Difference between revisions of "Willbender - Radiant Swordbender"
Line 5: | Line 5: | ||
| rating = great | | rating = great | ||
| focus = strike damage, mobility | | focus = strike damage, mobility | ||
− | | difficulty = | + | | difficulty = 1 |
| xpac = EoD | | xpac = EoD | ||
}} | }} |
Revision as of 16:35, 6 July 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Mobility
Designed for: PvP Conquest
Overview
A glass cannon PvP Power Willbender build that's all about massive burst damage (with ~100% crit chance when fully buffed) and exceptionally high mobility to chase down any target or avoid damage. Willbender is sometimes referred to as "blue Thief" due to the similarities in playstyle.
Skill Bar
Skill Variants
Heal
- - worse cleansing but it might work better under pressure due to the lower cast time (assuming it blocks an attack). The same's true the other way around, this could let you quickly recover some health while pressuring targets without skipping a beat. Both healing skills are popular options.
Elite
- Quickness could help you deliver burst damage while also buffing your team. is often used with this elite for even stronger bursts. - this is seen as less competitive and thus much less popular, but the
Template Code
Specializations
Equipment
Usage
General
- Resolution increases your critical strike chance by 40% via , pushing it near the crit cap while you have this boon. Always try to maintain Resolution or at least apply it before bursts.
- Every Virtue and shadowstep (teleport) grants Resolution from the traits and . Most of the time these skills are part of your burst combos so you don't have to worry too much about maintaining this boon.
- Every Virtue skill is a mobility skill on Willbender. Besides their base functionality they are great for sticking to targets or escaping damage.
- Blind which can be useful for stomping or making high priority skills miss. It's also one of the hardest hitting skills in the build. is refreshed after each kill so make sure you always have it on cooldown right before a kill. Using it also applies AoE
- Try to burn through all of your virtues before resorting to . RF is a great skill to use if you're being focues by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for its duration.
- One of Willbender's greatest strengths is its mobility:
- Every virtue skill is a mobility skill.
- Both weapon sets have either teleports or leaps. Most of the teleports require a target, but you can get creative with that by doing things like selecting a far away enemy target and spamming teleports to get across the map faster, or selecting objects such as a Trebuchet on Battle of Kyhlo to leave enemies behind.
- is a good mobility skill even without a target as it makes you dash forward.
- Blinds are important even when bursting targets as Blind spam prevents them from counterpressuring you. , and all apply this condition on top of doing great damage. could fill a similar role as the Weakness is great for mitigating incoming damage while also pressuring opponents.
- Stability and Resistance (among other things) which allow you to ignore CC and debilitating conditions like Weakness while bursting targets. Being a shadowstep (teleport) skill it could also reposition you right on top of your target so that you may follow up with or immediately for burst damage. grants you
Sword/Sword
- The main source of burst damage here comes from the the offhand skills:
- Immobilize and Resolution (it's a shadowstep). deals good damage and sets up your next attack perfectly with
- is the hardest hitting skill on this set and combos well with Advancing Strike.
- is both defensive and offensive, deals solid damage while destroying enemy projectiles. Note that the damage of this skill can be very unreliable in anything but melee range. is a good setup for this too.
- Blind to make an important skill miss, or a combo field which can be used to combo Light Aura with a leap finisher. has many uses: vertical mobility via teleportation, symbol for cleaving,
Greatsword
- is the main burst skill on this set, make sure that it lands - do an unexpected ranged burst with , or use it after pulling targets in with .
- When in combat, always try to combo Light Aura. Few things to note when using this for mobility:
- If you're OOC (out of combat), swap weapons just before the leap finishes in order to cancel the final part of the skill which would otherwise bring you to a halt.
- In combat this can be used for jumping away from the fight to avoid damage. To do that simply just detarget (click anywhere on your screen that's not an enemy player) before using the skill, and make sure that auto-targetting is disabled.
in a Light field such as for
- Stability and thus cannot be pulled. The damage over time part of this skill is decent, and you could time it in a way that the target's stability runs out before Binding Blade does, allowing you to pull them in later. Note: while the initial projectile itself can be dodged, once the blades are attached you can pull targets out of any kind of evade frame! The blades also seek out enemies even if they are Stealthed. is useful even when the target has
Burst combo examples
Willbender isn't a very complicated spec and you don't have to work hard to do a lot of damage. This section is only meant to give you a few ideas for sequencing, especially when it comes to doing damage with minimal risk.
Defensive burst combo 1
- Protection and Stability which should ensure that you get to do the rest of the chain uninterrupted. for defensive boons including
- to root the target into the flames left behind by Crashing Courage and the upcoming step.
- Weakness. for damage and
- Blind enemies and do AoE damage. to
- You can continue adding skills that blind enemies from here. This chain does a lot of damage while making it hard for enemies to counterpressure you.
Defensive burst combo 2
- Blind, also creating a combo field. for the teleport while immediately applying
- to root the target.
- Blind them. while they can't dodge, this should also
- Optional - if you can fit it in, but if you're slow then the combo field from step 1 could run out before you'd get to step 5. You could also skip it if you fear interruption and want to keep the blind spam going.
- Light Aura with Symbol of Blades and to apply yet another Blind. after weapon swap in order to combo
- Notes swapping steps 1 and 3 would yield more damage, as the F1 gives you an extra damage modifier via trait synergy. Doing so however would leave you a bit more exposed at the start of the combo, as Rushing Justice has a much longer cast time before applying Blind. It's more risky, but sometimes worth it. Careful with Resistance though, against enemies with this boon you'll be vulnerable as they can ignore your conditions.
Ranged AoE combo
- Pre-cast from a distance.
- to teleport to the target right before WW starts doing damage (WW has a cast bar, jump in as the bar's about to fill up).
Sustain
- The build is rather squishy, Willbender relies heavily on its mobility to avoid damage, jumping in and out of fights to deliver burst damage while keeping melee contact to a minimum.
- is an excellent reactive skill which cleanses several conditions and even has an evade frame in case you need to dodge something but don't have the endurance.
- is worth holding onto for its passive in order to get free condition cleansing, but don't hesitate to use it on low health (and even its active can cleanse conditions).
- If taken (your healing skill) is best used when an attack is already coming your way or you're absolutely certain that you're going to be hit in order to get maximum healing (and block value) out of it. If you're not being focused but want to heal consider moving briefly into an enemy AoE skill.
- is a purely defensive stun break and your best answer against an overwhelming amount of conditions. Usually a last resort for when you're heavily pressured and other options don't cut it anymore.
- is an excellent and versatile defensive skill. Short CD, breaks stuns, grants boons, it's also a ground targeted ranged teleport which adds a lot of vertical mobility to the build. Leaving attackers behind while teleporting to the highground can save your life. As with most Willbender skills, it's not purely defensive - the AoE it leaves behind upon landing is a good source of cleave damage too, so you could sacrifice this skill to chase or pressure targets if you're fine with giving up a defensive CD.
- is also a stun break but most of the time it'll be used to execute burst combos from range. Worth holding onto for defensive purposes when every other stun break is on CD though.
- As long as you have you're somewhat safe. It's an incredibly powerful defensive skill which grants you immunity to incoming damage and CC (other than fall damage) when under heavy pressure, and refreshes all of your Virtues which could either help you stay alive longer or run away.
Top Streamers
- Twitch: Naru
- Twitch: Josh
- Twitch: Cara
- Twitch: Torben
- Twitch: Guri Gashi
Related Builds
- Willbender - Radiant Swordbender Roamer - WvW version.
- Guardian - Radiant Greatsword - core/F2P version of the build.
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium