Difference between revisions of "Soulbeast - Sic 'Em Roamer"

(overhauled the build)
(Major overhaul, swapping GS for Sword/Warhorn)
Line 20: Line 20:
 
| weapon1 = longbow
 
| weapon1 = longbow
 
| weapon2 =  
 
| weapon2 =  
| weapon3 = greatsword
+
| weapon3 = sword
| weapon4 =  
+
| weapon4 = warhorn
 
| healing = Bear Stance
 
| healing = Bear Stance
 
| utility1 = Dolyak Stance
 
| utility1 = Dolyak Stance
Line 27: Line 27:
 
| elite = One Wolf Pack
 
| elite = One Wolf Pack
 
| pet1 = Smokescale
 
| pet1 = Smokescale
| pet2 = Owl
+
| pet2 = Boar
 
}}
 
}}
  
Line 34: Line 34:
 
'''Utility'''
 
'''Utility'''
  
For the optional slot or even instead of "Sic 'Em!" (if more sustain is needed):
+
Viable picks for the optional slot (or even over of {{Skill|"Sic 'Em!"}} if more sustain is needed):
* {{Skill|Lightning Reflexes}} - a defensive choice that's useful in any situation.
 
 
 
 
* {{Skill|"Protect Me!"}} - strong damage mitigation and another stunbreak.
 
* {{Skill|"Protect Me!"}} - strong damage mitigation and another stunbreak.
  
Line 43: Line 41:
 
* {{Skill|Griffon Stance}} - defensive skill with more evasion.
 
* {{Skill|Griffon Stance}} - defensive skill with more evasion.
  
 +
* {{Skill|Lightning Reflexes}} - a defensive choice that's useful in any situation but especially good vs {{Tooltip|Immobilize}}.
  
'''Elite'''
+
* {{Skill|Quickening Zephyr}} - could be used defensively to break stuns and escape with {{Tooltip|Superspeed}} or offensively for {{Tooltip|Quickness}} bursts.
* {{Skill|"Strength of the Pack!"}} - a more defensive elite that still offers a damage boost.
 
  
  
 
'''Pets'''
 
'''Pets'''
  
Owl is taken for its ehanced mobility and healing, allowing you to chase and disengage more effectively or stay survive for longer in general. Other viable options include:
+
Smokescale is mandatory but the 2nd pet slot if more flexible. Currently we're recommending Boar for CC and burst damage, but other viable options include:
* {{Tooltip|Siamoth}} - trades mobility and healing for a CC, a brief immunity against direct damage, and a skill which lets you gamble for an item that grants boons or stealth.
+
* {{Tooltip|Siamoth}} - a more defensive version of Boar with a beastmode F3 that breaks stun, removes conditions, and grants immunity to strike damage.
 +
 
 +
* {{Tooltip|Owl}} - way better mobility and some extra healing.
  
* {{Tooltip|Boar}} - similar to Siamoth but it's purely an offensive pet. In {{Skill|Beastmode}} it has an AoE pull that also roots enemies, perfectly setting up its rather hard hitting {{Skill|Maul (soulbeast porcine)}}.
+
* {{Tooltip|Rock Gazelle}} - CC focused pet with decent damage.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQQeNiArNxsuF3gA+hb6FrgAuAClAQEXLhYuFi4eARMAAAAAAAAAAAAAAAACMgAjAAA=]
+
code = [&DQQeOiArNxouF3gA+hb6FrsAuAClAQEXLhYuFi4CARMAAAAAAAAAAAAAAAADWgBnACMAAA==]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Skirmishing|mid|top|bot}}
+
{{Specialization|Skirmishing|mid|mid|bot}}
''Variants''
 
* {{Trait|Strider's Strength}} could increase your damage if you feel like you'll have enough {{Tooltip|Fury}} uptime even without {{Trait|Spotter}}. Spotter's real strength is that it procs when you enter combat, so you'll always have Fury to cover your opener. During combat it's less important, you can get Fury from several other sources.
 
