Dragonhunter - Turbo Trapper
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: PvP Conquest
Overview
A PvP DH build made to burst targets with Template:Gw2wiki and evasion.
and traps while surviving by avoiding damage through blocks,
Skill Bar
Template Code
Specializations
Equipment
Usage
General
Try to stay in range, keep your distance whenever possible.
Template:Gw2wiki and Template:Gw2wiki to avoid taking damage. As a result mistakes can be rather punishing.
is what makes this DH work. The build doesn't have a whole lot of sustain, instead it relies onWhenever you drop a trap you'll gain Stealth and Superspeed. The stealth won't lest long if an enemy's in melee range because the traps deal damage, but it should be enough to reposition yourself and break targeting. Or you could drop the trap preemptively before they get to you or the ranged could focus you.
Template:Gw2wiki and Template:Gw2wiki + Template:Gw2wiki. Can also be used while CC'd.
is an excellent defensive skill because it's an instant source ofis unblockable and can be used to interrupt blocking skills.
removes 2 conditions and gives a substantial heal to you and your teammates. It's also an excellent mobility tool in combat and a good way of repositioning yourself even in brief stealth windows.
breaks stun and blocks all attacks in front of you, use it to relive pressure from you and your team - for example, you can stand facing foes attempting to cleave downed teammates while you or your team is reviving them.
Try to burn through all of your virtues before resorting to
. RF is a great skill to use if you're being focused by the enemy team and you don't have any CDs left, but Dragonhunter virtues have cast times so any you didn't use before RF will be wasted.
Damage
The ring created by a triggered
deals more damage than the initial trigger, and a significant portion of your burst damage comes from pulling/pushing foes through it.- Drop the trap preferably at your target's feet so that they spring it immediately and not after you already blew a CC. Consider jumping in with if they are far away.
- Push them outside the ring with either or .
- Pull them back in with (secondary skill of ).
- If possible, swap weapons and use the other knockback skill too that you didn't 2 steps before.
You deal extra damage to enemies affected by
, so consider using it before hard hitting skills like .There's a delay on
, the final strike doesn't go off immediately after you finish channeling the skill. You could even pull targets in with to make sure they get it and can't dodge or move out right before rings appear. The final strike of this skill does heavy damage.The Template:Gw2wiki from the runes isn't purely defensive - you could use it to cover up the animation of and other ranged attacks, increasing their chance to hit.
Sword/Shield
This is the defensive set of the build, but still has some hard hitting skills.
The main source of burst damage here comes from
. Note that the projectiles can be very unreliable in anything but melee range.has many uses: vertical mobility via teleportation, symbol for cleaving, or a combo field which can be used for AoE cleansing by executing a blast finisher in it.
Use
when you or an ally is about to be focused by the enemy, or if you're already pressured. It also applies boons in a cone, try to aim it at as many allies as possible.As mentioned above,
is mainly a combo tool, but you can also use it for general CC (even neutralizing enemy points) or to defend against some ranged attacks. It forms a dome around you for a couple of seconds, blocking projectiles. You can choose to detonate the dome with its chain skill, which will cause a bit of AoE healing.
Top Streamers
- Twitch: Azzardome
- Twitch: Boyce
- Twitch: NotoriousNaru
Related Builds
- Stealth Trapper - the WvW Roaming version of the build.
- Meditrapper Roamer - another WvW build, but this one doesn't focus on traps.
Ratings
Comments
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