Difference between revisions of "Mechanist - Alacrity Support Condi DPS"
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Condition mechanist is more complex than its [[Build:Mechanist_-_Alacrity_Support_Power_DPS|Power]] counterpart and it suffers a lot more when simplifying the rotation or taking extra utility, but it could be viewed as a "way in" to the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] build. | Condition mechanist is more complex than its [[Build:Mechanist_-_Alacrity_Support_Power_DPS|Power]] counterpart and it suffers a lot more when simplifying the rotation or taking extra utility, but it could be viewed as a "way in" to the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] build. | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
* '''Pistol''' can replace '''Mace''' for higher damage but lower {{tooltip|Confusion}} and barrier generation. | * '''Pistol''' can replace '''Mace''' for higher damage but lower {{tooltip|Confusion}} and barrier generation. | ||
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===Skill Variants=== | ===Skill Variants=== | ||
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* You can take {{Skill|Superconducting Signet}} instead of {{Skill|Bomb Kit}} for a much simpler rotation, but at a DPS loss (keep the signet passive). | * You can take {{Skill|Superconducting Signet}} instead of {{Skill|Bomb Kit}} for a much simpler rotation, but at a DPS loss (keep the signet passive). | ||
* Replacing {{skill|Shift Signet}} with {{skill|Flamethrower}} offers the highest damage, but with a significantly harder rotation and a loss of utility. | * Replacing {{skill|Shift Signet}} with {{skill|Flamethrower}} offers the highest damage, but with a significantly harder rotation and a loss of utility. | ||
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code = [&DQMGJyY5RioqDyoPhgCGAAcBBwEQGwsbmAGJAQAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQMGJyY5RioqDyoPhgCGAAcBBwEQGwsbmAGJAQAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
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===Trait Variants=== | ===Trait Variants=== | ||
* It would be a minor DPS gain to take {{Trait|Mech Arms: Single-Edge Cutters}}, but you would lose a decent amount of {{tooltip|Might}} for doing so. | * It would be a minor DPS gain to take {{Trait|Mech Arms: Single-Edge Cutters}}, but you would lose a decent amount of {{tooltip|Might}} for doing so. | ||
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* If the +408 toughness from {{tooltip|celestial stats}} causes problems, you can replace your gear with {{tooltip|ritualist stats}} pieces instead. This will leave you with only +45 toughness from the {{food|Dragon's Revelry Starcake}}. | * If the +408 toughness from {{tooltip|celestial stats}} causes problems, you can replace your gear with {{tooltip|ritualist stats}} pieces instead. This will leave you with only +45 toughness from the {{food|Dragon's Revelry Starcake}}. | ||
* If you use {{skill|Flamethrower}}, then {{relic|Relic of Akeem}} can be taken for even more damage via {{skill|Air Blast}}. | * If you use {{skill|Flamethrower}}, then {{relic|Relic of Akeem}} can be taken for even more damage via {{skill|Air Blast}}. | ||
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'''Utility''' | '''Utility''' | ||
* {{utility|Toxic Maintenance Oil}} | * {{utility|Toxic Maintenance Oil}} | ||
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==Usage== | ==Usage== | ||
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===Rotation=== | ===Rotation=== | ||
The rotation below does not use {{Skill|Bomb Kit}}. See the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] page for this rotation - if you are using '''Pistol'''/'''Pistol''' you can follow it as written; if you are using '''Mace'''/'''Pistol''' then do an extra mace auto chain whenever you would use '''Pistol''' skills. | The rotation below does not use {{Skill|Bomb Kit}}. See the [[Build:Mechanist_-_Condi_DPS|Condi DPS]] page for this rotation - if you are using '''Pistol'''/'''Pistol''' you can follow it as written; if you are using '''Mace'''/'''Pistol''' then do an extra mace auto chain whenever you would use '''Pistol''' skills. |
Revision as of 12:44, 29 March 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
A condition boon support build for Mechanist. Provides permanent Alacrity and high uptimes of Fury and Might.
Condition mechanist is more complex than its Power counterpart and it suffers a lot more when simplifying the rotation or taking extra utility, but it could be viewed as a "way in" to the Condi DPS build.
Skill Bar
Weapon Variants
- Pistol can replace Mace for higher damage but lower Confusion and barrier generation.
Skill Variants
- is required if your mech is in danger of dying.
- If you find you need more Alacrity generation, you could replace or with .
- You can take instead of for a much simpler rotation, but at a DPS loss (keep the signet passive).
- Replacing with offers the highest damage, but with a significantly harder rotation and a loss of utility.
Template Code
Specializations
Trait Variants
- It would be a minor DPS gain to take Might for doing so. , but you would lose a decent amount of
Equipment
Celestial
Celestial
Celestial
Celestial
Viper
Celestial
Celestial
Celestial
Celestial
Celestial
Viper
Viper
Viper
Viper
x6
x18
- This setup has ~36% boon duration.
- You could go as low as ~31%, but this is not recommended.
- If the +408 toughness from celestial stats causes problems, you can replace your gear with ritualist stats pieces instead. This will leave you with only +45 toughness from the .
- If you use , then can be taken for even more damage via .
Consumables
Food
- or ascended versions.
Utility
Usage
Rotation
The rotation below does not use Condi DPS page for this rotation - if you are using Pistol/Pistol you can follow it as written; if you are using Mace/Pistol then do an extra mace auto chain whenever you would use Pistol skills.
. See the
Opener
- Weapon Swap (or stow kit)
- → →
- Weapon Swap (or stow kit)
Rest of the Rotation
After the opener, your basic loop is as follows:
- Autoattack and use on Mace until either Blowtorch or Rocket Fist Prototype are available - make sure to finish your auto chains!
- or - these should alternate between loops
- and (if available)
- Weapon Swap (or stow kit)
- Repeat
If you're fast, you may occasionally swap to
and won't be immediately available. In this case, use to fill the gap.
Other Rotations
As indicated above, there are a number of ways this build can be modified to suit the player, each bringing a different rotation. Rather than attempt to cover all of them, some general guidance is provided, from most to least complex:
- Pistol/Pistol with 4 kits - see the following video.
- Pistol/Pistol with 3 kits - see the following video.
- 2 kits - Follow the Condi DPS rotation.
- If using mainhand Mace, follow the same rotation but do a full auto chain each time you would swap to Pistol.
- Mace/Pistol with 1 kit - follow the rotation above.
General Tips
- Thanks to , if you are over 360 units away from your mech when using F1-3 skills, their cooldown will be 50% longer. It is therefore vital to make sure you are within range before using them or you will cripple your boon uptimes.
- You will need to use Alacrity, but it can be delayed slightly if the Aegis is needed. to maintain
- Use Alacrity in this case. off cooldown. You can delay it by a second if it will coincide with , as the internal cooldown of would prevent the first tick from applying
- If you are using , use it instead of in the opener, then use one second after the final pulse of . Make sure never to have these two skills overlap - this is to avoid the internal cooldown from .
- Try to keep an eye on your mech, as it is a major source of Alacrity thanks to . If it ends up more than 600 units from the stack, don't hesitate to use to force it to the correct location.
Ratings
Comments
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