Difference between revisions of "Deadeye - Power Deadeye"
m |
(Updating into a more flexible build that adapts to any scenario by using different weapons) |
||
Line 9: | Line 9: | ||
==Overview== | ==Overview== | ||
− | A | + | A general open world deadeye build focused on flexibility, performing good enough in every scenario without really especializing in one purpose. |
− | + | It builds on thief's core themes of in-combat mobility and burst damage, inviting the use of differet weapons and their Dual Attacks. | |
− | |||
− | |||
+ | When chain killing, this build can maintain permanent {{Tooltip|Fury}}, {{Tooltip|Might}}, and {{Tooltip|Quickness}} with no boon duration. | ||
==Template Code== | ==Template Code== | ||
Line 26: | Line 25: | ||
|profession = thief | |profession = thief | ||
|specialization = deadeye | |specialization = deadeye | ||
− | |weapon1 = | + | |weapon1 = Dagger |
− | |weapon2 = | + | |weapon2 = Pistol |
|weapon3 = Shortbow | |weapon3 = Shortbow | ||
|weapon4 = | |weapon4 = | ||
Line 39: | Line 38: | ||
==Weapon Variants== | ==Weapon Variants== | ||
− | * Sword/Pistol - | + | This build really invites the player to make use of different weapons, making use of the thief's profession mechanic of Dual Attacks. |
− | * | + | * The suggested Dagger/Pistol focuses on mobility and burst damage. |
− | * | + | * Sword/Pistol - good cleave damage and evasive playstile. |
− | * | + | * Sword/Dagger - good single target damage and evasive playstile. |
+ | * Dagger/Dagger - accobratic playstile that focuses on {{Skill|Backstab}}ing enemies. | ||
+ | * Pistol/pistol - alternative playstile that focuses on chain killing by pew pewing enemies. | ||
+ | * Rifle - alternative playstile that focuses on very high single target damage. | ||
+ | * Pistol/dagger - not recomended, focuses on condition damage. | ||
==Skill Variants== | ==Skill Variants== | ||
+ | ===Heal Skill=== | ||
* {{Skill|Withdraw}} - shorter cooldown heal with an evade. | * {{Skill|Withdraw}} - shorter cooldown heal with an evade. | ||
− | * {{Skill|Malicious Restoration}} - condi cleanse | + | * {{Skill|Malicious Restoration}} - condi cleanse and huge heal. |
− | * {{Skill|Shadow Flare}} - alternative damage option. | + | ===Utility Skills=== |
+ | * {{Skill|Shadow Flare}} - alternative damage option and teleport. | ||
* {{Skill|Smoke Screen}} - blinds enemies and destroys projectiles. | * {{Skill|Smoke Screen}} - blinds enemies and destroys projectiles. | ||
* {{Skill|Tripwire}}/{{Skill|Binding Shadow}}/{{Skill|Shadow Gust}} - if struggling with defiance bars. | * {{Skill|Tripwire}}/{{Skill|Binding Shadow}}/{{Skill|Shadow Gust}} - if struggling with defiance bars. | ||
− | * {{Skill|Shadowstep}} - alternative stun break that cleanses conditions. | + | * {{Skill|Shadowstep}} - alternative stun break that cleanses conditions and is a long range teleport. |
* {{Skill|Haste}} - alternative stun break that grants offensive boons; good on bosses | * {{Skill|Haste}} - alternative stun break that grants offensive boons; good on bosses | ||
− | * {{Skill|Shadow Refuge}} - to escape from enemies or stealth past them. | + | * {{Skill|Shadow Refuge}} - to escape from enemies or stealth past them, or channel Hero Challenges. |
+ | ===Elite Skill=== | ||
* {{Skill|Dagger Storm}} - a 4 second evade. | * {{Skill|Dagger Storm}} - a 4 second evade. | ||
* {{Skill|Basilisk Venom}} - strong crowd control if there are allies nearby. | * {{Skill|Basilisk Venom}} - strong crowd control if there are allies nearby. | ||
Line 60: | Line 66: | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Critical Strikes| | + | {{Specialization|Critical Strikes|bot|mid|top}} |
{{Specialization|Trickery|bot|top|mid}} | {{Specialization|Trickery|bot|top|mid}} | ||
{{Specialization|Deadeye|mid|top|mid}} | {{Specialization|Deadeye|mid|top|mid}} | ||
:'''Variants''' | :'''Variants''' | ||
+ | * {{Trait|Invigorating Precision}} - a litle bit of sustain, not that great after the huge nerf in End of Dragons. | ||
* {{Trait|Malicious Intent}} - when fighting against single targets | * {{Trait|Malicious Intent}} - when fighting against single targets | ||
