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Renegade - Shortbow Shiro Roamer

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage and Hybrid damage

Designed for: WvW Roaming

Difficulty:
TBD
This build was last updated on February 20, 2022 and is up to date for the October 8, 2024 patch.

Overview

A Renegade build with heavy burst damage made for WvW Roaming.


Skill Bar

Shortbow
Staff
Utility
Utility


Template Code

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Specializations


Equipment

There are several ways to make the build work, all are viable are strong. The first we'd like to highlight is Celestial Celestial, this variant has a really strong mix of sustain and hybrid damage:

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Shortbow
Celestial
Sigil
Sigil
Staff
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18

The second, alternate gear would be a Power based one centered around Berserker / Marauder Marauder stats. Sustain's going to be lower, but the burst will be higher and this gear should be cheaper / easier to obtain:

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Cavalier
Ring
Marauder
Ring
Marauder
Shortbow
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Runes

  • Rune of Superior Rune of Antitoxin - the cleansing is useful on both gear sets but because of the rune's stats this is best used on the Celestial variant.
  • Rune of Superior Rune of the Aristocracy - another strong option for the Cele build with excellent Might Might uptime.
  • Rune of Superior Rune of Speed - higher mobility to help you build (or close) the gap between you and the enemy, decent defensive stats.


Consumables

Food

  • - great all around stat boost and damage mitigation.
    • and other similar Oyster consumables are fairly cheap on the Trading post if you don't have ascended cooking.
  • - less passive but more active mitigation.
    • Budget version:
  • - cheap precision bump and armor ignoring damage procs that also heals you.


Utility

  • or if you're running the Power based gear.


Usage

General

  • Invoking a legend resets energy to 50 (ideally 75, more on that later), removes 1 condition, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse.
  • Because of Charged Mists you should always aim to deplete your energy before switching legends in order to start at 75 energy instead of 50.
  • Renegade comes with its 3 own specialization skills:
    • Heroic Command will hardly ever be used, but it's okay for pushing your energy below 10 before switching legends.
    • Citadel Bombardment could be a strong burst skill if you need to cleave and the targets are either stunned or immobile (for example when they are rezing a downed).
    • Orders from Above is decent, but not necessarily in combat (except for energy depleting before legend swap). It's also good for recovering CDs between fights while out of combat.
  • Rapid Flow allows for permanent Swiftness Swiftness uptime. The easiest way to trigger this is to turn either Impossible Odds (if you chose Shiro) or Vengeful Hammers (if you chose Jalis) on/off every 5 seconds.


Shiro

  • Enchanted Daggers is a skill with life steal, which means the damage it deals bypasses any damage mitigation including Protection Protection or even Endure Pain. That being said it still can't go through evasion or invulnerabilities such as Distortion.
  • Impossible Odds can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave.
    • Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD.
    • With Steadfast Rejuvenation this skill could also boost your sustain, making it that much more of a versatile tool.
  • Phase Traversal is great for initiating fights from range and immediately starting off with Quickness Quickness coupled with unblockable attacks. Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain. Either follow up with hard hitting attacks or a Surge of the Mists / Scorchrazor if you wish to interrupt them (and to cancel their blocking skill).
  • Jade Winds won't be used often because it exhausts most of your energy pool, leaving you defenseless and with barely anything to capitalize on the CC. This should only be used to set up kills for your teammates, or to interrupt very important channels like a rez or a stomp.


Shortbow

  • Most of the damage comes from a combination of Shiro and Shortbow skills.
  • Sevenshot and Bloodbane Path are your primary burst CDs. Use them as often as possible.
    • Enchanted Daggers and Impossible Odds work really well with these skills as multiple hits can mean multiple procs, and stacking several sources of damage at the same time is a big part of Revenant bursts in general.
    • The dome created by Planar Protection is a combo field. Using Sevenshot after Enchanted Daggers has a chance to proc leeching bolts for additional life steal.
    • Use these two skills right after Sigil of Intelligence procs to make the most of this sigil.
  • Spiritcrush is an excellent AoE that could easily cover a capture point on most maps. Using it before unleashing your other bow skills adds to your burst damage.
  • Scorchrazor is a strong ranged CC, use it to root enemies into your burst combos.
  • If you're out of CDs, Shattershot spam with Impossible Odds can still do a lot of damage.
  • While Shortbow attack pierces and hit multiple targets thanks to Heartpiercer, you should still consider using Staff auto attacks over Shortbow's for things such as downed cleave.


Jalis

  • Legendary Dwarf Stance is great for mitigating damage for both yourself and your team.
  • Inspiring Reinforcement provides excellent defense vs CC for every ally affected, whilst also mitigating direct damage through the Weakness Weakness.
  • Vengeful Hammers is yet another form of damage mitigation, and it's instant. Steadfast Rejuvenation adds to the base healing of this upkeep.
  • Rite of the Great Dwarf is one of the strongest skills you've got in the build, and also the only stunbreak on this legend. It's rather costly though, keep it for saving your allies or breaking out of stuns that could result in your death.
    • Being a stun break with a cast time, that means if you get interrupted while channeling it you'll lose the entire energy cost of this skill without getting anything other than a stun break out of it. Consider using it while standing on Inspiring Reinforcement whenever possible.
  • Forced Engagement also deserves a mention. You've guessed, another skill for mitigating damage but this is a bit more situational as it doesn't work on targets that are immune to CC. It's also just in general a great AoE CC that could either set up kills for your team, or take pressure off of them.


Staff

  • Staff is the defensive weapon in the build.
  • The 3 main defensive skills include a block, a condition cleanse, and an evade frame. These skills are not only strong but also cheaper than Jalis skills in case you need to survive but you're running low on energy.
  • Renewing Wave other than being a much needed condition cleanse is also a Blast Finisher - your combo fields are not that great, but you could combo this with whatever fields your allies are using for stronger benefits like Stealth Stealth.
  • Surge of the Mists is an instant evade frame which already makes it valuable. Perhaps the best thing about this skill though is the fact that it CC's multiple times in a row, which makes it great at burning through Stability Stability stacks of your opponent and interrupting casts they thought were safe.


Related Builds

Shortbow Shiro (PvP) - Conquest PvP version.


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
RemTheRev gave this build 5 stars • May 2024
Quite possibly the most underrated roaming build in WvW atm. I remember this used to be all over the place not too long ago (like a year, maybe two?), idk why people dropped but it's as good as ever. Has an answer to everything and it only needs 1 opening to delete someone with Sevenshot.
5 stars
Hanz gave this build 5 stars • January 2024
So not only did it dodge the sPvP nerfs 2 years ago but even got buffed since then. Still an extremely strong and versatile roamer. The build has everything a roamer could ask for except stealth. I prefer the Celestial version but left the Power one up too, nothing wrong with that either.
5 stars
SoManyCryBabies gave this build 5 stars • October 2021
This is a great roaming build, I'd say A or S tier by many means. Mobility is average but if you don't play like a little girl you don't need to leave fights you just win them. As long as you don't play like garbage and then blame i-frames over your own inability or take on too many people at once which no class can do, you should be good. So all in all +1 for having a pair, +1 for giggles Again, if you just wanna run away, or are too garbage to handle other S tier classes such as thieves, rangers, mesmers then just don't run the build. Your inability to do well doesn't reflect on the build and some internal soul searching should be done. We get it you lost 1v1 to a Diviner heal Druid and 2 others showed up to spectate and laugh and now it loses to outnumbered. Listing a bunch of mechanics about the game doesn't demonstrate your ability to play it. I could list a ton of stuff about baseball and know the ins and outs, but put me up to bat I ain't hitting shit. Is it the bats fault? No, it's the fact I suck and even though I was given the resources I still failed to perform. Just like you and this build. CryBabyMore.
5 stars
Hyra Lenn gave this build 5 stars • August 2021
I just got back into WvW and am trying to be more serious about it for the sake of the legendary gear, both armor and ring, it has to offer, and I'll be honest...I love this build so much! I'll admit that energy management is tough, I mean REALLY tough, but I don't blame that on the build. That's more on ArenaNet being hellbent on limiting Revenant. However, it more than makes up for it with the Celestial build. It's got amazing damage, wonderful survivability and despite being a roaming build, can also be helpful in zergs due to Jalis giving stability and damage reduction. You can also give some alacrity to your team if needed, which also helps with siege weapons. Shiro brings the damage with Impossible Odds and Phase Traversal really helps to close the gap in many fights. If you can and somehow manage to, and I have, use Jade Winds just before switching to Jalis so that once you have a frozen enemy or two, you can put on Vengeful Hammers, get in close and use your Shortbow to also wail on enemies. You can bring down several people quite easily. This build does struggle a bit with Thieves due to no reveal options, but Dome of the Mists helps protect you against their usually high damaging projectiles for a short duration. It usually makes them think twice and can mess up whatever rotation they are used to. You might also struggle with Mesmers, but the condi cleanse helps with the condi bombs and with Jalis, you can shield yourself from their burst

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