Difference between revisions of "Firebrand - Celestial Firebrand"

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| profession = guardian
 
| profession = guardian
 
| specialization = firebrand
 
| specialization = firebrand
| designed for = open world, open world general, open world solo, open world support
+
| designed for = open world, open world general
| focus = condition damage, support, defense
+
| focus = condition damage, support, defense, sustain
| rating = great
+
| rating = archived
 
| xpac = pof
 
| xpac = pof
 +
| difficulty = 2
 
}}
 
}}
 +
 +
==Archived==
 +
This build is archived and will not continue to be updated. For a more typical celestial firebrand build for open world, see our [[Build:Firebrand_-_Condi_ Firebrand]]
  
 
==Overview==
 
==Overview==
A very powerful condition-based support build for open world which offers one of the only Jack-of-All-Trades playstyles in the game. This build maintains permanent {{Tooltip|Quickness}}, {{Tooltip|Might}}, and {{Tooltip|Fury}} on itself and allies while also providing very high uptime on {{Tooltip|Regeneration}}, {{Tooltip|Stability}}, {{Tooltip|Aegis}}, {{Tooltip|Protection}}, and {{Tooltip|Vigor}}. It works very well both in groups and solo play and is one of the only builds capable of very high healing and boon support while also having very high DPS.  
+
A powerful, hyper-versatile condition-based build for open world {{Tooltip|Firebrand}} which offers one of the only Jack-of-All-Trades playstyles in the game. This build maintains permanent {{Tooltip|Quickness}}, {{Tooltip|Might}}, and {{Tooltip|Fury}} on itself and allies while also providing very high uptime on {{Tooltip|Regeneration}}, {{Tooltip|Stability}}, {{Tooltip|Aegis}}, {{Tooltip|Protection}}, and {{Tooltip|Vigor}}. It works very well both in groups and solo play and is one of the only builds capable of very high healing and boon support while also having very high DPS.  
 
 
  
 
==Template Code==
 
==Template Code==
Line 17: Line 20:
 
}}
 
}}
  
 +
==Skill Bar==
 +
As mentioned above, this build has many variants. These variants all use the same armor and trinkets, but use weapons, traits, and skills as levers to control which variant is being played. The intention of this guide is for you to flexibly play all of the variant options below. See weapon variants for a detailed breakdown of exactly what weapons and sigils are needed for this. The Bruiser-DPS variant is considered the "default" for this build and is intended for playing solo. Play the Boon DPS or Healer variants with allies.
 +
<br><br>
 +
===Bruiser-DPS===
 +
The Bruiser DPS variant is the best option for solo play. It lacks some of the boons and healing of other variants but maximizes personal DPS and defense.
 +
{{Skill bar
 +
|profession = guardian
 +
|specialization = firebrand
 +
|weapon1 = Axe
 +
|weapon2 = Torch
 +
|weapon3 = Scepter
 +
|weapon4 = x
 +
|healing = Litany of Wrath
 +
|utility1 = Mantra of Potence
 +
|utility2 = Sword of Justice
 +
|utility3 = Purging Flames
 +
|elite = "Feel My Wrath!"
 +
}}
  
==Skill Bar==
+
<br><br>
 +
===Boon DPS===
 +
{{Collapse start|Click to expand}}
 +
The Boon DPS variant can be used to provide very high boon uptime to yourself and allies while maintaining very high DPS.
 
{{Skill bar
 
{{Skill bar
 
|profession = guardian
 
|profession = guardian
Line 24: Line 48:
 
|weapon1 = Axe
 
|weapon1 = Axe
 
|weapon2 = Torch
 
|weapon2 = Torch
|weapon3 = Sword
+
|weapon3 = Scepter
 
|weapon4 = x
 
|weapon4 = x
 
|healing = Mantra of Solace
 
|healing = Mantra of Solace
Line 31: Line 55:
 
|utility3 = Purging Flames
 
|utility3 = Purging Flames
 
|elite = "Feel My Wrath!"
 
