Difference between revisions of "Chronomancer - Boon Support Power DPS"
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==Overview== | ==Overview== | ||
This iteration of Support Chrono is a boon support that provides 100% {{tooltip|Quickness}} uptime for its party while dealing high personal DPS. This massively increases the group's damage output due to faster cast times. In addition, it can cheese certain raid mechanics using {{Skill|Feedback}}, {{Skill|Blink}}, and {{Skill|Portal Entre}}. | This iteration of Support Chrono is a boon support that provides 100% {{tooltip|Quickness}} uptime for its party while dealing high personal DPS. This massively increases the group's damage output due to faster cast times. In addition, it can cheese certain raid mechanics using {{Skill|Feedback}}, {{Skill|Blink}}, and {{Skill|Portal Entre}}. | ||
+ | |||
This iteration of Support Chrono is currently the most commonly used option and is paired with a Renegade or Mirage that provides alacrity. If for some reason you don't have another player providing alacrity, you should use [[Build:Chronomancer_-_Utility_Boon_Support|Chronomancer - Utility Boon Support]] instead. | This iteration of Support Chrono is currently the most commonly used option and is paired with a Renegade or Mirage that provides alacrity. If for some reason you don't have another player providing alacrity, you should use [[Build:Chronomancer_-_Utility_Boon_Support|Chronomancer - Utility Boon Support]] instead. | ||
Line 21: | Line 22: | ||
| weapon1 = sword | | weapon1 = sword | ||
| weapon2 = sword | | weapon2 = sword | ||
− | | weapon3 = | + | | weapon3 = Greatsword |
− | |||
| healing = Signet of the Ether | | healing = Signet of the Ether | ||
− | | utility1 = | + | | utility1 = Mirror Images |
| utility2 = Well of Action | | utility2 = Well of Action | ||
− | | utility3 = | + | | utility3 = Mantra of Pain |
| elite = Time Warp | | elite = Time Warp | ||
}} | }} | ||
Line 32: | Line 32: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | ''' | + | '''Greatsword''' is mandatory but offhand '''Sword''' can be replaced if utility is required: |
+ | * '''Focus''' provides the best pull in the game, which can be massively beneficial on the right encounters. | ||
+ | * '''Pistol''' offers more CC. | ||
===Skill Variants=== | ===Skill Variants=== | ||
'''Utility''' | '''Utility''' | ||
− | + | ||
− | * {{Skill|Feedback}} | + | None of the utility skills is absolutely required: {{Skill|Well of Action}} adds a lot of {{tooltip|Quickness}}, but is unreliable on bosses where the group has to move a lot, you may wish to bring additional boon duration if you swap it out; {{Skill|Mantra of Pain}} is your highest DPS utility option, so it can be replaced if you need additional utility or your boon uptime is too low; {{Skill|Mirror Images}} provides extra clones to fuel {{Trait|Seize the Moment}}, and makes your opening Continuum Split very easy, but experienced players might get more mileage out of other options. |
+ | * {{Skill|Phantasmal Disenchanter}} is a good all-rounder that provides a small amount of extra DPS, an extra clone to fuel {{Trait|Seize the Moment}}, and can keep bosses boon-free for {{Trait|Vicious Expression}}. | ||
+ | * {{Skill|Feedback}} provides a long-duration reflect. | ||
+ | * {{Skill|Signet of Inspiration}} is very helpful in padding uptimes of all boons in your subgroup, and is a good alternative to {{Skill|Well of Action}}. | ||
* {{Skill|Well of Precognition}} provides aegis to your subgroup, useful for fights like Deimos CM. | * {{Skill|Well of Precognition}} provides aegis to your subgroup, useful for fights like Deimos CM. | ||
* {{Skill|Mantra of Concentration}} provides Stability to your group. | * {{Skill|Mantra of Concentration}} provides Stability to your group. | ||
* {{Skill|Mantra of Distraction}} for encounters that require heavy CC, and for recharging Time Sink. | * {{Skill|Mantra of Distraction}} for encounters that require heavy CC, and for recharging Time Sink. | ||
+ | * {{Skill|Signet of Domination}} offers more CC than {{Skill|Mantra of Distraction}} but on a longer cooldown, which may be more suitable for some encounters. | ||
+ | * {{Skill|Portal Entre}} if you need a portal. | ||
+ | * {{Skill|Mimic}} allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with {{Skill|Portal Entre}}. | ||
+ | |||
'''Elite''' | '''Elite''' | ||
+ | |||
+ | {{Skill|Time Warp}} is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation. | ||
* {{Skill|Gravity Well}} should be used if an encounter requires heavy CC. | * {{Skill|Gravity Well}} should be used if an encounter requires heavy CC. | ||
− | * {{Skill| | + | * {{Skill|Signet of Humility}} bigger and faster CC than {{Skill|Gravity Well}} but on a longer cooldown, which may be more suitable for some encounters. |
+ | |||
==Template Code== | ==Template Code== | ||
− | {{TemplateCode|[& | + | {{TemplateCode| |
− | + | code = [&DQcKGQEdKC4jDyMPawFrAc8SgAFpAWkBvAG8AQAAAAAAAAAAAAAAAAAAAAA=] | |
}} | }} | ||
+ | |||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Domination| | + | {{Specialization|Domination|top|mid|top}} |
− | {{Specialization| | + | {{Specialization|Dueling|top|bot|top}} |
{{Specialization|Chronomancer|mid|bot|mid}} | {{Specialization|Chronomancer|mid|bot|mid}} | ||
+ | |||
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| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Thief |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Sword | | weapon1 = Sword | ||
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| sigil1 = Superior Sigil of Concentration | | sigil1 = Superior Sigil of Concentration | ||
| sigil2 = Superior Sigil of Force | | sigil2 = Superior Sigil of Force | ||
− | | weapon3 = | + | | weapon3 = Greatsword |
− | | weapon4 = | + | | weapon4 = |
| sigil3 = Superior Sigil of Concentration | | sigil3 = Superior Sigil of Concentration | ||
| sigil4 = Superior Sigil of Force | | sigil4 = Superior Sigil of Force | ||
Line 82: | Line 96: | ||
| chest = | | chest = | ||
| hands = | | hands = | ||
− | | legs = | + | | legs = |
| feet = | | feet = | ||
| backpiece = | | backpiece = | ||
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| amulet = | | amulet = | ||
| ring1 = | | ring1 = | ||
− | | ring2 = | + | | ring2 = Assassin |
}} | }} | ||
− | Note that | + | The {{Sigil|Superior Sigil of Concentration}} gives a good amount of extra boon duration without sacrificing much damage (your illusions aren't affected {{Sigil|Superior Sigil of Impact}}). This enables you to vary utility skills without worrying too much about dropping {{tooltip|Quickness}}. If you are confident in your ability to maintain {{tooltip|Quickness}} without it, you could use: |
+ | * {{Sigil|Superior Sigil of Impact}} for more damage | ||
+ | * {{Sigil|Superior Sigil of Paralyzation}} for extra CC. Note that you will need a source of {{tooltip|Daze}} or {{tooltip|Stun}} other than {{Skill|Time Sink}}, as these always deal a minimum of 100 breakbar damage to a target, so increasing {{Skill|Time Sink}}'s from 0.5s to 0.65s has no effect. | ||
− | |||
− | |||
− | |||
− | + | ===Consumables=== | |
− | |||
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | * {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | ||
* {{Utility|Superior Sharpening Stone}} | * {{Utility|Superior Sharpening Stone}} | ||
+ | ** {{Utility|Potent Lucent Oil}} is a convenient way of gaining more boon duration, though swapping in {{tooltip|Diviner stats}} gear is more efficient. | ||
+ | |||
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− | === | + | ===Opener=== |
− | # {{Skill| | + | Start on Sword/X |
− | # {{Skill| | + | # Offhand Phantasm |
− | # {{Skill| | + | # {{Skill|Illusionary Leap}} (optional) - if you are not using '''Mirror Images''' |
− | # {{Skill| | + | # {{tooltip|Weapon Swap}} |
− | # {{ | + | # {{Skill|Mirror Blade}} |
− | # {{Skill| | + | # {{Skill|Mirror Images}} |
− | # {{Skill|Phantasmal | + | # {{Skill|Time Warp}} - enter {{Skill|Continuum Split}} during the cast of this skill |
− | # {{Skill| | + | # {{Skill|Mantra of Pain}} - use again as soon as you can, before Continuum Split ends |
+ | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Well of Action}} | ||
