Deadeye - Quickness Support Power DPS

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Direct damage and Support

Designed for: Raids

Expansions required: Path of Fire Builds

Difficulty:
TBD

Overview

A Quickness build for Deadeye


Skill Bar

Dagger/Dagger
Utility


Weapon Variants

  • Your DPS rotation only involves Dagger/Dagger so your 2nd weapon set can be based on personal preference - Shortbow for mobility from Infiltrator's Arrow or an offhand Pistol for additional emergency CC from Headshot are both common options. Rifle is also a useful option to maintain damage should you be unable to melee the boss.


Skill Variants

Utility

The empty utility slot can be changed depending on preference:

  • Signet of Agility allows you to run full Berserker stats Berserker stats and Mighty Infusions.
  • Prepare Pitfall, Binding Shadow and Shadow Gust can all be taken as a strong CC option
    • Prepare Pitfall does good damage if you are able to "precast" it during downtime in fights, but takes a short time for the trap to arm.
    • Binding Shadow has 1200 range and also removes 2 boons, but only affects your marked target.
    • Shadow Gust is lower CC and has short range, but will also stealth you if used at the right point in your rotation.
  • Infiltrator's Signet makes initiative recovery easier, and should be used if running Be Quick or Be Killed.
  • Mercy could be used as a reset button in case you completely bungle the rotation and end up without initiative. It could also be used on fights where you need to mark targets more frequently than you normally could.


Elite

  • Thieves Guild if you don't need CC from Basilisk Venom.
  • Shadow Meld is recommended if you have doubts about yourself, your lag, or your Quickness Quickness provider.


Template Code

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Specializations


Trait Variants

  • Invigorating Precision if you're having trouble surviving. This is a ~10% DPS loss.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Rune
x6
Infusion
x14
Infusion
x4
  • If you do not have stat infusions, switch the headpiece to Assassin stats Assassin stats.


Consumables

Food

  • or ascended versions


Utility

  • /


Usage

Rotation

Video example


General Tips

  • Shadow Flare has a long cast time and it will be interrupted by Cloak and Dagger if you use it too early, so make sure to finish the cast.
  • Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming Heartseeker - Just make sure to leave yourself enough initiative for Cloak and Dagger if you will also have time for another Malicious Backstab! Above 50%, Heartseeker is lower DPS than the auto chain.
  • This rotation is susceptible to lag. If this is likely to be a problem, bring Shadow Meld as your elite, and quickly use it to re-enter stealth in the event that you are revealed before before you can use Malicious Backstab.


Break bars

  • Basilisk Venom should be cast while you are standing in melee range of 5 allied units (mesmer illusions, ranger pets and necromancer minions all count towards this).


Encounter Specific Tips

Spirit Vale

Ghost events Toggle

The ghost events are mostly movement based.

  • Consider equipping a Short bow, and/or using Shadowstep.

For more information, see our Spirit Woods Guide.

Gorseval the Multifarious Toggle
  • During the split phases, you can use Dancing Dagger to cripple spirits from 900 range.

For more information, see our Gorseval Guide.


Salvation Pass

Slothasor Toggle
  • You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or equip Mercy. This can also be used to recover from disruption caused by the Slublings.
  • Bringing one of the CC options will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Slothasor Guide.

Matthias Gabrel Toggle
  • Use Heartseeker for mobility around the room.
  • Bringing one of the CC options will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.
  • Basilisk Venom is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice, so it can be replaced with Shadow Meld.

For more information, see our Matthias Guide.


Stronghold of the Faithful

Keep Construct Toggle
  • Unless you really need the CC, you can greed for damage with Thieves Guild.

For more information, see our Keep Construct Guide.

Twisted Castle Toggle
  • Consider equipping a Short bow, and/or using Shadowstep.
  • Consider equipping a Mercy as a stunbreak.

For more information, see our Twisted Castle Guide.


Bastion of the Penitent

Cairn the Indomitable Toggle
  • This fight has no breakbar, bring Thieves Guild.

For more information, see our Cairn Guide.

Mursaat Overseer Toggle
  • This fight has no breakbar, bring Thieves Guild.

For more information, see our Mursaat Overseer Guide.

Samarog Toggle
  • Bringing one of the CC options will be very helpful.

For more information, see our Samarog Guide.

Deimos Toggle
  • The breakbar in this fight is too fast and too small for Basilisk Venom, so you can bring Thieves Guild instead.
  • Bringing one of the CC options will be very helpful (not Prepare Pitfall).
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Deimos Guide.


Hall of Chains

Dhuum Toggle
  • This fight has no breakbar, bring Thieves Guild.
  • If bringing Signet of Agility, you can use it to clear Torment Torment from yourself after the Greater Death Mark if the supports aren't doing it for you. It can also save you in case you are Fear Feared.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Dhuum Guide.


Mythwright Gambit

Conjured Amalgamate Toggle
  • Basilisk Venom is overkill for breaking shields, so you can bring Thieves Guild.
  • Given the speed at which the arms slam down, Mercy can be used to ensure you can mark them.

For more information, see our Conjured Amalgamate Guide.

Twin Largos Toggle
  • Bringing one of the CC options will be very helpful (not Prepare Pitfall).
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Largos Assassins Guide.

Qadim Toggle
  • Given the difficulty in backstabbing Qadim, the rifle build is likely to fare better.

For more information, see our Qadim Guide.


The Key of Ahdashim

Cardinal Sabir Toggle
  • Given the difficulty in backstabbing Sabir, the rifle build is likely to fare better.

For more information, see our Sabir Guide.

Cardinal Adina Toggle
  • A Rifle can be useful if you're being made to do pillars.

For more information, see our Adina Guide.

Qadim the Peerless Toggle
  • As a deadeye, you're an ideal candidate to kite on the rifle build.

For more information, see our Qadim the Peerless Guide.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • April 2024
A conceptually simple, if fast-paced rotation. The might generation gives this build some value, and the damage is decent, but it offers almost no utility outside of its basic boons.

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