Difference between revisions of "Herald - Condition Mallyx"
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{{Build | {{Build | ||
| profession = Revenant | | profession = Revenant | ||
| specialization = Herald | | specialization = Herald | ||
| designed for = Conquest | | designed for = Conquest | ||
− | | rating = | + | | rating = great |
| focus = condition damage, utility, boon removal | | focus = condition damage, utility, boon removal | ||
+ | | difficulty = 1 | ||
}} | }} | ||
− | |||
− | |||
==Overview== | ==Overview== | ||
− | A condition-based Herald build with decent boon removal, pressure, and utility. The current version specializes in | + | A condition-based PvP Herald build with decent boon removal, pressure, and utility. The current version specializes in teamfighting, putting constant pressure on the enemy. |
Line 26: | Line 22: | ||
| legend2 = glint | | legend2 = glint | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | '''Weapons''' | ||
+ | * '''Off-hand Axe''' over '''Shield''' - this cuts back on sustain significantly in exchange for more CC and mobility. Higher risk/reward option. Take {{Trait|Shining Aspects}} on {{Tooltip|Herald}}. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkOFgMbNC/cEdwRBhIGEisSKxLUEdQRyhHKEQEEAgAGEisS1BEAAAAAAAA=] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Corruption|mid|mid|top}} | + | {{Specialization|Corruption|mid|top|top}} |
+ | {{Specialization|Invocation|bot|mid|top}} | ||
'''Variants''' | '''Variants''' | ||
− | * | + | * {{Trait|Cleansing Channel}} helps you deal with conditions. However giving up {{Trait|Glaring Resolve}} increases the chance of getting your {{Skill|Pain Absorption}} interrupted after breaking stuns, which prevents the condition transfer and boon application from happening. |
− | + | {{Specialization|Herald|bot|bot|mid}} | |
− | + | '''Variants''' | |
− | + | * {{Trait|Core Value}} trades mobility for an improved F2. | |
− | |||
− | |||
− | {{Specialization| | ||
− | {{ | ||
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| weapon3 = staff | | weapon3 = staff | ||
| sigil1 = Exposure | | sigil1 = Exposure | ||
− | | sigil2 = | + | | sigil2 = Doom |
| sigil3 = Cleansing | | sigil3 = Cleansing | ||
| sigil4 = Energy | | sigil4 = Energy | ||
− | | rune = | + | | rune = Necromancer |
| amulet = Rabid | | amulet = Rabid | ||
+ | | relic = Relic of Cerus | ||
}} | }} | ||
+ | |||
===Equipment Variants=== | ===Equipment Variants=== | ||
'''Runes''' | '''Runes''' | ||
− | * {{Rune| | + | * {{Rune|Orr}} - helps against conditions and has good stats. |
− | * {{ | + | |
+ | * {{Rune|Revenant}} - makes the build even more tanky. | ||
+ | |||
+ | '''Relics''' | ||
+ | * {{Relic|Relic of Vass}} - adds some extra {{Tooltip|Poison}} stacks to your burst damage, works well in a build with 2 healing skills. | ||
+ | |||
+ | * {{Relic|Relic of Antitoxin}} or {{Relic|Relic of Leadership}} - better condition cleansing. | ||
+ | <!--* {{Relic|Relic of Cerus}} - you can consistently proc this once every ~30 seconds for AoE pressure. Targets right below the eye can be hit by the beam multiple times so {{Skill|Embrace the Darkness}} is worth comboing with {{Skill|Call to Anguish}} for CC.--> | ||
+ | |||
+ | * {{Relic|Relic of the Wizard's Tower}} - AoE CC and anti-projectile dome every ~30 seconds upon elite activation. | ||
+ | |||
+ | * {{Relic|Relic of the Zephyrite}} - pulses defensive boons for your team whenever you use an elite skill once every ~30 seconds. | ||
+ | |||
+ | * {{Relic|Relic of the Sunless}} - similar to Cerus but this one always applies {{Tooltip|Poison}} and {{Tooltip|Cripple}} instead of corrupting boons. The field spawns directly under your targeted enemy. | ||
Line 69: | Line 82: | ||
'''General''' | '''General''' | ||
− | Invoking a legend resets energy to 50, procs various traits such as {{Trait|Invoking Torment}} or {{Trait|Spirit Boon}}, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main '''resource management''' tool in the build - swap whenever you're out of CDs or low on energy. That's not all however, on Mallyx builds legend swapping may also be used to do AoE burst damage or manage conditions on yourself. | + | *Invoking a legend resets energy to 50, procs various traits such as {{Trait|Invoking Torment}} or {{Trait|Spirit Boon}}, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main '''resource management''' tool in the build - swap whenever you're out of CDs or low on energy. That's not all however, on Mallyx builds legend swapping may also be used to do AoE burst damage or manage conditions on yourself. |
