Difference between revisions of "Weaver - Condi Weaver"
m (small tweaks to variant options) |
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===Weapon Variants=== | ===Weapon Variants=== | ||
* Mainhand dagger has about the same damage of sword but you will be dashing all over the place. | * Mainhand dagger has about the same damage of sword but you will be dashing all over the place. | ||
+ | * Scepter trades some damage and active defense for a ranged attacks with a simple rotation. | ||
+ | ** Note that {{Skill|Primordial Stance}} and {{Trait|Sunspot}} require you to be in close range to deal damage. | ||
===Skill Variants=== | ===Skill Variants=== | ||
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* {{Skill|Stone Resonance}} - stability and huge barrier. | * {{Skill|Stone Resonance}} - stability and huge barrier. | ||
* {{Skill|Twist of Fate}} - stunbreak with 2 charges. | * {{Skill|Twist of Fate}} - stunbreak with 2 charges. | ||
− | * {{Skill|Glyph of Storms}} - AoE burst damage from {{Skill|Firestorm}} or pulsing blind with {{Skill|Sandstorm}}. | + | * {{Skill|Glyph of Storms}} - AoE burst damage from {{Skill|Firestorm (Glyph of Storms)}} or pulsing blind with {{Skill|Sandstorm}}. |
* {{Skill|Glyph of Lesser Elementals}} - summons multiple weak elementals. Can be awkward to use due to setup delay and the summons disappearing upon mounting up or entering water. Fire elemental deals good burning damage, while Water and Earth are moderately tanky. | * {{Skill|Glyph of Lesser Elementals}} - summons multiple weak elementals. Can be awkward to use due to setup delay and the summons disappearing upon mounting up or entering water. Fire elemental deals good burning damage, while Water and Earth are moderately tanky. | ||
+ | * {{Skill|Lightning Flash}} - mobility. | ||
====Elites==== | ====Elites==== | ||
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{{Specialization|Arcane|bot|bot|top|variant=y}} | {{Specialization|Arcane|bot|bot|top|variant=y}} | ||
{{Specialization|Weaver|bot|top|bot}} | {{Specialization|Weaver|bot|top|bot}} | ||
− | + | ||
+ | |||
+ | ===Trait Variants=== | ||
+ | * {{Trait|Renewing Stamina}} - more {{Tooltip|vigor}} uptime. | ||
* {{Trait|Bolstered Elements}} - more barrier but less damage. | * {{Trait|Bolstered Elements}} - more barrier but less damage. | ||
* {{Trait|Elements of Rage}} - sacrifices defense for a large damage increase. | * {{Trait|Elements of Rage}} - sacrifices defense for a large damage increase. | ||
− | === | + | ====Earth==== |
− | == | ||
Earth can be taken instead of Arcane to sacrifice boons and sustain in exchange for more damage. Generally speaking, Arcane is better when soloing, and Earth is better with groups, specially if the group is giving you boons. | Earth can be taken instead of Arcane to sacrifice boons and sustain in exchange for more damage. Generally speaking, Arcane is better when soloing, and Earth is better with groups, specially if the group is giving you boons. | ||
{{Specialization|Earth|mid|top|mid}} | {{Specialization|Earth|mid|top|mid}} | ||
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===Gear Variants=== | ===Gear Variants=== | ||
− | * If you can afford the luxury of a gear set tailored for open world, use full {{Tooltip|Trailblazer}} gear, which trades about 15-20% DPS for +300% effective HP through vitality and toughness for a massive boost to your survivality. Use {{Rune|Superior Rune of the Undead}}, {{Sigil|Superior Sigil of Malice}} | + | * If you can afford the luxury of a gear set tailored for open world, use full {{Tooltip|Trailblazer}} gear, which trades about 15-20% DPS for +300% effective HP through vitality and toughness for a massive boost to your survivality. Use {{Rune|Superior Rune of the Undead}}, {{Sigil|Superior Sigil of Malice}} or {{Sigil|Superior Sigil of Smoldering}} and {{Sigil|Superior Sigil of Energy}}. |
+ | * Alternatively {{Tooltip|Celestial}} is another luxury gear option trading the raw condition damage of {{Tooltip|Trailblazer}} for a mix of added strike damage, healing and boon duration making this a powerful option for solo play. | ||
+ | |||
'''Budget''' | '''Budget''' | ||
* {{Tooltip|Dire}} - budget {{Tooltip|Trailblazer}}; this should be used with {{Rune|Superior Rune of Balthazar}} and {{Sigil|Superior Sigil of Smoldering}} to increase burning duration since Dire doesn't have Expertise. | * {{Tooltip|Dire}} - budget {{Tooltip|Trailblazer}}; this should be used with {{Rune|Superior Rune of Balthazar}} and {{Sigil|Superior Sigil of Smoldering}} to increase burning duration since Dire doesn't have Expertise. |
Revision as of 04:05, 24 July 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World, Open World General and [[|]]
Overview
A very powerful condition-based weaver build for open world. This build offers very high DPS and defense with an active, skill-based playstyle. Condition Weaver can be very difficult to master, but is one of the strongest options for solo play.
Template Code
Skill Bar
Weapon Variants
- Mainhand dagger has about the same damage of sword but you will be dashing all over the place.
