Difference between revisions of "Mechanist - Alacrity Support Condi DPS"

(Changed gear in light of patch.)
 
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| specialization = Mechanist
 
| specialization = Mechanist
 
| designed for = Raid, Fractal
 
| designed for = Raid, Fractal
| rating = Great
+
| rating = Good
 
| focus = Condition Damage, Support
 
| focus = Condition Damage, Support
 
| xpac = eod
 
| xpac = eod
 
| meta =  
 
| meta =  
 +
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A condition boon support build for Mechanist. Provides permanent {{tooltip|Alacrity}} and high uptime of {{tooltip|Fury}}, with the option to provide permanent 25 stacks of {{tooltip|Might}}.
+
A condition boon support build for Mechanist. Provides permanent {{tooltip|Alacrity}} and high uptimes of {{tooltip|Fury}} and {{tooltip|Might}}.
  
 
Condition mechanist is more complex than its [[Build:Mechanist_-_Alacrity_Support_Power_DPS|Power]] counterpart and it suffers a lot more when simplifying the rotation or taking extra utility, but it could be viewed as a "way in" to the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] build.
 
Condition mechanist is more complex than its [[Build:Mechanist_-_Alacrity_Support_Power_DPS|Power]] counterpart and it suffers a lot more when simplifying the rotation or taking extra utility, but it could be viewed as a "way in" to the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] build.
 
  
  
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===Weapon Variants===
 
===Weapon Variants===
 
* '''Pistol''' can replace '''Mace''' for higher damage but lower {{tooltip|Confusion}} and barrier generation.
 
* '''Pistol''' can replace '''Mace''' for higher damage but lower {{tooltip|Confusion}} and barrier generation.
 
  
 
===Skill Variants===
 
===Skill Variants===
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* If you find you need more {{tooltip|Alacrity}} generation, you could replace {{Skill|Shift Signet}} or {{Skill|Bomb Kit}} with {{Skill|Barrier Signet}}.
 
* If you find you need more {{tooltip|Alacrity}} generation, you could replace {{Skill|Shift Signet}} or {{Skill|Bomb Kit}} with {{Skill|Barrier Signet}}.
 
* You can take {{Skill|Superconducting Signet}} instead of {{Skill|Bomb Kit}} for a much simpler rotation, but at a DPS loss (keep the signet passive).
 
* You can take {{Skill|Superconducting Signet}} instead of {{Skill|Bomb Kit}} for a much simpler rotation, but at a DPS loss (keep the signet passive).
 
+
* Replacing {{skill|Shift Signet}} with {{skill|Flamethrower}} offers the highest damage, but with a significantly harder rotation and a loss of utility.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMGJyY5RikqDyoPhgCGAAcBBwEQGwsbmAGJAQAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQMGJyY5RioqDyoPhgCGAAcBBwEQGwsbmAGJAQAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 
  
  
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{{Specialization|Explosives|bot|top|mid|}}
 
{{Specialization|Explosives|bot|top|mid|}}
 
{{Specialization|Firearms|top|mid|bot|}}
 
{{Specialization|Firearms|top|mid|bot|}}
{{Specialization|Mechanist|top|mid|mid|}}
+
{{Specialization|Mechanist|mid|mid|mid|}}
  
  
 
===Trait Variants===
 
===Trait Variants===
* It would be a minor DPS loss to take {{Trait|Mech Arms: High-Impact Drivers}}, and you would generate a decent amount of {{tooltip|Might}} for doing so.
+
* It would be a minor DPS gain to take {{Trait|Mech Arms: Single-Edge Cutters}}, but you would lose a decent amount of {{tooltip|Might}} for doing so.
 