|elite = "Feel My Wrath!"
 +
|variant = y
 
}}
 
}}
 +
{{Collapse end}}
  
 +
<br><br>
 +
===Healer===
 +
{{Collapse start|Click to expand}}
 +
The Healer variant can be used in groups to provide very high boon uptimes and moderate healing while maintain decent DPS. 
 +
{{Skill bar
 +
|profession = guardian
 +
|specialization = firebrand
 +
|weapon1 = Staff
 +
|weapon2 =
 +
|weapon3 = Axe
 +
|weapon4 = Shield
 +
|healing = Mantra of Solace
 +
|utility1 = Mantra of Potence
 +
|utility2 = Mantra of Lore
 +
|utility3 = Bow of Truth
 +
|elite = Mantra of Liberation
 +
|variant = y
 +
}}
 +
{{Collapse end}}
 +
<br><br>
 +
===Weapon Variants===
 +
This build makes use of several different weapon sets as a lever to flex the chosen role. It is recommended to carry each of the weapons and their respective sigils below. This is further detailed in the [[Build:Firebrand_-_Celestial_Firebrand#Equipment]] section below.
  
===Weapon Variants===
+
;DPS
* Staff - use in large groups for a strong ranged option that provides high {{Tooltip|Might}} uptime to allies
+
For the DPS variants, the following weapons are recommended:
* Shield - more aegis, healing, and projectile hate
+
* Axe + {{Sigil|Superior Sigil of Smoldering}}
* Greatsword - burst damage, area damage, AOE blind, CC
+
* Scepter + {{Sigil|Superior Sigil of Smoldering}}
 +
* Torch + {{Sigil|Superior Sigil of Bursting}}
 +
* Optionally, a Torch with {{Sigil|Superior Sigil of Concentration}} can be used to assist with boon uptime in the Boon DPS variant. This isn't required, but can allow for more comfortable boon uptime.
 +
* Optionally, a Greatsword with {{Sigil|Superior Sigil of Smoldering}} and {{Sigil|Superior Sigil of Bursting}} can be carried for high-burst opening DPS and extra mobility.
 +
* Optionally, a Sword with {{Sigil|Smoldering}} can be carried for a more mobile alternative. It also has a reflect!
 +
* Optionally, a Focus and Shield with {{Sigil|Energy}} can be carried for very difficult solo encounters.
  
 +
;Healer
 +
For the Healer variant, the following weapons are recommended:
 +
* Note that the Healer variant does use the Torch listed in the DPS variants by default.
 +
* Shield + {{Sigil|Superior Sigil of Transference}}
 +
* Mace + {{Sigil|Superior Sigil of Smoldering}} or {{Sigil|Superior Sigil of Transference}} can be carried as an optional weapon over Axe. It provides higher healing but lacks {{Tooltip|Fury}} and CC.
 +
* Staff + {{Sigil|Superior Sigil of Smoldering}} + {{Sigil|Superior Sigil of Transference}}.
  
 
===Skill Variants===
 
===Skill Variants===
====Healing====
+
A major aspect of mastering {{Tooltip|Guardian}}, especially {{Tooltip|Firebrand}}, is making use of our incredible flexibility. This is one of the class's primary strengths; ignoring this will put you at a significant disadvantage compared to most classes.
* {{Skill|Litany of Wrath}} - powerful burst heal
+
 
 +
;DPS
 +
Never replace {{Skill|Sword of Justice}}.
 +
* {{Skill|Signet of Wrath}} - passive DPS
 +
* {{Skill|Mantra of Flame}} - high consistent burning
  
 +
;CC
 +
Defiance Break is absolutely critical for some encounters. Typically, utilizing [https://wiki.guildwars2.com/wiki/United_Legions_Waystation United Legion Waystations] is enough, however if more CC is needed, the skills below can be used.
 +
* {{Skill|Sanctuary}} - absolutely massive CC for boss encounters, though it's very bad for trash mobs.
 +
* {{Skill|Hammer of Wisdom}} - decent CC that works on both bosses and trash
  
====Utility====
+
;Support
* {{Skill|Sword of Justice}} - provides considerable Vuln uptime
+
{{Tooltip|Firebrand}} has access to a large number of support abilities. Especially when playing the Healer build, being familiar with these abilities and staying flexible in what you choose to use is essential.
* {{Skill|Bow of Truth}} - area heal
+
* {{Skill|"Hold the Line!"}} - 47.5% {{Tooltip|Protection}} and {{Tooltip|Regeneration}} uptime for yourself and nearby allies. Combine with proper use of {{Skill|Tome of Courage}} for permanent {{Tooltip|Protection}}.
* {{Skill|"Stand Your Ground!"}} - great stunbreak
+
* {{Skill|"Stand Your Ground!"}} - a personal stunbreak that grants allies {{Tooltip|Stability}}
* {{Skill|Signet of Wrath}} - condi signet
+
* {{Skill|Merciful Intervention}} - a shadowstep that heals allies; note that this ability can target spirit weapons and other summons, such as {{Skill|Sword of Justice}}
* {{Skill|Bane Signet}} - cc
+
* {{Skill|"Advance!"}} - area {{Tooltip|Aegis}} and {{Tooltip|Swiftness}}
 +
* {{Skill|Hallowed Ground}} - area {{Tooltip|Stability}} and {{Skill|Resolution}}; note that this skill is a long-duration, immobile field.
 
* {{Skill|Wall of Reflection}} - projectile hate
 
* {{Skill|Wall of Reflection}} - projectile hate
* {{Skill|"Hold the Line!"}} - {{Tooltip|Protection}} uptime
+
* {{Skill|"Feel My Wrath!"}} - can be taken on the Healer variant when stability is not needed
 
+
* {{Skill|Mantra of Liberation}} - significant ally stability; if using this on the Boon DPS variant, take {{Tooltip|Stalwart Speed}}
 
 
====Elite====
 
* {{Skill|Mantra of Liberation}} - lower quickness uptime but provides great stability
 
* {{Skill|Renewed Focus}} - resets tome cooldowns and provides invuln frames.
 
 
 
  
 
==Specializations==
 
==Specializations==
{{Specialization|Virtues|bot|bot|top}}
+
===Bruiser DPS===
{{Specialization|Radiance|mid|mid|top}}
+
This option should be used with the other Bruiser DPS options within the build. It focuses on maximizing personal DPS and defense when solo.
{{Specialization|Firebrand|mid|mid|bot}}
+
{{Specialization|Zeal|bot|bot|top}}
* {{Trait|Legendary Lore}} - more defensive boons and higher burning duration that extends beyond the 100% cap.
+
{{Specialization|Radiance|top|mid|top}}
* {{Trait|Absolute Resolve}} - more ally healing
+
{{Specialization|Firebrand|top|top|bot}}
 +
* Note that {{Trait|Legendary Lore}} is nearly identical in DPS to its counterpart. Use this if you decide to forego {{Skill|Mantra of Flame}} or {{Skill|Mantra of Potence}} in lieu of {{Skill|Signet of Wrath}}.
  
 +
;Virtues
 +
While in groups where {{Tooltip|Vulnerability}} and {{Tooltip|Might}} are already being handled, replace '''Zeal''' with '''Virtues''' for higher personal DPS.
 +
{{Specialization|Virtues|bot|mid|top|variant=y}}
  
===Zeal===
+
===Boon DPS===
A zeal variant offers much higher DPS when alone thanks to its extremely high {{Tooltip|Vulnerability}} and {{Tooltip|Might}} generation. Replaces Virtues.
+
{{Collapse start|Click to Expand}}
{{Specialization|Zeal|bot|bot|top|variant=y}}
+
The Boon DPS variant should be played with allies, so its default build includes Virtues over Zeal.
 +
{{Specialization|Virtues|bot|mid|top|variant=y}}
 +
{{Specialization|Radiance|top|mid|top|variant=y}}
 +
{{Specialization|Firebrand|mid|mid|bot|variant=y}}
 +
* {{Trait|Legendary Lore}} provides additional boons and should be taken if using {{Skill|"Feel My Wrath!"}} instead of {{Skill|Mantra of Liberation}}
 +
{{Collapse end}}
  
