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Difference between revisions of "Deadeye - Power Deadeye"

m
(Updating into a more flexible build that adapts to any scenario by using different weapons)
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==Overview==
 
==Overview==
A very powerful generalist open world Deadeye  build that functions well in most areas of open world and possesses an extreme amount of in-combat mobility and burst damage. Against groups of enemies, this build can maintain permanent {{Tooltip|Fury}}, {{Tooltip|Might}}, and {{Tooltip|Quickness}} with no boon duration.  
+
A general open world deadeye build focused on flexibility, performing good enough in every scenario without really especializing in one purpose.
  
This build relies heavily on {{Skill|Deadeye's Mark}}, which may behave strangely in certain situations where a boss has a strange hitbox (i.e. octovine)
+
It builds on thief's core themes of in-combat mobility and burst damage, inviting the use of differet weapons and their Dual Attacks.
 
 
This build is extremely versatile and can make use of several weapon sets including rifle, dual pistols, dual daggers, shortbow tagging, and even sword/pistol. Because of this, "Power Deadeye" functions as a catch-all for several very similar builds. Be sure to read the variants listed below.
 
  
 +
When chain killing, this build can maintain permanent {{Tooltip|Fury}}, {{Tooltip|Might}}, and {{Tooltip|Quickness}} with no boon duration.
  
 
==Template Code==
 
==Template Code==
Line 26: Line 25:
 
|profession = thief
 
|profession = thief
 
|specialization = deadeye
 
|specialization = deadeye
|weapon1 = Rifle
+
|weapon1 = Dagger
|weapon2 =  
+
|weapon2 = Pistol
 
|weapon3 = Shortbow
 
|weapon3 = Shortbow
 
|weapon4 =  
 
|weapon4 =  
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==Weapon Variants==
 
==Weapon Variants==
* Sword/Pistol - low DPS variant that gains access to {{Skill|Pistol Whip}}, a very strong spammable evade.
+
This build really invites the player to make use of different weapons, making use of the thief's profession mechanic of Dual Attacks.
* Dagger/Pistol - low DPS but high burst variant that is used for its unmatched mobility; frequently used for chain-killing enemies
+
* The suggested Dagger/Pistol focuses on mobility and burst damage.
* Pistol/Pistol - moderate DPS, moderate burst ranged option that is often used in place of rifle in situations where kiting or mobility is necessary
+
* Sword/Pistol - good cleave damage and evasive playstile.
* Dagger/Dagger - high DPS but gimmicky weapon set that utilizes Stealth and rapid procs of {{Trait|Maleficent Seven}} for damage
+
* Sword/Dagger - good single target damage and evasive playstile.
 +
* Dagger/Dagger - accobratic playstile that focuses on {{Skill|Backstab}}ing enemies.
 +
* Pistol/pistol - alternative playstile that focuses on chain killing by pew pewing enemies.
 +
* Rifle - alternative playstile that focuses on very high single target damage.
 +
* Pistol/dagger - not recomended, focuses on condition damage.
  
  
 
==Skill Variants==
 
==Skill Variants==
 +
===Heal Skill===
 
* {{Skill|Withdraw}} - shorter cooldown heal with an evade.
 
* {{Skill|Withdraw}} - shorter cooldown heal with an evade.
* {{Skill|Malicious Restoration}} - condi cleanse
+
* {{Skill|Malicious Restoration}} - condi cleanse and huge heal.
* {{Skill|Shadow Flare}} - alternative damage option.
+
===Utility Skills===
 +
* {{Skill|Shadow Flare}} - alternative damage option and teleport.
 
* {{Skill|Smoke Screen}} - blinds enemies and destroys projectiles.
 
* {{Skill|Smoke Screen}} - blinds enemies and destroys projectiles.
 
* {{Skill|Tripwire}}/{{Skill|Binding Shadow}}/{{Skill|Shadow Gust}} - if struggling with defiance bars.
 
* {{Skill|Tripwire}}/{{Skill|Binding Shadow}}/{{Skill|Shadow Gust}} - if struggling with defiance bars.
* {{Skill|Shadowstep}} - alternative stun break that cleanses conditions.
+
* {{Skill|Shadowstep}} - alternative stun break that cleanses conditions and is a long range teleport.
 
* {{Skill|Haste}} - alternative stun break that grants offensive boons; good on bosses
 
* {{Skill|Haste}} - alternative stun break that grants offensive boons; good on bosses
* {{Skill|Shadow Refuge}} - to escape from enemies or stealth past them.
+
* {{Skill|Shadow Refuge}} - to escape from enemies or stealth past them, or channel Hero Challenges.
 +
===Elite Skill===
 
* {{Skill|Dagger Storm}} - a 4 second evade.
 
* {{Skill|Dagger Storm}} - a 4 second evade.
 
* {{Skill|Basilisk Venom}} - strong crowd control if there are allies nearby.
 
* {{Skill|Basilisk Venom}} - strong crowd control if there are allies nearby.
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==Specializations==
 
==Specializations==
{{Specialization|Critical Strikes|mid|mid|bot}}
+
{{Specialization|Critical Strikes|bot|mid|top}}
 
{{Specialization|Trickery|bot|top|mid}}
 
{{Specialization|Trickery|bot|top|mid}}
 
{{Specialization|Deadeye|mid|top|mid}}
 
{{Specialization|Deadeye|mid|top|mid}}
 
:'''Variants'''
 
:'''Variants'''
 +
* {{Trait|Invigorating Precision}} - a litle bit of sustain, not that great after the huge nerf in End of Dragons.
 
* {{Trait|Malicious Intent}} - when fighting against single targets
 
* {{Trait|Malicious Intent}} - when fighting against single targets
 
* {{Trait|Maleficent Seven}} - on long fights against single targets.
 
* {{Trait|Maleficent Seven}} - on long fights against single targets.
Line 77: Line 84:
 
| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Rifle
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| weapon1 = Dagger
| weapon2 =  
+
| weapon2 = Pistol
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
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| weapon4 =  
 
| weapon4 =  
 
| sigil3 = Superior Sigil of Energy
 
| sigil3 = Superior Sigil of Energy
| sigil4 = Superior Sigil of Draining
+
| sigil4 = Superior Sigil of Cleansing
 
}}
 
}}
 
+
Shortbow is used only for mobility and tagging mobs in group events, thus the suggested sigils.
  
 
===Variant Equipment===
 
===Variant Equipment===
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* {{Sigil|Superior Sigil of Air}} - budget DPS
 
* {{Sigil|Superior Sigil of Air}} - budget DPS
 
* {{Sigil|Superior Sigil of Energy}} - Strong defensive sigil that allows for more dodges.
 
* {{Sigil|Superior Sigil of Energy}} - Strong defensive sigil that allows for more dodges.
* {{Sigil|Superior Sigil of Fire}} - can be used with the AOE chain-kill versions of this build due to its synergy with {{Trait|Burst of Shadows}}
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* {{Sigil|Superior Sigil of Fire}} - can be used on the shortbow for even better mob tagging.
  
 
'''Tagging'''<br>
 
'''Tagging'''<br>
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* This build focuses on using {{Skill|Deadeye's Mark}} to proc several powerful traits, including:
 
* This build focuses on using {{Skill|Deadeye's Mark}} to proc several powerful traits, including:
 
** {{Trait|Kleptomaniac}}, {{Trait|Thrill of the Crime}}, {{Trait|Sleight of Hand}}, {{Trait|Bountiful Theft}} from Trickery
 
** {{Trait|Kleptomaniac}}, {{Trait|Thrill of the Crime}}, {{Trait|Sleight of Hand}}, {{Trait|Bountiful Theft}} from Trickery
** {{Trait|Collateral Damage}}, {{Trait|Renewing Gaze}}, {{Trait|Payback}}, {{Trait|Be Quick or Be Killed}} in Deadeye
+
** {{Trait|Collateral Damage}}, {{Trait|Renewing Gaze}}, {{Trait|Be Quick or Be Killed}} in Deadeye
* Because of these interactions, every time you steal you will gain {{Tooltip|Fury}}, {{Tooltip|Might}}, {{Tooltip|Quickness}}, {{Tooltip|Swiftness}}, {{Tooltip|Regeneration}}, {{Tooltip|Vigor}}, +200 Power and Precision, and +2 Initiative.
+
* Because of these interactions, every time you steal you will gain {{Tooltip|Fury}}, {{Tooltip|Might}}, {{Tooltip|Quickness}}, {{Tooltip|Swiftness}}, {{Tooltip|Regeneration}}, {{Tooltip|Vigor}}, +200 Power and Precision, and +2 Initiative.
* Striking a Marked target will grant you additional damage thanks to Malice. Killing a Marked target will fully reset your Mark and cause an explosion around them that deals damage and blinds nearby enemies.
 
 
* Because none of the listed traits that grant these boons have an internal cooldown, and {{Trait|Renewing Gaze}} refreshes your {{Skill|Deadeye's Mark}} (which counts as a Steal) every time you kill your marked target you can instantly re-apply these buffs to yourself, making this build amazingly good at killing groups of mobs.
 
* Because none of the listed traits that grant these boons have an internal cooldown, and {{Trait|Renewing Gaze}} refreshes your {{Skill|Deadeye's Mark}} (which counts as a Steal) every time you kill your marked target you can instantly re-apply these buffs to yourself, making this build amazingly good at killing groups of mobs.
* This build also features a considerable amount of Stealth from {{Tooltip|Hide in Shadows}} and {{Tooltip|Shadow Meld}}, allowing you to disengage from dangerous situations or use {{Skill|Backstab}} without spending Initiative. This stealth does have a long cooldown, however, so be aware of this.
+
* You deal increased damage to your market target, and take less damage from it, thanks to {{Trait|Iron Sight}}.
 +
* Killing your Marked target will fully reset your Mark ({{Trait|Renewing Gaze}}) and cause an explosion around them that deals damage and blinds nearby enemies ({{Trait|Collateral Damage}}).
 +
* This build also features a considerable amount of Stealth from {{Skill|Hide in Shadows}} and {{Skill|Shadow Meld}}, allowing you to disengage from dangerous situations or use {{Skill|Backstab}} without spending Initiative. This stealth does have a long cooldown, however, so be aware of this.
  
  
 
===Damage===
 
===Damage===
This build has four primary variants: Rifle, Dagger/Pistol, Sword/Pistol, and Pistol/Pistol. Sword/Dagger can also be a fun variant, but is typically less effective than the others and won't be discussed here.
+
Your playstyle will depend on your current set of weapons:
 
 
  
 
====Rifle====
 
====Rifle====
[ The rifle usage section is pending ]
+
See [[Build:Deadeye_-_Rifle_Deadeye]]
  
 +
====Pistol/Pistol====
 +
* Spam {{Skill|Unload}} to deal damage.
 +
For a build focused on pistol pistol deadeye see [[Build:Deadeye_-_Pistol_Pistol_Payback__Deadeye]].
  
 
====Dagger/Pistol====
 
====Dagger/Pistol====
This variant is used primarily for chain-killing and running around in the open world.
+
This variant is used primarily for chain-killing and running around in the open world. It has almost no cleave/AoE damage, but has very good single target burst.
  
 
To deal damage with Dagger/Pistol:
 
To deal damage with Dagger/Pistol:
* {{Skill|Shadow Shot}} towards your target, or use {{Skill|Heartseeker}} to gapclose if nearby already.
+
* {{Skill|Shadow Shot}} is both your gapcloser and spamable damage skill.
* {{Skill|Deadeye's Mark}} the target
+
* {{Skill|Heartseeker}} is used to finish off targets, use it against enemies below 50% HP. Otherwise, use Shadow Shot or auto attacks.
* {{Skill|Double Strike}} until dead.
+
* {{Skill|Double Strike}} when out of innitiative.
** {{Skill|Heartseeker}} does more damage to single targets if they are under 50% HP than your AA's, otherwise only AA.
 
