Deadeye - Power Deadeye
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A very simple open world deadeye build focused on melee weapons. With minor trait changes, this build can perform great at chain killing trash mobs, or in long fights versus bosses. It also makes frequent use of Stealth, has good mobility, and is very fast paced.
Its main downside is that it has extremely low amounts of cleave/AoE damage.
When chain killing, this build can maintain permanent Fury, Might, and Quickness with no boon duration. When fighting bosses, it can maintain a permanent rotation and never run out of initiative (if making the required trait changes).
Template Code
Skill Bar
Weapon Variants
While mainhand dagger has potentially the highest damage, the usage section includes all power weapon combinations in case some are ever useful.
- Always keep a shortbow in your inventory should you need it for tagging events.
Skill variants
Heal Skill
- - shorter cooldown heal with an evade.
- - condi cleanse and huge heal.
Utility skills
You can replace
and should the situation require other utilities. You could also replace if really needed, but you will lose the needed critical chance.- amazing CC and boon removal.
- - very situational. Extremely good for pulling the bomb in Battle in Tarir south lane meta event.
- - amazing mobility plus stunbreak and condi cleanse.
- - more stealth and crowd control.
- - long duration of stealth for channelling Hero Challenges.
Elite Skill
- - a 4 second evade.
- - strong crowd control if there are allies nearby.
Specializations
Variants
- - a litle bit of sustain, not that great after the huge nerf in End of Dragons.
- - when fighting tightly packed groups of trash mobs.
Deadly Arts
When fighting high health enemies such as bosses, replace Trickery with Deadly Arts. This applies even if you're soloing.
- And replace with .
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Daredevil - Power DPS, making it excellent for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Gear
Runes
- - budget DPS
- - defense
Sigils
- - budget DPS
- - Strong defensive sigil that allows for more dodges.
- - can be used on the shortbow for even better mob tagging.
Tagging
- Equip your shortbow with and for an excellent tagging build. Generally speaking, daredevil performs betterr at tagging.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
General
- This build focuses on using
- , , , from Trickery
- , , in Deadeye
to proc several powerful traits, including:
- Because of these interactions, every time you steal you will gain Fury, Might, Quickness, Swiftness, Regeneration, Vigor, +200 Power and Precision, and +2 Initiative.
- Because none of the listed traits that grant these boons have an internal cooldown, and refreshes your (which counts as a Steal) every time you kill your marked target, you can instantly re-apply these buffs to yourself, making this build amazingly good at killing groups of trash mobs.
- You deal increased damage to your market target, and take less damage from it, thanks to .
- This build makes frequent use of Stealth, for short durations, to deal damage with the very strong stealth attack . Your sources of stealth range from stolen skills used above 5 Malice and , to your weapon skill . When you swap to the pistol offhand, you can also use and leap with though the combo field to gain 3 seconds of stealth, though this costs a lot of innitiative. See also Guide:What are Combo Fields.
Damage
Default to dagger/dagger and it has the highest damage overall, but know that in some scenarios other weapon combinations might perform better.
Dagger/Dagger
This is the default variant, it has great burst and sustained damage. However, the vast majority of that damage is single target.
- Stealth as it is the dagger's Stealth Attack. Always strike from behind and build some malice before using it to massively increase its damage. To gain stealth to use this attack you can use your stolen skill while at or above 5 malice, or use . is your highest damage ability, but it can only be used from
- is your highest damage skill and best malice generator against enemies above 50% HP.
- is your highest damage skill and best malice generator against enemies below 50% HP.
- when out of initiative.
- to gain stealth.
- emergency evade, don't use it for damage because this a condition damage skill but you are playing a power damage build.
Dagger/Pistol
This variant has more mobility and better opener potential with
but has less access to stealth to use Backstab, so it gets worse in long fights.- Stealth as it is the dagger's Stealth Attack. Always strike from behind and build some malice before using it to massively increase its damage. To gain stealth to use this attack you can use your stolen skill while at or above 5 malice, or use . is your highest damage ability, but it can only be used from
- is your highest damage skill and best malice generator against enemies above 50% HP.
- is your highest damage skill and best malice generator against enemies below 50% HP.
- when out of initiative.
- to delete breakbars.
- extremely situational to gain stealth through its combo field, or to blind trash mobs.
Sword variants
Sword deals considerably lower damage than dagger but, in exchange, it has more crowd control and utility.
- dazes when striking from behind.
- situational and expensive low damage gap closer.
- Sword/Pistol has which first stuns, and then you evade while dealing damage (although the evade is missing from the tooltip). Good damage but it costs too much initiative.
- Sword/Dagger has with low damage and short evade, to then use to deal good damage and potentially steal boons. Although the damage is good and stealing boons is cool, the initiative cost is too high to spam this.
Pistol/Pistol
Your only ranged option. While pistol mainhand is a condition damage weapon when wielded with dagger offhand, dual wielding pistols enables a power damage build which spams
to deal damage.- is bad, don't waste initiative on it.
- to delete breakbars.
- extremely situational to gain stealth through its combo field, or to blind trash mobs.
For a build focused on pistol pistol deadeye see Build:Deadeye_-_Pistol_Pistol_Payback__Deadeye.
Rifle
Rifle is a great ranged option but it shines best when built around it. See Build:Deadeye_-_Rifle_Deadeye
Defense
This build has access to a number of defensive options, though it mostly relies on killing enemies before they can deal much damage.
- Fury. provides okayish sustain, especially since this build has permanent
- You have several sources of stealth, which allow for repositioning or disengaging
- is an area blind. If you are just auto attacking, you can keep this up permanently, though it only affects 5 targets and will not affect enemies with Defiance Bars.
- (Sword/Pistol only) is a long-duration evade that allows you to easily dodge predictable attacks, but it costs too much initiative.
Crowd Control
- (sword 1 in stealth)
Ratings
Comments
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