Mirage - Dune Cloak Power Staff

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Focused on: Direct damageSustainControl and Boon removal

Designed for: PvP Conquest

Expansions required: Path of Fire Builds



A competetive Mirage build with good 1v1 potential versus boon-reliant duelists (eg.: Harbringer, Prot Holo, Untamed) and lots of teamfighting utility. Provides high amount of boon removal, interrupts and distortion uptime.

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  • is a great alternative over , especially against comps with high amount of CC and condition pressure (eg.: Condi Scepter, Harbringer, Fire Weaver, D/F Aura Tempest). And thanks to distortion uptime via this trait has good value against condition builds overall.


  • provides better sustain vs conditions and Regeneration Regeneration has synergy with various Chaos traits.



Equipment Variants


  • - more consistent kill pressure for targets below 50% Health.
  • - makes the build more durable and forgiving to play in general, solid option especially when learning the build.



  • Boon stacking rotation on staff:
    • Rotation: Shatter . Consider using your shatter in the middle of channeling the signet, as shatters are instant but the signet has a cast time. Just make sure to shatter before the signet goes off.
    • This combo is less important for damage compared to a condition/celestial build, as doesn't hit as hard in a power build compared to . However, it still plays a key role in achieving a high uptime of Alacrity Alacrity and Might Might for yourself and nearby allies, while providing some cleave damage and cover conditions.
    • Any shatter will do (though, should be the last choice). will prolong Vigor Vigor granted by , as well as the boon gained via .
  • Generally speaking, utilize for ranged boon support in a teamfight and for single target pressure and boon removal.

Damage dealing

  • is the main damaging skill that doubles as boon removal thanks to and .
  • hits hard thanks to and all the Might Might stacking through and .
    • Clones can be generated via and thanks to , while sticking close to the target for Shatters. also provides passive clone generation in combat.
    • Staff also provides quick clone generation via and .
  • All signets provide distortion thanks to , and distortion allows access to Ambush Skills, allowing more uses of and . in particular, is low a cooldown signet without important effect that can be used for this purpose.


  • is incredibly powerful defensive cooldown, especially with clones thanks to . Each clone not only adds additional distortion, but also spawns a Mirage Mirror which provides additional Mirage Cloak uptime. can be then used for more distortion and reseting cooldown.
  • is a powerful burst heal, that also provides distortion thanks to .
  • is a stunbreak, Stealth Stealth and source of distortion thanks to .


  • Gaining distortion via or any signet thanks to gives Aegis Aegis to nearby allies due to .

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This build has a rating of 4 stars based on 6 votes.
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2 stars
Ethan gave this build 2 stars • June 2023
I don’t know about this one tbh, I tried for a long time to like it but with EoD specs simply existing, this build gets punished. Without your ambush you have no damage so you are forced to use the signets aggressively instead of defensively for the distortion. Taking inspiration and chaos would make you think that you are tanky but you aren’t. If you want to play the role of duelist/roamer just play the signet condi virt. Mirage is the worst mesmer spec right now (Core mesmer sees more play) and from the way things are looking, this isn't gonna get better
3 stars
Vinny gave this build 3 stars • May 2023
This build has fallen off a bit due to PvE-related changes to Chaos Vortex, causing a lot of the value from having permanent Alacrity to be missed. The roaming potential of Sword Ambush is still quite high and can still cause some trouble in +1s.
4 stars
Hanz gave this build 4 stars • July 2022
It's definitely one of the better Mes builds in general, but the class is still bottom of the barrel right now. I like the versatility, mobility and CC it has. Can definitely contribute and adapt to a variety of situations thanks to its toolkit, and even the sustain's rather good for a berserker build. The distortion spam certainly helps. High skill cap, but not that hard to get into.
3 stars
Faler gave this build 3 stars • July 2022
I've been playing this a lot this week and it's okay, but going up against EoD specs still feels like a bossfight. Good practice for strike CMs POG. It's well crafted but mesmer is in a sorry state right now and looks like devs don't play the class so forget about buffs. Few more seasons of being the underdog and they should drop the "s" from the class, make it "memer". If this was a 5 you'd see it played more but I never faced another mirage this season.
5 stars
Archangel gave this build 5 stars • July 2022
Very fun build to play, with great survivability through distortion and invisibility. Great burst damage and team utility.
5 stars
MadTavish gave this build 5 stars • July 2022
Arguably the most competetive mesmer/mirage build for high tier play, especially in coordinated pvp (ATs, community tournaments etc.). Strong point of this build, that also serves as it's skill requirement is abusing all the mirage cloaks and distorts for both defense and offense at the same time, as this generates maximum value for the build. The ability to constantly interrupt, steal boons and pressure with power damage is not to be underestimated. Likewise, the teamfighting utility of this is very potent. It does struggle in matchups against duelists that are not as boon reliant and can also hit hard in return (eg. Vindicator or Shoutsworn). Ultimately, with mesmer currently being a off-meta class, this is the closest it gets to contesting with meta classes in organized high rated PvP.


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