− | Start on Dragon stance (Glint) and while still in the base activate the following 4 upkeep skills for party buffing: | + | *Start on Dragon stance (Glint) and while still in the base activate the following 4 upkeep skills for party buffing: |
− | * {{Skill|Facet of Nature}} (use its active when your energy is about to hit 0) | + | ** {{Skill|Facet of Nature}} (use its active when your energy is about to hit 0) |
− | * {{Skill|Facet of Elements}} | + | ** {{Skill|Facet of Elements}} |
− | * {{Skill|Facet of Strength}} | + | ** {{Skill|Facet of Strength}} |
− | * {{Skill|Facet of Darkness}} | + | ** {{Skill|Facet of Darkness}} |
− | In combat {{Skill|Facet of Nature}} is used for dealing with conditions. On Mallyx {{Skill|True Nature (Demon)}} transfers conditions to nearby enemies, while on Glint it extends the duration of boons on nearby allies, which is best used when you have {{ | + | *In combat {{Skill|Facet of Nature}} is used for dealing with conditions. On Mallyx {{Skill|True Nature (Demon)}} transfers conditions to nearby enemies, while on Glint it extends the duration of boons on nearby allies, which is best used when you have {{Tooltip|Resistance}}. |
− | Swapping legends deactivates the upkeep skills of that legend without sending them on full CD. | + | *Swapping legends deactivates the upkeep skills of that legend without sending them on full CD. |
− | {{Skill|Chaotic Release}} can be used to knock downed opponents away from their rezzing teammates, or to knock them off of capture points - this allows you to take the cap while bleeding them out, delaying their respawn. | + | *{{Skill|Chaotic Release}} can be used to knock downed opponents away from their rezzing teammates, or to knock them off of capture points - this allows you to take the cap while bleeding them out, delaying their respawn. |
'''Pressure''' | '''Pressure''' | ||
− | Most of the damage comes from Mace and Mallyx. | + | *Most of the damage comes from Mace and Mallyx. |
− | Chain {{Skill|Searing Fissure}} {{to}} {{Skill|Echoing Eruption}} in order to stack {{ | + | *Chain {{Skill|Searing Fissure}} {{to}} {{Skill|Echoing Eruption}} in order to stack {{Tooltip|Might}}. Use these two weapon skills on CD. |
− | {{Skill|Banish Enchantment}} | + | *{{Skill|Banish Enchantment}} might not do a whole lot of damage but a ranged, unblockable boon removal with {{Tooltip|Chill}} and {{Trait|Abyssal Chill}} synergy can still pressure targets by softening them up or preventing them from building distance. |
− | {{Skill|Call to Anguish}} (CoA) is | + | *{{Skill|Call to Anguish}} (CoA) is a rather strong CC skill, capable of balling up an entire team or pulling enemies off the highground. While it doesn't do much damage on its own, if you have enough allies around you may consider abusing this skill as much as possible to harass the enemy team and set up kills. |
− | * {{Skill|Banish Enchantment}} is a great followup for CoA (if you have the energy for it). While generally viewed as a single target ability, it's capable of hitting multiple foes if they are close enough to each other. | + | ** {{Skill|Banish Enchantment}} is a great followup for CoA (if you have the energy for it). While generally viewed as a single target ability, it's capable of hitting multiple foes if they are close enough to each other. |
− | * Consider activating {{Skill|Embrace the Darkness}} right before doing a CoA jump, as CoA is a leap finisher and EtD is a Dark field. By combining them you can grant yourself Dark Aura. | + | ** Consider activating {{Skill|Embrace the Darkness}} right before doing a CoA jump, as CoA is a leap finisher and EtD is a Dark field. By combining them you can grant yourself Dark Aura. |
− | {{Skill|Embrace the Darkness}} is where most of the burst comes from. Always try to activate it before using Mace skills. | + | *{{Skill|Embrace the Darkness}} is where most of the burst comes from. Always try to activate it before using Mace skills, even just a few seconds of this can cause serious AoE damage. |
+ | |||
+ | * Both elite skills can proc {{Relic|Relic of Cerus}}, which is something you should attempt to do once every 30 seconds. Targets right below the eye can be hit by the beam multiple times so {{Skill|Embrace the Darkness}} is worth comboing with {{Skill|Call to Anguish}} for CC. | ||
