Deadeye - Power Deadeye
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A very simple open world deadeye build focused on single target burst damage and chain killing trash mobs with dual wielded daggers. However, it has extremely low amounts of cleave/AoE damage and the best weapons are purely melee.
When chain killing, this build can maintain permanent Fury, Might, and Quickness with no boon duration.
Template Code
Skill Bar
Weapon Variants
While mainhand dagger has potentially the highest damage, the usage section includes all power weapon combinations in case some are ever useful.
- Always keep a shortbow in your inventory should you need it for tagging events.
Skill variants
Heal Skill
- - shorter cooldown heal with an evade.
- - condi cleanse and huge heal.
Utility skills
You can replace
and should the situation require other utilities. You could also replace if really needed, but you will lose the needed critical chance.- amazing CC and boon removal.
- - very situational. Extremely good for pulling the bomb in Battle in Tarir south lane meta event.
- - amazing mobility plus stunbreak and condi cleanse.
- - more stealth.
- - long duration of stealth for channelling Hero Challenges.
Elite Skill
- - a 4 second evade.
- - strong crowd control if there are allies nearby.
- - high burst damage on a long cooldown
Specializations
Variants
- - a litle bit of sustain, not that great after the huge nerf in End of Dragons.
- - when fighting against single targets
- - on long fights against single targets.
- Deadly Arts provides more raw damage but doesn't have access to boons. Trickery is best for killing trash mobs, while Deadly Arts is better for long fights, or if nearby allies are providing you with boons.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Daredevil - Power DPS, making it excellent for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Gear
Runes
- - budget DPS
- - defense
Sigils
- - budget DPS
- - Strong defensive sigil that allows for more dodges.
- - can be used on the shortbow for even better mob tagging.
Tagging Equip your shortbow with
and for an excellent tagging build.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
General
- This build focuses on using
- , , , from Trickery
- , , in Deadeye
to proc several powerful traits, including:
- Because of these interactions, every time you steal you will gain Fury, Might, Quickness, Swiftness, Regeneration, Vigor, +200 Power and Precision, and +2 Initiative.
- Because none of the listed traits that grant these boons have an internal cooldown, and refreshes your (which counts as a Steal) every time you kill your marked target, you can instantly re-apply these buffs to yourself, making this build amazingly good at killing groups of trash mobs.
- You deal increased damage to your market target, and take less damage from it, thanks to .
- Killing your Marked target will fully reset your Mark ( ) and cause an explosion around them that deals damage and blinds nearby enemies ( ).
- This build also features a considerable amount of Stealth from stealth skills used above 5 Malice, , and , allowing you to disengage from dangerous situations or use without spending Initiative. This stealth does have a long cooldown, however, so be aware of this.
Damage
Default to dagger/dagger and it has the highest damage overall, but know that in some scenarios other weapon combinations might perform better.
Dagger/Dagger
This is the default variant, it has great burst and sustained damage. However, the vast majority of that damage is single target.
- Stealth as it is the dagger's Stealth Attack. Try to strike from behind and build some malice before using it to do more damage. To gain stealth to use this attack you can use your stolen skill while at or above 5 malice, or use . is your highest damage ability, but it can only be used from
- is your highest damage skill and best malice generator against enemies above 50% HP.
- is your highest damage skill and best malice generator against enemies below 50% HP.
- when out of initiative.
- to gain stealth.
- emergency evade, don't use it for damage because this a condition damage skill but you are playing a power damage build.
Dagger/Pistol
This variant has more mobility and better opener potential with
but has less access to stealth to use Backstab, so it gets worse in long fights.- is your highest damage ability. Try to strike from behind and build some malice before using it to do more damage. You can only use this skill while in stealth. You can gain stealth to use this attack by using your stolen skill while at or above 5 malice or by using as a combo finisher through a smoke field like .
- is your highest damage skill and best malice generator against enemies above 50% HP.
- is your highest damage skill and best malice generator against enemies below 50% HP.
- when out of initiative.
- to delete breakbars.
- extremely situational to gain stealth through its combo field, or to blind trash mobs.
Sword variants
Sword deals considerably lower damage than dagger but, in exchange, it has more crowd control and utility.
- dazes when striking from behind.
- situational and expensive low damage gap closer.
- Sword/Pistol has which first stuns, and then you evade while dealing damage (although the evade is missing from the tooltip). Good damage but too expensive.
- Sword/Dagger has with low damage and short evade, to then use to deal good damage and potentially steal boons. Although the damage is good and stealing boons is cool, the initiative cost is too high to spam this.
Pistol/Pistol
Your only ranged option. While pistol mainhand is a condition damage weapon when wielded with dagger offhand, dual wielding pistols enables a power damage build which spams
to deal damage.- is bad, don't waste initiative on it.
- to delete breakbars.
- extremely situational to gain stealth through its combo field, or to blind trash mobs.
For a build focused on pistol pistol deadeye see Build:Deadeye_-_Pistol_Pistol_Payback__Deadeye.
Rifle
Rifle is a great ranged option but it shines best when built around it. See Build:Deadeye_-_Rifle_Deadeye
Defense
This build has access to a number of defensive options, though it mostly relies on killing enemies before they can deal much damage.
- Fury. provides okayish sustain, especially since this build has permanent
- You have several sources of stealth, which allow for repositioning or disengaging
- is an area blind
- is an area blind. If you are just auto attacking, you can keep this up permanently, though it only affects 5 targets and will not affect enemies with Defiance Bars.
- (Sword/Pistol only) is a long-duration evade that allows you to easily dodge predictable attacks.
Crowd Control
- (sword 1 in stealth)
Ratings
Comments
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