Difference between revisions of "Scourge - Condi Scourge"

 
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{{SEO|description=A standard condition Scourge build which is capable of soloing almost all open world content and even some dungeons and fractals. This build focuses on very high sustain and condition removal and typically has a more attrition-based playstyle.}}
 
 
{{Build
 
{{Build
 
| profession = necromancer
 
| profession = necromancer
 
| specialization = scourge
 
| specialization = scourge
| designed for = open world, open world general, open world solo
+
| designed for = open world, open world general
 
| focus = condition damage
 
| focus = condition damage
 
| rating = great
 
| rating = great
 
| xpac = pof
 
| xpac = pof
 +
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A standard condition Scourge build which is capable of soloing almost all open world content and even some dungeons and fractals. This build focuses on very high sustain and condition removal and typically has a more attrition-based playstyle.
+
Condition Scourge is a slow and steady build that deals damage through {{Tooltip|Torment}}, {{Tooltip|Bleeding}}, and {{Tooltip|Burning}}. 
 +
 
 +
Although it has low burst damage, condi scourge is a great build for open world due to its simplicity, tankiness, and amazing damage over time, making it great for solo or group play.
 +
 
 +
This build has access to barriers to absorb damage, passive defense from {{Trait|Blood as Sand}}, can remove boons from enemies with {{Skill|Devouring Darkness}} and Punishment skills such as {{Skill|Sand Flare}}, and can remove conditions from allies and itself with {{Skill|Nefarious Favor}}.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQgnNjI1PCZ+FgAAgAAAAG8BAAByFgAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQgnNjI1PCp+Fn4WgACAAJkBmQFyFr0BkgCSAAAAAAAAAAAAAAAAAAAAAAADVgBmADYAAA==]}}
}}
 
  
  
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|weapon1 = Scepter
 
|weapon1 = Scepter
 
|weapon2 = Torch
 
|weapon2 = Torch
|weapon3 = x
+
|weapon3 = X
 
|weapon4 = Warhorn
 
|weapon4 = Warhorn
 
|healing = Sand Flare
 
|healing = Sand Flare
 
|utility1 = Blood Is Power
 
|utility1 = Blood Is Power
|utility2 = Signet of Undeath
+
|utility2 = Epidemic
 
|utility3 = Trail of Anguish
 
|utility3 = Trail of Anguish
 
|elite = Plaguelands
 
|elite = Plaguelands
Line 36: Line 39:
  
 
===Weapon Variants===
 
===Weapon Variants===
* Dagger (mainhand) - helps generate life force, but has extremely low dps
+
Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure should use {{Tooltip|Pistol}} on the second weapon set.
* Staff - useful for ranging in a zerg
+
* Your choice of second offhand weapon doesn't matter much. You can use {{Tooltip|warhorn}} for extra CC, {{Tooltip|focus}} if you need extra boon removal, or only use {{Tooltip|torch}} for easier access to its good damage skills.
 
 
  
 
===Skill Variants===
 
===Skill Variants===
====Healing Skills====
+
====Heal skill====
* {{Skill|Summon Blood Fiend}} - sustained healing.
+
{{Skill|Sand Flare}} provides a good mix of healing and barrier. You can consider other options:
* {{Skill|Well of Blood}} - strong group support if running Blood Magic.
+
* {{Skill|Well of Blood}} provides slightly higher raw healing.
 
+
* {{Skill|Consume Conditions}} is great vs. enemies that inflict conditions.
 
 
 
====Utility Skills====
 
====Utility Skills====
* {{Skill|Epidemic}} - for area damage
+
{{Skill|Blood Is Power}} is taken for damage and boon generation and should never be replaced. {{Skill|Epidemic}} is amazing for AoE damage by spreading the conditions on your enemy to other nearby enemies, but useless in single target fights. {{Skill|Trail of Anguish}} is a good stunbreak and provides {{Tooltip|Stability}}. You can consider other alternatives:
* {{Skill|Summon Shadow Fiend}} - a friendly pet that deals good DPS
 
 
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles.
 