 
{{Specialization|Beastmastery|bot|mid|mid}}
 
{{Specialization|Beastmastery|bot|mid|mid}}
{{Specialization|Soulbeast|bot|mid|top}}
+
{{Specialization|Soulbeast|mid|mid|top}}
 
''Variants''
 
''Variants''
 
* {{Trait|Oppressive Superiority}} sacrifices flexibility and healing for higher burst damage.
 
* {{Trait|Oppressive Superiority}} sacrifices flexibility and healing for higher burst damage.
 
* {{Trait|Live Fast}} is worth taking when playing with {{Tooltip|Boar}}, the extra {{Tooltip|Quickness}} works really well with the pet's Beastmode burst combo.
 
  
  
Line 78: Line 74:
 
| weight = Medium
 
| weight = Medium
 
| stats = Marauder
 
| stats = Marauder
| rune = Superior Rune of the Scholar
+
| rune = Superior Rune of the Pack
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Longbow
 
| weapon1 = Longbow
 
| weapon2 =  
 
| weapon2 =  
| weapon3 = Greatsword
+
| weapon3 = Sword
| weapon4 =  
+
| weapon4 = Warhorn
 
| sigil1 = Superior Sigil of Cleansing
 
| sigil1 = Superior Sigil of Cleansing
 
| sigil2 = Superior Sigil of Celerity
 
| sigil2 = Superior Sigil of Celerity
Line 90: Line 86:
 
| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| weapon1-stats = Knight
+
| amulet = Berserker
| weapon3-stats = Knight
+
| ring1 = Berserker
 +
| ring2 = Berserker
 +
| accessory1 = Berserker
 +
| accessory2 = Berserker
 +
| backpiece = Berserker
 
| relic = Relic of Fireworks
 
| relic = Relic of Fireworks
 
}}
 
}}
  
'''Stats'''
 
* {{Tooltip|Knight}} stat weapons are taken to make the build a bit less squishy. You can go full {{Tooltip|Marauder}} too for slightly higher damage at the expense of survivability.
 
 
* Full Marauder with {{Rune|Superior Rune of the Brawler}} could achieve similar results to the current setup.
 
  
 
'''Runes'''
 
'''Runes'''
* {{Rune|Superior Rune of the Brawler}} - makes the build more durable without sacrificing too much damage.
+
* {{Rune|Superior Rune of the Brawler}} - makes the build more durable in exchange for a bit lower crit chance and boon duration.
 
 
* {{Rune|Superior Rune of the Dragonhunter}} - almost the same damage as Scholar, if you're low on gold just buy whichever's cheaper.
 
  
 
'''Sigils
 
'''Sigils
* {{Sigil|Superior Sigil of Air}} over Cleansing on Longbow - increased damage for less defense against conditions.
+
* {{Sigil|Superior Sigil of Air}} or {{Sigil|Superior Sigil of Severance}} over Cleansing on Longbow - increased damage for less defense against conditions.
  
 
'''Relics'''
 
'''Relics'''
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* {{Skill|Bear Stance}} is there to bail you out when conditions are beginning to overwhelm you. In condition matchups if you need to heal but don't want to waste your only mass cleanse consider using Owl's {{Skill|Spiritual Reprieve}} first while keeping Bear Stance for emergencies.
 
* {{Skill|Bear Stance}} is there to bail you out when conditions are beginning to overwhelm you. In condition matchups if you need to heal but don't want to waste your only mass cleanse consider using Owl's {{Skill|Spiritual Reprieve}} first while keeping Bear Stance for emergencies.
 +
 +
* Smokescale's F2 ability creates a combo field for {{Tooltip|Stealth}} stacking. Sword/Warhorn is especially good at making use of this, offering 1 blast and 2 leap finishers.
  
  
 
'''Beastmode'''
 
'''Beastmode'''
 
* Owl is for sustain/mobility while Smokescale's mainly for damage, offering you great offensive stats as well as new damaging and CC skills.
 
 
 
* Smokescale's {{Skill|Smoke Assault (soulbeast)}} could be used both offensively (delivering damage while making it impossible to kite you) and defensively (it's an instant cast evade frame).
 