* {{Trait|Maleficent Seven}} - on long fights against single targets. | * {{Trait|Maleficent Seven}} - on long fights against single targets. | ||
Line 77: | Line 84: | ||
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Dagger |
− | | weapon2 = | + | | weapon2 = Pistol |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
Line 84: | Line 91: | ||
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Energy | | sigil3 = Superior Sigil of Energy | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Cleansing |
}} | }} | ||
− | + | Shortbow is used only for mobility and tagging mobs in group events, thus the suggested sigils. | |
===Variant Equipment=== | ===Variant Equipment=== | ||
Line 100: | Line 107: | ||
* {{Sigil|Superior Sigil of Air}} - budget DPS | * {{Sigil|Superior Sigil of Air}} - budget DPS | ||
* {{Sigil|Superior Sigil of Energy}} - Strong defensive sigil that allows for more dodges. | * {{Sigil|Superior Sigil of Energy}} - Strong defensive sigil that allows for more dodges. | ||
− | * {{Sigil|Superior Sigil of Fire}} - can be used | + | * {{Sigil|Superior Sigil of Fire}} - can be used on the shortbow for even better mob tagging. |
'''Tagging'''<br> | '''Tagging'''<br> | ||
Line 122: | Line 129: | ||
* This build focuses on using {{Skill|Deadeye's Mark}} to proc several powerful traits, including: | * This build focuses on using {{Skill|Deadeye's Mark}} to proc several powerful traits, including: | ||
** {{Trait|Kleptomaniac}}, {{Trait|Thrill of the Crime}}, {{Trait|Sleight of Hand}}, {{Trait|Bountiful Theft}} from Trickery | ** {{Trait|Kleptomaniac}}, {{Trait|Thrill of the Crime}}, {{Trait|Sleight of Hand}}, {{Trait|Bountiful Theft}} from Trickery | ||
− | ** {{Trait|Collateral Damage}}, {{Trait|Renewing Gaze | + | ** {{Trait|Collateral Damage}}, {{Trait|Renewing Gaze}}, {{Trait|Be Quick or Be Killed}} in Deadeye |
− | * Because of these interactions, every time you steal you will gain {{Tooltip|Fury}}, {{Tooltip|Might}}, {{Tooltip|Quickness}}, {{Tooltip|Swiftness}}, {{Tooltip|Regeneration}}, {{Tooltip|Vigor}}, +200 Power and Precision, and +2 Initiative | + | * Because of these interactions, every time you steal you will gain {{Tooltip|Fury}}, {{Tooltip|Might}}, {{Tooltip|Quickness}}, {{Tooltip|Swiftness}}, {{Tooltip|Regeneration}}, {{Tooltip|Vigor}}, +200 Power and Precision, and +2 Initiative. |
− | |||
* Because none of the listed traits that grant these boons have an internal cooldown, and {{Trait|Renewing Gaze}} refreshes your {{Skill|Deadeye's Mark}} (which counts as a Steal) every time you kill your marked target you can instantly re-apply these buffs to yourself, making this build amazingly good at killing groups of mobs. | * Because none of the listed traits that grant these boons have an internal cooldown, and {{Trait|Renewing Gaze}} refreshes your {{Skill|Deadeye's Mark}} (which counts as a Steal) every time you kill your marked target you can instantly re-apply these buffs to yourself, making this build amazingly good at killing groups of mobs. | ||
− | * This build also features a considerable amount of Stealth from {{ | + | * You deal increased damage to your market target, and take less damage from it, thanks to {{Trait|Iron Sight}}. |
+ | * Killing your Marked target will fully reset your Mark ({{Trait|Renewing Gaze}}) and cause an explosion around them that deals damage and blinds nearby enemies ({{Trait|Collateral Damage}}). | ||
+ | * This build also features a considerable amount of Stealth from {{Skill|Hide in Shadows}} and {{Skill|Shadow Meld}}, allowing you to disengage from dangerous situations or use {{Skill|Backstab}} without spending Initiative. This stealth does have a long cooldown, however, so be aware of this. | ||
===Damage=== | ===Damage=== | ||
− | + | Your playstyle will depend on your current set of weapons: | |
− | |||
====Rifle==== | ====Rifle==== | ||
− | [ | + | See [[Build:Deadeye_-_Rifle_Deadeye]] |
+ | ====Pistol/Pistol==== | ||
+ | * Spam {{Skill|Unload}} to deal damage. | ||
+ | For a build focused on pistol pistol deadeye see [[Build:Deadeye_-_Pistol_Pistol_Payback__Deadeye]]. | ||
