Difference between revisions of "Vindicator - DPS Vindicator"
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{{Build | {{Build | ||
| profession = Revenant | | profession = Revenant | ||
Line 5: | Line 4: | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Strike Damage, DPS, Boon Support | | focus = Strike Damage, DPS, Boon Support | ||
− | | rating = | + | | rating = great |
+ | | meta = | ||
+ | | xpac = hot, eod, soto | ||
+ | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A Power based | + | A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis, and the damage of {{Skill|Coalescence of Ruin}} allow this build to deal strong damage with great survivability. |
Line 15: | Line 17: | ||
{{Skill bar | {{Skill bar | ||
| profession = revenant | | profession = revenant | ||
− | | specialization = | + | | specialization = Vindicator |
− | | weapon1 = | + | | weapon1 = Spear |
− | | weapon3 = | + | | weapon3 = Greatsword |
− | |||
| legend1 = Archemorus | | legend1 = Archemorus | ||
| legend2 = Jalis | | legend2 = Jalis | ||
Line 31: | Line 32: | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Devastation|mid| | + | {{Specialization|Devastation|mid|mid|mid}} |
− | + | ;Variants | |
− | * {{trait| | + | * {{trait|Assassin's Presence}} worth it if two other DPS in your party lack fury uptime |
* {{trait|Brutality}} constant stability removal with quickness uptime but less DPS. | * {{trait|Brutality}} constant stability removal with quickness uptime but less DPS. | ||
{{Specialization|Invocation|mid|bot|bot}} | {{Specialization|Invocation|mid|bot|bot}} | ||
− | {{Specialization|Vindicator|top| | + | {{Specialization|Vindicator|top|mid|top}} |
− | |||
− | |||
Line 44: | Line 43: | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
− | | stats = Berserker | + | | stats = Marauder |
+ | | ring1 = Berserker | ||
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | relic = Relic of Isgarren |
+ | | weapon1 = Spear | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Energy |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Fire |
− | | weapon3 = | + | | weapon3 = Greatsword |
− | | weapon4 = | + | | weapon4 = |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Hydromancy |
| sigil4 = Superior Sigil of Bloodlust | | sigil4 = Superior Sigil of Bloodlust | ||
− | |||
− | |||
− | |||
− | |||
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 17 |
+ | | infusion2 = Precise WvW Infusion | ||
+ | | infusion2-qt = 1 | ||
}} | }} | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | * {{ | + | ;Stats |
− | * | + | * Feel free to use as much {{tooltip|Berserker stats}} as you feel comfortable with |
− | * {{ | + | |
+ | ;Relic | ||
+ | * {{Relic|Relic of Speed}} | ||
+ | * {{Relic|Relic of the Thief}} - more damage if fights are ranged heavy | ||
+ | |||
+ | ;Sigils | ||
+ | * {{Sigil|Superior Sigil of Stamina}} | ||
Line 77: | Line 82: | ||
==Usage== | ==Usage== | ||
+ | ===Priorities=== | ||
+ | ;High | ||
+ | * Damage | ||
+ | |||
+ | ;Moderate | ||
+ | |||
+ | ;Low | ||
+ | |||
+ | |||
+ | ====Surviving==== | ||
+ | * This build has moderate passive defense | ||
+ | * This build has moderate mobility skill access | ||
+ | ** {{skill|Phantom's Onslaught}} will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range | ||
+ | *** Neutral creatures can be used as targets | ||
+ | * This build has high active defenses | ||
+ | ** Only use {{Skill|Phase Smash}} defensively if desperate, it will likely leave you more out of position than when you started | ||
+ | ** Toggle {{Skill|Vengeful Hammers}} on whenever you expect significant pressure, its upkeep is cheap | ||
+ | ** {{Skill|Rite of the Great Dwarf}} breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger | ||
+ | |||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |;Active defense priority | ||
+ | | | ||
+ | * {{Skill|Reaver's Rage}} - for stunbreaking | ||
+ | * {{Skill|Rite of the Great Dwarf}} - for stunbreaking | ||
+ | * {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}} | ||
+ | * {{Skill|Alliance Tactics}} - Saint Viktor | ||
