Difference between revisions of "Mechanist - Power Mechanist"

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| rating = Great
 
| rating = Great
 
| xpac = eod
 
| xpac = eod
 +
| difficulty = 1
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Power Mechanist is a power build with great damage and is very easy to play. Even with low access to boons, this build will delete most enemies simply by pressing 1 due to the strong rifle auto attack, {{Skill|Rifle Burst}}, while the Mech also attacks. The build also has a lot of CC.
+
Power Mechanist is a very simple and straight forward build, but also very effective. Armed with the sturdy CJ-1 mech that will tank almost everything for you, power mechanist is a very safe and reliable open world build, featuring good crowd control and damage.
  
  
 
==Template Code==
 
==Template Code==
{{TemplateCode|
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{{TemplateCode|code = [&DQMmLwY6Rh4NGw0bJgEmARAbXwEaG4YACRuJAQAAAAAAAAAAAAAAAAAAAAACVQAzAAA=]
code = [&DQMmLwY2Rj8NGw0bBwGGABobBwEQG40BCRuJAQAAAAAAAAAAAAAAAAAAAAA=]
 
 
}}
 
}}
  
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|profession = engineer
 
|profession = engineer
 
|specialization = mechanist
 
|specialization = mechanist
|weapon1 = Rifle
+
|weapon1 = Hammer
 +
|weapon2 = Rifle
 
|healing = Rectifier Signet
 
|healing = Rectifier Signet
|utility1 = Bomb Kit
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|utility1 = Throw Mine
 
|utility2 = Shift Signet
 
|utility2 = Shift Signet
 
|utility3 = Force Signet
 
|utility3 = Force Signet
 
|elite = Overclock Signet
 
|elite = Overclock Signet
 
}}
 
}}
* You can instead use Mace-Shield for about the same damage but only in melee range.
+
 
 +
 
 +
==Weapon variants==
 +
If you don't have access to [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure, you will not be able to wield a hammer. Use {{Tooltip|Rifle}} instead.
 +
* {{Tooltip|Rifle}} is taken as a swap here for tagging in zergs.
 +
 
  
 
==Skill Variants==
 
==Skill Variants==
Spamming Bomb from {{Skill|Bomb Kit}} is slightly stronger than rifle autos, but it's melee only. You can replace Bomb Kit for any other utility skill such as:
+
===Heal skill===
* {{Skill|Grenade Kit}} - ranged damage.
+
{{Skill|Rectifier Signet}} is great because it also heals your mech. Other alternatives can be considered:
* {{Skill|Elixir U}} - {{tooltip|quickness}}, combine with {{Trait|Mech Core: Jade Dynamo}} and {{Sigil|Superior Sigil of Rage}} for good quickness uptime.
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* {{Skill|Healing Turret}} provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See: [[Guide:What are Combo Fields]]). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides.
* {{Skill|Barrier Signet}} - for a full signet build.
+
* {{Skill|A.E.D.}} - helpful to negate a big attack or a oneshot. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
* {{Skill|Rocket Boots}} - mobility.
+
====Utility skills====
 +
{{Skill|Throw Mine}} has great damage and crowd control, never replace it. {{Skill|Shift Signet}} shares your boons with your mech, and can be used to stun break and teleport while cleansing two conditions, it's a really good skill. {{Skill|Force Signet}} is a passive damage increase and can be activated for crowd control, or replaced by other alternatives:
 +
* {{Skill|Elixir U}} - {{tooltip|quickness}} and stunbreak.
 +
* {{Skill|Barrier Signet}} - if you need to block dangerous projectiles.
 +
* {{Skill|Rocket Boots}} - if you need extra mobility.
 +
===Elite skill===
 +
{{Skill|Overclock Signet}} is the best elite for this build. It can be used for damage, or to resummon your mech if it dies.
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Explosives|mid|top|bot}}
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{{Specialization|Explosives|mid|mid|bot}}
 
{{Specialization|Firearms|bot|bot|mid}}
 
{{Specialization|Firearms|bot|bot|mid}}
{{Specialization|Mechanist|bot|bot|bot}}
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{{Specialization|Mechanist|mid|bot|top}}
* Remember you have to be 150 units away from your enemy to fire your high damage {{Trait|Aim-Assisted Rocket}}.  
+
 
