Firebrand - Condi DPS
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
A condition DPS build for Firebrand in fractals and raids. This build can inflict massive AoE Burning bursts with , which resets on killing (most) enemies. This makes it one of the burstiest condition damage builds and very strong if it can consistently reset .
In addition to DPS, Firebrand's tomes can provide high defensive utility to its subgroup including Aegis, Protection, Resistance, Resolution, Stability, projectile destruction, and emergency healing.
Skill Bar
Skill Variants
- or can be swapped out for more utility. In general should be swapped out, but it will deal more damage than on encounters that have very long phases.
- With virtues, your tome comes off cooldown quickly enough that Fury and Quickness uptime, or for Stability and a group stunbreak. barely offers a dps increase, thus you could bring for better
Template Code
Specializations
Trait Variants
- You could run for more support and personal sustain.
- It has slower burst, so phases need to be 20+ seconds long.
- The rotation may not line up on encounters where you get tome resets via (e.g. some bosses in wings 1-2, most fractals).
- If you have three or more firebrands in the same subgroup, you may not be able to expend Epilogue Ashes of the Just charges faster than you gain them, limiting the benefit of the trait.
can be taken for more DPS, with some caveats:
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Sinister
Sinister
Sinister
Sinister
Sinister
Viper
Viper
Viper
Viper
x6
x18
Consumables
Food
- or ascended variants
Utility
-
- or for a cheaper alternative
Usage
Rotation
The basic idea is to maintain high symbol uptime while spamming Burning with , and . When is not available, axe skills are used to fill the downtime.
Your default state will be to autoattack in axe and using
and as filler. Use your and off cooldown. You should be able to use three times between each Tome Burst.Immediately after using your 2 casts of
, you may perform a Tome Burst if it is available.
Opener
- Weapon swap
- x2
Tome Burst
- Chapter 2 Igniting Burst
- Chapter 4 Scorched Aftermath
- Epilogue Ashes of the Just
- Chapter 1 Searing Spell
- Chapter 2 Igniting Burst
- If you have available, you may do another tome burst (below). If it is unavailable, use and another before returning to axe.
Archivist of Whispers Tome Burst
- Epilogue Ashes of the Just
- Chapter 2 Igniting Burst
- Chapter 4 Scorched Aftermath
- Chapter 1 Searing Spell
- Wait for Chapter 2 Igniting Burst to come off cooldown, then use it
- Wait for Chapter 2 Igniting Burst to come off cooldown again, then use it
- Epilogue Ashes of the Just
- Chapter 4 Scorched Aftermath
- While waiting, continue to use utility skills such as as they come off cooldown.
- If you have available, you may do another tome burst (below). If it is unavailable, use before returning to axe.
Renewed Focus Tome Burst
- during the channel of
- x2 (second throw assumes triggered)
- Repeat Tome Burst
- if is still on cooldown
- Return to axe
Rotation example (without Renewed Focus)
Rotation example (with Renewed Focus)
Archivist of Whispers rotation example
General Tips
- Try to always place a immediately before entering as well as immediately before swapping back to axe.
- All mantras are instant cast and should be used while performing the rest of the rotation.
- Alacrity, but is. This means they have approximately the same cooldown so if you activate when it comes off cooldown and wait until triggers, you can throw both in quick succession. is not affected by
and should be used in place of autoattacks when up. You should throw the free you get from as well.
- Make sure to always complete your auto attack chain while on Axe
Encounter Specific Tips
Spirit Vale
- Use Immobilize Seekers that are getting too close. on Scepter to
- Make sure not to face Seekers when using to ensure you don't pull them into the group.
- You can bring Quickness in the split phase, if you will not have any other source. to provide some
- can be used to invuln the damage if you are skipping greens.
- If you don't trust your healers, you can bring to heal up after a skipped green.
- can be used to quickly recover after a skipped green, or at the end of the split phase.
- The split phase guardian will reset your when they die, so you don't need to save it for the main phase.
For more information, see our Vale Guardian Guide.
For more information, see our Spirit Woods Guide.
- can be used to pull the little spirits into Gorseval to they can be cleaved down.
- During the split phase, use on the big spirits to prevent them moving into Gorseval.
- During the later parts of the encounter it may be worth dropping your on the Orbs to prevent them expanding into the group.
For more information, see our Gorseval the Multifarious Guide.
For more information, see our Sabetha the Saboteur Guide.
Salvation Pass
- Use
- Slublings reset your when they die, so be on the lookout for stray ones to pull in.
to pull slublings (NOT the friendly slubling) into the stack.
- If you are the only firebrand in the group, you might want to bring Stability for the Fear. to provide
- can be used while jumping in Slothasor's hitbox to block the spores from the shake attack.
- can be used to quickly cleanse conditions if people are hit by the shake attack.