  
You can use various methods of gaining Invisibility, such as using {{Skill|Heartseeker}} through a smoke field like {{Skill|Black Powder}} to also proc {{Skill|Malicious Backstab}}, which deals considerable damage. This can be resource-intensive, however, so using it should be a strategic decision.
+
Your stealth attacks is {{Skill|Malicious Backstab}}, which deals very high damage when hitting from behind. You can gain stealth to use this attack by using your stolen skill while at or above 5 malice or by using {{Skill|Heartseeker}} as a combo finsiher through a smoke field like {{Skill|Black Powder}}.
  
  
====Pistol/Pistol====
+
====Sword/Pistol====
This variant has both the highest DPS and burst of the other two variants and is included as an excellent ranged option when alone, since Shortbow is only good in Zergs.  
+
This variant provides better cleave damage than dagger through its Dual Attack and auto attack, and good crowd control.
 
+
* {{Skill|Pistol Whip}} is a long-duration evade and can be quite useful for soloing harder enemies. It also stuns.
To deal damage with this variant, Mark your target and use {{Skill|Unload}} until dead, filling gaps with auto-attacks. It can be useful to Stealth with this variant to reposition and gain access to {{Skill|Malicious Sneak Attack}}, which deals rather considerable damage. Stealth in this variant is harder to access, however, due to the lack of a leap finisher.
+
* {{Skill|Infiltrator's Strike}} is your gap closer.
 
+
* Your stealth attack is {{Skill|Malicious Tactical Strike}} that dazes if you hit from behind, while regaining endurance.
  
====Sword/Pistol====
 
This variant is more niche than the other two. It is primarily used due to Sword's high auto-attack damage and access to {{Skill|Pistol Whip}}, which is a long-duration evade and can be quite useful for soloing harder enemies. This variant's DPS is less reliant on using Initiative, which allows you to spend it on defensive options like {{Skill|Black Powder}} or {{Skill|Pistol Whip}}.
 
  
To deal damage with Sword/Pistol, you simply {{Skill|Deadeye's Mark}} your target and auto-attack, using your Initiative for defensive cooldowns.
+
====Sword/Dagger====
 +
This variant deals good cleave damage through auto attacks, and good single target damage with its Dual Attack. It performs best against enemies that gain boons, most notably enemies in End of Dragons.
 +
* {{Skill|Flanking Strike|1}} attacks while evading, and then {{Skill|Larcenous Strike}} deals high damage and steals their boons, doing higher damage if they have no boons to steal.
  
  
 
===Defense===
 
===Defense===
 
This build has access to a number of defensive options, though it mostly relies on killing enemies before they can deal much damage.
 
This build has access to a number of defensive options, though it mostly relies on killing enemies before they can deal much damage.
* {{Trait|Invigorating Precision}} provides incredible sustain, especially since this build has permanent {{Tooltip|Fury}}.
+
* {{Trait|Invigorating Precision}} provides okayish sustain, especially since this build has permanent {{Tooltip|Fury}}.
 
* You have several sources of stealth, which allow for repositioning or disengaging
 
* You have several sources of stealth, which allow for repositioning or disengaging
 
* {{Trait|Collateral Damage}} is an area blind
 
* {{Trait|Collateral Damage}} is an area blind
 
* {{Skill|Black Powder}} is an area blind. If you are just auto attacking, you can keep this up permanently, though it only affects 5 targets and will not affect enemies with Defiance Bars.
 
* {{Skill|Black Powder}} is an area blind. If you are just auto attacking, you can keep this up permanently, though it only affects 5 targets and will not affect enemies with Defiance Bars.
* {{Skill|Pistol Whip}} (Sword/Pistol only) is a long-duration evade that allows you to easily dodge predictable attacks, like the Legendary Crusher's attack in the Lost City of Arah.
+
* {{Skill|Pistol Whip}} (Sword/Pistol only) is a long-duration evade that allows you to easily dodge predictable attacks.
  