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles.
* {{Skill|Spectral Armor}} - can replace Trail as a good stunbreak, but with more defense
+
* {{Skill|Desiccate}} - boon generation, damage, boon removal.
* {{Skill|Desiccate}} - boonstrip and damage
+
* {{Skill|Plague Signet}} - amazing in fights with many conditions.
* {{Skill|Plague Signet}} - absurd condition clear
+
* {{Skill|Signet of Spite}} - single target damage.
* {{Skill|Signet of Spite}} - high burst
+
* {{Skill|Signet of Undeath}} provides good life force generation in long fights and can be used to revive an ally
 
+
* {{Skill|Summon Shadow Fiend}} - low damage minion but decent life force generation.
 +
* {{Skill|Serpent Siphon}} - if you need {{Tooltip|Aegis}} to block a predictable but dangerous attack.
 +
* {{Skill|Spectral Armor}} - can replace Trail of Anguish to give up the Stability for life force generation.
 +
* {{Skill|Spectral Grasp}} - great CC or pull to cleave trash mobs.
  
 
====Elite Skills====
 
====Elite Skills====
* {{Skill|Summon Flesh Golem}} - tanky CC buddy
+
{{Skill|Plaguelands}} deals massive damage if you can keep the enemy inside for its duration.
 
+
* {{Skill|Summon Flesh Golem}} - tanky CC buddy.
  
 
====Minions====
 
====Minions====
Minions provide extra bodies for defense but will drastically lower DPS. If taking minions, it is advised to keep {{Skill|Blood Is Power}} and {{Skill|Signet of Undeath}}.  
+
Minions provide extra bodies for defense but will drastically lower DPS. Never use all minions, always keep {{Skill|Blood Is Power}}.
 
* {{Skill|Summon Blood Fiend}}
 
* {{Skill|Summon Blood Fiend}}
 
* {{Skill|Summon Shadow Fiend}}
 
* {{Skill|Summon Shadow Fiend}}
 +
* {{Skill|Summon Bone Minions}}
 
* {{Skill|Summon Flesh Golem}}
 
* {{Skill|Summon Flesh Golem}}
  
Line 70: Line 74:
  
 
==Specializations==
 
==Specializations==
 +
{{Specialization|Curses|mid|top|bot}}
 
{{Specialization|Soul Reaping|top|top|bot}}
 
{{Specialization|Soul Reaping|top|top|bot}}
{{Specialization|Curses|mid|top|bot}}
+
{{Specialization|Scourge|mid|mid|mid}}
{{Specialization|Scourge|mid|top|mid}}
 
* {{Trait|Nourishing Ashes}} - extra life force
 
* {{Trait|Parasitic Contagion}} - more sustain
 
  
 +
;Variants
 +
*{{Trait|Parasitic Contagion}} - trades damage for sustain, generally not needed.
 +
*{{Trait|Abrasive Grit}} - when you need more condition cleanse.
 +
*Don't use {{Trait|Desert Empowerment}} because it requires a lot of boon duration to be useful, which you do not have as a dps build.
  
 
===Death Magic===
 
===Death Magic===
Death Magic can be taken if using the minion variant for an increase to minion EHP and personal defense.
+
Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense. Replaces Soul Reaping.
{{Specialization|Death Magic|top|top|mid|variant=y}}
+
{{Specialization|Death Magic|top|top|top|variant=y}}
 +
* If you ever need a lot of defense, use Death Magic with {{Trait|Putrid Defense}} + {{Trait|Dark Defiance}} + {{Trait|Corrupter's Fervor}} for permanent {{tooltip|Protection}} and large increase to your toughness. This is normally not needed as scourge is already relatively tanky.
 +
 
 +
===Blood Magic===
 +
Blood Magic can be used when playing in groups and doing very hard content. This massively lowers your damage, but makes you great at reviving downed players. Replaces Soul Reaping. Do not use this specialization when playing solo.
 +
{{Specialization|Blood Magic|top|bot|bot|variant=y}}
 +
* When doing this, change your healing skill to {{Skill|Well of Blood}}.
  