====Dagger/Pistol==== | ====Dagger/Pistol==== | ||
− | This variant is used primarily for chain-killing and running around in the open world. | + | This variant is used primarily for chain-killing and running around in the open world. It has almost no cleave/AoE damage, but has very good single target burst. |
To deal damage with Dagger/Pistol: | To deal damage with Dagger/Pistol: | ||
− | * {{Skill|Shadow Shot}} | + | * {{Skill|Shadow Shot}} is both your gapcloser and spamable damage skill. |
− | + | * {{Skill|Heartseeker}} is used to finish off targets, use it against enemies below 50% HP. Otherwise, use Shadow Shot or auto attacks. | |
− | * {{Skill|Double Strike}} | + | * {{Skill|Double Strike}} when out of innitiative. |
− | |||
− | You can use | + | Your stealth attacks is {{Skill|Malicious Backstab}}, which deals very high damage when hitting from behind. You can gain stealth to use this attack by using your stolen skill while at or above 5 malice or by using {{Skill|Heartseeker}} as a combo finsiher through a smoke field like {{Skill|Black Powder}}. |
− | ==== | + | ====Sword/Pistol==== |
− | This variant | + | This variant provides better cleave damage than dagger through its Dual Attack and auto attack, and good crowd control. |
− | + | * {{Skill|Pistol Whip}} is a long-duration evade and can be quite useful for soloing harder enemies. It also stuns. | |
− | + | * {{Skill|Infiltrator's Strike}} is your gap closer. | |
− | + | * Your stealth attack is {{Skill|Malicious Tactical Strike}} that dazes if you hit from behind, while regaining endurance. | |
− | |||
− | |||
− | + | ====Sword/Dagger==== | |
+ | This variant deals good cleave damage through auto attacks, and good single target damage with its Dual Attack. It performs best against enemies that gain boons, most notably enemies in End of Dragons. | ||
+ | * {{Skill|Flanking Strike|1}} attacks while evading, and then {{Skill|Larcenous Strike}} deals high damage and steals their boons, doing higher damage if they have no boons to steal. | ||
===Defense=== | ===Defense=== | ||
This build has access to a number of defensive options, though it mostly relies on killing enemies before they can deal much damage. | This build has access to a number of defensive options, though it mostly relies on killing enemies before they can deal much damage. | ||
− | * {{Trait|Invigorating Precision}} provides | + | * {{Trait|Invigorating Precision}} provides okayish sustain, especially since this build has permanent {{Tooltip|Fury}}. |
* You have several sources of stealth, which allow for repositioning or disengaging | * You have several sources of stealth, which allow for repositioning or disengaging | ||
* {{Trait|Collateral Damage}} is an area blind | * {{Trait|Collateral Damage}} is an area blind | ||
* {{Skill|Black Powder}} is an area blind. If you are just auto attacking, you can keep this up permanently, though it only affects 5 targets and will not affect enemies with Defiance Bars. | * {{Skill|Black Powder}} is an area blind. If you are just auto attacking, you can keep this up permanently, though it only affects 5 targets and will not affect enemies with Defiance Bars. | ||
− | * {{Skill|Pistol Whip}} (Sword/Pistol only) is a long-duration evade that allows you to easily dodge predictable attacks | + | * {{Skill|Pistol Whip}} (Sword/Pistol only) is a long-duration evade that allows you to easily dodge predictable attacks. |
Revision as of 21:59, 6 June 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A general open world deadeye build focused on flexibility, performing good enough in every scenario without really especializing in one purpose.
It builds on thief's core themes of in-combat mobility and burst damage, inviting the use of differet weapons and their Dual Attacks.
When chain killing, this build can maintain permanent Fury, Might, and Quickness with no boon duration.
Template Code
Skill Bar
Weapon Variants
This build really invites the player to make use of different weapons, making use of the thief's profession mechanic of Dual Attacks.
- The suggested Dagger/Pistol focuses on mobility and burst damage.