 
  
  
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| weight = Medium
 
| weight = Medium
 
| stats = Viper
 
| stats = Viper
| rune = Superior Rune of the Traveler
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| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Mace
 
| weapon1 = Mace
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| infusion1 = Malign +9 Agony Infusion
 
| infusion1 = Malign +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| relic = Relic of the Fractal
 
| head = Celestial
 
| head = Celestial
 
| shoulders = Celestial
 
| shoulders = Celestial
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| legs =  
 
| legs =  
 
| feet = Celestial
 
| feet = Celestial
| backpiece =  
+
| backpiece = Celestial
 
| accessory1 = Celestial
 
| accessory1 = Celestial
 
| accessory2 = Celestial
 
| accessory2 = Celestial
| amulet =  
+
| amulet = Celestial
 
| ring1 =  
 
| ring1 =  
 
| ring2 =  
 
| ring2 =  
 
}}
 
}}
  
* If the +299 toughness from {{tooltip|celestial stats}} causes problems, you can replace your gear with {{tooltip|ritualist stats}} pieces instead. This will leave you with only +36 toughness from the {{Rune|Superior Rune of the Traveler}}.
+
* This setup has ~36% boon duration.
 
+
** You could go as low as ~31%, but this is not recommended.
 
+
* If the +408 toughness from {{tooltip|celestial stats}} causes problems, you can replace your gear with {{tooltip|ritualist stats}} pieces instead. This will leave you with only +45 toughness from the {{food|Dragon's Revelry Starcake}}.
===Aristocracy Runes variant===
+
* If you use {{skill|Flamethrower}}, then {{relic|Relic of Akeem}} can be taken for even more damage via {{skill|Air Blast}}.
If you want to run {{Rune|Superior Rune of the Aristocracy}} for extra might generation, then run full {{tooltip|Celestial stats}} apart from two {{tooltip|Viper stats}} rings.
 
* Ensure you are running {{Trait|Mech Arms: High-Impact Drivers}} in this case.
 
* It would be optimal to swap the {{Sigil|Superior Sigil of Earth}} for a {{Sigil|Superior Sigil of Malice}} as well.
 
 
 
  
  
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'''Food'''
 
'''Food'''
* {{food|Plate of Beef Rendang}} or ascended versions.
+
* {{food|Dragon's Revelry Starcake}} or ascended versions.
  
  
 
'''Utility'''
 
'''Utility'''
* {{utility|Master Tuning Crystal}}
+
* {{utility|Toxic Maintenance Oil}}
** If you feel you need more boon duration, you can use {{utility|Toxic Maintenance Oil}} instead.
 
 
 
  
  
 
==Usage==
 
==Usage==
 
 
===Rotation===
 
===Rotation===
 
The rotation below does not use {{Skill|Bomb Kit}}. See the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] page for this rotation - if you are using '''Pistol'''/'''Pistol''' you can follow it as written; if you are using '''Mace'''/'''Pistol''' then do an extra mace auto chain whenever you would use '''Pistol''' skills.
 
The rotation below does not use {{Skill|Bomb Kit}}. See the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] page for this rotation - if you are using '''Pistol'''/'''Pistol''' you can follow it as written; if you are using '''Mace'''/'''Pistol''' then do an extra mace auto chain whenever you would use '''Pistol''' skills.
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As indicated above, there are a number of ways this build can be modified to suit the player, each bringing a different rotation. Rather than attempt to cover all of them, some general guidance is provided, from most to least complex:
 
As indicated above, there are a number of ways this build can be modified to suit the player, each bringing a different rotation. Rather than attempt to cover all of them, some general guidance is provided, from most to least complex:
 
* '''Pistol'''/'''Pistol''' with 4 kits - see the following [https://youtu.be/dMdGeWnKaRA video].
 
* '''Pistol'''/'''Pistol''' with 4 kits - see the following [https://youtu.be/dMdGeWnKaRA video].
* 3 kits - Follow the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] rotation.
+
* '''Pistol'''/'''Pistol''' with 3 kits - see the following [https://youtu.be/LlSh7SMPc78 video].
 +
* 2 kits - Follow the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] rotation.
 
** If using mainhand '''Mace''', follow the same rotation but do a full auto chain each time you would swap to '''Pistol'''.
 
** If using mainhand '''Mace''', follow the same rotation but do a full auto chain each time you would swap to '''Pistol'''.
 
* '''Mace/Pistol''' with 1 kit - follow the rotation above.
 
* '''Mace/Pistol''' with 1 kit - follow the rotation above.
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===General Tips===
 
===General Tips===
 +
* Thanks to {{trait|Mechanical Genius}}, if you are over 360 units away from your mech when using F1-3 skills, their cooldown will be 50% longer. It is therefore ''vital'' to make sure you are within range before using them or you will cripple your boon uptimes.
 
* You will need to use {{Skill|Crisis Zone}} to maintain {{tooltip|Alacrity}}, but it can be delayed slightly if the {{tooltip|Aegis}} is needed.
 
* You will need to use {{Skill|Crisis Zone}} to maintain {{tooltip|Alacrity}}, but it can be delayed slightly if the {{tooltip|Aegis}} is needed.
 
* Use {{Skill|Barrier Burst}} off cooldown. You can delay it by a second if it will coincide with {{Skill|Barrier Blast}}, as the internal cooldown of {{trait|Mech Frame: Channeling Conduits}} would prevent the first tick from applying {{tooltip|Alacrity}} in this case.
 
* Use {{Skill|Barrier Burst}} off cooldown. You can delay it by a second if it will coincide with {{Skill|Barrier Blast}}, as the internal cooldown of {{trait|Mech Frame: Channeling Conduits}} would prevent the first tick from applying {{tooltip|Alacrity}} in this case.
 
* If you are using {{Skill|Barrier Signet}}, use it instead of {{Skill|Barrier Burst}} in the opener, then use {{Skill|Barrier Burst}} one second after the final pulse of {{Skill|Barrier Signet}}. Make sure never to have these two skills overlap - this is to avoid the internal cooldown from {{trait|Mech Frame: Channeling Conduits}}.
 
* If you are using {{Skill|Barrier Signet}}, use it instead of {{Skill|Barrier Burst}} in the opener, then use {{Skill|Barrier Burst}} one second after the final pulse of {{Skill|Barrier Signet}}. Make sure never to have these two skills overlap - this is to avoid the internal cooldown from {{trait|Mech Frame: Channeling Conduits}}.
 
* Try to keep an eye on your mech, as it is a major source of {{tooltip|Alacrity}} thanks to {{trait|Mech Core: Barrier Engine}}. If it ends up more than 600 units from the stack, don't hesitate to use {{Skill|Shift Signet}} to force it to the correct location.
 
* Try to keep an eye on your mech, as it is a major source of {{tooltip|Alacrity}} thanks to {{trait|Mech Core: Barrier Engine}}. If it ends up more than 600 units from the stack, don't hesitate to use {{Skill|Shift Signet}} to force it to the correct location.

Latest revision as of 23:17, 18 April 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage and Support

Designed for: Raids and Fractals

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on April 18, 2024 and is up to date for the March 19, 2024 patch.

Overview

A condition boon support build for Mechanist. Provides permanent Alacrity Alacrity and high uptimes of Fury Fury and Might Might.

Condition mechanist is more complex than its Power counterpart and it suffers a lot more when simplifying the rotation or taking extra utility, but it could be viewed as a "way in" to the Condi DPS build.


Skill Bar

Mace/Pistol
Utility

Weapon Variants

  • Pistol can replace Mace for higher damage but lower Confusion Confusion and barrier generation.

Skill Variants

  • Overclock Signet is required if your mech is in danger of dying.
  • If you find you need more Alacrity Alacrity generation, you could replace Shift Signet or Bomb Kit with Barrier Signet.
  • You can take Superconducting Signet instead of Bomb Kit for a much simpler rotation, but at a DPS loss (keep the signet passive).
  • Replacing Shift Signet with Flamethrower offers the highest damage, but with a significantly harder rotation and a loss of utility.