  

Revision as of 21:59, 6 June 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on June 06, 2022 and is up to date for the October 8, 2024 patch.

Overview

A general open world deadeye build focused on flexibility, performing good enough in every scenario without really especializing in one purpose.

It builds on thief's core themes of in-combat mobility and burst damage, inviting the use of differet weapons and their Dual Attacks.

When chain killing, this build can maintain permanent Fury Fury, Might Might, and Quickness Quickness with no boon duration.

Template Code

[&DQUjOywnOioMAQAAIBcAAFcBAAAzAQAAPRYAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Dagger/Pistol
Shortbow
Utility


Weapon Variants

This build really invites the player to make use of different weapons, making use of the thief's profession mechanic of Dual Attacks.

  • The suggested Dagger/Pistol focuses on mobility and burst damage.
  • Sword/Pistol - good cleave damage and evasive playstile.
  • Sword/Dagger - good single target damage and evasive playstile.
  • Dagger/Dagger - accobratic playstile that focuses on Backstabing enemies.
  • Pistol/pistol - alternative playstile that focuses on chain killing by pew pewing enemies.
  • Rifle - alternative playstile that focuses on very high single target damage.
  • Pistol/dagger - not recomended, focuses on condition damage.


Skill Variants

Heal Skill

  • Withdraw - shorter cooldown heal with an evade.
  • Malicious Restoration - condi cleanse and huge heal.

Utility Skills

  • Shadow Flare - alternative damage option and teleport.
  • Smoke Screen - blinds enemies and destroys projectiles.
  • Tripwire/Binding Shadow/Shadow Gust - if struggling with defiance bars.
  • Shadowstep - alternative stun break that cleanses conditions and is a long range teleport.
  • Haste - alternative stun break that grants offensive boons; good on bosses
  • Shadow Refuge - to escape from enemies or stealth past them, or channel Hero Challenges.

Elite Skill

  • Dagger Storm - a 4 second evade.
  • Basilisk Venom - strong crowd control if there are allies nearby.
  • Thieves Guild - high burst damage on a long cooldown


Specializations

Variants
  • Invigorating Precision - a litle bit of sustain, not that great after the huge nerf in End of Dragons.
  • Malicious Intent - when fighting against single targets
  • Maleficent Seven - on long fights against single targets.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Daredevil - Power DPS, making it excellent for general PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Pistol
Berserker
Sigil
Sigil
Shortbow
Berserker
Sigil
Sigil
Rune
x6


Shortbow is used only for mobility and tagging mobs in group events, thus the suggested sigils.

Variant Equipment

Gear

  • Knight Knight - defensive trinkets
  • Marauder Marauder - trades some damage for higher health

Runes

  • Rune of Superior Rune of Infiltration - budget DPS
  • Rune of Superior Rune of Vampirism - defense

Sigils

  • Sigil of Superior Sigil of Air - budget DPS
  • Sigil of Superior Sigil of Energy - Strong defensive sigil that allows for more dodges.
  • Sigil of Superior Sigil of Fire - can be used on the shortbow for even better mob tagging.

Tagging
Equip your shortbow with Sigil of Superior Sigil of Fire and Sigil of Superior Sigil of Frenzy for an excellent tagging build.


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

General

  • This build focuses on using Deadeye's Mark to proc several powerful traits, including:
    • Kleptomaniac, Thrill of the Crime, Sleight of Hand, Bountiful Theft from Trickery
    • Collateral Damage, Renewing Gaze, Be Quick or Be Killed in Deadeye
  • Because of these interactions, every time you steal you will gain Fury Fury, Might Might, Quickness Quickness, Swiftness Swiftness, Regeneration Regeneration, Vigor Vigor, +200 Power and Precision, and +2 Initiative.
  • Because none of the listed traits that grant these boons have an internal cooldown, and Renewing Gaze refreshes your Deadeye's Mark (which counts as a Steal) every time you kill your marked target you can instantly re-apply these buffs to yourself, making this build amazingly good at killing groups of mobs.
  • You deal increased damage to your market target, and take less damage from it, thanks to Iron Sight.
  • Killing your Marked target will fully reset your Mark (Renewing Gaze) and cause an explosion around them that deals damage and blinds nearby enemies (Collateral Damage).
  • This build also features a considerable amount of Stealth from Hide in Shadows and Shadow Meld, allowing you to disengage from dangerous situations or use Backstab without spending Initiative. This stealth does have a long cooldown, however, so be aware of this.


Damage

Your playstyle will depend on your current set of weapons:

Rifle

See Build:Deadeye_-_Rifle_Deadeye

Pistol/Pistol

  • Spam Unload to deal damage.

For a build focused on pistol pistol deadeye see Build:Deadeye_-_Pistol_Pistol_Payback__Deadeye.

Dagger/Pistol

This variant is used primarily for chain-killing and running around in the open world. It has almost no cleave/AoE damage, but has very good single target burst.

To deal damage with Dagger/Pistol:

  • Shadow Shot is both your gapcloser and spamable damage skill.
  • Heartseeker is used to finish off targets, use it against enemies below 50% HP. Otherwise, use Shadow Shot or auto attacks.
  • Double Strike when out of innitiative.

Your stealth attacks is Malicious Backstab, which deals very high damage when hitting from behind. You can gain stealth to use this attack by using your stolen skill while at or above 5 malice or by using Heartseeker as a combo finsiher through a smoke field like Black Powder.


Sword/Pistol

This variant provides better cleave damage than dagger through its Dual Attack and auto attack, and good crowd control.

  • Pistol Whip is a long-duration evade and can be quite useful for soloing harder enemies. It also stuns.
  • Infiltrator's Strike is your gap closer.
  • Your stealth attack is Malicious Tactical Strike that dazes if you hit from behind, while regaining endurance.


Sword/Dagger

This variant deals good cleave damage through auto attacks, and good single target damage with its Dual Attack. It performs best against enemies that gain boons, most notably enemies in End of Dragons.

  • Flanking Strike attacks while evading, and then Larcenous Strike deals high damage and steals their boons, doing higher damage if they have no boons to steal.


Defense

This build has access to a number of defensive options, though it mostly relies on killing enemies before they can deal much damage.

  • Invigorating Precision provides okayish sustain, especially since this build has permanent Fury Fury.
  • You have several sources of stealth, which allow for repositioning or disengaging
  • Collateral Damage is an area blind
  • Black Powder is an area blind. If you are just auto attacking, you can keep this up permanently, though it only affects 5 targets and will not affect enemies with Defiance Bars.
  • Pistol Whip (Sword/Pistol only) is a long-duration evade that allows you to easily dodge predictable attacks.


Crowd Control

  • Headshot
  • Sleight of Hand
  • Malicious Tactical Strike (sword 1 in stealth)


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • April 2023
Great burst and sustained damage. Maintains permanent 25 might and fury even when soloing. Decent mobility. Doesn't run out of initiative when fighting high health enemies. Also good at killing trash mobs by changing a traitline. All in all, a great build. Its only downside is the complete lack of AoE damage.
5 stars
InfernalStigma gave this build 5 stars • May 2022
Easyliy one of my favorite builds. Im using this build with dual pistols and rifle as secondary (mainly for stealth dodge and stamina Regen) And it performs absurdingly well in open world, hero challenges, solo roaming, events etc. Pros: -Very good DPS -good sustain -very good dodge/stealth capabilities -fast clearing speed -easy to play and easy to master -beginner friendly Cons: -low HP if only on berserk, few challenges might make one struggle if the boss Hits hard -might struggle with a few selected boss Attack who chase the Player even when in stealth -Lack of AOE (altought the fast killin and High dmg makes abit up for it)
5 stars
Onlywrin gave this build 5 stars • March 2021
Easily one of my top-3 favorite roaming builds due to Thief's versatility and this build's overall "feel". High damage and significant boons combined with infinite mobility make it crazy fun to play, and perm blinds means it's basically immortal against sub-champ mobs. Seriously fun build.

Comments

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