** Mace attacks have a range of about 155-160, so you can use {{Trait|Explosive Temper}} when playing with mace if you don't want to bother finding the exact range to fire the rockets while still landing your mace skills.
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* {{Trait|Mech Core: Jade Dynamo}} - personal quickness, great pick when you're comfortable pressing all your buttons. Whereas J-Drive works best with a simpler playstyle.
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===Trait variants===
 +
* {{Trait|Glass Cannon}} - DPS increase when playing in groups providing you with {{Tooltip|Fury}}.
 +
* {{Trait|Aim-Assisted Rocket}} - use it when playing rifle for some extra AoE damage at a negligible dps loss.
 +
* {{Trait|Mech Core: J-Drive}} - for underwater combat with its passive skill, but we recommend you don't play mechanist underwater.
  
  
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| weight = Medium
 
| weight = Medium
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Scholar
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| rune = Superior Rune of the Dragonhunter
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Rifle
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| weapon1 = Hammer
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Air
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| sigil2 = Superior Sigil of Impact
| weapon3 = Mace
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| weapon3 =  
| weapon4 = Shield
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| weapon4 =  
| sigil3 = Superior Sigil of Force
+
| sigil3 =  
| sigil4 = Superior Sigil of Air
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| sigil4 =  
 +
| relic = Relic of the Thief
 
}}
 
}}
* With {{Tooltip|Fury}}, {{Trait|High Caliber}}, and {{Trait|Hematic Focus}} you have 100% critical chance.
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* {{Rune|Superior Rune of the Scholar}} can be used as an alternative at a minor dps loss.
* {{Rune|Superior Rune of the Golemancer}} - slightly better than Scholar because of how Mech scaling works, but then this gear set wouldn't work too well for power holosmith or scrapper.
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* Other relics include {{Relic|Relic of the Adventurer}}, {{Relic|Relic of Cerus}}, {{Relic|Relic of the Cavalier}}.
* {{Rune|Superior Rune of Strength}} budget DPS
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* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
* {{Sigil|Superior Sigil of Strength}} - great when soloing, replaces Air
 
* {{Sigil|Superior Sigil of Energy}} - defensive
 
* {{Sigil|Superior Sigil of Rage}} - good quickness uptime when combined with {{Trait|Mech Core: Jade Dynamo}} and {{Skill|Elixir U}}
 
* {{Tooltip|Knight}} - defensive gear at the expense of dps
 
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense at the expense of dps
 
  
  
 
==Consumables==
 
==Consumables==
:'''Food'''
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Budget consumables are acceptable for use in open world.
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
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* {{food|Peppermint Omnomberry Bar}} - farming
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===DPS===
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS
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* Prioritize '''Steak''' Ascended food.
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
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* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
  
:'''Utility'''
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===Defense===
* {{Utility|Sharpening Skull}} (and variants) - farming
+
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
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* {{Food|Fried Oyster Sandwich}}
 +
* {{Food|Bowl of Lemongrass Mussel Pasta}}
 +
 
 +
===Farming===
 +
* Prioritize '''Steak''' Ascended food.
 +
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 +
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
  
  
 
==Usage==
 
==Usage==
* In rifle, spam {{Skill|Blunderbuss}} and {{Skill|Jump Shot}} off cooldown. The auto attack, {{Skill|Rifle Burst}}, is also great and fires {{Skill|Rifle Burst Grenade}} which is an Explosion.
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This build is extremely easy to play so this section is going to be very short.
* If using mace, spam {{Skill|Energizing Slam}} and {{Skill|Rocket Fist Prototype}} off cooldown.
+
 
* Spam your Mech skills off cooldown. Remember usinng your third weapon skill causes the Mech to fire {{Skill|Rocket Punch (Mechanist)}}, this doesn't interrupt any action the Mech is doing.
+
===Damage===
 +
* Spam {{Skill|Electro-whirl}}, {{Skill|Throw Mine}}, and {{Skill|Thunderclap}}. You can also use {{Skill|Rocket Charge}} to command your mech to use {{Skill|Rocket Punch (Mechanist)}}, this doesn't interrupt any action the Mech is doing.
 +
** If using rifle, spam {{Skill|Blunderbuss}} and {{Skill|Jump Shot}}. You can also use {{Skill|Net Shot}} to command your mech to use {{Skill|Rocket Punch (Mechanist)}}, this doesn't interrupt any action the Mech is doing. You can save {{Skill|Overcharged Shot}} for CC or to cleanse yourself of movement-impeding conditions, or otherwise spammed for damage.
 +
* Stay near your mech to avoid the small cooldown penalty of {{Trait|Mechanical Genius}}.
 +
* Spam your mech F1 skill off cooldown. You can set it to auto-cast if you want by pressing control+mouse 2 on the skill.
 +
* F2 and F3 can be spammed for damage, or saved if you need CC. If you need to save them for CC, do not set them to auto-cast.
 +
* In fights where your mech is not at risk of dying, you can use {{Skill|Overclock Signet}} for extra damage.
 +
* Stay close to your target to benefit from {{Trait|No Scope}} and {{Trait|High Caliber}}.
 +
 
 +
===Defense===
 +
* The best defense is always to dodge or sidestep attacks
 +
* Your mech will tank most enemies for you. Hide behind it when fighting enemies that fire projectiles.
 +
* If your mech is standing in a damaging AoE, you can recall it to your location with F7 Return to Me.
 +
* You can block attacks with {{Skill|Shock Shield}}.
 +
* You can teleport out of danger with {{Skill|Shift Signet}}. This skill also cleanses 2 conditions from yourself and your mech.
 +
* If your mech dies, wait a second for the skill to go on cooldown, then use {{Skill|Overclock Signet}} to resummon it immediatly.
 +
* You have minor healing over time from both {{Skill|Rectifier Signet}} and {{Trait|Big Boomer}}.
 +
* If your enemy gives itself boons, save {{Skill|Throw Mine}} to remove up to 3 of them.
 +
 
 
===Crowd control===
 
===Crowd control===
* {{Skill|Overcharged Shot}}
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* {{Skill|Throw Mine}}
* {{Skill|Net Shot}} {{to}} {{Skill|Rocket Punch (Mechanist)}}
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* {{Skill|Rocket Charge}} {{to}} {{Skill|Rocket Punch (Mechanist)}}
* {{Skill|Rocket Fist Prototype}} {{to}} {{Skill|Rocket Punch (Mechanist)}}
+
* {{Skill|Core Reactor Shot}} (Mech's F2)
* {{Skill|Core Reactor Shot}}
+
* {{Skill|Jade Mortar}} (Mech's F3)
* {{Skill|Sky Circus}}
 
 
* {{Skill|Force Signet}}
 
* {{Skill|Force Signet}}

Revision as of 12:50, 29 March 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Easy
This build was last updated on March 29, 2024 and is up to date for the March 19, 2024 patch.

Overview

Power Mechanist is a very simple and straight forward build, but also very effective. Armed with the sturdy CJ-1 mech that will tank almost everything for you, power mechanist is a very safe and reliable open world build, featuring good crowd control and damage.


Template Code

[&DQMmLwY6Rh4NGw0bJgEmARAbXwEaG4YACRuJAQAAAAAAAAAAAAAAAAAAAAACVQAzAAA=]
Copy Template Code


Skill Bar

Hammer/Rifle
Utility


Weapon variants

If you don't have access to Weaponmaster Training with Secrets of the Obscure, you will not be able to wield a hammer. Use Rifle Rifle instead.

  • Rifle Rifle is taken as a swap here for tagging in zergs.


Skill Variants

Heal skill

Rectifier Signet is great because it also heals your mech. Other alternatives can be considered:

  • Healing Turret provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See: Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides.
  • A.E.D. - helpful to negate a big attack or a oneshot. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.

