Willbender - Radiant Swordbender Roamer
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Mobility
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on August 27, 2023 and is up to date for the October 8, 2024 patch.
Overview
A Power Willbender build for WvW Roaming with excellent burst damage. Radiance Willbenders use their damage to overwhelm targets before their CDs run out and their lack of sustain becomes a problem. They also heavily rely on their top tier mobility to get out of fights and reset if they're starting to lose, much like a Thief.
Skill Bar
Greatsword
Sword/Sword
Utility
Template Code
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Specializations
Variants
- Resolution from the build. can be considered if you're having trouble utilizing and want to squeeze out a bit more sustain or
Equipment
Head
Dragon
Dragon
Shoulders
Dragon
Dragon
Chest
Dragon
Dragon
Hands
Dragon
Dragon
Legs
Dragon
Dragon
Feet
Dragon
Dragon
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Greatsword
Marauder
Marauder
Sigil
Sigil
Sword
Marauder
Marauder
Sword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Relics
- Relic of Speed - offers even better mobility at the expense of damage.
Runes
- - more tanky option.
- Might stacking. - good offensive stats, passive damage bonus and better
Stats
- A full set of Marauder gear would also work in case you already have a set like that, but it's less optimal. While you'll have ~90% crit chance with Resolution and ~100% if you have this boon and the target has Burning, your maximum burst potential is going to be lower due to the lower Ferocity. A rune with extra damage but no Precision stat is highly recommended if you go for this.
Consumables
Food
- - strong mix of sustain and damage.
- - cheaper defensive option.
- - active damage mitigation via more access to dodging.
- is a cheaper version of Orrian Truffle and Meat Stew and sufficient enough in most cases.
- - non-ascended offensive option.
Utility
- or
Usage
General
- Resolution increases your critical strike chance by 25% via .
- Every Virtue and shadowstep (teleport) grants Resolution from the traits and . Most of the time these skills are part of your burst combos so you don't have to worry too much about maintaining this boon.
- Every Virtue skill is a mobility skill on Willbender. Besides their base functionality they are great for sticking to targets or escaping damage.
- Blind which can be useful for stomping or making high priority skills miss. It's also one of the hardest hitting skills in the build. is refreshed after each kill so make sure you always have it on cooldown right before a kill. Using it also applies AoE
- Try to burn through all of your virtues before resorting to . RF is a great skill to use if you're being focues by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for its duration.
- Weakness application on top of great damage. is as much of a defensive skill as it is offensive, offering AoE
- One of Willbender's greatest strengths is its mobility:
- Every virtue skill is a mobility skill.
- Both weapon sets have either teleports or leaps. Most of the teleports require a target, but you can get creative with that by doing things like selecting a far away enemy target and spamming teleports to get across the map faster, or selecting objects such as a Trebuchet on Battle of Kyhlo to leave enemies behind.
- is a good mobility skill even without a target as it makes you dash forward.
- Blinds are important even when bursting targets as Blind spam prevents them from counterpressuring you. , and all apply this condition on top of doing great damage.
Sword/Sword
- The main source of burst damage here comes from the the offhand skills:
- Immobilize and Resolution (it's a shadowstep). deals good damage and sets up your next attack perfectly with
- is the hardest hitting skill on this set and combos well with Advancing Strike.
- is both defensive and offensive, deals solid damage while destroying enemy projectiles. Note that the damage of this skill can be very unreliable in anything but melee range.
- Blind to make an important skill miss, or a combo field which can be used for AoE cleansing by executing a blast finisher in it. has many uses: vertical mobility via teleportation, symbol for cleaving,
Greatsword
- is the main burst skill in the build, make sure it lands - do an unexpected ranged burst with , or use it after pulling targets in with .
- Quickness too. and are there to help you secure Whirling Wrath by snaring enemies and speeding up the skill. is a great followup with
- When in combat, always try to combo Light Aura. Few things to note when using this for mobility:
- If you're OOC (out of combat), swap weapons just before the leap finishes in order to cancel the final part of the skill which would otherwise bring you to a halt.