* Smokescale's {{Skill|Smoke Assault (soulbeast)}} could be used both offensively (delivering damage while making it impossible to kite you) and defensively (it's an instant cast evade frame).
  
* {{Skill|Takedown (soulbeast)}} is a great setup for {{Skill|Worldly Impact}} or {{Skill|Maul}}.
+
* ''Pet dependent'' Owl's F3 {{Skill|Spiritual Reprieve}} is your second healing skill and also a potent support tool when roaming in a group. This is quite handy when playing against some Power-based specs as it can make up for the lost healing when there are no conditions on your for {{Skill|Bear Stance}} to consume.
 
+
** Owl also adds some extra mobility for chasing people or disengaging from fights via {{Skill|Swoop}}.  
* Owl adds some extra mobility for chasing people or disengaging from fights via {{Skill|Swoop}}.
 
 
 
* Owl's F3 {{Skill|Spiritual Reprieve}} is your second healing skill and also a potent support tool when roaming in a group. This is quite handy when playing against some Power-based specs as it can make up for the lost healing when there are no conditions on your for {{Skill|Bear Stance}} to consume.
 
  
* Don't forget to unmerge once beast skills are on CD or you're done with your burst combo, as you have greater DPS while you let your pets attack your enemies.
+
* ''Pet dependent'' When playing with {{Tooltip|Boar}}, its Beatmode ability {{Skill|Maul (soulbeast porcine)}} will be on of your primary burst skills. Hits hard, has a short cast time and a very subtle animation most people won't even notice.
 
 
* When playing with {{Tooltip|Boar}}, its Beatmode ability {{Skill|Maul (soulbeast porcine)}} will be on of your primary burst skills. Hits hard, has a short cast time and a very subtle animation most people won't even notice.
 
 
** Try to set this up with CC, which should be easy considering how both other Boar Beastmode skills are CC skill. The F3 is especially good for this as {{Skill|Prelude Lash}} grants you {{Tooltip|Quickness}} and {{Tooltip|Fury}} via trait synergy.
 
** Try to set this up with CC, which should be easy considering how both other Boar Beastmode skills are CC skill. The F3 is especially good for this as {{Skill|Prelude Lash}} grants you {{Tooltip|Quickness}} and {{Tooltip|Fury}} via trait synergy.
 
+
<!--*''If taken'' {{Skill|"Strength of the Pack!"}} used while in Beastmode will grant you {{Tooltip|Might}} on each hit you land. {{Skill|Barrage}} -especially against multiple targets - can quickly build up 25 stacks of {{Tooltip|Might}} which is best used on {{Skill|Rapid Fire}} (Longbow), {{Skill|Maul}} (Greatsword), or {{Skill|Worldly Impact}} (Beastmode).-->
*''If taken'' {{Skill|"Strength of the Pack!"}} used while in Beastmode will grant you {{Tooltip|Might}} on each hit you land. {{Skill|Barrage}} -especially against multiple targets - can quickly build up 25 stacks of {{Tooltip|Might}} which is best used on {{Skill|Rapid Fire}} (Longbow), {{Skill|Maul}} (Greatsword), or {{Skill|Worldly Impact}} (Beastmode).
 
  
  
 
'''Damage'''
 
'''Damage'''
* {{Skill|Maul}} will grant Attack of Opportunity to ''you'' while melded, this is best used for boosting {{Skill|Worldly Impact}}'s damage.
+
<!--* {{Skill|Maul}} will grant Attack of Opportunity to ''you'' while melded, this is best used for boosting {{Skill|Worldly Impact}}'s damage.-->
 
 
 
* {{Skill|"Sic 'Em!"}} should always be used in {{Skill|Beastmode}}. It's a really strong burst CD that also denies stealth access for enemies.
 
* {{Skill|"Sic 'Em!"}} should always be used in {{Skill|Beastmode}}. It's a really strong burst CD that also denies stealth access for enemies.
  