 +
===Healer===
 +
{{Collapse start|Click to Expand}}
 +
The Healer variant should only be played with allies. It is by far the most flexible variant, however, and Honor can be traded out with any of the options listed above for an increase to DPS.
 +
{{Specialization|Honor|mid|bot|mid|variant=y}}
 +
{{Specialization|Radiance|top|mid|top|variant=y}}
 +
{{Specialization|Firebrand|mid|mid|bot|variant=y}}
 +
* {{Trait|Legendary Lore}} provides additional boons and should be taken if using {{Skill|"Feel My Wrath!"}} instead of {{Skill|Mantra of Liberation}}
 +
* It should be noted that Honor is an incredibly flexible specialization and virtually every trait option in Honor carries some value. {{Trait|Pure of Voice}} and {{Trait|Force of Will}} in particular are flexible options that can be adjusted depending on the situation.
 +
{{Collapse end}}
  
===Honor===
+
==Equipment==
Honor offers more group support and longer symbol duration. Replaces Virtues.
+
All variants of this build utilize the same armor, runes, and trinkets. This means only weapons and sigils change between the variants; to play this build to its full potential, carry one axe, one torch, one sword, one scepter, one staff, one greatsword, one mace, and one shield on you, referencing the sigils below. A secondary torch may come in handy for more comfortable boon uptime.
{{Specialization|Honor|bot|bot|mid|variant=y}}
 
  
 
+
===Bruiser DPS===
==Equipment==
+
This variant is used with the Bruiser DPS traits and skills above. It is a selfish build that maximizes personal damage and defense, however due to the nature of Firebrand it still retains relatively high potential party support through tomes.
 +
{{PvE equipment
 +
| weight = Heavy
 +
| stats = Celestial
 +
| rune = Superior Rune of the Traveler
 +
| rune-qt = 6
 +
| weapon1 = Axe
 +
| weapon2 = Torch
 +
| sigil1 = Superior Sigil of Smoldering
 +
| sigil2 = Superior Sigil of Bursting
 +
| weapon3 = Scepter
 +
| weapon4 = x
 +
| sigil3 = Superior Sigil of Smoldering
 +
| sigil4 = Superior Sigil of
 +
}}
 +
<br>
 +
===Boon DPS===
 +
{{Collapse start|Click to Expand}}
 +
This equipment should be used with the Boon DPS variant above. Note that a {{Sigil|Superior Sigil of Concentration}} can help keep more comfortable boon uptime but comes at the cost of DPS.
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Heavy
 
| weight = Heavy
 
| stats = Celestial
 
| stats = Celestial
| rune = Superior Rune of Leadership
+
| rune = Superior Rune of the Traveler
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Axe
 
| weapon1 = Axe
 
| weapon2 = Torch
 
| weapon2 = Torch
| sigil1 = Superior Sigil of Malice
+
| sigil1 = Superior Sigil of Smoldering
| sigil2 = Superior Sigil of Smoldering
+
| sigil2 = Superior Sigil of Bursting
| weapon3 = Sword
+
| weapon3 = Scepter
 
| weapon4 = x
 
| weapon4 = x
| sigil3 = Superior Sigil of Malice
+
| sigil3 = Superior Sigil of Smoldering
 
| sigil4 = Superior Sigil of  
 
| sigil4 = Superior Sigil of  
 
}}
 
}}
* {{Tooltip|Seraph}} / {{Tooltip|Plaguedoctor}} - mix in with {{Rune|Superior Rune of Balthazar}} for a higher damage but less support focused option; not generally recommended due to lost efficiency
+
{{Collapse end}}
* {{Rune|Superior Rune of the Traveler}} - Budget replacement for {{Rune|Superior Rune of Leadership}}
+
<br>
* {{Sigil|Superior Sigil of Energy}} - defensive option
+
===Healer===
 +
{{Collapse start|Click to Expand}}
 +
This equipment should be used with the Healer variants above. A mace or scepter can replace the axe, depending on what's needed.
 +
{{PvE equipment
 +
| weight = Heavy
 +
| stats = Celestial
 +
| rune = Superior Rune of the Traveler
 +
| rune-qt = 6
 +
| weapon1 = Axe
 +
| weapon2 = Shield
 +
| sigil1 = Superior Sigil of Smoldering
 +
| sigil2 = Superior Sigil of Transference
 +
| weapon3 = Staff
 +
| weapon4 = x
 +
| sigil3 = Superior Sigil of Smoldering
 +
| sigil4 = Superior Sigil of Transference
 +
}}
 +
{{Collapse end}}
 +
 
 +
<br>
 +
==Consumables==
 +
Budget consumables are acceptable for use in open world.
  