- In combat this can be used for jumping away from the fight to avoid damage. To do that simply just detarget (click anywhere on your screen that's not an enemy player) before using the skill, and make sure that auto-targetting is disabled.
in a Light field such as for
- Stability and thus cannot be pulled. The damage over time part of this skill is decent, and you could time it in a way that the target's stability runs out before Binding Blade does, allowing you to pull them in later. Note: the skill itself can be dodged, but once the blades are attached, you can pull targets out of any kind of evade frame! Last but not least, the blades seek out enemies even if they are Stealthed. is useful even when the target has
Ranged burst combo example
- If possible, have an active Aegis to gain the damage bonus from .
- Weapon Swap to GS if you're not already on it (in combat this also procs your sigils).
- - start casting it from range.
- to teleport to the target right before WW starts doing damage.
Sustain
- is an excellent reactive skill which cleanses several conditions and even has an evade frame in case you need to dodge something but don't have the endurance.
- (your healing skill) is best used when an attack is already coming your way or you're absolutely certain that you're going to be hit in order to get maximum healing (and block value) out of it. If you're not being focused but want to heal consider moving briefly into an enemy AoE skill.
- is a purely defensive stun break and your best answer against an overwhelming amount of conditions. Usually a last resort for when you're heavily pressured and other options don't cut it anymore.
- is an excellent and versatile defensive skill. Short CD, breaks stuns, grants boons, it's also a ground targeted ranged teleport which adds a lot of vertical mobility to the build. Leaving attackers behind while teleporting to the highground can save your life. As with most Willbender skills, it's not purely defensive - the AoE it leaves behind upon landing is a good source of cleave damage too, so you could sacrifice this skill to chase or pressure targets if you're fine with giving up a defensive CD.
- is also a stun break but most of the time it'll be used to execute burst combos from range. Worth holding onto for defensive purposes when every other stun break is on CD though.
- As long as you have you're somewhat safe. It's an incredibly powerful defensive skill which grants you immunity to incoming damage and CC (other than fall damage) when under heavy pressure, and refreshes all of your Virtues which could either help you stay alive longer or run away.
Related Builds
- Guardian - Radiant GS Roamer - core version.
- Willbender - Radiant Swordbender - sPvP version of the build.
Ratings
One of the most hated roaming builds and for good reason, although its actual winrate isn't so clear. It's very hard to kill because it can reset fights 24/7 much like a thief but playing Willbender isn't an autowin in many matchups in which case you really might have to run away. It's an easy low risk burst build if you want to play something just a touch harder than Cele but still very easy and effective.
Great for playing like a rat, ganking fights and fleeing when you start losing. Unfortunately loses too many 1v1 matchups at higher skill levels to be considered top tier.
Insanely high burst damage and absolutely top tier mobility, but suffers from the same lack of sustain as most other Power Guardian roamers. It has all the tools to win in seconds but if the fight drags on for too long then the odds start turning against it. Doesn't work well in outnumbered situations either. I don't want to sound too negative because the build really shines in many areas and is widely considered to be one of the best roamers, but getting used to the low sustain can take some practice and a particular playstyle that isn't for everyone. Still, the burst is amazing and the build can be scary in the right hands (and it's fun). 2024 update: still going strong.
Well finally, a roaming Willbender build that really feels and plays like a thief, all be it with heavy armour in favour of stealth. It has rejuvenated my passion for the game. I tried the Mediation version, which is good and possibly better for getting used to roaming with a WB, but the glassier Radiant version is way more fun if you have the skill level for it, (or if you are used to playing D/P thief).
Great roamer but if you like to live life on the edge, run with a zerg, teleport into the enemy zerg, burst to the max and shadow step out again, huge dopamine rush!
Personally I really like the use of runes of speed, they really helped me stick that bit better to the target but if you don't have that issue, then there are plenty of other useful options to suit your play style.
Best roaming build with ton of burst and mobility , I think speed runes aren't necessary and dura/pack is just better.
I wouldn't recommend running GM trait on willbender traitline either as you sacrifice 2s lethal tempo duration for maximum of 8.7% of damage leading to total damage loss.
Comments
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