  
 
==Equipment==
 
==Equipment==
Ascended gear is not required. You can use Exotic gear with the same stats.<br>
+
Ascended gear is not required. Infusions are not required. You can use Exotic gear with the same stats.<br>
This set uses gear that is similar to [[Build:Scourge_-_Utility_Condi_DPS]], which makes it a great option for general PVE
+
This set uses gear that is similar to [[Build:Scourge - Condi DPS]], which makes it a great option for general PVE
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
 
| stats = Viper
 
| stats = Viper
| rune = Superior Rune of the Nightmare
+
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Scepter
 
| weapon1 = Scepter
 
| weapon2 = Torch
 
| weapon2 = Torch
| sigil1 = Superior Sigil of Torment
+
| sigil1 = Superior Sigil of Bursting
| sigil2 = Superior Sigil of Bursting
+
| sigil2 = Superior Sigil of Torment
| weapon3 = x
+
| weapon3 =  
 
| weapon4 = Warhorn
 
| weapon4 = Warhorn
| sigil3 = Superior Sigil of x
+
| sigil3 =
| sigil4 = Superior Sigil of Paralyzation
+
| sigil4= Superior Sigil of Torment
 +
| relic = Relic of Akeem
 +
| infusion1 = Malign +9 Agony Infusion
 +
| infusion1-qt = 18
 
}}
 
}}
 +
* Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure should use a {{Tooltip|Pistol}} with {{Sigil|Superior Sigil of Bursting}} on the second weapon set.
 +
* {{relic|Relic of Akeem}} provides good AoE damage and you can trigger it easily with {{Skill|Vile Blast}}, {{Skill|Garish Pillar}}, or {{Skill|Oppressive Collapse}}. {{relic|Relic of the Fractal}} provides higher damage but it's single target.
 +
**If you don't have access to expansion relics, you will have to resort to much weaker options such as {{Relic|Relic of the Cavalier}}, {{Relic|Relic of the Afflicted}}, or {{Relic|Relic of the Sunless}}.
 +
===Gear variants===
 +
* {{Tooltip|Trailblazer}} can be used in open world to trade 10-15% DPS for a massive increase to health and defense. But this set is not useful for most content outisde of open world.
 +
* {{Tooltip|Celestial}} provides lower damage than Viper's and Trailblazer's, less defense than Trailblazer's, but in exchange the healing power makes your barriers bigger. Generally not recommended as the points into ferocity are completely wasted, and the points into boon duration won't be doing much either since this build has very little access to boons, only a bit of fury and might. This set is also not useful for most content outside of open world.
 +
* {{Sigil|Superior Sigil of Geomancy}} + {{Sigil|Superior Sigil of Earth}} budget options while you work on acquiring the very expensive but very strong Superior Sigil of Torment and Superior Sigil of Bursting.
  
  
===Variant Equipment===
+
==Consumables==
'''Gear'''
+
Budget consumables are acceptable for use in open world.
* {{Tooltip|Trailblazer}} - trades 10-15% DPS for a massive increase to EHP; this is a luxury set and not useful for content other than solo play
+
===DPS===
* {{Tooltip|Celestial}} - trades 15-20% DPS for an increase to EHP, boon duration, and barrier output; this is a luxury set and not useful for most content outside of open world
+
* Prioritize {{Food|Meaty Asparagus Skewer}}, but Ascended '''Flatbread''' food is also good for open world.
 +
* {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}}
  
