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Difference between revisions of "Bladesworn - Power DPS"

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'''Utility:'''
 
'''Utility:'''
 
* {{utility|Superior Sharpening Stone}}
 
* {{utility|Superior Sharpening Stone}}
 +
 +
 +
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==Usage==
 +
 +
 +
===Rotation===
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<big>'''Opener'''</big>
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 +
If possible, you can pre-cast {{tooltip|Blooming Fire}}, {{tooltip|Artillery Slash}} and {{tooltip|Break Step}} to build up stacks of {{trait|Fierce as Fire}}. Pre-cast both charges of {{Skill|Flow Stabilizer}}.
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 +
Start on your '''Gunsaber'''.
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# {{Skill|"To the Limit!"}} to start generating flow
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# {{Skill|Sheathe Gunsaber}} to trigger {{trait|Unseen Sword}}
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# {{Skill|Dragon's Roar}}
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# {{Skill|Cyclone Axe}}
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# {{Skill|Gunstinger}}
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# {{Skill|Dragon Trigger}}
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# {{tooltip|Dragon Slash - Force}}
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# {{tooltip|Cyclone Trigger}}
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# {{Skill|Sheathe Gunsaber}}
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 +
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<big>'''Loop'''</big>
 +
 +
Bladesworn's rotation follows a basic structure, but the exact skills used each loop can vary. The complete loop looks as follows:
 +
# {{Skill|Gunstinger}}, if available
 +
# {{Skill|Dragon's Roar}}
 +
# {{Skill|Tactical Reload}}, if available and you did not use {{Skill|Gunstinger}} this loop
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# {{Skill|Cyclone Axe}}
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# {{Skill|Throw Axe}}
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# {{Skill|Chop}} &rarr; {{Skill|Double Chop}} &rarr; {{Skill|Triple Chop}}
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# {{Skill|Throw Axe}}, if you did not use either {{Skill|Gunstinger}} or {{Skill|Tactical Reload}}
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# {{Skill|Dragon Trigger}}
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# {{tooltip|Dragon Slash - Force}}
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# {{tooltip|Cyclone Trigger}}, or {{tooltip|Artillery Slash}} if {{tooltip|Cyclone Trigger}} is not available
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# {{Skill|Sheathe Gunsaber}}
 +
 +
It would be slightly more optimal to move {{Skill|Dragon's Roar}} to after step 5 in the rotation, but as it is a priority skill it will interrupt the cast time of the previous skill if used too early so you would need very good timing for it to be reliable.
 +
 +
 +
[https://youtu.be/lWc6WQh5P8Q Video example]
 +
 +
 +
<big>'''Loop Explanation'''</big>
 +
 +
Most of the above loop is the same each time, but you use one extra skill depending on what is available. {{Skill|Gunstinger}} will be available every other loop and the non-gunstinger loops will alternate between using {{Skill|Tactical Reload}} and an extra {{Skill|Throw Axe}}. i.e. the pattern of extra skills is:
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Gunstinger}}
 +
# {{Skill|Tactical Reload}}
 +
# {{Skill|Gunstinger}}
 +
 +
The pattern then repeats from the start. Although {{Skill|Tactical Reload}} is available in the first loop, {{Skill|Throw Axe}} is used instead because it is more efficient to use {{Skill|Tactical Reload}} when you have zero charges of {{tooltip|Cyclone Trigger}} rather than one. You only need consider this in the very first loop of the rotation though.
 +
 +
 +
Outside of the opener, the exact order of skills actually isn't that important, though the rotation above was chosen for the following reasons:
 +
* We want to use {{Skill|Gunstinger}} before {{Skill|Dragon's Roar}} both to front-load damage, but also to prevent {{Skill|Dragon's Roar}} sitting at maximum charges.
 +
* {{Skill|Dragon's Roar}} will interrupt the cast time of skills other than {{Skill|Gunstinger}} if used too early. So it is safer to use it as early as possible to avoid this.
 +
* As you sometimes want to use {{Skill|Throw Axe}} twice in one loop, the first use should come before the auto chain so that it is off cooldown again.
 +
 +
 +
===General Tips===
 +
* Use {{Skill|Flow Stabilizer}} off cooldown to generate extra stacks of {{trait|Fierce as Fire}}.
 +
** Outside of this and the opener, the rotation is exactly the same as [[Build:Bladesworn_-_Power_Bannerslave|Bannerslave's]].
 +
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} and/or {{tooltip|Flicker Step}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}.
 +
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence.
 +
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip skills in your rotation if it is already available.

Revision as of 20:54, 20 May 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Raids and Fractals

Difficulty:
TBD
This build was last updated on May 20, 2022 and is up to date for the October 8, 2024 patch.

Overview

A power DPS build for Bladesworn.


Skill Bar

Axe/Pistol
Utility


Template Code

[&DQIEHzMWRCumAKYAqQCpAK8ArwDyGvIanACcAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6
Infusion
x16
Infusion
x2
  • If you don't have stat infusions, you can run full berserker stats berserker stats with one assassin stats assassin stats accessory instead.
  • In fractals, you can run full berserker stats berserker stats and a Sigil of Superior Sigil of Impact instead of the Sigil of Superior Sigil of Accuracy.


Impact variant

In strikes where the boss gets Exposed Exposed, or at Keep Construct, it would be more beneficial to swap the Sigil of Superior Sigil of Accuracy for a Sigil of Superior Sigil of Impact.

Head
Berserker
Shoulders
Assassin
Chest
Berserker
Hands
Assassin
Legs
Assassin
Feet
Assassin
Backpiece
Berserker
Accessory
Berserker
Accessory
Assassin
Amulet
Berserker
Ring
Assassin
Ring
Assassin
Axe
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

Food:

  • or ascended versions


Utility:


Usage

Rotation

Opener

If possible, you can pre-cast Blooming Fire Blooming Fire, Artillery Slash Artillery Slash and Break Step Break Step to build up stacks of Fierce as Fire. Pre-cast both charges of Flow Stabilizer.

Start on your Gunsaber.

  1. "To the Limit!" to start generating flow
  2. Sheathe Gunsaber to trigger Unseen Sword
  3. Dragon's Roar
  4. Cyclone Axe
  5. Gunstinger
  6. Dragon Trigger
  7. Dragon Slash - Force Dragon Slash - Force
  8. Cyclone Trigger Cyclone Trigger
  9. Sheathe Gunsaber


Loop

Bladesworn's rotation follows a basic structure, but the exact skills used each loop can vary. The complete loop looks as follows:

  1. Gunstinger, if available
  2. Dragon's Roar
  3. Tactical Reload, if available and you did not use Gunstinger this loop
  4. Cyclone Axe
  5. Throw Axe
  6. ChopDouble ChopTriple Chop
  7. Throw Axe, if you did not use either Gunstinger or Tactical Reload
  8. Dragon Trigger
  9. Dragon Slash - Force Dragon Slash - Force
  10. Cyclone Trigger Cyclone Trigger, or Artillery Slash Artillery Slash if Cyclone Trigger Cyclone Trigger is not available
  11. Sheathe Gunsaber

It would be slightly more optimal to move Dragon's Roar to after step 5 in the rotation, but as it is a priority skill it will interrupt the cast time of the previous skill if used too early so you would need very good timing for it to be reliable.


Video example


Loop Explanation

Most of the above loop is the same each time, but you use one extra skill depending on what is available. Gunstinger will be available every other loop and the non-gunstinger loops will alternate between using Tactical Reload and an extra Throw Axe. i.e. the pattern of extra skills is:

  1. Throw Axe
  2. Gunstinger
  3. Tactical Reload
  4. Gunstinger

The pattern then repeats from the start. Although Tactical Reload is available in the first loop, Throw Axe is used instead because it is more efficient to use Tactical Reload when you have zero charges of Cyclone Trigger Cyclone Trigger rather than one. You only need consider this in the very first loop of the rotation though.


Outside of the opener, the exact order of skills actually isn't that important, though the rotation above was chosen for the following reasons:

  • We want to use Gunstinger before Dragon's Roar both to front-load damage, but also to prevent Dragon's Roar sitting at maximum charges.
  • Dragon's Roar will interrupt the cast time of skills other than Gunstinger if used too early. So it is safer to use it as early as possible to avoid this.
  • As you sometimes want to use Throw Axe twice in one loop, the first use should come before the auto chain so that it is off cooldown again.


General Tips

  • Use Flow Stabilizer off cooldown to generate extra stacks of Fierce as Fire.
    • Outside of this and the opener, the rotation is exactly the same as Bannerslave's.
  • While charging Dragon Trigger, you can use Triggerguard Triggerguard and/or Flicker Step Flicker Step to generate extra charges of Fierce as Fire, to ensure you are at 10 stacks for Dragon Slash - Force Dragon Slash - Force.
    • If there is any danger of you getting interrupted while in Dragon Trigger, you can forgo this step so they are available for defence.
  • Dragon Slash - Force Dragon Slash - Force alone is over half your total damage, so it is essential not to delay Dragon Trigger. If necessary, you can skip skills in your rotation if it is already available.


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • November 2022
Incredible DPS while also providing some boon uptime for free. Can also deal great CC and the dragon trigger options add some versatility.

Comments

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