 +
===DPS===
 +
* Prioritize '''Flatbread''' Ascended food.
 +
* {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}}
 +
* {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}}
  
==Consumables==
+
===Defense===
":'''Food'''
+
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
+
* {{Food|Oysters with Spicy Sauce}}
* {{food|Peppermint Omnomberry Bar}} - farming
+
* {{Food|Bowl of Lemongrass Mussel Pasta}}
* {{food|Dragon's Revelry Starcake}} - allstats
 
* {{food|Koi Cake}} - DPS
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
  
:'''Utility'''
+
===Farming===
* {{Utility|Sharpening Skull}} (and variants) - farming
+
* Prioritize '''Flatbread''' Ascended food.
* {{utility|Tuning Icicle}}, {{utility|Master Tuning Crystal}} - dps
+
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
* {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness"
+
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
 +
<br>
  
  
 
==Usage==
 
==Usage==
 +
* Editor's Note: This usage section works well but needs some expanding. Expect a more detailed version of this sometime in the near future.
 +
 
===Tome Breakdown===
 
===Tome Breakdown===
 
Firebrand has three tomes. Each is dedicated to a different specialty.  
 
Firebrand has three tomes. Each is dedicated to a different specialty.  
Line 133: Line 257:
 
## {{Tooltip|Chapter 3 Valiant Bulwark}} - a projectile-hate bubble
 
## {{Tooltip|Chapter 3 Valiant Bulwark}} - a projectile-hate bubble
 
## {{Tooltip|Epilogue Unbroken Lines}} - provides extreme defense to nearby allies for 5 seconds, also triggers {{Trait|Stalwart Speed}}
 
## {{Tooltip|Epilogue Unbroken Lines}} - provides extreme defense to nearby allies for 5 seconds, also triggers {{Trait|Stalwart Speed}}
 
  
 
===Damage===
 
===Damage===

Latest revision as of 09:25, 29 August 2023

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Condition damageSupportDefense and Sustain

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal

Archived

This build is archived and will not continue to be updated. For a more typical celestial firebrand build for open world, see our Build:Firebrand_-_Condi_ Firebrand

Overview

A powerful, hyper-versatile condition-based build for open world Firebrand Firebrand which offers one of the only Jack-of-All-Trades playstyles in the game. This build maintains permanent Quickness Quickness, Might Might, and Fury Fury on itself and allies while also providing very high uptime on Regeneration Regeneration, Stability Stability, Aegis Aegis, Protection Protection, and Vigor Vigor. It works very well both in groups and solo play and is one of the only builds capable of very high healing and boon support while also having very high DPS.

Template Code

[&DQEQGjEvPjomDwAATAEAAEgBAAB6FgAAiRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Skill Bar

As mentioned above, this build has many variants. These variants all use the same armor and trinkets, but use weapons, traits, and skills as levers to control which variant is being played. The intention of this guide is for you to flexibly play all of the variant options below. See weapon variants for a detailed breakdown of exactly what weapons and sigils are needed for this. The Bruiser-DPS variant is considered the "default" for this build and is intended for playing solo. Play the Boon DPS or Healer variants with allies.

Bruiser-DPS

The Bruiser DPS variant is the best option for solo play. It lacks some of the boons and healing of other variants but maximizes personal DPS and defense.

Axe/Torch
Scepter/X
Utility



Boon DPS

Click to expand Toggle

The Boon DPS variant can be used to provide very high boon uptime to yourself and allies while maintaining very high DPS.

Axe/Torch
Scepter/X
Utility



Healer

Click to expand Toggle

The Healer variant can be used in groups to provide very high boon uptimes and moderate healing while maintain decent DPS.

Staff
Axe/Shield
Utility



Weapon Variants

This build makes use of several different weapon sets as a lever to flex the chosen role. It is recommended to carry each of the weapons and their respective sigils below. This is further detailed in the Build:Firebrand_-_Celestial_Firebrand#Equipment section below.