'''Self Sustain & Disengaging''' | '''Self Sustain & Disengaging''' | ||
− | Every Mallyx skill has a chance to proc {{ | + | <!--*Every Mallyx skill has a chance to proc {{Tooltip|Resistance}} on a 5s ICD. Other sources of Resistance include swapping legends with {{Trait|Fiendish Tenacity}} equipped or using an elite skill to proc {{Rune|Resistance}}'s 6th bonus (if taken).--> |
− | + | *{{Skill|Crystal Hibernation}} is basically your third healing skill. It heals for a fair amount, blocks attacks and cleanses conditions. | |
− | {{Skill|Crystal Hibernation}} is basically your third healing skill. It heals for a fair amount, blocks attacks and cleanses conditions. | ||
− | {{Skill|Envoy of Exuberance}} aimed at your character heals for a small amount and grants Protection. | + | *{{Skill|Envoy of Exuberance}} aimed at your character heals for a small amount and grants Protection. |
− | {{Skill|Pain Absorption}} is the most reliable skill to use if you want quick access to {{ | + | *{{Skill|Pain Absorption}} is the most reliable skill to use if you want quick access to {{Tooltip|Resistance}}. It's also a great support skill in general, removing conditions from allies and granting them Resistance. |
− | * As with all stun breaks with a cast time, the second part of this skill can be interrupted and instead of just going on CD, you'll lose all the energy for nothing. {{Trait|Glaring Resolve}} could help with that - if you break stun with Pain Absorption you'll gain just enough {{ | + | ** As with all stun breaks with a cast time, the second part of this skill can be interrupted and instead of just going on CD, you'll lose all the energy for nothing. {{Trait|Glaring Resolve}} could help with that - if you break stun with Pain Absorption you'll gain just enough {{Tooltip|Stability}} to cover the channeling. |
− | {{Skill|Call to Anguish}} will be your best mobility tool and on some maps can be used to leap to places where enemies can't follow (or at least, not easily). | + | *{{Skill|Call to Anguish}} will be your best mobility tool and on some maps can be used to leap to places where enemies can't follow (or at least, not easily). |
− | {{Skill|Facet of Light}}'s chain effect {{Skill|Infuse Light}} is your jail free card - makes you immortal for the duration by converting all incoming damage into healing. Some players may stop pressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at least 10k healing out of this skill, try to predict when burst is coming and use Facet of Light in advance - FoL has a cast time thus cannot be used while stunned, while Infuse is instant. | + | *{{Skill|Facet of Light}}'s chain effect {{Skill|Infuse Light}} is your jail free card - makes you immortal for the duration by converting all incoming damage into healing. Some players may stop pressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at least 10k healing out of this skill, try to predict when burst is coming and use Facet of Light in advance - FoL has a cast time thus cannot be used while stunned, while Infuse is instant. |
Revision as of 13:23, 29 March 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage, Utility and Boon removal
Designed for: PvP Conquest
Difficulty:
Easy
This build was last updated on March 29, 2024 and is up to date for the August 20, 2024 patch.
Overview
A condition-based PvP Herald build with decent boon removal, pressure, and utility. The current version specializes in teamfighting, putting constant pressure on the enemy.
Skill Bar
Mace/Shield
Staff
Utility
Utility
Skill Variants
Weapons
- Off-hand Axe over Shield - this cuts back on sustain significantly in exchange for more CC and mobility. Higher risk/reward option. Take Herald. on
Template Code
[&DQkOFgMbNC/cEdwRBhIGEisSKxLUEdQRyhHKEQEEAgAGEisS1BEAAAAAAAA=]
Specializations
Variants
- helps you deal with conditions. However giving up increases the chance of getting your interrupted after breaking stuns, which prevents the condition transfer and boon application from happening.
Variants
- trades mobility for an improved F2.
Equipment
Mace
Shield
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Runes
- - helps against conditions and has good stats.
- - makes the build even more tanky.
Relics
- Poison stacks to your burst damage, works well in a build with 2 healing skills. - adds some extra
- or - better condition cleansing.
- - AoE CC and anti-projectile dome every ~30 seconds upon elite activation.
- - pulses defensive boons for your team whenever you use an elite skill once every ~30 seconds.
- Poison and Cripple instead of corrupting boons. The field spawns directly under your targeted enemy. - similar to Cerus but this one always applies
Usage
General
- Invoking a legend resets energy to 50, procs various traits such as or , and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs or low on energy. That's not all however, on Mallyx builds legend swapping may also be used to do AoE burst damage or manage conditions on yourself.
- Start on Dragon stance (Glint) and while still in the base activate the following 4 upkeep skills for party buffing:
- (use its active when your energy is about to hit 0)
- In combat Resistance. is used for dealing with conditions. On Mallyx transfers conditions to nearby enemies, while on Glint it extends the duration of boons on nearby allies, which is best used when you have
- Swapping legends deactivates the upkeep skills of that legend without sending them on full CD.
- can be used to knock downed opponents away from their rezzing teammates, or to knock them off of capture points - this allows you to take the cap while bleeding them out, delaying their respawn.
Pressure
- Most of the damage comes from Mace and Mallyx.
- Chain ⇒ in order to stack Might. Use these two weapon skills on CD.
- Chill and synergy can still pressure targets by softening them up or preventing them from building distance. might not do a whole lot of damage but a ranged, unblockable boon removal with
- is a great followup for CoA (if you have the energy for it). While generally viewed as a single target ability, it's capable of hitting multiple foes if they are close enough to each other.
- Consider activating right before doing a CoA jump, as CoA is a leap finisher and EtD is a Dark field. By combining them you can grant yourself Dark Aura.
(CoA) is a rather strong CC skill, capable of balling up an entire team or pulling enemies off the highground. While it doesn't do much damage on its own, if you have enough allies around you may consider abusing this skill as much as possible to harass the enemy team and set up kills.
- is where most of the burst comes from. Always try to activate it before using Mace skills, even just a few seconds of this can cause serious AoE damage.
- Both elite skills can proc , which is something you should attempt to do once every 30 seconds. Targets right below the eye can be hit by the beam multiple times so is worth comboing with for CC.
Self Sustain & Disengaging
- is basically your third healing skill. It heals for a fair amount, blocks attacks and cleanses conditions.
- aimed at your character heals for a small amount and grants Protection.
- Resistance. It's also a great support skill in general, removing conditions from allies and granting them Resistance.
- As with all stun breaks with a cast time, the second part of this skill can be interrupted and instead of just going on CD, you'll lose all the energy for nothing. Stability to cover the channeling. could help with that - if you break stun with Pain Absorption you'll gain just enough
is the most reliable skill to use if you want quick access to
- will be your best mobility tool and on some maps can be used to leap to places where enemies can't follow (or at least, not easily).
- 's chain effect is your jail free card - makes you immortal for the duration by converting all incoming damage into healing. Some players may stop pressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at least 10k healing out of this skill, try to predict when burst is coming and use Facet of Light in advance - FoL has a cast time thus cannot be used while stunned, while Infuse is instant.
Top Streamers
- Twitch: ShaoAZ
Related Builds
- Condition Mallyx Roamer - WvW Roaming version.
Ratings
This build should be updated for the new patch. Now with corruption & salvation. Relic of rivers gives this build the much needed CD reduction on heals and shield abilities.
Spear is fantastic condi damage, ranged, has a pull AND an evade movement ability. With the barrier for boons trait, relic of rivers, dodging, and then using true nature dragon stance, you can extend the alacrity for another second.
I use rabid/Orr or rabid/trapper. I think it's top 10 builds currently.
Still seems fine, great AoE damage and decent sustain with a bit of CC sprinkled on top. Lack of mobility is probably my biggest issue with it.
Very strong and adaptale build with enough chill to ruin eles days. The constant buffs have helped it become a very usable build. A decent pick into condi cata and tempest as you can shut down their condi cleanse with your cc abilities.
Edit: Visited this after general buffs to condi rev. Also saw play in tournaments and did decently. Would rate this higher than power herald now
The best build for rev. Tanky and very good damage. In teamfight performs perfectly, with mallyx u can absorb conditions from allies and giving them back to enemies. + the boon sustain with glint. Amazing
After having problem with conditions and healing. This helped a lot during fights.
Really strong build atm. Absurd damage, really tanky, good sustain...
Comments
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We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.
We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.