Difference between revisions of "Firebrand - Celestial Firebrand"
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Line 76: | Line 76: | ||
|utility2 = Mantra of Lore | |utility2 = Mantra of Lore | ||
|utility3 = Bow of Truth | |utility3 = Bow of Truth | ||
− | |elite = | + | |elite = Mantra of Liberation |
|variant = y | |variant = y | ||
}} | }} | ||
{{Collapse end}} | {{Collapse end}} | ||
− | + | <br><br> | |
===Weapon Variants=== | ===Weapon Variants=== | ||
This build makes use of several different weapon sets as a lever to flex the chosen role. It is recommended to carry each of the weapons and their respective sigils below. This is further detailed in the [[Build:Firebrand_-_Celestial_Firebrand#Equipment]] section below. | This build makes use of several different weapon sets as a lever to flex the chosen role. It is recommended to carry each of the weapons and their respective sigils below. This is further detailed in the [[Build:Firebrand_-_Celestial_Firebrand#Equipment]] section below. | ||
− | + | ;DPS | |
For the DPS variants, the following weapons are recommended: | For the DPS variants, the following weapons are recommended: | ||
* Axe + {{Sigil|Superior Sigil of Smoldering}} | * Axe + {{Sigil|Superior Sigil of Smoldering}} | ||
Line 94: | Line 94: | ||
* Optionally, a Focus and Shield with {{Sigil|Energy}} can be carried for very difficult solo encounters. | * Optionally, a Focus and Shield with {{Sigil|Energy}} can be carried for very difficult solo encounters. | ||
− | + | ;Healer | |
For the Healer variant, the following weapons are recommended: | For the Healer variant, the following weapons are recommended: | ||
* Note that the Healer variant does use the Torch listed in the DPS variants by default. | * Note that the Healer variant does use the Torch listed in the DPS variants by default. | ||
Line 104: | Line 104: | ||
A major aspect of mastering {{Tooltip|Guardian}}, especially {{Tooltip|Firebrand}}, is making use of our incredible flexibility. This is one of the class's primary strengths; ignoring this will put you at a significant disadvantage compared to most classes. | A major aspect of mastering {{Tooltip|Guardian}}, especially {{Tooltip|Firebrand}}, is making use of our incredible flexibility. This is one of the class's primary strengths; ignoring this will put you at a significant disadvantage compared to most classes. | ||
− | + | ;DPS | |
Never replace {{Skill|Sword of Justice}}. | Never replace {{Skill|Sword of Justice}}. | ||
* {{Skill|Signet of Wrath}} - passive DPS | * {{Skill|Signet of Wrath}} - passive DPS | ||
* {{Skill|Mantra of Flame}} - high consistent burning | * {{Skill|Mantra of Flame}} - high consistent burning | ||
− | + | ;CC | |
Defiance Break is absolutely critical for some encounters. Typically, utilizing [https://wiki.guildwars2.com/wiki/United_Legions_Waystation United Legion Waystations] is enough, however if more CC is needed, the skills below can be used. | Defiance Break is absolutely critical for some encounters. Typically, utilizing [https://wiki.guildwars2.com/wiki/United_Legions_Waystation United Legion Waystations] is enough, however if more CC is needed, the skills below can be used. | ||
* {{Skill|Sanctuary}} - absolutely massive CC for boss encounters, though it's very bad for trash mobs. | * {{Skill|Sanctuary}} - absolutely massive CC for boss encounters, though it's very bad for trash mobs. | ||
* {{Skill|Hammer of Wisdom}} - decent CC that works on both bosses and trash | * {{Skill|Hammer of Wisdom}} - decent CC that works on both bosses and trash | ||
− | + | ;Support | |
{{Tooltip|Firebrand}} has access to a large number of support abilities. Especially when playing the Healer build, being familiar with these abilities and staying flexible in what you choose to use is essential. | {{Tooltip|Firebrand}} has access to a large number of support abilities. Especially when playing the Healer build, being familiar with these abilities and staying flexible in what you choose to use is essential. | ||
* {{Skill|"Hold the Line!"}} - 47.5% {{Tooltip|Protection}} and {{Tooltip|Regeneration}} uptime for yourself and nearby allies. Combine with proper use of {{Skill|Tome of Courage}} for permanent {{Tooltip|Protection}}. | * {{Skill|"Hold the Line!"}} - 47.5% {{Tooltip|Protection}} and {{Tooltip|Regeneration}} uptime for yourself and nearby allies. Combine with proper use of {{Skill|Tome of Courage}} for permanent {{Tooltip|Protection}}. | ||
Line 122: | Line 122: | ||
* {{Skill|Hallowed Ground}} - area {{Tooltip|Stability}} and {{Skill|Resolution}}; note that this skill is a long-duration, immobile field. | * {{Skill|Hallowed Ground}} - area {{Tooltip|Stability}} and {{Skill|Resolution}}; note that this skill is a long-duration, immobile field. | ||
* {{Skill|Wall of Reflection}} - projectile hate | * {{Skill|Wall of Reflection}} - projectile hate | ||
+ | * {{Skill|"Feel My Wrath!"}} - can be taken on the Healer variant when stability is not needed | ||
+ | * {{Skill|Mantra of Liberation}} - significant ally stability; if using this on the Boon DPS variant, take {{Tooltip|Stalwart Speed}} | ||
+ | ==Specializations== | ||
+ | ===Bruiser DPS=== | ||
+ | This option should be used with the other Bruiser DPS options within the build. It focuses on maximizing personal DPS and defense when solo. | ||
+ | {{Specialization|Zeal|bot|bot|top}} | ||
+ | {{Specialization|Radiance|top|mid|top}} | ||
+ | {{Specialization|Firebrand|top|top|bot}} | ||
+ | * Note that {{Trait|Legendary Lore}} is nearly identical in DPS to its counterpart. Use this if you decide to forego {{Skill|Mantra of Flame}} or {{Skill|Mantra of Potence}} in lieu of {{Skill|Signet of Wrath}}. | ||
− | == | + | ;Virtues |
− | {{Specialization|Virtues|bot| | + | While in groups where {{Tooltip|Vulnerability}} and {{Tooltip|Might}} are already being handled, replace '''Zeal''' with '''Virtues''' for higher personal DPS. |
− | {{Specialization|Radiance|mid|mid|top}} | + | {{Specialization|Virtues|bot|mid|top|variant=y}} |
− | {{Specialization|Firebrand|mid|mid|bot}} | + | |
+ | ===Boon DPS=== | ||
+ | {{Collapse start|Click to Expand}} | ||
+ | The Boon DPS variant should be played with allies, so its default build includes Virtues over Zeal. | ||
+ | {{Specialization|Virtues|bot|mid|top|variant=y}} | ||
+ | {{Specialization|Radiance|top|mid|top|variant=y}} | ||
+ | {{Specialization|Firebrand|mid|mid|bot|variant=y}} | ||
+ | * {{Trait|Legendary Lore}} provides additional boons and should be taken if using {{Skill|"Feel My Wrath!"}} instead of {{Skill|Mantra of Liberation}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | ===Healer=== | ||
+ | {{Collapse start|Click to Expand}} | ||
+ | The Healer variant should only be played with allies. It is by far the most flexible variant, however, and Honor can be traded out with any of the options listed above for an increase to DPS. | ||
+ | {{Specialization|Honor|mid|bot|mid|variant=y}} | ||
+ | {{Specialization|Radiance|top|mid|top|variant=y}} | ||
+ | {{Specialization|Firebrand|mid|mid|bot|variant=y}} | ||
+ | * {{Trait|Legendary Lore}} provides additional boons and should be taken if using {{Skill|"Feel My Wrath!"}} instead of {{Skill|Mantra of Liberation}} | ||
+ | * It should be noted that Honor is an incredibly flexible specialization and virtually every trait option in Honor carries some value. {{Trait|Pure of Voice}} and {{Trait|Force of Will}} in particular are flexible options that can be adjusted depending on the situation. | ||
+ | {{Collapse end}} | ||
==Equipment== | ==Equipment== | ||
+ | All variants of this build utilize the same armor, runes, and trinkets. This means only weapons and sigils change between the variants; to play this build to its full potential, carry one axe, one torch, one sword, one scepter, one staff, one greatsword, one mace, and one shield on you, referencing the sigils below. A secondary torch may come in handy for more comfortable boon uptime. | ||
+ | |||
+ | ===Bruiser DPS=== | ||
+ | This variant is used with the Bruiser DPS traits and skills above. It is a selfish build that maximizes personal damage and defense, however due to the nature of Firebrand it still retains relatively high potential party support through tomes. | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
Line 139: | Line 170: | ||
| sigil1 = Superior Sigil of Smoldering | | sigil1 = Superior Sigil of Smoldering | ||
| sigil2 = Superior Sigil of Bursting | | sigil2 = Superior Sigil of Bursting | ||
− | | weapon3 = | + | | weapon3 = Scepter |
| weapon4 = x | | weapon4 = x | ||
| sigil3 = Superior Sigil of Smoldering | | sigil3 = Superior Sigil of Smoldering | ||
Line 145: | Line 176: | ||
}} | }} | ||
− | == | + | ===Boon DPS=== |
− | + | {{Collapse start|Click to Expand}} | |
− | + | This equipment should be used with the Boon DPS variant above. Note that a {{Sigil|Superior Sigil of Concentration}} can help keep more comfortable boon uptime but comes at the cost of DPS. | |
− | + | {{PvE equipment | |
− | + | | weight = Heavy | |
− | + | | stats = Celestial | |
− | + | | rune = Superior Rune of the Traveler | |
+ | | rune-qt = 6 | ||
+ | | weapon1 = Axe | ||
+ | | weapon2 = Torch | ||
+ | | sigil1 = Superior Sigil of Smoldering | ||
+ | | sigil2 = Superior Sigil of Bursting | ||
+ | | weapon3 = Scepter | ||
+ | | weapon4 = x | ||
+ | | sigil3 = Superior Sigil of Smoldering | ||
+ | | sigil4 = Superior Sigil of | ||
+ | }} | ||
+ | {{Collapse end}} | ||
− | + | ===Healer=== | |
− | + | {{Collapse start|Click to Expand}} | |
− | + | This equipment should be used with the Healer variants above. A mace or scepter can replace the axe, depending on what's needed. | |
− | + | {{PvE equipment | |
+ | | weight = Heavy | ||
+ | | stats = Celestial | ||
+ | | rune = Superior Rune of the Traveler | ||
+ | | rune-qt = 6 | ||
+ | | weapon1 = Axe | ||
+ | | weapon2 = Shield | ||
+ | | sigil1 = Superior Sigil of Smoldering | ||
+ | | sigil2 = Superior Sigil of Transference | ||
+ | | weapon3 = Staff | ||
+ | | weapon4 = x | ||
+ | | sigil3 = Superior Sigil of Smoldering | ||
+ | | sigil4 = Superior Sigil of Transference | ||
+ | }} | ||
+ | {{Collapse end}} | ||
+ | ==Consumables== | ||
+ | ===Changes Pending=== | ||
+ | This section is getting a major rework. | ||
==Usage== | ==Usage== | ||
+ | ===Changes Pending=== | ||
+ | This section is getting a major rework. | ||
+ | |||
===Tome Breakdown=== | ===Tome Breakdown=== | ||
Firebrand has three tomes. Each is dedicated to a different specialty. | Firebrand has three tomes. Each is dedicated to a different specialty. |
Revision as of 23:18, 30 July 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage, Support and Defense
Designed for: Open World, Open World General, [[|]] and [[|]]
Overview
A powerful, hyper-versatile condition-based build for open world Firebrand which offers one of the only Jack-of-All-Trades playstyles in the game. This build maintains permanent Quickness, Might, and Fury on itself and allies while also providing very high uptime on Regeneration, Stability, Aegis, Protection, and Vigor. It works very well both in groups and solo play and is one of the only builds capable of very high healing and boon support while also having very high DPS.
This build features several variants: Bruiser-DPS, Boon-DPS, and Healer. Pay attention to trait and skill recommendations as these are the levers which control what this build is good at.
Advanced Build
This is an advanced build for Guardian and is only recommended for players that are relatively familiar with the class, especially Firebrand. For more introductory builds, see Build:Firebrand_-_Condi_Firebrand and Build:Firebrand_-_Group_Support.
Template Code
Skill Bar
As mentioned above, this build has many variants. These variants all use the same armor and trinkets, but use weapons, traits, and skills as levers to control which variant is being played. The intention of this guide is for you to flexibly play all of the variant options below. See weapon variants for a detailed breakdown of exactly what weapons and sigils are needed for this. The Bruiser-DPS variant is considered the "default" for this build and is intended for playing solo. Play the Boon DPS or Healer variants with allies.
Bruiser-DPS
The Bruiser DPS variant is the best option for solo play. It lacks some of the boons and healing of other variants but maximizes personal DPS and defense.
Boon DPS
The Boon DPS variant can be used to provide very high boon uptime to yourself and allies while maintaining very high DPS.
Healer
The Healer variant can be used in groups to provide very high boon uptimes and moderate healing while maintain decent DPS.
Weapon Variants
This build makes use of several different weapon sets as a lever to flex the chosen role. It is recommended to carry each of the weapons and their respective sigils below. This is further detailed in the Build:Firebrand_-_Celestial_Firebrand#Equipment section below.
- DPS
For the DPS variants, the following weapons are recommended:
- Axe +
- Scepter +
- Torch +
- Optionally, a Torch with can be used to assist with boon uptime in the Boon DPS variant. This isn't required, but can allow for more comfortable boon uptime.
- Optionally, a Greatsword with and can be carried for high-burst opening DPS and extra mobility.
- Optionally, a Sword with can be carried for a more mobile alternative. It also has a reflect!
- Optionally, a Focus and Shield with can be carried for very difficult solo encounters.
- Healer
For the Healer variant, the following weapons are recommended:
- Note that the Healer variant does use the Torch listed in the DPS variants by default.
- Shield +
- Mace + Fury and CC. or can be carried as an optional weapon over Axe. It provides higher healing but lacks
- Staff + + .
Skill Variants
A major aspect of mastering Guardian, especially Firebrand, is making use of our incredible flexibility. This is one of the class's primary strengths; ignoring this will put you at a significant disadvantage compared to most classes.
- DPS
Never replace
.- - passive DPS
- - high consistent burning
- CC
Defiance Break is absolutely critical for some encounters. Typically, utilizing United Legion Waystations is enough, however if more CC is needed, the skills below can be used.
- - absolutely massive CC for boss encounters, though it's very bad for trash mobs.
- - decent CC that works on both bosses and trash
- Support
Firebrand has access to a large number of support abilities. Especially when playing the Healer build, being familiar with these abilities and staying flexible in what you choose to use is essential.
- Protection and Regeneration uptime for yourself and nearby allies. Combine with proper use of for permanent Protection. - 47.5%
- Stability - a personal stunbreak that grants allies
- - a shadowstep that heals allies; note that this ability can target spirit weapons and other summons, such as
- Aegis and Swiftness - area
- Stability and ; note that this skill is a long-duration, immobile field. - area
- - projectile hate
- - can be taken on the Healer variant when stability is not needed
- 24px Stalwart Speed - significant ally stability; if using this on the Boon DPS variant, take
Specializations
Bruiser DPS
This option should be used with the other Bruiser DPS options within the build. It focuses on maximizing personal DPS and defense when solo.
