Celestial
Celestial
Viper
Celestial
Celestial
Celestial
Celestial
Celestial
Viper
Viper
Celestial
Celestial
x6
x18
Gear Variants
- If the toughness from celestial stats causes problems, you can replace your gear with ritualist stats pieces instead.
- If you also want to be your subgroup's primary Might source, you can run . Ensure you are running in this case.
Pistol Variant
Generating Alacrity with mace requires being able to hit the target consistently. If this is unrealistic, or you'd prefer a rotation closer to classic condi engineer, you can switch to and bring double pistol instead.
Consumables
Food:
- or ascended versions.
Utility:
-
- If you feel you need more boon duration, you can use instead.
Usage
The rotation below does not use Condi DPS page for this rotation - if you are using Pistol/Pistol you can follow it as written; if you are using Mace/Pistol then do an extra mace auto chain whenever you would use Pistol skills.
. See the
Rotation
Opener
- Weapon Swap (or stow kit)
- → →
- Weapon Swap (or stow kit)
Rest of the Rotation
After the opener, your basic loop is as follows:
- Autoattack and use on Mace until either Blowtorch or Rocket Fist Prototype are available - make sure to finish your auto chains!
- or - these should alternate between loops
- and (if available)
- Weapon Swap (or stow kit)
- Repeat
If you're fast, you may occasionally swap to
and won't be immediately available. In this case, use to fill the gap.
Other Rotations
As indicated above, there are a number of ways this build can be modified to suit the player, each bringing a different rotation. Rather than attempt to cover all of them, some general guidance is provided, from most to least complex:
- Pistol/Pistol with 4 kits - see the following video.
- 3 kits - Follow the Condi DPS rotation.
- If using mainhand Mace, follow the same rotation but do a full auto chain each time you would swap to Pistol.
- Mace/Pistol with 1 kit - follow the rotation above.
General Tips
- You will need to use Alacrity, but it can be delayed slightly if the Aegis is needed. to maintain
- Use Alacrity in this case. off cooldown. You can delay it by a second if it will coincide with , as the internal cooldown of would prevent the first tick from applying
- If you are using , use it instead of in the opener, then use one second after the final pulse of . Make sure never to have these two skills overlap - this is to avoid the internal cooldown from .
- Try to keep an eye on your mech, as it is a major source of Alacrity thanks to . If it ends up more than 600 units from the stack, don't hesitate to use to force it to the correct location.
Ratings
Comments
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