DPS

For the DPS variants, the following weapons are recommended:

  • Axe + Sigil of Superior Sigil of Smoldering
  • Scepter + Sigil of Superior Sigil of Smoldering
  • Torch + Sigil of Superior Sigil of Bursting
  • Optionally, a Torch with Sigil of Superior Sigil of Concentration can be used to assist with boon uptime in the Boon DPS variant. This isn't required, but can allow for more comfortable boon uptime.
  • Optionally, a Greatsword with Sigil of Superior Sigil of Smoldering and Sigil of Superior Sigil of Bursting can be carried for high-burst opening DPS and extra mobility.
  • Optionally, a Sword with Sigil of Smoldering can be carried for a more mobile alternative. It also has a reflect!
  • Optionally, a Focus and Shield with Sigil of Energy can be carried for very difficult solo encounters.
Healer

For the Healer variant, the following weapons are recommended:

  • Note that the Healer variant does use the Torch listed in the DPS variants by default.
  • Shield + Sigil of Superior Sigil of Transference
  • Mace + Sigil of Superior Sigil of Smoldering or Sigil of Superior Sigil of Transference can be carried as an optional weapon over Axe. It provides higher healing but lacks Fury Fury and CC.
  • Staff + Sigil of Superior Sigil of Smoldering + Sigil of Superior Sigil of Transference.

Skill Variants

A major aspect of mastering Guardian Guardian, especially Firebrand Firebrand, is making use of our incredible flexibility. This is one of the class's primary strengths; ignoring this will put you at a significant disadvantage compared to most classes.

DPS

Never replace Sword of Justice.

  • Signet of Wrath - passive DPS
  • Mantra of Flame - high consistent burning
CC

Defiance Break is absolutely critical for some encounters. Typically, utilizing United Legion Waystations is enough, however if more CC is needed, the skills below can be used.

  • Sanctuary - absolutely massive CC for boss encounters, though it's very bad for trash mobs.
  • Hammer of Wisdom - decent CC that works on both bosses and trash
Support

Firebrand Firebrand has access to a large number of support abilities. Especially when playing the Healer build, being familiar with these abilities and staying flexible in what you choose to use is essential.

  • "Hold the Line!" - 47.5% Protection Protection and Regeneration Regeneration uptime for yourself and nearby allies. Combine with proper use of Tome of Courage for permanent Protection Protection.
  • "Stand Your Ground!" - a personal stunbreak that grants allies Stability Stability
  • Merciful Intervention - a shadowstep that heals allies; note that this ability can target spirit weapons and other summons, such as Sword of Justice
  • "Advance!" - area Aegis Aegis and Swiftness Swiftness
  • Hallowed Ground - area Stability Stability and Resolution; note that this skill is a long-duration, immobile field.
  • Wall of Reflection - projectile hate
  • "Feel My Wrath!" - can be taken on the Healer variant when stability is not needed
  • Mantra of Liberation - significant ally stability; if using this on the Boon DPS variant, take 24px Stalwart Speed

Specializations

Bruiser DPS

This option should be used with the other Bruiser DPS options within the build. It focuses on maximizing personal DPS and defense when solo.

  • Note that Legendary Lore is nearly identical in DPS to its counterpart. Use this if you decide to forego Mantra of Flame or Mantra of Potence in lieu of Signet of Wrath.
Virtues

While in groups where Vulnerability Vulnerability and Might Might are already being handled, replace Zeal with Virtues for higher personal DPS.

Boon DPS

Click to Expand Toggle

The Boon DPS variant should be played with allies, so its default build includes Virtues over Zeal.

  • Legendary Lore provides additional boons and should be taken if using "Feel My Wrath!" instead of Mantra of Liberation

Healer

Click to Expand Toggle

The Healer variant should only be played with allies. It is by far the most flexible variant, however, and Honor can be traded out with any of the options listed above for an increase to DPS.

  • Legendary Lore provides additional boons and should be taken if using "Feel My Wrath!" instead of Mantra of Liberation
  • It should be noted that Honor is an incredibly flexible specialization and virtually every trait option in Honor carries some value. Pure of Voice and Force of Will in particular are flexible options that can be adjusted depending on the situation.