+ | ** {{Skill|Awakening}} - for stunbreaking | ||
+ | ** {{Skill|Battle Dance}} - for {{Tooltip|Immobilize}} | ||
+ | ** {{Skill|Tree Song}} - for {{Tooltip|Immobilize}} | ||
+ | * {{Skill|Vengeful Hammers}} | ||
+ | * '''Dodge''' | ||
+ | ** {{Skill|Energy Meld}} - if short on '''Endurance''' | ||
+ | * {{Skill|Imperial Guard}} | ||
+ | * {{Skill|Rite of the Great Dwarf}} - general use | ||
+ | * {{Skill|Selfish Spirit}}/{{Skill|Soothing Stone}} - general use | ||
+ | * {{Skill|Alliance Tactics}} - Saint Viktor | ||
+ | ** {{Skill|Battle Dance}} | ||
+ | ** {{Skill|Selfless Spirit}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | ===Detailed Explanations=== | ||
+ | ====Damage==== | ||
+ | * You can {{Skill|Phase Smash}} through traps and marks to activate them without taking any damage. | ||
+ | * Try to place {{Skill|Inspiring Reinforcement}} in the direction your group is pushing if possible, but prioritize hitting enemies | ||
+ | * Toggle on {{Skill|Vengeful Hammers}} any time you're in range and in '''Jalis''', but prioritize other skills when energy is limited | ||
+ | * Make sure to prioritize using at least 1 charge of {{Skill|Abyssal Raze}} in '''Spear''' to avoid wasting the cooldown reduction that other spear abilities give. | ||
+ | |||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |collapsed=true | ||
+ | |;Skill priority | ||
+ | | | ||
+ | * {{Skill|Scavenger Burst}} - if lacking {{Tooltip|Fury}} or {{Tooltip|Quickness}} | ||
+ | * {{Trait|Forerunner of Death}} | ||
+ | * {{Skill|Nomad's Advance}} | ||
+ | * {{Skill|Scavenger Burst}} - general use | ||
+ | * {{Skill|Inspiring Reinforcement}} | ||
+ | * {{Skill|Vengeful Hammers}} | ||
+ | |||
+ | ;Greatsword | ||
+ | * {{Skill|Mist Unleashed}} | ||
+ | * {{Skill|True Strike (Vindicator)}} - 5 charges | ||
+ | * {{Skill|Eternity's Requiem}} | ||
+ | * {{Skill|Phantom's Onslaught}} | ||
+ | |||
+ | ;Spear | ||
+ | * {{Skill|Abyssal Raze}} | ||
+ | * {{Skill|Abyssal Force}} | ||
+ | * {{Skill|Abyssal Blitz}} | ||
+ | * {{Skill|Abyssal Blot}} | ||
+ | }} |
Latest revision as of 22:49, 23 August 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage, Dps and Boon support
Designed for: WvW Zerg
Difficulty:
Normal
This build was last updated on August 23, 2024 and is up to date for the October 8, 2024 patch.
Overview
A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis, and the damage of
allow this build to deal strong damage with great survivability.
Skill Bar
Spear
Greatsword
Utility
Utility
Template Code
[&DQkDPg8mNDfcEdwRKxIGEgYSKxLUEdQRyhHKEQ8NDwAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- worth it if two other DPS in your party lack fury uptime
- constant stability removal with quickness uptime but less DPS.
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Berserker
Berserker
Ring
Marauder
Marauder
Spear
Marauder
Marauder
Sigil
Sigil
Greatsword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x17
x17
Infusion
x1
x1
Relic
Equipment Variants
- Stats
- Feel free to use as much Berserker stats as you feel comfortable with
- Relic
- - more damage if fights are ranged heavy
- Sigils
Consumables
-
- personal food option
Usage
Priorities
- High
- Damage
- Moderate
- Low
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Neutral creatures can be used as targets
will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
- This build has high active defenses
- Only use defensively if desperate, it will likely leave you more out of position than when you started
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
|
Detailed Explanations
Damage
- You can through traps and marks to activate them without taking any damage.
- Try to place in the direction your group is pushing if possible, but prioritize hitting enemies
- Toggle on any time you're in range and in Jalis, but prioritize other skills when energy is limited
- Make sure to prioritize using at least 1 charge of in Spear to avoid wasting the cooldown reduction that other spear abilities give.
Ratings
Comments
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