* {{Skill|One Wolf Pack}} is your other burst CD, adding extra damage to every hit you score on a target. This is best used with {{Skill|Rapid Fire}} and {{Skill|Barrage}} which deliver multiple attacks in rapid succession. Smokescale's {{Skill|Smoke Assault (soulbeast)}} also has great synergy with this.
+
* {{Skill|One Wolf Pack}} is your other burst CD, adding extra damage to every hit you score on a target. This is best used with {{Skill|Rapid Fire}}, {{Skill|Hunter's Call}} and {{Skill|Barrage}} which deliver multiple attacks in rapid succession. Smokescale's {{Skill|Smoke Assault (soulbeast)}} also has great synergy with this.
  
* {{Skill|Maul}} and {{Skill|Rapid Fire}} are your main burst skills, every other weapon skill can be considered filler compared to these.
+
* {{Skill|Rapid Fire}} is your main burst skill.
  
  
''Greatsword burst combo example:''
+
''Sword burst combo example:''
:# {{Skill|Takedown (soulbeast)}} while merged with Smokescale.
+
:# Merge with your Smokescale.
:# {{Skill|Maul}}
+
:# {{Skill|Call of the Wild}}
:# {{Skill|Hilt Bash}} to refresh Maul and CC the target
+
:# {{Skill|One Wolf Pack}}
:# {{Skill|Maul}}, this also gives you a damage boost for your next attack in Beastmode
+
:# {{Skill|"Sic 'Em!"}}
:# {{Skill|Swoop}} or {{Skill|Worldly Impact}}
+
:# {{Skill|Hunter's Call}}
 +
:# {{Skill|Smoke Assault (soulbeast)}}
 +
:# {{Skill|Serpent's Strike}}
 +
:# {{Skill|Pounce}}
  
  
 
''Longbow burst combo example:''
 
''Longbow burst combo example:''
 
:# Make sure you have {{Tooltip|Fury}} by the time you'll unload your Longbow skills.
 
:# Pop {{Skill|One Wolf Pack}} before the burst.
 
<!--:# Get Quickness from either {{Trait|Zephyr's Speed}} or {{Skill|Quickening Zephyr}} (if taken).-->
 
 
:# {{Skill|Beastmode}} for some extra stats while casting One Wolf Pack.
 
:# {{Skill|Beastmode}} for some extra stats while casting One Wolf Pack.
 
:# {{Skill|"Sic 'Em!"}} which boosts the Soulbeast's own damage if used in Beastmode.
 
:# {{Skill|"Sic 'Em!"}} which boosts the Soulbeast's own damage if used in Beastmode.
:# {{Skill|Point Blank Shot}} to increase the chance of landing your burst and to proc {{Trait|Twice as Vicious}} + {{Sigil|Superior Sigil of Celerity}} for {{Tooltip|Quickness}}.
+
:# {{Skill|Point Blank Shot}} to increase the chance of landing your burst and to proc {{Trait|Twice as Vicious}} + {{Sigil|Superior Sigil of Celerity}} + {{Trait|Two-Handed Training}} for {{Tooltip|Quickness}}, {{Tooltip|Fury}} and damage modifiers.
 
:# {{Skill|Rapid Fire}} for damage.
 
:# {{Skill|Rapid Fire}} for damage.
  

Revision as of 11:26, 4 February 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage and Mobility

Designed for: WvW Roaming

Difficulty:
Easy
This build was last updated on February 04, 2024 and is up to date for the March 19, 2024 patch.


Overview

An iconic Soulbeast Power build for WvW roaming which takes advantage of "Sic 'Em!"'s synergy with Beastmode to pump out massive burst damage and deny Stealth Stealth access for enemies.


Skill Bar

Smokescale
Boar
Longbow
Sword/Warhorn
Utility


Skill Variants

Utility

Viable picks for the optional slot (or even over of "Sic 'Em!" if more sustain is needed):

  • "Protect Me!" - strong damage mitigation and another stunbreak.
  • Signet of the Hunt - unblockable burst combos.
  • Griffon Stance - defensive skill with more evasion.
  • Lightning Reflexes - a defensive choice that's useful in any situation but especially good vs Immobilize Immobilize.
  • Quickening Zephyr - could be used defensively to break stuns and escape with Superspeed Superspeed or offensively for Quickness Quickness bursts.


Pets

Smokescale is mandatory but the 2nd pet slot if more flexible. Currently we're recommending Boar for CC and burst damage, but other viable options include:

  • Siamoth Siamoth - a more defensive version of Boar with a beastmode F3 that breaks stun, removes conditions, and grants immunity to strike damage.
  • Owl Owl - way better mobility and some extra healing.


Template Code

[&DQQeOiArNxouF3gA+hb6FrsAuAClAQEXLhYuFi4CARMAAAAAAAAAAAAAAAADWgBnACMAAA==]
Copy Template Code


Specializations

Variants

  • Oppressive Superiority sacrifices flexibility and healing for higher burst damage.


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Longbow
Marauder
Sigil
Sigil
Sword
Marauder
Warhorn
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Runes

  • Rune of Superior Rune of the Brawler - makes the build more durable in exchange for a bit lower crit chance and boon duration.

Sigils

  • Sigil of Superior Sigil of Air or Sigil of Superior Sigil of Severance over Cleansing on Longbow - increased damage for less defense against conditions.

Relics

  • Relic of Isgarren - a damage boost that's easy to maintain in combat, but can be hard to get value out of if you're chasing down a low health enemy for example.
  • Relic of the Weaver - on-demand damage boost whenever you use a stance skill. Could give you slightly higher burst damage than Fireworks in exchange for lower uptime on the damage boost.


Consumables

Food

  • - strong mix of sustain and damage.
  • - more evasion uptime and Companion's Defense synergy.
    • Budget version:
  • - cheap option with a nice crit chance boost and frequent, armor ignoring damage procs that also heal you.


Utility

  • or .


Usage

Elite specialization basics

  • Soulbeast allows Rangers to meld/merge with their pet, becoming one. This is done through Beastmode which has a 10s CD.
  • Traits related to swapping pets now activate upon entering/leaving Beastmode.
  • Pet related traits and skills such as Pet's Prowess continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
    • IMPORTANT: skills that affect your pet like "Sic 'Em!" have to be used after merging if you wish to benefit from them, already active skill effects will be lost just like when swapping pets.


General

  • Don't trust the wording of Relic of Fireworks, some Beastmode F1-3 skills can also proc the damage bonus not just weapon skills.
  • Beastmode grants a flat 30% movement speed boost.
  • Eternal Bond allows you to be more flexible with your Beastmode usage by letting you swap pets while merged. With this you can adapt to situations much better.
  • Pet swapping with Zephyr's Speed can be used offensively for theQuickness Quickness, most notably to boost Rapid Fire, Maul, Worldly Impact or Greatsword autos for downed cleave. The Superspeed Superspeed could also help you escape damage or chase down targets while on Greatsword.
    • With Eternal Bond you can activate this trait even while swapping pets in Beastmode, provided that it isn't on CD.
  • Sometimes you might want to get greedy with Bear Stance. While this is your last resort option against condition bursts, it's also great at keeping things like Weakness Weakness, Chill Chill and Blind Blind off of you. If you're chasing a low HP target and you want to secure a kill, Bear Stance could ensure that you get to deal damage without any hinderance. You could even combine it with Dolyak Stance to make yourself immune to hard CC too.
    • Of course this is a bit of a gamble, if the target survives your burst you'll be left without your strongest defensive CDs so the plan might backfire.
  • Weapon swapping with Sigil of Superior Sigil of Cleansing is your first line of defense against conditions. Consider using Dolyak Stance or Lightning Reflexes beforehand to get rid of non-damaging conditions, increasing the chance of Cleansing sigil removing damaging ones.
  • Bear Stance is there to bail you out when conditions are beginning to overwhelm you. In condition matchups if you need to heal but don't want to waste your only mass cleanse consider using Owl's Spiritual Reprieve first while keeping Bear Stance for emergencies.
  • Smokescale's F2 ability creates a combo field for Stealth Stealth stacking. Sword/Warhorn is especially good at making use of this, offering 1 blast and 2 leap finishers.


Beastmode

  • Smokescale's Smoke Assault (soulbeast) could be used both offensively (delivering damage while making it impossible to kite you) and defensively (it's an instant cast evade frame).
  • Pet dependent Owl's F3 Spiritual Reprieve is your second healing skill and also a potent support tool when roaming in a group. This is quite handy when playing against some Power-based specs as it can make up for the lost healing when there are no conditions on your for Bear Stance to consume.
    • Owl also adds some extra mobility for chasing people or disengaging from fights via Swoop.
  • Pet dependent When playing with Boar Boar, its Beatmode ability Maul (soulbeast porcine) will be on of your primary burst skills. Hits hard, has a short cast time and a very subtle animation most people won't even notice.
    • Try to set this up with CC, which should be easy considering how both other Boar Beastmode skills are CC skill. The F3 is especially good for this as Prelude Lash grants you Quickness Quickness and Fury Fury via trait synergy.


Damage

  • "Sic 'Em!" should always be used in Beastmode. It's a really strong burst CD that also denies stealth access for enemies.
  • One Wolf Pack is your other burst CD, adding extra damage to every hit you score on a target. This is best used with Rapid Fire, Hunter's Call and Barrage which deliver multiple attacks in rapid succession. Smokescale's Smoke Assault (soulbeast) also has great synergy with this.
  • Rapid Fire is your main burst skill.


Sword burst combo example:

  1. Merge with your Smokescale.
  2. Call of the Wild
  3. One Wolf Pack
  4. "Sic 'Em!"
  5. Hunter's Call
  6. Smoke Assault (soulbeast)
  7. Serpent's Strike
  8. Pounce


Longbow burst combo example:

  1. Beastmode for some extra stats while casting One Wolf Pack.
  2. "Sic 'Em!" which boosts the Soulbeast's own damage if used in Beastmode.
  3. Point Blank Shot to increase the chance of landing your burst and to proc Twice as Vicious + Sigil of Superior Sigil of Celerity + Two-Handed Training for Quickness Quickness, Fury Fury and damage modifiers.
  4. Rapid Fire for damage.


Related Builds


Ratings

This build has a rating of 4 stars based on 7 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • February 2024
Overhauled the build based on some of the suggestions. Damage is much higher now which is necessary to fight Cele specs, sustain's a bit lower but not too bad when played well. It still has great defensive tools like stealth, GS block and mobility. I agree it's not top tier anymore but it's definitely not a bad pick and you can still destroy some builds in seconds. Sic 'em is especially good at ganking some stealth specs.
2 stars
Asterix gave this build 2 stars • June 2023
The build lacks damage, especially in this cele meta. You need eternal bond if you actually want to play soul beast properly and because you take the trait you will lack the 10% dmg from opressive superiority. I would recommend skirmishing: 2, 1, 3 and the honed axes trait for ferocity. Also take bear stance, protect me, sic em and dolyak stance.
5 stars
Al0bar gave this build 5 stars • December 2022
Great build for Roaming and Zerg as well. Thiefs and Reapers don't like it... as far as I can see
3 stars
Orbuter12345 gave this build 3 stars • June 2022
It's a good backline class, has decent mobility but is outmatched by classes that can close the gap and stick onto them. This build particularly struggles with classes such as: Tempest, Scrapper, (MOST EOD specs). It's become a victim of power creep unfortunately, however back in the day the build was top tier. TLDR: Strong opening burst, struggles in prolonged fights, especially condi/bunker classes.
5 stars
Guirssane gave this build 5 stars • January 2022
Most broken roaming build atm with the celestial meta build
5 stars
Aguakateh gave this build 5 stars • July 2018
Great for roaming and solo camping. Also, with a few adjustments, like adding Moa Stance can be useful in groups, scaring away invaders with the spikes of damage and picking up low health targets when in a fight taking advantage of the high mobility to burst and escape
5 stars
Donyajoon gave this build 5 stars • June 2018
Recent buff made the burst a little stronger. Great for both solo roaming and small groups. Has great single target ranged burst paired with good mobility.

Comments

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