- Scepter trades some damage and active defense for a ranged attacks with a simple rotation.
- Note that and require you to be in close range to deal damage.
Skill Variants
Healing
- - burst healing
Utilities
Glyph of Elemental Power can be replaced by:
- - stability and huge barrier.
- - stunbreak with 2 charges.
- - AoE burst damage from or pulsing blind with .
- - summons multiple weak elementals. Can be awkward to use due to setup delay and the summons disappearing upon mounting up or entering water. Fire elemental deals good burning damage, while Water and Earth are moderately tanky.
- - mobility.
Elites
- - sacrifices the very large damage increase from Weave Self in exchange for a pet. The Flame elemental provides high DPS (be sure to use the command skill on CD where possible) while Water and Earth give you a reliable front line.
Specializations
Trait Variants
- vigor uptime. - more
- - more barrier but less damage.
- - sacrifices defense for a large damage increase.
Earth
Earth can be taken instead of Arcane to sacrifice boons and sustain in exchange for more damage. Generally speaking, Arcane is better when soloing, and Earth is better with groups, specially if the group is giving you boons.
Equipment
Feel free to use Exotic in place of Ascended. This option uses gear similar to that of Build:Weaver_-_Condi_DPS. This makes it a great option for general PVE.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
Gear Variants
- If you can afford the luxury of a gear set tailored for open world, use full Trailblazer gear, which trades about 15-20% DPS for +300% effective HP through vitality and toughness for a massive boost to your survivality. Use , or and .
- Alternatively Celestial is another luxury gear option trading the raw condition damage of Trailblazer for a mix of added strike damage, healing and boon duration making this a powerful option for solo play.
Budget
- Dire - budget Trailblazer; this should be used with and to increase burning duration since Dire doesn't have Expertise.
Sigils
- - more condition cleanse.
- - more dodges, great Synergy with and .
- - more might generation for longer fights.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
- - dps if using gear with high toughness
Usage
This build primarily relies on
and . It is not particularly difficult to play, but has a lot of options to respond to different situations and requires a bit of game knowledge to take advantage of.Damage
General DPS
- Spam all of your fire and earth skills.
- You can combine , , and with for a large burst of damage while you are invulnerable.
- If you start an auto attack chain in Fire Attunement, try to finish it. With all the skills at your disposal with frequent attunement swapping, you won't be auto attacking much either way.
Skill Priority
This build follows a generic skill priority depending on your current attunements. Fill any empty space with auto-attacks, only delaying attunement swaps for Fire autos. You should start in Air/Fire or Earth/Fire so you can rapidly get to Fire/Fire for the dual attunement buff.
Fire/Fire
- Might - use only against single targets; against groups it is better to keep fire aura unless you need
Fire/Earth
- (to blast might)
Earth/Fire
- (if not used in F/E)
- Might - use only against single targets; against groups it is better to keep fire aura unless you need
Earth/Earth
- Get out of earth/earth as fast as possible. It is sometimes even better to skip this if Earthen Vortex is already on cooldown before you would swap.
Air/Fire
- Might - use only against single targets; against groups it is better to keep fire aura unless you need
- inside or for Fire Aura
Utilities
Primordial Stance and Glyph of Elemental Power change drastically depending on your current attunement, and its important to consider what attunement is best to use them in
- Bleeding damage, or in Air for Vulnerability. considers the element on your mainhand and the element on your offhand to determine what condition to pulse, and updates every second. As such, for the highest damage, use it right before double attuning to Earth for high
- Vulnerability or in Fire for high Burning damage. changes its effect depending on your mainhand attunement, and is best used in Air for
- is your highest damage skill, spam it off cooldown, even when not using .
Defense
- , - projectile hate.
- - invulnerability.
- Using a Dual Attack gives Vigor, and dodging gives barrier, thanks to .
- and both make you evade for 1 second.
Sustain
- heals you for every single skill you cast.
- creates a water field where you can use your combo finishers to heal, such as , , , .
Crowd Control
- ⇒
Video Examples
- Video guide by renowned elementalist player Roul: Gw2: Elementalist Build Guide for Open World, Fractals and Dungeons
The following examples were provided courtesy of Hardcore Casual on Youtube. Videos are listed with permission.
- Fire Weaver vs Champion Forged Lieutenant Bounty
- This is a great example of how powerful can be, and demonstrates the full kit of condi weaver. Note how often comes into play here.
- Fire Weaver vs Champion Avatar of Balthazar
- This is one of the hardest hero points in the game due to the insane incoming damage and one-shot mechanic. In this video, they use a variant similar to the heal variant listed above along with to reach 100% burn duration.
- Fire Weaver Positioning
- A good example of how to abuse weaver's many evades and positioning for proper blast and field usage.
- Fire Weaver vs VB Boss Trio
- Super impressive clip that demonstrates how much of a difference a few trait and skill swaps can make. This variant uses the power of weaver stances to avoid damage and CC.
- Condi Weaver vs Champion Avatar of Balthazer 2: No dodges!
- This is a super impressive example of the type of DPS that condi weaver can output.
- Bounty Solo: Cele Weaver vs Forged Maverick
Ratings
Comments
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