'''Runes'''
+
===Defense===
* {{Rune|Superior Rune of the Trapper}} - use 5 of these + 1 black diamond to very closely mimic {{Rune|Superior Rune of the Nightmare}}
+
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
* {{Rune|Superior Rune of the Lich}} - easy/budget DPS
+
* {{Food|Oysters with Spicy Sauce}}
* {{Rune|Superior Rune of Tormenting}} - these runes lose less than 2% DPS off any given variant but provide unparalleled sustain.
+
* {{Food|Bowl of Lemongrass Mussel Pasta}}
* {{Rune|Superior Rune of the Renegade}} - cheap alternatives that increase the power of {{Skill|Epidemic}} due to the higher condition damage
 
  
'''Sigils'''
+
===Farming===
* {{Sigil|Superior Sigil of Energy}} - defense
+
* Prioritize '''Flatbread''' Ascended food.
 
+
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 
+
* {{Food|Peppermint Omnomberry Bar}}
==Consumables==
+
* {{Utility|Sharpening Skull}} (and variants)
:'''Food'''
 
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* {{food|Peppermint Omnomberry Bar}} - farming
 
* {{food|Koi Cake}} - DPS
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
 
 
:'''Utility'''
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{utility|Tuning Icicle}}, {{utility|Master Tuning Crystal}} - dps
 
* {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness
 
  
  
 
==Usage==
 
==Usage==
 
===Damage===
 
===Damage===
This build is extremely easy to deal damage with and follows a very simple list of rules for its rotation:
+
This build is extremely easy to deal damage with. Simply follow this priority list.
* The single most important thing for DPS is never interrupting AA chains without delaying skills.
+
# Always have at least one Sand Shade manifested. This is extremely important because you gain concentration and expertise from {{Trait|Sand Sage}} and defense from {{Trait|Blood as Sand}}, and inflict damage from {{Skill|Manifest Sand Shade}}. Using any Shade skill causes existing Sand Shades and yourself to strike nearby enemies with Manifest Sand Shade for free. Manifest Sand Shade doesn't reset your auto attack chain.
* Ensure you always maintain 3 shades for the concentration from {{Trait|Sand Sage}}
+
# Use {{Skill|Nefarious Favor}} which deals great damage thanks to {{Trait|Sadistic Searing}}.
* Use {{Skill|Grasping Dead}} and {{Skill|Devouring Darkness}} off cooldown; try to use them together as they have the same cooldown.
+
# Use {{Skill|Blood Is Power}} anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and {{Skill|Desert Shroud}} at the same time to trigger {{Trait|Plague Sending}}, but any condi transfer will work.
* Every other {{Skill|Devouring Darkness}}, also use {{Skill|Oppressive Collapse}}
+
# Use {{Skill|Grasping Dead}} and {{Skill|Devouring Darkness}} off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them.
* Use {{Skill|Harrowing Wave}} any time it's off CD and your life force isn't full
+
# Cast {{Skill|Oppressive Collapse}} and {{Skill|Harrowing Wave}} any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. If you're near your target, Oppressive Collapse will also give you {{Tooltip|Might}} and trigger {{Relic|Relic of Akeem}}.
* Use {{Skill|Blood Is Power}} off cooldown; try to time it with {{Skill|Deathly Swarm}} or {{Skill|Desert Shroud}}.  
+
* Cast {{Skill|Plaguelands}} off-cooldown. This is your highest damage skill, so position it carefully.
* You can hold {{Skill|Plaguelands}} for a few seconds if your {{Skill|Desert Shroud}} is about to be back up, so you can add it to the {{Skill|Blood Is Power}} {{to}} {{Skill|Desert Shroud}} combo.
+
* Note that {{Skill|Devouring Darkness}} requires to enemy to aready be suffering from conditions to inflict {{Tooltip|Torment}}. If that is not the case, this skill does nothing and should be delayed.
  
