Mirage - Axe Mirage
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Focused on: Condition damage
Designed for: Open World, Open World General and [[|]]
Overview
A condition based Mirage open world build that focuses on Confusion and Torment. This build has relatively high base DPS that can be amplified further if fighting enemies that attack quickly. It is simple to pick up but very hard to master.
Template Code
Skill Bar
Weapon Variants
- Staff - Long range kiting
- Focus - Utility offhand; allows you to group mobs.
Skill Variants
Healing Skills
- - additional mirage cloaks
Utility Skills
- - This skill is critical when chain-farming mobs, such as at the Kourna Battlefield or Bitterfrost Frontier. Use it to prevent your clones from constantly resetting.
- - Strong damage option
- - more DPS and mirage cloaks.
- - if conditions are a problem.
- - to reflect projectiles.
- - can be useful, especially when zerging.
Specializations
Equipment
This set uses the same gear as Build:Mirage - Condi DPS, making it a good option for general PVE.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x13
x5
- With 13 expertise infusions and condition damage food, this build reches 99,87% condition duration.
- Infusions are not required for open world. Simply use expertise food like to reach 97,53% condition duration
- Note that you also need Regeneration for , but this build has permanent regeneration thanks to .
Variant Equipment
It is never recommended to replace either of your sigils.
Weapons
- Staff/Staff - You can run two staves, both with Build:Mirage_-_Condi_Staff and for better kiting potential. For more information on this, see
Gear
- Trailblazer - trades some damage for a massive amount of defense
- Celestial - trades damage for defense, retains some strike-base burst compared to Trailblazer
Runes
- - use 5 of these + 1 Black Diamond as a budget replacement for Nightmare
- - higher strike damage, lower peak DPS
- - fun hybrid option
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- or - DPS
- - budget DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
- - dps if using gear with high toughness
Usage
Damage
This build deals damage mainly through Torment, with some Confusion and Bleeding as well. A significant percentage of its damage comes from having clones alive not only because their auto attacks apply conditions just like the mirage's, but also because thanks to they will use ambush skills whenever the mirage does. Strive to having 3 clones up during fights. is the main source of clones, but and phantasms (which become clones after attacking) also help. Use your phantasms off cooldown.
After creating 3 clones, start weaving the ambush attack
in between the other skills. It will not interrupt the auto attack chain unless used inside the enemy's hitbox, as this ancient bug yet remains to be fixed. Ideally, you will use Imaginary Axes after every full auto attack chain. Ambush attacks can only be cast inside Mirage Cloak, which is gained when dodging or walking into a Mirage Mirror. Weaponswap whenever your endurance is below 50% to trigger .Use your shatter Confusion, but quickly rebuild your 3 clones afterwards. can also be used for damage, particularly if the enemy is about to die. As for and , save them for whenever you need their effects. Alternatively, if you don't need their utility, you can greed damage by using them after your F2 or F1 to trigger and some boons through .
to inflict large amounts of damage through
Notes and tips
- Be careful with . If you dodge while the strike is happening, you will interrupt your clones who will be forced to cast the ambush skill, and they will not inflict confusion from Axes of Symmetry.
- is a whirl finisher. It can be used inside etheral fields (such as from should you use that trait) to inflict a little bit more of confusion.
- You can dodge and enter Mirage Cloak whenever you want. Even while doing an attack, or while gathering, or reviving an enemy. The same applies to .
- The final strike of your autoa ttack chain, , does a lot more damage than the previous 2 attacks. Try to not interrupt your auto attack chain.
- and are taken for their passive effects. You should only use their active effects on emergencies.
Defense
- Use to cleanse conditions.
- Abuse your or for frequent dodges.
- - can provide a strong stunbreak.
- You dodge often so use that to your advantage. Your dodges are: , , , going through your , and of course your default evade skill.
- A good alternative to evade attacks is to teleport out of it by using or .
Crowd Control
- Interrupts: ,
- (as a last resort)
Ratings
Comments
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