Difference between revisions of "Bladesworn - Power DPS"
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'''Utility:''' | '''Utility:''' | ||
* {{utility|Superior Sharpening Stone}} | * {{utility|Superior Sharpening Stone}} | ||
+ | |||
+ | |||
+ | |||
+ | ==Usage== | ||
+ | |||
+ | |||
+ | ===Rotation=== | ||
+ | <big>'''Opener'''</big> | ||
+ | |||
+ | If possible, you can pre-cast {{tooltip|Blooming Fire}}, {{tooltip|Artillery Slash}} and {{tooltip|Break Step}} to build up stacks of {{trait|Fierce as Fire}}. Pre-cast both charges of {{Skill|Flow Stabilizer}}. | ||
+ | |||
+ | Start on your '''Gunsaber'''. | ||
+ | # {{Skill|"To the Limit!"}} to start generating flow | ||
+ | # {{Skill|Sheathe Gunsaber}} to trigger {{trait|Unseen Sword}} | ||
+ | # {{Skill|Dragon's Roar}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Gunstinger}} | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | # {{tooltip|Cyclone Trigger}} | ||
+ | # {{Skill|Sheathe Gunsaber}} | ||
+ | |||
+ | |||
+ | <big>'''Loop'''</big> | ||
+ | |||
+ | Bladesworn's rotation follows a basic structure, but the exact skills used each loop can vary. The complete loop looks as follows: | ||
+ | # {{Skill|Gunstinger}}, if available | ||
+ | # {{Skill|Dragon's Roar}} | ||
+ | # {{Skill|Tactical Reload}}, if available and you did not use {{Skill|Gunstinger}} this loop | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Chop}} → {{Skill|Double Chop}} → {{Skill|Triple Chop}} | ||
+ | # {{Skill|Throw Axe}}, if you did not use either {{Skill|Gunstinger}} or {{Skill|Tactical Reload}} | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | # {{tooltip|Cyclone Trigger}}, or {{tooltip|Artillery Slash}} if {{tooltip|Cyclone Trigger}} is not available | ||
+ | # {{Skill|Sheathe Gunsaber}} | ||
+ | |||
+ | It would be slightly more optimal to move {{Skill|Dragon's Roar}} to after step 5 in the rotation, but as it is a priority skill it will interrupt the cast time of the previous skill if used too early so you would need very good timing for it to be reliable. | ||
+ | |||
+ | |||
+ | [https://youtu.be/lWc6WQh5P8Q Video example] | ||
+ | |||
+ | |||
+ | <big>'''Loop Explanation'''</big> | ||
+ | |||
+ | Most of the above loop is the same each time, but you use one extra skill depending on what is available. {{Skill|Gunstinger}} will be available every other loop and the non-gunstinger loops will alternate between using {{Skill|Tactical Reload}} and an extra {{Skill|Throw Axe}}. i.e. the pattern of extra skills is: | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Gunstinger}} | ||
+ | # {{Skill|Tactical Reload}} | ||
+ | # {{Skill|Gunstinger}} | ||
+ | |||
+ | The pattern then repeats from the start. Although {{Skill|Tactical Reload}} is available in the first loop, {{Skill|Throw Axe}} is used instead because it is more efficient to use {{Skill|Tactical Reload}} when you have zero charges of {{tooltip|Cyclone Trigger}} rather than one. You only need consider this in the very first loop of the rotation though. | ||
+ | |||
+ | |||
+ | Outside of the opener, the exact order of skills actually isn't that important, though the rotation above was chosen for the following reasons: | ||
+ | * We want to use {{Skill|Gunstinger}} before {{Skill|Dragon's Roar}} both to front-load damage, but also to prevent {{Skill|Dragon's Roar}} sitting at maximum charges. | ||
+ | * {{Skill|Dragon's Roar}} will interrupt the cast time of skills other than {{Skill|Gunstinger}} if used too early. So it is safer to use it as early as possible to avoid this. | ||
+ | * As you sometimes want to use {{Skill|Throw Axe}} twice in one loop, the first use should come before the auto chain so that it is off cooldown again. | ||
+ | |||
+ | |||
+ | ===General Tips=== | ||
+ | * Use {{Skill|Flow Stabilizer}} off cooldown to generate extra stacks of {{trait|Fierce as Fire}}. | ||
+ | ** Outside of this and the opener, the rotation is exactly the same as [[Build:Bladesworn_-_Power_Bannerslave|Bannerslave's]]. | ||
+ | * While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} and/or {{tooltip|Flicker Step}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}. | ||
+ | ** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence. | ||
+ | * {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip skills in your rotation if it is already available. |
Revision as of 20:54, 20 May 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Raids and Fractals
Overview
A power DPS build for Bladesworn.
Skill Bar
Template Code
Specializations
Equipment
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x16
x2
- If you don't have stat infusions, you can run full berserker stats with one assassin stats accessory instead.
- In fractals, you can run full berserker stats and a instead of the .
Impact variant
In strikes where the boss gets Exposed, or at Keep Construct, it would be more beneficial to swap the for a .
Berserker
Assassin
Berserker
Assassin
Assassin
Assassin
Berserker
Berserker
Assassin
Berserker
Assassin
Assassin
Berserker
Berserker
x6
x18
Consumables
Food:
- or ascended versions
Utility:
Usage
Rotation
Opener
If possible, you can pre-cast Blooming Fire, Artillery Slash and Break Step to build up stacks of . Pre-cast both charges of .
Start on your Gunsaber.
- to start generating flow
- to trigger
- Dragon Slash - Force
- Cyclone Trigger
Loop
Bladesworn's rotation follows a basic structure, but the exact skills used each loop can vary. The complete loop looks as follows:
- , if available
- , if available and you did not use this loop
- → →
- , if you did not use either or
- Dragon Slash - Force
- Cyclone Trigger, or Artillery Slash if Cyclone Trigger is not available
It would be slightly more optimal to move
to after step 5 in the rotation, but as it is a priority skill it will interrupt the cast time of the previous skill if used too early so you would need very good timing for it to be reliable.
Loop Explanation
Most of the above loop is the same each time, but you use one extra skill depending on what is available.
will be available every other loop and the non-gunstinger loops will alternate between using and an extra . i.e. the pattern of extra skills is:The pattern then repeats from the start. Although Cyclone Trigger rather than one. You only need consider this in the very first loop of the rotation though.
is available in the first loop, is used instead because it is more efficient to use when you have zero charges of
Outside of the opener, the exact order of skills actually isn't that important, though the rotation above was chosen for the following reasons:
- We want to use before both to front-load damage, but also to prevent sitting at maximum charges.
- will interrupt the cast time of skills other than if used too early. So it is safer to use it as early as possible to avoid this.
- As you sometimes want to use twice in one loop, the first use should come before the auto chain so that it is off cooldown again.
General Tips
- Use
- Outside of this and the opener, the rotation is exactly the same as Bannerslave's.
off cooldown to generate extra stacks of .
- While charging Triggerguard and/or Flicker Step to generate extra charges of , to ensure you are at 10 stacks for Dragon Slash - Force.
- If there is any danger of you getting interrupted while in , you can forgo this step so they are available for defence.
, you can use - Dragon Slash - Force alone is over half your total damage, so it is essential not to delay . If necessary, you can skip skills in your rotation if it is already available.
Ratings
Comments
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