A simple opener is as follows:
+
;Opener
# {{Skill|Blood Is Power}}
+
# {{Skill|Manifest Sand Shade}}
 
# {{Skill|Plaguelands}}
 
# {{Skill|Plaguelands}}
# {{Skill|Blood Is Power}}
+
# {{Skill|Nefarious Favor}}
# {{Skill|Desert Shroud}}
+
# {{Skill|Blood Is Power}} + {{Skill|Desert Shroud}}
# {{Skill|Oppressive Collapse}} + {{Skill|Grasping Dead}} + {{Skill|Devouring Darkness}}
+
# {{Skill|Devouring Darkness}} + {{Skill|Grasping Dead}}
# {{Skill|Harrowing Wave}}
+
# {{Skill|Harrowing Wave}} + {{Skill|Oppressive Collapse}}
 
+
* {{Skill|Nefarious Favor}} will cleanse the self-inflicted {{Tooltip|Poison}} of {{Skill|Plaguelands}} (comes from {{Trait|Master of Corruption}}), while the {{Tooltip|Bleeding}} remains and gets added to {{Skill|Blood Is Power}}. Then, {{Skill|Desert Shroud}} triggers {{Trait|Plague Sending}} to transfer the self-inflicted 3{{Tooltip|Bleeding}} and the 2{{Tooltip|Torment}}.
From there, just rotate skills off cooldown and try to line up your {{Skill|Blood Is Power}} and {{Skill|Plaguelands}} with either {{Skill|Desert Shroud}} or {{Skill|Deathly Swarm}}. Be sure to use your Shade Skills as often as possible to proc {{Trait|Dhuumfire}}.
 
  
===Sustain===
+
===Sustain and defense===
* {{Skill|Nefarious Favor}}, {{Skill|Deathly Swarm}}, and {{Skill|Desert Shroud}} can be used to cleanse conditions.
+
* You're a fully ranged build, so always stay on the move while attacking. Run or dodge away from attacks.
* If you have trouble surviving, you can trait {{Trait|Parasitic Contagion}}.
+
* {{Skill|Nefarious Favor}} converts your conditions into boons, and {{Skill|Desert Shroud}} can be used to transfer them in emergencies.
* If you go down just use {{Skill|Life Leech}} to get back up.
+
* Use {{Trait|Parasitic Contagion}} to trade some damage for life stealing.
 +
* If you are downed, don't give up. {{Skill|Life Leech}} might keep you alive while your conditions finish the enemy. {{Skill|Fetid Ground}} is also quite strong.
  
  
 
===Crowd Control===
 
===Crowd Control===
* {{Skill|Garish Pillar}}
+
* {{Skill|Garish Pillar}} - 1 second of fear
* {{Skill|Oppressive Collapse}}
+
* {{Skill|Oppressive Collapse}} - 2 seconds of knockdown
* {{Skill|Charge (necromancer)}}
+
* {{Skill|Wail of Doom}} - 1 second of fear.
 
+
* {{Skill|Charge (necromancer)}} - 1 second of knockdown, but hits multiple times against big enemies. (if using {{Skill|Summon Flesh Golem}})
 
 
==Video Examples==
 
[https://youtu.be/ADlnpvC2XGU Bounty Solo: Tazula Mindclouder]
 
* This demonstrates some of the power of the Celestial Variant. Tormenting Runes were used here for additional sustain.
 

Latest revision as of 09:59, 14 April 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on April 14, 2024 and is up to date for the March 19, 2024 patch.

Overview

Condition Scourge is a slow and steady build that deals damage through Torment Torment, Bleeding Bleeding, and Burning Burning.

Although it has low burst damage, condi scourge is a great build for open world due to its simplicity, tankiness, and amazing damage over time, making it great for solo or group play.

This build has access to barriers to absorb damage, passive defense from Blood as Sand, can remove boons from enemies with Devouring Darkness and Punishment skills such as Sand Flare, and can remove conditions from allies and itself with Nefarious Favor.


Template Code

[&DQgnNjI1PCp+Fn4WgACAAJkBmQFyFr0BkgCSAAAAAAAAAAAAAAAAAAAAAAADVgBmADYAAA==]
Copy Template Code


Skill Bar

Scourge-skillbar-bg.png
Scepter/Torch
X/Warhorn
Utility


Weapon Variants

Players with Weaponmaster Training with Secrets of the Obscure should use Pistol Pistol on the second weapon set.