- Sword/Pistol - good cleave damage and evasive playstile.
- Sword/Dagger - good single target damage and evasive playstile.
- Dagger/Dagger - accobratic playstile that focuses on ing enemies.
- Pistol/pistol - alternative playstile that focuses on chain killing by pew pewing enemies.
- Rifle - alternative playstile that focuses on very high single target damage.
- Pistol/dagger - not recomended, focuses on condition damage.
Skill Variants
Heal Skill
- - shorter cooldown heal with an evade.
- - condi cleanse and huge heal.
Utility Skills
- - alternative damage option and teleport.
- - blinds enemies and destroys projectiles.
- / / - if struggling with defiance bars.
- - alternative stun break that cleanses conditions and is a long range teleport.
- - alternative stun break that grants offensive boons; good on bosses
- - to escape from enemies or stealth past them, or channel Hero Challenges.
Elite Skill
- - a 4 second evade.
- - strong crowd control if there are allies nearby.
- - high burst damage on a long cooldown
Specializations
- Variants
- - a litle bit of sustain, not that great after the huge nerf in End of Dragons.
- - when fighting against single targets
- - on long fights against single targets.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Daredevil - Power DPS, making it excellent for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Shortbow is used only for mobility and tagging mobs in group events, thus the suggested sigils.
Variant Equipment
Gear
Runes
- - budget DPS
- - defense
Sigils
- - budget DPS
- - Strong defensive sigil that allows for more dodges.
- - can be used on the shortbow for even better mob tagging.
Tagging
Equip your shortbow with and for an excellent tagging build.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
General
- This build focuses on using
- , , , from Trickery
- , , in Deadeye
to proc several powerful traits, including:
- Because of these interactions, every time you steal you will gain Fury, Might, Quickness, Swiftness, Regeneration, Vigor, +200 Power and Precision, and +2 Initiative.
- Because none of the listed traits that grant these boons have an internal cooldown, and refreshes your (which counts as a Steal) every time you kill your marked target you can instantly re-apply these buffs to yourself, making this build amazingly good at killing groups of mobs.
- You deal increased damage to your market target, and take less damage from it, thanks to .
- Killing your Marked target will fully reset your Mark ( ) and cause an explosion around them that deals damage and blinds nearby enemies ( ).
- This build also features a considerable amount of Stealth from and , allowing you to disengage from dangerous situations or use without spending Initiative. This stealth does have a long cooldown, however, so be aware of this.
Damage
Your playstyle will depend on your current set of weapons:
Rifle
See Build:Deadeye_-_Rifle_Deadeye
Pistol/Pistol
- Spam to deal damage.
For a build focused on pistol pistol deadeye see Build:Deadeye_-_Pistol_Pistol_Payback__Deadeye.
Dagger/Pistol
This variant is used primarily for chain-killing and running around in the open world. It has almost no cleave/AoE damage, but has very good single target burst.
To deal damage with Dagger/Pistol:
- is both your gapcloser and spamable damage skill.
- is used to finish off targets, use it against enemies below 50% HP. Otherwise, use Shadow Shot or auto attacks.
- when out of innitiative.
Your stealth attacks is
, which deals very high damage when hitting from behind. You can gain stealth to use this attack by using your stolen skill while at or above 5 malice or by using as a combo finsiher through a smoke field like .
Sword/Pistol
This variant provides better cleave damage than dagger through its Dual Attack and auto attack, and good crowd control.
- is a long-duration evade and can be quite useful for soloing harder enemies. It also stuns.
- is your gap closer.
- Your stealth attack is that dazes if you hit from behind, while regaining endurance.
Sword/Dagger
This variant deals good cleave damage through auto attacks, and good single target damage with its Dual Attack. It performs best against enemies that gain boons, most notably enemies in End of Dragons.
- attacks while evading, and then deals high damage and steals their boons, doing higher damage if they have no boons to steal.
Defense
This build has access to a number of defensive options, though it mostly relies on killing enemies before they can deal much damage.
- Fury. provides okayish sustain, especially since this build has permanent
- You have several sources of stealth, which allow for repositioning or disengaging
- is an area blind
- is an area blind. If you are just auto attacking, you can keep this up permanently, though it only affects 5 targets and will not affect enemies with Defiance Bars.
- (Sword/Pistol only) is a long-duration evade that allows you to easily dodge predictable attacks.
Crowd Control
- (sword 1 in stealth)
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium