Difference between revisions of "Mirage - Dune Cloak Power Staff"
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==Overview== | ==Overview== | ||
− | A competetive Mirage build with good | + | A competetive Mirage build with good 1v1 potential versus boon-reliant duelists (eg.: [[Build:Harbinger_-_Pistol_Curses|Harbringer]], [[Build:Holosmith_-_Protection_Holo|Prot Holo]], [[Build:Untamed_-_LB/GS_Untamed_Marksman|Untamed]]) and lots of teamfighting utility. Provides high amount of boon removal, interrupts and distortion uptime. |
==Skill Bar== | ==Skill Bar== | ||
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* {{Trait|Medic's Feedback}}, '''Mirage Cloak''' and {{Skill|Distortion}} allow for clutch revives. | * {{Trait|Medic's Feedback}}, '''Mirage Cloak''' and {{Skill|Distortion}} allow for clutch revives. | ||
+ | |||
+ | * Spamming {{Skill|Chaos Vortex}} provides {{tooltip|Alacrity}} and {{tooltip|Might}} to nearby allies. | ||
==Top Streamers== | ==Top Streamers== | ||
* Twitch: [https://www.twitch.tv/kanyeeastxd Misha] | * Twitch: [https://www.twitch.tv/kanyeeastxd Misha] |
Revision as of 19:51, 12 July 2022
This is a test build. You may comment and rate it.
Focused on: Direct damage, Sustain and Control
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on July 12, 2022.
Overview
A competetive Mirage build with good 1v1 potential versus boon-reliant duelists (eg.: Harbringer, Prot Holo, Untamed) and lots of teamfighting utility. Provides high amount of boon removal, interrupts and distortion uptime.
Skill Bar
Staff
Sword/Torch
Utility
Traits
Equipment
Staff
Sigil
Sigil
Sword
Torch
Sigil
Sigil
Rune
Amulet
Variants
- better kill pressure for targets below 50% Health.
Usage
- Youtube: Build Gameplay Commentary (Vallun)
Damage dealing
- is the main damaging skill that doubles as boon removal thanks to and .
- Might stacking through and .
- Clones can be generated via and thanks to , while sticking close to the target for Shatters. also provides passive clone generation in combat.
hits hard thanks to and all the
- All signets provide distortion thanks to , and distortion allows access to Ambush Skills, allowing more uses of and . in particular, is low a cooldown signet without important effect that can be used for this purpose.
Sustain
- is incredibly powerful defensive cooldown, especially with clones thanks to . Each clone not only adds additional distortion, but also spawns a Mirage Mirror which provides additional Mirage Cloak uptime. can be then used for more distortion and reseting Shatter cooldowns.
- is a powerful burst heal, that also provides distortion thanks to .
- Stealth and source of distortion thanks to . is a stunbreak,
Support
- Gaining distortion via Aegis to nearby allies due to . or any signet thanks to gives
- , Mirage Cloak and allow for clutch revives.
Top Streamers
- Twitch: Misha
Ratings
I don’t know about this one tbh, I tried for a long time to like it but with EoD specs simply existing, this build gets punished. Without your ambush you have no damage so you are forced to use the signets aggressively instead of defensively for the distortion. Taking inspiration and chaos would make you think that you are tanky but you aren’t. If you want to play the role of duelist/roamer just play the signet condi virt. Mirage is the worst mesmer spec right now (Core mesmer sees more play) and from the way things are looking, this isn't gonna get better
This build has fallen off a bit due to PvE-related changes to Chaos Vortex, causing a lot of the value from having permanent Alacrity to be missed. The roaming potential of Sword Ambush is still quite high and can still cause some trouble in +1s.
It's definitely one of the better Mes builds in general, but the class is still bottom of the barrel right now. I like the versatility, mobility and CC it has. Can definitely contribute and adapt to a variety of situations thanks to its toolkit, and even the sustain's rather good for a berserker build. The distortion spam certainly helps. High skill cap, but not that hard to get into.
I've been playing this a lot this week and it's okay, but going up against EoD specs still feels like a bossfight. Good practice for strike CMs POG. It's well crafted but mesmer is in a sorry state right now and looks like devs don't play the class so forget about buffs. Few more seasons of being the underdog and they should drop the "s" from the class, make it "memer". If this was a 5 you'd see it played more but I never faced another mirage this season.
Very fun build to play, with great survivability through distortion and invisibility. Great burst damage and team utility.
Arguably the most competetive mesmer/mirage build for high tier play, especially in coordinated pvp (ATs, community tournaments etc.). Strong point of this build, that also serves as it's skill requirement is abusing all the mirage cloaks and distorts for both defense and offense at the same time, as this generates maximum value for the build. The ability to constantly interrupt, steal boons and pressure with power damage is not to be underestimated. Likewise, the teamfighting utility of this is very potent. It does struggle in matchups against duelists that are not as boon reliant and can also hit hard in return (eg. Vindicator or Shoutsworn). Ultimately, with mesmer currently being a off-meta class, this is the closest it gets to contesting with meta classes in organized high rated PvP.
Comments
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