  • Your choice of second offhand weapon doesn't matter much. You can use warhorn warhorn for extra CC, focus focus if you need extra boon removal, or only use torch torch for easier access to its good damage skills.

Skill Variants

Heal skill

Sand Flare provides a good mix of healing and barrier. You can consider other options:

  • Well of Blood provides slightly higher raw healing.
  • Consume Conditions is great vs. enemies that inflict conditions.

Utility Skills

Blood Is Power is taken for damage and boon generation and should never be replaced. Epidemic is amazing for AoE damage by spreading the conditions on your enemy to other nearby enemies, but useless in single target fights. Trail of Anguish is a good stunbreak and provides Stability Stability. You can consider other alternatives:

  • Corrosive Poison Cloud - destroys projectiles.
  • Desiccate - boon generation, damage, boon removal.
  • Plague Signet - amazing in fights with many conditions.
  • Signet of Spite - single target damage.
  • Signet of Undeath provides good life force generation in long fights and can be used to revive an ally
  • Summon Shadow Fiend - low damage minion but decent life force generation.
  • Serpent Siphon - if you need Aegis Aegis to block a predictable but dangerous attack.
  • Spectral Armor - can replace Trail of Anguish to give up the Stability for life force generation.
  • Spectral Grasp - great CC or pull to cleave trash mobs.

Elite Skills

Plaguelands deals massive damage if you can keep the enemy inside for its duration.

  • Summon Flesh Golem - tanky CC buddy.

Minions

Minions provide extra bodies for defense but will drastically lower DPS. Never use all minions, always keep Blood Is Power.

  • Summon Blood Fiend
  • Summon Shadow Fiend
  • Summon Bone Minions
  • Summon Flesh Golem

This still provides 3 minions, one of which has extremely high health and is good for CC.


Specializations

Variants
  • Parasitic Contagion - trades damage for sustain, generally not needed.
  • Abrasive Grit - when you need more condition cleanse.
  • Don't use Desert Empowerment because it requires a lot of boon duration to be useful, which you do not have as a dps build.

Death Magic

Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense. Replaces Soul Reaping.

  • If you ever need a lot of defense, use Death Magic with Putrid Defense + Dark Defiance + Corrupter's Fervor for permanent Protection Protection and large increase to your toughness. This is normally not needed as scourge is already relatively tanky.

Blood Magic

Blood Magic can be used when playing in groups and doing very hard content. This massively lowers your damage, but makes you great at reviving downed players. Replaces Soul Reaping. Do not use this specialization when playing solo.

  • When doing this, change your healing skill to Well of Blood.


Equipment

Ascended gear is not required. Infusions are not required. You can use Exotic gear with the same stats.
This set uses gear that is similar to Build:Scourge - Condi DPS, which makes it a great option for general PVE

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Torch
Viper
Sigil
Sigil
Warhorn
Viper
Sigil
Rune
x6
Infusion
x18
Relic
  • Players with Weaponmaster Training with Secrets of the Obscure should use a Pistol Pistol with Sigil of Superior Sigil of Bursting on the second weapon set.
  • Relic of Akeem provides good AoE damage and you can trigger it easily with Vile Blast, Garish Pillar, or Oppressive Collapse. Relic of the Fractal provides higher damage but it's single target.
    • If you don't have access to expansion relics, you will have to resort to much weaker options such as Relic of the Cavalier, Relic of the Afflicted, or Relic of the Sunless.