Template Code

[&DQMGJyY5RioqDyoPhgCGAAcBBwEQGwsbmAGJAQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • It would be a minor DPS gain to take Mech Arms: Single-Edge Cutters, but you would lose a decent amount of Might Might for doing so.


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Viper
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Viper
Ring
Viper
Mace
Viper
Pistol
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • This setup has ~36% boon duration.
    • You could go as low as ~31%, but this is not recommended.
  • If the +408 toughness from celestial stats celestial stats causes problems, you can replace your gear with ritualist stats ritualist stats pieces instead. This will leave you with only +45 toughness from the .
  • If you use Flamethrower, then Relic of Akeem can be taken for even more damage via Air Blast.


Consumables

Food

  • or ascended versions.


Utility


Usage

Rotation

The rotation below does not use Bomb Kit. See the Condi DPS page for this rotation - if you are using Pistol/Pistol you can follow it as written; if you are using Mace/Pistol then do an extra mace auto chain whenever you would use Pistol skills.


Opener

  1. Crisis Zone
  2. Barrier Burst
  3. Blowtorch
  4. Grenade Kit
  5. Shrapnel Grenade
  6. Poison Grenade
  7. Freeze Grenade
  8. Weapon Swap Weapon Swap (or stow kit)
  9. Energizing Slam
  10. Mace StrikeMace Smash (Mechanist)Barrier Blast
  11. Rocket Fist Prototype
  12. Grenade Kit
  13. Shrapnel Grenade
  14. Weapon Swap Weapon Swap (or stow kit)


Rest of the Rotation

After the opener, your basic loop is as follows:

  1. Autoattack and use Energizing Slam on Mace until either Blowtorch or Rocket Fist Prototype are available - make sure to finish your auto chains!
  2. Blowtorch or Rocket Fist Prototype - these should alternate between loops
  3. Grenade Kit
  4. Shrapnel Grenade and Poison Grenade (if available)
  5. Weapon Swap Weapon Swap (or stow kit)
  6. Repeat

If you're fast, you may occasionally swap to Grenade Kit and Shrapnel Grenade won't be immediately available. In this case, use Freeze Grenade to fill the gap.


Other Rotations

As indicated above, there are a number of ways this build can be modified to suit the player, each bringing a different rotation. Rather than attempt to cover all of them, some general guidance is provided, from most to least complex:

  • Pistol/Pistol with 4 kits - see the following video.
  • Pistol/Pistol with 3 kits - see the following video.
  • 2 kits - Follow the Condi DPS rotation.
    • If using mainhand Mace, follow the same rotation but do a full auto chain each time you would swap to Pistol.
  • Mace/Pistol with 1 kit - follow the rotation above.


General Tips

  • Thanks to Mechanical Genius, if you are over 360 units away from your mech when using F1-3 skills, their cooldown will be 50% longer. It is therefore vital to make sure you are within range before using them or you will cripple your boon uptimes.
  • You will need to use Crisis Zone to maintain Alacrity Alacrity, but it can be delayed slightly if the Aegis Aegis is needed.
  • Use Barrier Burst off cooldown. You can delay it by a second if it will coincide with Barrier Blast, as the internal cooldown of Mech Frame: Channeling Conduits would prevent the first tick from applying Alacrity Alacrity in this case.
  • If you are using Barrier Signet, use it instead of Barrier Burst in the opener, then use Barrier Burst one second after the final pulse of Barrier Signet. Make sure never to have these two skills overlap - this is to avoid the internal cooldown from Mech Frame: Channeling Conduits.
  • Try to keep an eye on your mech, as it is a major source of Alacrity Alacrity thanks to Mech Core: Barrier Engine. If it ends up more than 600 units from the stack, don't hesitate to use Shift Signet to force it to the correct location.


Ratings

This build has a rating of 3 stars based on 1 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • April 2024
Mechanist is a good dps alacrity in terms of the boons it can bring to the group, but it struggles in comparison with power alacrity mech - which is easier and deals more damage in most encounters.

Comments

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