Difference between revisions of "Mirage - Dune Cloak Power Staff"
(cleaned up the section on staff ambush as this is not the same as the celestial wvw build) |
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| specialization = Mirage | | specialization = Mirage | ||
| designed for = Conquest | | designed for = Conquest | ||
− | | rating = | + | | rating = archived |
| focus = Direct Damage, Sustain, Control, Boon Removal | | focus = Direct Damage, Sustain, Control, Boon Removal | ||
| xpac = pof | | xpac = pof | ||
}} | }} | ||
+ | |||
+ | __TOC__ | ||
==Overview== | ==Overview== | ||
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{{Specialization|Inspiration|top|mid|bot}} | {{Specialization|Inspiration|top|mid|bot}} | ||
{{Specialization|Mirage|top|top|bot}} | {{Specialization|Mirage|top|top|bot}} | ||
+ | '''Variants''' | ||
+ | * {{Trait|Renewing Oasis}} provides better sustain vs conditions and {{Tooltip|Regeneration}} has synergy with various Chaos traits. | ||
Line 60: | Line 64: | ||
'''Runes''' | '''Runes''' | ||
* {{Rune|Eagle}} - more consistent kill pressure for targets below 50% Health. | * {{Rune|Eagle}} - more consistent kill pressure for targets below 50% Health. | ||
+ | |||
+ | * {{Rune|Divinity}} - makes the build more durable and forgiving to play in general, solid option especially when learning the build. | ||
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** Any shatter will do (though, {{Skill|Distortion}} should be the last choice). {{Skill|Signet of Inspiration}} will prolong {{Tooltip|Vigor}} granted by {{Trait|Nomad's Endurance}}, as well as the boon gained via {{Trait|Bountiful Disillusionment}}. | ** Any shatter will do (though, {{Skill|Distortion}} should be the last choice). {{Skill|Signet of Inspiration}} will prolong {{Tooltip|Vigor}} granted by {{Trait|Nomad's Endurance}}, as well as the boon gained via {{Trait|Bountiful Disillusionment}}. | ||
− | + | * Generally speaking, utilize {{Skill|Chaos Vortex}} for ranged boon support in a teamfight and {{Skill|Mirage Thrust}} for single target pressure and boon removal. | |
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** Staff also provides quick clone generation via {{Skill|Phase Retreat}} and {{Skill|Phantasmal Warlock}}. | ** Staff also provides quick clone generation via {{Skill|Phase Retreat}} and {{Skill|Phantasmal Warlock}}. | ||
− | * All signets provide distortion thanks to {{Trait|Blurred Inscriptions}}, and distortion allows access to Ambush Skills, allowing more uses of {{Skill|Mirage Thrust}} and {{Skill|Chaos Vortex}}. {{Skill|Signet of Inspiration}} in particular, is low a cooldown signet without important effect that can be used for this purpose. | + | * All signets provide '''distortion''' thanks to {{Trait|Blurred Inscriptions}}, and distortion allows access to Ambush Skills, allowing more uses of {{Skill|Mirage Thrust}} and {{Skill|Chaos Vortex}}. {{Skill|Signet of Inspiration}} in particular, is low a cooldown signet without important effect that can be used for this purpose. |
Latest revision as of 18:55, 19 June 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Direct damage, Sustain, Control and Boon removal
Designed for: PvP Conquest
Difficulty:
TBD
Overview
A competetive Mirage build with good 1v1 potential versus boon-reliant duelists (eg.: Harbringer, Prot Holo, Untamed) and lots of teamfighting utility. Provides high amount of boon removal, interrupts and distortion uptime.
Skill Bar
Staff
Sword/Torch
Utility
Template Code
[&DQctPRc5OzUjDwAAgAEAAIIBAACDAQAARhcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- Condi Scepter, Harbringer, Fire Weaver, D/F Aura Tempest). And thanks to distortion uptime via this trait has good value against condition builds overall. is a great alternative over , especially against comps with high amount of CC and condition pressure (eg.:
Variants
- Regeneration has synergy with various Chaos traits. provides better sustain vs conditions and
Equipment
Staff
Sigil
Sigil
Sword
Torch
Sigil
Sigil
Rune
Amulet
Equipment Variants
Runes
- - more consistent kill pressure for targets below 50% Health.
- - makes the build more durable and forgiving to play in general, solid option especially when learning the build.
Usage
General
- Boon stacking rotation on staff:
- Rotation: ⇒ Shatter ⇒ ⇒ . Consider using your shatter in the middle of channeling the signet, as shatters are instant but the signet has a cast time. Just make sure to shatter before the signet goes off.
- This combo is less important for damage compared to a condition/celestial build, as Alacrity and Might for yourself and nearby allies, while providing some cleave damage and cover conditions. doesn't hit as hard in a power build compared to . However, it still plays a key role in achieving a high uptime of
- Any shatter will do (though, Vigor granted by , as well as the boon gained via . should be the last choice). will prolong
- Generally speaking, utilize for ranged boon support in a teamfight and for single target pressure and boon removal.
Damage dealing
- is the main damaging skill that doubles as boon removal thanks to and .
- Might stacking through and .
- Clones can be generated via and thanks to , while sticking close to the target for Shatters. also provides passive clone generation in combat.
- Staff also provides quick clone generation via and .
hits hard thanks to and all the
- All signets provide distortion thanks to , and distortion allows access to Ambush Skills, allowing more uses of and . in particular, is low a cooldown signet without important effect that can be used for this purpose.
Sustain
- Mirage Cloak uptime. can be then used for more distortion and reseting cooldown. is incredibly powerful defensive cooldown, especially with clones thanks to . Each clone not only adds additional distortion, but also spawns a Mirage Mirror which provides additional
- is a powerful burst heal, that also provides distortion thanks to .
- Stealth and source of distortion thanks to . is a stunbreak,
Support
- Gaining distortion via Aegis to nearby allies due to . or any signet thanks to gives
- Mirage Cloak and allow for clutch revives. ,
Top Streamers
- Twitch: Misha
- Automated Tournament gameplay of the build (0h0m - 1h4m)
- YouTube guide: Build Gameplay Commentary (Vallun)
Ratings
I don’t know about this one tbh, I tried for a long time to like it but with EoD specs simply existing, this build gets punished. Without your ambush you have no damage so you are forced to use the signets aggressively instead of defensively for the distortion. Taking inspiration and chaos would make you think that you are tanky but you aren’t. If you want to play the role of duelist/roamer just play the signet condi virt. Mirage is the worst mesmer spec right now (Core mesmer sees more play) and from the way things are looking, this isn't gonna get better
This build has fallen off a bit due to PvE-related changes to Chaos Vortex, causing a lot of the value from having permanent Alacrity to be missed. The roaming potential of Sword Ambush is still quite high and can still cause some trouble in +1s.
It's definitely one of the better Mes builds in general, but the class is still bottom of the barrel right now. I like the versatility, mobility and CC it has. Can definitely contribute and adapt to a variety of situations thanks to its toolkit, and even the sustain's rather good for a berserker build. The distortion spam certainly helps. High skill cap, but not that hard to get into.
I've been playing this a lot this week and it's okay, but going up against EoD specs still feels like a bossfight. Good practice for strike CMs POG. It's well crafted but mesmer is in a sorry state right now and looks like devs don't play the class so forget about buffs. Few more seasons of being the underdog and they should drop the "s" from the class, make it "memer". If this was a 5 you'd see it played more but I never faced another mirage this season.
Very fun build to play, with great survivability through distortion and invisibility. Great burst damage and team utility.
Arguably the most competetive mesmer/mirage build for high tier play, especially in coordinated pvp (ATs, community tournaments etc.). Strong point of this build, that also serves as it's skill requirement is abusing all the mirage cloaks and distorts for both defense and offense at the same time, as this generates maximum value for the build. The ability to constantly interrupt, steal boons and pressure with power damage is not to be underestimated. Likewise, the teamfighting utility of this is very potent. It does struggle in matchups against duelists that are not as boon reliant and can also hit hard in return (eg. Vindicator or Shoutsworn). Ultimately, with mesmer currently being a off-meta class, this is the closest it gets to contesting with meta classes in organized high rated PvP.
Comments
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