Gear variants

  • Trailblazer Trailblazer can be used in open world to trade 10-15% DPS for a massive increase to health and defense. But this set is not useful for most content outisde of open world.
  • Celestial Celestial provides lower damage than Viper's and Trailblazer's, less defense than Trailblazer's, but in exchange the healing power makes your barriers bigger. Generally not recommended as the points into ferocity are completely wasted, and the points into boon duration won't be doing much either since this build has very little access to boons, only a bit of fury and might. This set is also not useful for most content outside of open world.
  • Sigil of Superior Sigil of Geomancy + Sigil of Superior Sigil of Earth budget options while you work on acquiring the very expensive but very strong Superior Sigil of Torment and Superior Sigil of Bursting.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize , but Ascended Flatbread food is also good for open world.
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Damage

This build is extremely easy to deal damage with. Simply follow this priority list.

  1. Always have at least one Sand Shade manifested. This is extremely important because you gain concentration and expertise from Sand Sage and defense from Blood as Sand, and inflict damage from Manifest Sand Shade. Using any Shade skill causes existing Sand Shades and yourself to strike nearby enemies with Manifest Sand Shade for free. Manifest Sand Shade doesn't reset your auto attack chain.
  2. Use Nefarious Favor which deals great damage thanks to Sadistic Searing.
  3. Use Blood Is Power anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and Desert Shroud at the same time to trigger Plague Sending, but any condi transfer will work.
  4. Use Grasping Dead and Devouring Darkness off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them.
  5. Cast Oppressive Collapse and Harrowing Wave any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. If you're near your target, Oppressive Collapse will also give you Might Might and trigger Relic of Akeem.
  • Cast Plaguelands off-cooldown. This is your highest damage skill, so position it carefully.
  • Note that Devouring Darkness requires to enemy to aready be suffering from conditions to inflict Torment Torment. If that is not the case, this skill does nothing and should be delayed.
Opener
  1. Manifest Sand Shade
  2. Plaguelands
  3. Nefarious Favor
  4. Blood Is Power + Desert Shroud
  5. Devouring Darkness + Grasping Dead
  6. Harrowing Wave + Oppressive Collapse
  • Nefarious Favor will cleanse the self-inflicted Poison Poison of Plaguelands (comes from Master of Corruption), while the Bleeding Bleeding remains and gets added to Blood Is Power. Then, Desert Shroud triggers Plague Sending to transfer the self-inflicted 3Bleeding Bleeding and the 2Torment Torment.

Sustain and defense

  • You're a fully ranged build, so always stay on the move while attacking. Run or dodge away from attacks.
  • Nefarious Favor converts your conditions into boons, and Desert Shroud can be used to transfer them in emergencies.
  • Use Parasitic Contagion to trade some damage for life stealing.
  • If you are downed, don't give up. Life Leech might keep you alive while your conditions finish the enemy. Fetid Ground is also quite strong.


Crowd Control

  • Garish Pillar - 1 second of fear
  • Oppressive Collapse - 2 seconds of knockdown
  • Wail of Doom - 1 second of fear.
  • Charge (necromancer) - 1 second of knockdown, but hits multiple times against big enemies. (if using Summon Flesh Golem)


Ratings

This build has a rating of 5 stars based on 3 votes.
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5 stars
Kirzan gave this build 5 stars • September 2023
Very, very strong currently (SotO release patch). For OW, I particularly enjoy going full Viper's, Parasitic Contagion and 2-3 minions. The DPS loss, while visible, isn't too bad, but the survivability is real good. You'll still instantly obliterate packs in the blink of an eye. Then you can fine tune defensive options for rougher champs. The barriers from the spec work real well with pets since they, by nature, hug your target, which is your shade. Of course, all subject to change when it gets nerfed :)
5 stars
Warming Hearth gave this build 5 stars • August 2023
Stronger than ever. The ability to wield a pistol thanks to Secrets of the Obscure provides even more damage. Together with its really good survivability, condi scourge is one of the best classes in the game right now.
5 stars
Starlitjupiter gave this build 5 stars • July 2023
The 7/18 update patch fixed the mistakes of the 6/27 patch and now scourge is in a better state than it has ever been in. This is probably one of the strongest condition options in the game right now.

Comments

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