- If slubling pressure is too high, then Chapter 3 Valiant Bulwark in can reduce it, though some slubling attacks are unblockable.
For more information, see our Slothasor Guide.
- is worth taking to reduce general annoyance from the various bandit CCs.
For more information, see our Bandit Trio Guide.
- You can be the group's primary reflect if you bring . Note that you must place the wall inside Matthias' hitbox, or the targeted person will need to remain still in order to ensure all the shards are reflected correctly.
- if you are not the main reflect, you can be a backup by using Chapter 3 Valiant Bulwark in .
- If your group's CC is bad, take to easily break the sacrifice. Matthias will no longer try to sacrifice players in the abomination phase, so you can use it to block the Shards of Rage attack instead (make sure not the block the bubble attack).
- Matthias will Fear the whole squad when transitioning into the abomination phase. If it's available, enter and apply as much Stability and Resolution to your group as possible to protect against this.
For more information, see our Matthias Gabrel Guide.
Stronghold of the Faithful
- is worth taking to reduce general annoyance from the various White Mantle CCs.
For more information, see our Escort Guide.
- can be used to pull the orb into a rift.
- Slightly delay Confusion and Torment from your subgroup. after the orb collecting phase and drop it on the group and KC when it starts using phantasmal blades to cleanse the
For more information, see our Keep Construct Guide.
- is worth taking to reduce general annoyance from the various White Mantle CCs.
For more information, see our Twisted Castle Guide.
- Use to pull adds into the stack.
- Use Swiftness, and keep everyone alive. during the split phase and on the "puzzle islands" to clear condis, provide
- You can help clear shards with without having to run into the AoEs.
For more information, see our Xera Guide.
Bastion of the Penitent
- If you have no other source of Stability, you can bring to help your group to skip greens.
- If you are skipping greens and Stability to your subgroup instead. is not off cooldown, you can use to provide some
For more information, see our Cairn the Indomitable Guide.
For more information, see our Mursaat Overseer Guide.
- Epilogue Eternal Oasis in can be dropped on the target of Brutalize to boost healing to them during the break bar.
- If your group's CC is lacking, you can bring . Try to drop it on the target of Brutalize to provide some incidental healing as well as CC.
For more information, see our Samarog Guide.
- When blocking Mind Crush rather than hiding in the dome, you will take ticking damage for 10 seconds afterwards, so will be useful to keep people alive.
- If you are responsible for Aegis then you need to take as the duration and AoE are much larger.
- Immobilize Prides to keep them away from Saul. can be used to
For more information, see our Deimos Guide.
Hall of Chains
- Make sure not to pull the Tormented Dead into the group with .
- After the Tormented Dead has been knocked, you can use Immobilized at range. to keep it
- can be useful in dealing with conditions if people are hit by scythes or the Tormented Dead AoE.
- If CC is severely lacking, you could take to help.
For more information, see our Soulless Horror Guide.
- You could bring as an emergency heal.
For more information, see our River of Souls Guide.
- Do not run Daze will overwrite the orb stun. on the eyes, as the
For more information, see our Statues of Grenth Guide.
- You can use Epilogue Eternal Oasis at every Greater Death Mark to convert the Torment.
For more information, see our Dhuum Guide.
Mythwright Gambit
- Use to pull in swords and CC shields.
For more information, see our Conjured Amalgamate Guide.
For more information, see our Sorting and Appraisal Guide.
- As it's hard to maintain DPS during Nikare's charge, use Protection. or to heal and clear condis, or provide extra toughness and
- The breakbar attack fires out projectiles than can be blocked with Chapter 3 Valiant Bulwark.
- The Largos are Exposed for eight seconds after being broken, so it may be beneficial to try your burst to coincide with this - if you enter your tome as the breakbar appears this should be approximately the correct timing.
For more information, see our Largos Assassins Guide.
- can be used to pull Magma Elementals (either into the group or away, depending on strategy).
- If the squad is really struggling to prevent the Lava Elementals from reaching Qadim, you could consider bringing as this will prevent them from being able to enter his hitbox for five seconds. Be aware that this will also push Magma Elementals out, so be very careful when you use it.
For more information, see our Qadim Guide.
The Key of Ahdashim
- is a good choice here as Sabir cannot be damaged during one of his defiance bars, so breaking it quickly is a group DPS increase.
- will allow you to invuln through some shockwaves and hold on to the damage buff.
For more information, see our Cardinal Sabir Guide.
- Chapter 3 Valiant Bulwark in can be used to protect against the hand knockback in the split phase by camping the tome to keep using it. Note that will not be up for every split phase (unless you are very slow) so you will either need to alternate with another player, or just keep it as a backup.
For more information, see our Cardinal Adina Guide.
- If the group lacks another source of Stability, you should bring to protect everyone from the knock-back attack at the start of each phase.
For more information, see our Qadim the Peerless Guide.
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