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Weaver - Condi Weaver

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open WorldOpen World General and [[|]]

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on June 28, 2023 and is up to date for the October 8, 2024 patch.

Overview

A very powerful condition-based weaver build for open world. This build offers very high DPS and defense with an active, skill-based playstyle. Condition Weaver can be very difficult to master, but is one of the strongest options for solo play.

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Skill Bar

Scepter/Focus
Utility


Weapon Variants

This build can work with all of the weapons available to Weaver with a similar damage rotation for each. Note that Primordial Stance and Sunspot require you to be in close range to deal damage.

  • Sword: Strong melee burst and more defensive options for solo play, good for brawling against tougher enemies when sustain and evasion are needed.
  • Main-hand Dagger: Melee option with the highest potential damage and heavy cleave but more challenging damage rotation and you will be constantly dashing around.
  • Off-hand Dagger: Less defensive utility and single target damage than focus but good cleave and mobility, best paired with main-hand dagger for a mobile AoE build.
  • Staff: Long range cleave weapon with very high damage potential but can be somewhat awkward to use, especially at close range.

Skill Variants

Healing

  • Glyph of Elemental Harmony - burst healing

Utility

Glyph of Elemental Power can be replaced by:

  • Stone Resonance - stability and huge barrier.
  • Twist of Fate - stunbreak with 2 charges and extra evasion.
  • Glyph of Storms - AoE burst damage from Firestorm (Glyph of Storms) or pulsing blind with Sandstorm and a replacement for Primordial Stance if playing purely at range.
  • Glyph of Lesser Elementals - summons multiple weak elementals. Can be awkward to use due to setup delay and the summons disappearing upon mounting up or entering water. Fire elemental deals good burning damage, while Water and Earth are moderately tanky.
  • Lightning Flash - mobility.
  • Signet of Air - low CD stunbreak that also passively improves movement speed.

Elite

  • Glyph of Elementals - sacrifices the very large burst damage increase from Weave Self in exchange for a pet. The Flame elemental provides high DPS (be sure to use the command skill on CD where possible) while Water and Earth give you a reliable front line.


Specializations


Trait Variants

  • Pyromancer's Puissance - extra might generation when solo (although some of this might is lost when you leave fire).
  • Bolstered Elements and/or Invigorating Strikes - more barrier but less damage.


Arcane

  • The Arcane specialisation can be taken when soloing instead of Earth to improve sustain and self sufficiency
    • Generally, Earth performs better in groups and arcane is stronger when solo.
    • Be aware that signets no longer retain their passives when using this specialisation to replace Earth.


Equipment

  • Ascended gear is not required for Open world, Exotic is fine
  • The Open World equipment loadouts listed are more like guidelines, feel free to experiment with different combinations


Default DPS

This option uses gear similar to that of Build:Weaver_-_Condi_DPS. This makes it a great option for general PVE.  
Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Focus
Viper
Sigil
Sigil
Rune
x6



Solo Luxury

A more defensive option for open world play providing a good mix of offensive stats, improved defense, sustain and boon uptime  
Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Scepter
Celestial
Focus
Celestial
Sigil
Sigil
Rune
x6



Budget

A cost effective defensive set suitable for almost all open world play  
Head
Dire
Shoulders
Dire
Chest
Dire
Hands
Dire
Legs
Dire
Feet
Dire
Backpiece
Dire
Accessory
Dire
Accessory
Dire
Amulet
Dire
Ring
Dire
Ring
Dire
Scepter
Dire
Focus
Dire
Sigil
Sigil
Rune
x6



Other Gear Variants

Stats

  • Trailblazer Trailblazer gear is an alternative luxury dps set which trades about 15-20% DPS for +300% effective HP through vitality and toughness for a massive boost to your survivality.


Runes

  • Rune of Superior Rune of the Undead - Good mix of defence and damage on toughness stats like Trailblazer Trailblazer or Celestial Celestial.
  • Rune of Superior Rune of Balthazar - Damage rune for gear sets without expertise.

Sigils

  • Sigil of Superior Sigil of Cleansing - more condition cleanse.
  • Sigil of Superior Sigil of Energy - extra dodges, great Synergy with Evasive Arcana and Invigorating Strikes.
  • Sigil of Superior Sigil of Strength - improved Might Might generation for longer fights.


Consumables

Food

  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - DPS
  • - defense

Utility

  • (and variants) - farming
  • , - dps
  • - dps if using gear with high toughness


Usage

This build primarily relies on Fire Attunement and Earth Attunement. It is not particularly difficult to play, but has a lot of options to respond to different situations and requires a bit of game knowledge to take advantage of.

Damage

General DPS

  • Spam all of your fire and earth skills.
  • You can combine Lava Skin, Glyph of Elemental Power, and Primordial Stance with Obsidian Flesh for a large burst of damage while you are invulnerable.
  • If you start an auto attack chain in Fire Attunement, try to finish it. With all the skills at your disposal with frequent attunement swapping, you won't be auto attacking much either way.

Skill Priority

This build follows a generic skill priority depending on your current attunements. Fill any empty space with auto-attacks, only delaying attunement swaps for Fire autos.

Fire/Fire

  1. Flamewall
  2. Flame Uprising
  3. Cauterizing Strike
  4. Fire Shield
  5. Transmute Fire - use only against single targets; against groups it is better to keep fire aura unless you need Might Might

Fire/Earth

  1. Flame Uprising
  2. Magnetic Wave (to blast might)
  3. Lava Skin

Earth/Fire

  1. Flamewall
  2. Lava Skin (if not used in F/E)
  3. Earthen Vortex
  4. Fire Shield
  5. Transmute Fire - use only against single targets; against groups it is better to keep fire aura unless you need Might Might

Earth/Earth

  1. Rust Frenzy
  2. Earthen Vortex
  3. Get out of earth/earth as fast as possible. It is sometimes even better to skip this if Earthen Vortex is already on cooldown before you would swap.

Air/Fire

  1. Pyro Vortex
  2. Flamewall
  3. Fire Shield
  4. Transmute Fire - use only against single targets; against groups it is better to keep fire aura unless you need Might Might
  5. Polaric Leap inside Flamewall or Flame Uprising for Fire Aura

Utilities

Primordial Stance and Glyph of Elemental Power change drastically depending on your current attunement, and its important to consider what attunement is best to use them in

  • Primordial Stance considers the element on your mainhand and the element on your offhand to determine what condition to pulse, and updates every second. As such, for the highest damage, use it right before double attuning to Earth for high Bleeding Bleeding damage, or in Air for Vulnerability Vulnerability.
  • Glyph of Elemental Power changes its effect depending on your mainhand attunement, and is best used in Air for Vulnerability Vulnerability or in Fire for high Burning Burning damage.
  • Signet of Fire is your highest damage skill, spam it off cooldown, even when not using Written in Stone.

Defense

Mitigation

  • Magnetic Wave, Swirling Winds - projectile hate.
  • Obsidian Flesh - invulnerability.
  • Using a Dual Attack gives Vigor Vigor, and dodging gives barrier, thanks to Invigorating Strikes.
  • Riptide and Earthen Vortex both make you evade for 1 second.

Sustain

  • Signet of Restoration heals you for every single skill you cast.
  • Riptide creates a water field where you can use your combo finishers to heal, such as Polaric Leap, Magnetic Wave, Earthen Vortex, Flame Uprising.

Crowd Control

  • Gale
  • Polaric Leap
  • Gale Strike
  • Weave Self Tailored Victory


Video Examples

The following examples were provided courtesy of Hardcore Casual on Youtube. Videos are listed with permission.


Ratings

This build has a rating of 5 stars based on 5 votes.
Log in or register to rate this build.
5 stars
Fakewitch gave this build 5 stars • February 2023
An amazing build! Deals a lot of damage against enemies and probably my favorite for now to play Elementalist with!
5 stars
Vicmont82 gave this build 5 stars • September 2022
I was pretty frustrated with most builds until i tried this. Really good for solo(arcane) and great for groups(earth).
5 stars
Linera gave this build 5 stars • January 2021
My all time favorite ele build. Feels much more dynamic and fast-paced when compared to any tempest build, pair that with above average self-healing, and the ability to kill most trash mobs with the single press of a button, and you get a fun, fast, powerhouse of a elementalist that can take on even some more difficult content.
5 stars
Jack Armstrong gave this build 5 stars • December 2020
One of my top 3 favorite builds right now, the others being Condi Mirage (melee) and Shortbow Renegade. Very configurable: multiple good weapon choices, and you could probably do well with any utility skills you want, though the ones listed here are likely the best choice for general use. Very durable, yet good damage. While switching stuff around, I ended up with 2 condi clears (Sigil of Cleansing and Diamond Skin trait) and found that, with those and of all the passive barrier and healing applications, I could kill pretty much all of the PoF repeatable hero points while hardly ever moving or dodging, usually losing little or no health in the process. Pretty easy to use, too: as long as you switch attunements often, you can kill stuff pretty quickly with almost random weapon and utility skill usage--though intelligent use gets better results, of course.
5 stars
Onlywrin gave this build 5 stars • December 2020
A really strong open world build for ele that's great in virtually all situations.

Comments

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