+ | # {{Skill|Signet of the Ether}} - make sure not to cancel the cast of {{Skill|Well of Action}} | ||
+ | # Use your F1-3 shatters, starting with {{Skill|Split Second}}, as soon as you hit 3 clones | ||
+ | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Mind Stab}} | ||
+ | # {{Skill|Continuum Shift}} manually if Continuum Split has not already run out | ||
+ | # {{Skill|Phantasmal Berserker}} | ||
# {{Skill|Well of Action}} | # {{Skill|Well of Action}} | ||
# {{Skill|Signet of the Ether}} | # {{Skill|Signet of the Ether}} | ||
+ | # {{Skill|Mind Stab}} | ||
+ | # {{Skill|Mirror Blade}} | ||
+ | # {{Skill|Split Second}} as soon as you hit 3 clones | ||
+ | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Go to whichever loop below that matches your offhand weapon | ||
+ | |||
+ | |||
+ | ===Offhand Sword Loop=== | ||
+ | # {{Skill|Phantasmal Swordsman}} - this will be skipped on the first loop | ||
+ | # {{Skill|Signet of the Ether}} - this will be skipped on the first loop | ||
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
− | # {{Skill| | + | # {{Skill|Blurred Frenzy}} |
− | # | + | # Autoattack until '''Blurred Frenzy''' is available |
− | + | # {{Skill|Split Second}} as soon as you hit 3 clones | |
− | # {{Skill| | + | # {{Skill|Blurred Frenzy}} - make sure to finish the final sword auto chain |
− | # {{Skill| | ||
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
− | # {{ | + | # {{tooltip|Weapon Swap}} |
− | # | + | # Go to greatsword loop |
− | |||
− | |||
− | === | + | ===Offhand Focus or Pistol Loop=== |
− | + | # Offhand Phantasm | |
− | |||
− | |||
− | |||
− | # | ||
# {{Skill|Blurred Frenzy}} | # {{Skill|Blurred Frenzy}} | ||
− | # {{Skill| | + | # Autoattack until '''Blurred Frenzy''' is available |
− | # {{Skill|Phantasmal | + | # {{Skill|Split Second}} as soon as you hit 3 clones |
− | # {{Skill| | + | # {{Skill|Blurred Frenzy}} - make sure to finish the final sword auto chain |
− | + | # {{tooltip|Weapon Swap}} as soon as it is available | |
− | + | # Go to greatsword loop | |
− | + | ||
+ | |||
+ | ===Greatsword Loop=== | ||
+ | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Mirror Blade}} | ||
+ | # {{Skill|Mind Stab}} | ||
+ | # Autoattack until '''Mirror Blade''' is available | ||
+ | # {{Skill|Mirror Blade}} | ||
+ | # {{Skill|Split Second}} as soon as you hit 3 clones | ||
+ | # Autoattack until '''Mind Stab''' is available | ||
+ | # {{Skill|Mind Stab}} | ||
+ | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Mirror Blade}} | ||
+ | # {{Skill|Signet of the Ether}} - if not using offhand sword | ||
+ | # {{Skill|Phantasmal Berserker}} - if not using offhand sword | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to offhand weapon loop | ||
===Continuum Split=== | ===Continuum Split=== | ||
− | * Your {{Skill|Continuum Split}} should come off cooldown while you're on | + | * Your {{Skill|Continuum Split}} should come off cooldown while you're on Greatsword. When you swap to Greatsword and {{Skill|Continuum Split}} is nearly off cooldown, avoid casting {{Skill|Well of Action}} to ensure you can use it within the CS, and make sure you will have 3 clones available. Otherwise you can just repeat from step 6 in the opener. |
− | |||
− | |||
− | |||
===Tips=== | ===Tips=== | ||
+ | * Try to only use {{Skill|Mantra of Pain}} while you have 10 stacks of {{Trait|Fencer's Finesse}} | ||
* You can use {{Skill|Temporal Curtain}} → {{Skill|Into the Void}} to pull adds onto the boss if needed. | * You can use {{Skill|Temporal Curtain}} → {{Skill|Into the Void}} to pull adds onto the boss if needed. | ||
− | * As previously mentioned, {{Skill|Time Warp}} is not necessary to maintain quickness | + | * As previously mentioned, {{Skill|Time Warp}} is not necessary to maintain quickness so feel free to use it outside {{Skill|Continuum Split}} if needed. After this, it can be cast at any point to cover any quickness gaps that may occur due to fight mechanics or player error. |
* {{Skill|Blurred Frenzy}} and {{Skill|Illusionary Riposte}} can be used to avoid incoming damage with less of a DPS loss than dodging. | * {{Skill|Blurred Frenzy}} and {{Skill|Illusionary Riposte}} can be used to avoid incoming damage with less of a DPS loss than dodging. | ||
===Clone Sources=== | ===Clone Sources=== | ||
− | * Each of your Phantasm skills will create a clone after a short delay, once the phantasm has completed its attack. Keeping track of your phantasms is important to ensure you don't waste any clones. | + | * Each of your Phantasm skills will create a clone (or two, in the case of {{Skill|Phantasmal Berserker}} after a short delay, once the phantasm has completed its attack. Keeping track of your phantasms is important to ensure you don't waste any clones. |
* {{Skill|Illusionary Leap}} creates a clone on your target. | * {{Skill|Illusionary Leap}} creates a clone on your target. | ||
* {{Skill|Illusionary Riposte}} creates a clone on your target, but only if you take damage to trigger the counter. | * {{Skill|Illusionary Riposte}} creates a clone on your target, but only if you take damage to trigger the counter. | ||
+ | * {{Skill|Mirror Blade}} creates a clone on your target when the projectile hits. | ||
+ | |||
===Shatter Usage=== | ===Shatter Usage=== | ||
− | * {{Skill|Split Second}} is your primary shatter and does by far the most damage - if you have multiple shatters available this should be your first pick. It's ok to delay this a little bit if you're only at 2 clones. | + | * {{Skill|Split Second}} is your primary shatter and does by far the most damage - if you have multiple shatters available this should be your first pick. Use whenever you have 3 clones. It's ok to delay this a little bit if you're only at 2 clones. |
− | * {{Skill|Rewinder}} should only be cast | + | * {{Skill|Rewinder}} should only be cast if you know you'll have 3 clones available again by the time {{Skill|Split Second}} comes off cooldown. |
* {{Skill|Time Sink}} should be saved for emergencies to provide CC or cover quickness gaps. | * {{Skill|Time Sink}} should be saved for emergencies to provide CC or cover quickness gaps. | ||
− | * | + | * Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using {{Skill|Split Second}} at ''least'' once on each weapon set (indicated in the rotation). |
+ | * Use {{Skill|Mirror Images}} to quickly generate 2 additional clones for a 3-clone shatter. |
Revision as of 13:33, 20 February 2022
Overview
This iteration of Support Chrono is a boon support that provides 100% Quickness uptime for its party while dealing high personal DPS. This massively increases the group's damage output due to faster cast times. In addition, it can cheese certain raid mechanics using , , and .
This iteration of Support Chrono is currently the most commonly used option and is paired with a Renegade or Mirage that provides alacrity. If for some reason you don't have another player providing alacrity, you should use Chronomancer - Utility Boon Support instead.
Skill Bar
Weapon Variants
Greatsword is mandatory but offhand Sword can be replaced if utility is required:
- Focus provides the best pull in the game, which can be massively beneficial on the right encounters.
- Pistol offers more CC.
Skill Variants
Utility
None of the utility skills is absolutely required: Quickness, but is unreliable on bosses where the group has to move a lot, you may wish to bring additional boon duration if you swap it out; is your highest DPS utility option, so it can be replaced if you need additional utility or your boon uptime is too low; provides extra clones to fuel , and makes your opening Continuum Split very easy, but experienced players might get more mileage out of other options.
adds a lot of- is a good all-rounder that provides a small amount of extra DPS, an extra clone to fuel , and can keep bosses boon-free for .
- provides a long-duration reflect.
- is very helpful in padding uptimes of all boons in your subgroup, and is a good alternative to .
- provides aegis to your subgroup, useful for fights like Deimos CM.
- provides Stability to your group.
- for encounters that require heavy CC, and for recharging Time Sink.
- offers more CC than but on a longer cooldown, which may be more suitable for some encounters.
- if you need a portal.
- allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with .
Elite
is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.
- should be used if an encounter requires heavy CC.
- bigger and faster CC than but on a longer cooldown, which may be more suitable for some encounters.
Template Code
Specializations
Equipment
There are many variations of gear for Chronomancer and some of them can be difficult to acquire, however they all share a common goal in their stat choices which is to reach enough boon duration to maintain sufficient boons for their group. The required boon duration will depend on the skill of you and your group, as well as whether you're running with builds such as Build:Firebrand_-_Quickness_Support_Power_DPS and Build:Renegade_-_Boon_Support_Power_DPS. The version listed here will in theory work for all fights but if you find that your quickness uptime has gaps, don't be afraid to replace Berserker equipment with Diviner gear for additional boon generation.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Assassin
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
x6
x18
The Quickness. If you are confident in your ability to maintain Quickness without it, you could use:
gives a good amount of extra boon duration without sacrificing much damage (your illusions aren't affected ). This enables you to vary utility skills without worrying too much about dropping- for more damage
- Daze or Stun other than , as these always deal a minimum of 100 breakbar damage to a target, so increasing 's from 0.5s to 0.65s has no effect. for extra CC. Note that you will need a source of
Consumables
-
- is a convenient way of gaining more boon duration, though swapping in Diviner stats gear is more efficient.
Usage
This build generates most of its quickness through shatters thanks to
, therefore it is important to maximize value from each shatter cast but you should also make sure not to waste clones by summoning extras and overriding an existing one.
Opener
Start on Sword/X
- Offhand Phantasm
- (optional) - if you are not using Mirror Images
- Weapon Swap
- - enter during the cast of this skill
- - use again as soon as you can, before Continuum Split ends
- - make sure not to cancel the cast of
- Use your F1-3 shatters, starting with , as soon as you hit 3 clones
- manually if Continuum Split has not already run out
- as soon as you hit 3 clones
- Weapon Swap
- Go to whichever loop below that matches your offhand weapon
Offhand Sword Loop
- - this will be skipped on the first loop
- - this will be skipped on the first loop
- Autoattack until Blurred Frenzy is available
- as soon as you hit 3 clones
- - make sure to finish the final sword auto chain
- Weapon Swap
- Go to greatsword loop
Offhand Focus or Pistol Loop
- Offhand Phantasm
- Autoattack until Blurred Frenzy is available
- as soon as you hit 3 clones
- - make sure to finish the final sword auto chain
- Weapon Swap as soon as it is available
- Go to greatsword loop
Greatsword Loop
- Autoattack until Mirror Blade is available
- as soon as you hit 3 clones
- Autoattack until Mind Stab is available
- - if not using offhand sword
- - if not using offhand sword
- Weapon Swap
- Return to offhand weapon loop
Continuum Split
- Your should come off cooldown while you're on Greatsword. When you swap to Greatsword and is nearly off cooldown, avoid casting to ensure you can use it within the CS, and make sure you will have 3 clones available. Otherwise you can just repeat from step 6 in the opener.
Tips
- Try to only use while you have 10 stacks of
- You can use → to pull adds onto the boss if needed.
- As previously mentioned, is not necessary to maintain quickness so feel free to use it outside if needed. After this, it can be cast at any point to cover any quickness gaps that may occur due to fight mechanics or player error.
- and can be used to avoid incoming damage with less of a DPS loss than dodging.
Clone Sources
- Each of your Phantasm skills will create a clone (or two, in the case of after a short delay, once the phantasm has completed its attack. Keeping track of your phantasms is important to ensure you don't waste any clones.
- creates a clone on your target.
- creates a clone on your target, but only if you take damage to trigger the counter.
- creates a clone on your target when the projectile hits.
Shatter Usage
- is your primary shatter and does by far the most damage - if you have multiple shatters available this should be your first pick. Use whenever you have 3 clones. It's ok to delay this a little bit if you're only at 2 clones.
- should only be cast if you know you'll have 3 clones available again by the time comes off cooldown.
- should be saved for emergencies to provide CC or cover quickness gaps.
- Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using at least once on each weapon set (indicated in the rotation).
- Use to quickly generate 2 additional clones for a 3-clone shatter.
Ratings
Comments
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