- Note that is nearly identical in DPS to its counterpart. Use this if you decide to forego or in lieu of .
- Virtues
While in groups where Vulnerability and Might are already being handled, replace Zeal with Virtues for higher personal DPS.
Boon DPS
The Boon DPS variant should be played with allies, so its default build includes Virtues over Zeal.
- provides additional boons and should be taken if using instead of
Healer
The Healer variant should only be played with allies. It is by far the most flexible variant, however, and Honor can be traded out with any of the options listed above for an increase to DPS.
- provides additional boons and should be taken if using instead of
- It should be noted that Honor is an incredibly flexible specialization and virtually every trait option in Honor carries some value. and in particular are flexible options that can be adjusted depending on the situation.
Equipment
All variants of this build utilize the same armor, runes, and trinkets. This means only weapons and sigils change between the variants; to play this build to its full potential, carry one axe, one torch, one sword, one scepter, one staff, one greatsword, one mace, and one shield on you, referencing the sigils below. A secondary torch may come in handy for more comfortable boon uptime.
Bruiser DPS
This variant is used with the Bruiser DPS traits and skills above. It is a selfish build that maximizes personal damage and defense, however due to the nature of Firebrand it still retains relatively high potential party support through tomes.
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
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Celestial
Celestial
x6
Boon DPS
This equipment should be used with the Boon DPS variant above. Note that a
can help keep more comfortable boon uptime but comes at the cost of DPS.Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
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Celestial
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Celestial
x6
Healer
This equipment should be used with the Healer variants above. A mace or scepter can replace the axe, depending on what's needed.
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
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Celestial
Celestial
Celestial
Celestial
x6
Consumables
Changes Pending
This section is getting a major rework.
Usage
Changes Pending
This section is getting a major rework.
Tome Breakdown
Firebrand has three tomes. Each is dedicated to a different specialty.
- Burning - Damage via
- - healing and condition cleanse
- - defensive boons and projectile hate
In each of these tomes, you can often just spam skills to great effect, but it is strongly advised you sit down and learn what the skills in each tome do. Some big ones to memorize:
- Chapter 3 Heated Rebuke - circular pull that can group enemies
- Epilogue Ashes of the Just - provides a very powerful buff to nearby allies
- Epilogue Eternal Oasis - increases all healing allies (including you) receive
- Chapter 4 Shining River - a large waterfield that heals
- Chapter 1 Desert Bloom - a powerful heal
- Chapter 1 Unflinching Charge - Provides stability, which grants quickness
- Chapter 3 Valiant Bulwark - a projectile-hate bubble
- Epilogue Unbroken Lines - provides extreme defense to nearby allies for 5 seconds, also triggers
Damage
- Chapter 4 Scorched Aftermath, Chapter 2 Igniting Burst, and Chapter 1 Searing Spell.
- Chapter 3 Heated Rebuke can be used as an opener to pull enemies together.
- If there are nearby allies you can use Epilogue Ashes of the Just. You can also apply ashes to your .
is the main source of your damage, and it gains pages whenever you kill an enemy thanks to . Try to stay in it often, spamming - Outside of , your primary damaging skills are:
- /
- Use whenever available.
- If everything you have is on cooldown, fill with axe skills.
Boons
- Use your Quickness. and off cooldown for
- Use your Quickness from and . approximately every 7 seconds for
Defense
- Epilogue Unbroken Lines if possible) to quickly stack defensive boons. has many good defensive skills. You can go into it and press a few skills (including
- Carefully time your activation of to block dangerous attacks.
Crowd Control
Ratings
Comments
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