Equipment

All variants of this build utilize the same armor, runes, and trinkets. This means only weapons and sigils change between the variants; to play this build to its full potential, carry one axe, one torch, one sword, one scepter, one staff, one greatsword, one mace, and one shield on you, referencing the sigils below. A secondary torch may come in handy for more comfortable boon uptime.

Bruiser DPS

This variant is used with the Bruiser DPS traits and skills above. It is a selfish build that maximizes personal damage and defense, however due to the nature of Firebrand it still retains relatively high potential party support through tomes.

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Axe
Celestial
Torch
Celestial
Sigil
Sigil
Scepter
Celestial
x
Celestial
Sigil
Sigil
Rune
x6



Boon DPS

Click to Expand Toggle

This equipment should be used with the Boon DPS variant above. Note that a Sigil of Superior Sigil of Concentration can help keep more comfortable boon uptime but comes at the cost of DPS.

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Axe
Celestial
Torch
Celestial
Sigil
Sigil
Scepter
Celestial
x
Celestial
Sigil
Sigil
Rune
x6



Healer

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This equipment should be used with the Healer variants above. A mace or scepter can replace the axe, depending on what's needed.

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Axe
Celestial
Shield
Celestial
Sigil
Sigil
Staff
Celestial
x
Celestial
Sigil
Sigil
Rune
x6



Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)



Usage

  • Editor's Note: This usage section works well but needs some expanding. Expect a more detailed version of this sometime in the near future.

Tome Breakdown

Firebrand has three tomes. Each is dedicated to a different specialty.

  1. Tome of Justice - Damage via Burning Burning
  2. Tome of Resolve - healing and condition cleanse
  3. Tome of Courage - defensive boons and projectile hate

In each of these tomes, you can often just spam skills to great effect, but it is strongly advised you sit down and learn what the skills in each tome do. Some big ones to memorize:

  1. Tome of Justice
    1. Chapter 3 Heated Rebuke Chapter 3 Heated Rebuke - circular pull that can group enemies
    2. Epilogue Ashes of the Just Epilogue Ashes of the Just - provides a very powerful buff to nearby allies
  2. Tome of Resolve
    1. Epilogue Eternal Oasis Epilogue Eternal Oasis - increases all healing allies (including you) receive
    2. Chapter 4 Shining River Chapter 4 Shining River - a large waterfield that heals
    3. Chapter 1 Desert Bloom Chapter 1 Desert Bloom - a powerful heal
  3. Tome of Courage
    1. Chapter 1 Unflinching Charge Chapter 1 Unflinching Charge - Provides stability, which grants quickness
    2. Chapter 3 Valiant Bulwark Chapter 3 Valiant Bulwark - a projectile-hate bubble
    3. Epilogue Unbroken Lines Epilogue Unbroken Lines - provides extreme defense to nearby allies for 5 seconds, also triggers Stalwart Speed

Damage

  1. Purging Flames
  2. Sword of Justice
  3. Zealot's Flame
  4. Zealot's Defense
  5. Symbol of Blades / Symbol of Vengeance
  6. Mantra of Flame
  • Use Zealot's Flame whenever available.
  • If everything you have is on cooldown, fill with axe skills.


Boons

  • Use your "Feel My Wrath!" and Mantra of Potence off cooldown for Quickness Quickness.
  • Use your Mantra of Solace approximately every 7 seconds for Quickness Quickness from Liberator's Vow and Stalwart Speed.


Defense

  • Tome of Courage has many good defensive skills. You can go into it and press a few skills (including Epilogue Unbroken Lines Epilogue Unbroken Lines if possible) to quickly stack defensive boons.
  • Carefully time your activation of Mantra of Solace to block dangerous attacks.


Crowd Control


Ratings

This build has a rating of 5 stars based on 1 votes.
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5 stars
Starlitjupiter gave this build 5 stars • July 2023
With the changes to page mechanics in the June 27-July 18 balance cycle, this build is back to performing very well for solo play and remains an incredibly powerful pick across all of open world.

Comments

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