Utility skills

Throw Mine has great damage and crowd control, never replace it. Shift Signet shares your boons with your mech, and can be used to stun break and teleport while cleansing two conditions, it's a really good skill. Force Signet is a passive damage increase and can be activated for crowd control, or replaced by other alternatives:

  • Elixir U - quickness quickness and stunbreak.
  • Barrier Signet - if you need to block dangerous projectiles.
  • Rocket Boots - if you need extra mobility.

Elite skill

Overclock Signet is the best elite for this build. It can be used for damage, or to resummon your mech if it dies.


Specializations


Trait variants

  • Glass Cannon - DPS increase when playing in groups providing you with Fury Fury.
  • Aim-Assisted Rocket - use it when playing rifle for some extra AoE damage at a negligible dps loss.
  • Mech Core: J-Drive - for underwater combat with its passive skill, but we recommend you don't play mechanist underwater.


Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Rune of Superior Rune of the Scholar can be used as an alternative at a minor dps loss.
  • Other relics include Relic of the Adventurer, Relic of Cerus, Relic of the Cavalier.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

This build is extremely easy to play so this section is going to be very short.

Damage

  • Spam Electro-whirl, Throw Mine, and Thunderclap. You can also use Rocket Charge to command your mech to use Rocket Punch (Mechanist), this doesn't interrupt any action the Mech is doing.
    • If using rifle, spam Blunderbuss and Jump Shot. You can also use Net Shot to command your mech to use Rocket Punch (Mechanist), this doesn't interrupt any action the Mech is doing. You can save Overcharged Shot for CC or to cleanse yourself of movement-impeding conditions, or otherwise spammed for damage.
  • Stay near your mech to avoid the small cooldown penalty of Mechanical Genius.
  • Spam your mech F1 skill off cooldown. You can set it to auto-cast if you want by pressing control+mouse 2 on the skill.
  • F2 and F3 can be spammed for damage, or saved if you need CC. If you need to save them for CC, do not set them to auto-cast.
  • In fights where your mech is not at risk of dying, you can use Overclock Signet for extra damage.
  • Stay close to your target to benefit from No Scope and High Caliber.

Defense

  • The best defense is always to dodge or sidestep attacks
  • Your mech will tank most enemies for you. Hide behind it when fighting enemies that fire projectiles.
  • If your mech is standing in a damaging AoE, you can recall it to your location with F7 Return to Me.
  • You can block attacks with Shock Shield.
  • You can teleport out of danger with Shift Signet. This skill also cleanses 2 conditions from yourself and your mech.
  • If your mech dies, wait a second for the skill to go on cooldown, then use Overclock Signet to resummon it immediatly.
  • You have minor healing over time from both Rectifier Signet and Big Boomer.
  • If your enemy gives itself boons, save Throw Mine to remove up to 3 of them.

Crowd control

  • Throw Mine
  • Rocket Charge Rocket Punch (Mechanist)
  • Core Reactor Shot (Mech's F2)
  • Jade Mortar (Mech's F3)
  • Force Signet


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • April 2024
Stupidly easy to play, great damage, great crowd control, super tanky pet. All in all a great build.
5 stars
Devinci gave this build 5 stars • January 2024
Hammer is the perfect weapon for this build. Tons of cc, ridiculous burst, and a significant amount of defense are available with just a few key presses. With mech skills on full auto, just drop hammer 5, then inside the electric field do some or all of Throw Mine, hammer 2, and hammer 3, then add a couple of auto attacks if needed and anything less than the hardest hero points will be dead, usually without you taking damage due to the built in defense, heavy cc, and mech tanking. Kills most open world stuff faster and with less effort than anything else I've tried. Biggest downside is that, due to long weapon skill cooldowns and lack of an engineer kit to swap into, for anything that survives your burst you'll spend a lot of time with nothing to do except dodge and auto attack. Also it's a melee build, which isn't great for those who strongly prefer ranged attacks.
5 stars
Zilhn.7961 gave this build 5 stars • November 2023
love this build it gives my mechanic a power of dps
4 stars
Starlitjupiter gave this build 4 stars • September 2023
With Weaponmaster, Mechanist has gained a significant boost in its power and overall feeling for general open world play. PMech has gone from a build I'd never recommend to one I think is fantastic for people that are new to engineer or just want a laid back, easy farming build to play.

Comments

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