Difference between revisions of "Chronomancer - Utility Boon Support"
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| utility1 = Signet of Inspiration | | utility1 = Signet of Inspiration | ||
| utility2 = Well of Action | | utility2 = Well of Action | ||
− | | utility3 = | + | | utility3 = Mimic |
| elite = Time Warp | | elite = Time Warp | ||
}} | }} | ||
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'''Utility''' | '''Utility''' | ||
− | If you need a utility skill you can swap out {{Skill| | + | If you need a utility skill you can swap out {{Skill|Mimic}}: |
− | * {{Skill| | + | * {{Skill|Well of Recall}} gives you more {{tooltip|Alacrity}}. |
+ | ** Note that you are a poor primary source of {{tooltip|Alacrity}} as you can only provide it to five targets at once, and to maintain it solo requires at least 90% boon duration, {{Skill|Signet of Inspiration}}, {{Skill|Mimic}} and {{Skill|Well of Recall}} (using Mimic on the well). | ||
* {{Skill|Feedback}} helps with reflects. | * {{Skill|Feedback}} helps with reflects. | ||
* {{Skill|Well of Precognition}} provides {{tooltip|Aegis}} to your subgroup, useful for fights like Deimos CM. | * {{Skill|Well of Precognition}} provides {{tooltip|Aegis}} to your subgroup, useful for fights like Deimos CM. | ||
− | * {{Skill|Phantasmal Disenchanter}} is a selfish DPS option | + | * {{Skill|Phantasmal Disenchanter}} is a selfish DPS option (only if you're using {{Trait|Chronophantasma}}) |
− | + | ** If you're not using {{Trait|Chronophantasma}}, bring {{Skill|Mantra of Pain}} for damage. | |
− | |||
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* {{Skill|Gravity Well}} should be used if an encounter requires heavy CC. | * {{Skill|Gravity Well}} should be used if an encounter requires heavy CC. | ||
* {{Skill|Time Warp}} should be used when the CC from {{tooltip|Gravity Well}} is not required, or if you're running a build without the Inspiration traitline. | * {{Skill|Time Warp}} should be used when the CC from {{tooltip|Gravity Well}} is not required, or if you're running a build without the Inspiration traitline. | ||
+ | |||
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{{Specialization|Inspiration|bot|mid|bot}} | {{Specialization|Inspiration|bot|mid|bot}} | ||
{{Specialization|Chronomancer|top|top|bot}} | {{Specialization|Chronomancer|top|top|bot}} | ||
+ | |||
===Specialization Variants=== | ===Specialization Variants=== | ||
* {{Trait|Warden's Feedback}} if you're using a focus offhand. | * {{Trait|Warden's Feedback}} if you're using a focus offhand. | ||
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===Standard Variant=== | ===Standard Variant=== | ||
− | The suggested gear here provides you with enough boon duration | + | The suggested gear here provides you with enough boon duration to comfortably sustain boons on your group, while allowing you to vary runes, sigils and consumables as necessary. |
− | + | You can use [https://optimizer.discretize.eu dT's gear optimizer] to decide what combination of gear will be best for you to use. | |
{{PvE equipment | {{PvE equipment | ||
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| sigil4 = Superior Sigil of Force | | sigil4 = Superior Sigil of Force | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 18 |
− | |||
− | |||
| variant = | | variant = | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
− | | shoulders = | + | | shoulders = Berserker |
| chest = | | chest = | ||
− | | hands = | + | | hands = Berserker |
| legs = | | legs = | ||
− | | feet = | + | | feet = Berserker |
| backpiece = Berserker | | backpiece = Berserker | ||
− | | accessory1 = | + | | accessory1 = |
− | | accessory2 = | + | | accessory2 = |
− | | amulet = | + | | amulet = |
− | | ring1 = | + | | ring1 = |
− | | ring2 = | + | | ring2 = |
}} | }} | ||
− | + | * With {{Utility|Potent Lucent Oil}}, this build will reach exactly 100% boon duration. | |
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==Consumables== | ==Consumables== | ||
'''Food:''' | '''Food:''' | ||
− | + | * {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions | |
− | * {{Food|Bowl of | ||
'''Utility:''' | '''Utility:''' | ||
* {{Utility|Potent Lucent Oil}} | * {{Utility|Potent Lucent Oil}} | ||
− | * {{Utility|Superior Sharpening Stone}} if you don't need extra boon duration | + | * {{Utility|Superior Sharpening Stone}} if you don't need extra boon duration |
+ | |||
==Usage== | ==Usage== | ||
===Rotation=== | ===Rotation=== | ||
− | The main role of Support Chronomancer is to provide permanent {{tooltip|Quickness | + | The main role of Support Chronomancer is to provide permanent {{tooltip|Quickness}} to your group. You can provide these boons directly with the following skills: |
* {{Skill|Tides of Time}} | * {{Skill|Tides of Time}} | ||
* {{Skill|Well of Action}} | * {{Skill|Well of Action}} | ||
* {{Skill|Time Warp}} | * {{Skill|Time Warp}} | ||
− | |||
The final part of Chronomancer's boon-sharing arsenal is {{Skill|Signet of Inspiration}}, which extends the duration of boons that have been previously applied to whomever it hits (it will not apply boons that the player didn't already have). This is used to bridge the gap between boon applications from your other skills, and if you're using {{Trait|Blurred Inscriptions}} it will affect all 10 players in your squad. In some cases you may need {{Skill|Mimic}} to copy {{Skill|Signet of Inspiration}} for extra boons. | The final part of Chronomancer's boon-sharing arsenal is {{Skill|Signet of Inspiration}}, which extends the duration of boons that have been previously applied to whomever it hits (it will not apply boons that the player didn't already have). This is used to bridge the gap between boon applications from your other skills, and if you're using {{Trait|Blurred Inscriptions}} it will affect all 10 players in your squad. In some cases you may need {{Skill|Mimic}} to copy {{Skill|Signet of Inspiration}} for extra boons. |
Revision as of 20:06, 20 February 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Boon support, Utility and Direct damage
Designed for: Raids
Overview
This version of Support Chrono is a boon support that provides 100% Quickness and Alacrity uptime for its party. This massively increases the group's damage and healing output due to faster cast times and lower cooldowns. In addition, it can increase group wide boon uptime through , and cheese certain raid mechanics using , , and .
This iteration of Support Chrono has been largely superseded by other sources of Alacrity. A higher-DPS version that provides only Quickness is now the common choice, which can be found here: Chronomancer - Power Boon Support.
This build is more pug-friendly as it doesn't require your group to stack within 240 units of you for Protection for your subgroup with .
, and it assists players outside your subgroup with 10-target . also means that you generate twice as much
Skill Bar
Weapon Variants
Sword/Shield is mandatory but Focus can be replaced if there's nothing to pull with
.- Sword provides higher damage and a personal block.
- Pistol provides 200 extra breakbar damage from (260 with ). This is useful if you have really bad CC or if you need to CC a lot (e.g. Samarog).
Skill Variants
Healing
- sacrifices a small amount of personal DPS to provide group healing and condition cleanse. In high pressure fights can maintain uptime for your DPS which makes it easily better than .
Utility
If you need a utility skill you can swap out :
- Alacrity.
- Note that you are a poor primary source of Alacrity as you can only provide it to five targets at once, and to maintain it solo requires at least 90% boon duration, , and (using Mimic on the well).
gives you more - helps with reflects.
- Aegis to your subgroup, useful for fights like Deimos CM. provides
- If you're not using , bring for damage.
is a selfish DPS option (only if you're using )
Elite
- should be used if an encounter requires heavy CC.
- 24px Gravity Well is not required, or if you're running a build without the Inspiration traitline. should be used when the CC from
Template Code
Specializations
Specialization Variants
- if you're using a focus offhand.
- if you're anticipating lots of reviving, and the reflects won't be an issue.
- if your group needs some extra minor healing.
- Slow uptime is already permanent. in case
Equipment
- There are many variations of gear for Chronomancer and some of them can be difficult to acquire, however they all share a common goal in their stat choices which is to reach enough boon duration to maintain sufficient boons for their group. The required boon duration will depend on the skill of you and your group, as well as whether you're running with builds such as Build:Firebrand_-_Quickness_Support_Power_DPS and Build:Renegade_-_Boon_Support_Power_DPS.
Remember to get a sword, focus, and shield offhand.
Standard Variant
The suggested gear here provides you with enough boon duration to comfortably sustain boons on your group, while allowing you to vary runes, sigils and consumables as necessary.
You can use dT's gear optimizer to decide what combination of gear will be best for you to use.
Diviner
Berserker
Diviner
Berserker
Diviner
Berserker
Berserker
Diviner
Diviner
Diviner
Diviner
Diviner
Diviner
Diviner
Diviner
Diviner
x6
x18
- With , this build will reach exactly 100% boon duration.
Tanking and Toughness
If you're the tank in an encounter with toughness-based aggro, you will need to add toughness so that you have the highest toughness in your squad. Do a toughness check before pulling the boss and adjust your gear accordingly.
Here are some important toughness thresholds that you may need to take into account when gearing:
- 1000: the baseline toughness of all builds
- 1150: Soulbeasts with
- If you only need a small amount of toughness, you can add one toughness infusion, replace one ring with Knight's stats, or use /. If someone has an absurd amount of toughness consider running Build:Chronomancer - Minstrels Tank or similar.
Other Variants
- can be put on your shield for significantly better CC from (as long as you stay on your shield while the projectile is active). It should also be put on your pistol if you're running one.
- can be used if your group doesn't need the fury from Pack Runes. Note that if you're running scholar runes you'll likely want to pick up extra boon duration from your gear as you lose 15% swapping from Pack to Scholar.
Consumables
Food:
- or ascended versions
Utility:
- if you don't need extra boon duration
Usage
Rotation
The main role of Support Chronomancer is to provide permanent Quickness to your group. You can provide these boons directly with the following skills:
The final part of Chronomancer's boon-sharing arsenal is
, which extends the duration of boons that have been previously applied to whomever it hits (it will not apply boons that the player didn't already have). This is used to bridge the gap between boon applications from your other skills, and if you're using it will affect all 10 players in your squad. In some cases you may need to copy for extra boons.When all your boon sharing skills are on cooldown, just deal DPS with
, phantasms, and autoattack chains until your skills are available again.
Example Rotation Videos
General Tips
- Coordinate with other boon support classes in your group (most likely another chrono or a renegade/firebrand pair) to ensure there aren't any gaps in boon coverage - remember that if traited your will affect everyone in the squad!
- Remember to press to proc , as well as for the extra free damage.
- Proper well placement is crucial for boon uptime. Make sure you throw your wells where your teammates will be standing, not under your own feet. As a general rule of thumb, you should throw wells at the back of the boss, as this is where the DPS are usually stacking in melee range.
- This is especially important to keep in mind when starting a fight or a new phase after boons have expired - don't waste your before boons have been applied to people!
and only provide boons when they expire, 3 seconds after the initial cast. Make sure to keep this in mind if your squad is moving around during the fight.
- When possible you should use to increase your boon uptime. See "Continuum Split" below.
- You can delay Aegis a specific mechanic. This may cause you to briefly drop boons, but it's better than wiping because you didn't do your job. if you need to
Continuum Split
- It's worth delaying skills by a few seconds if is coming off cooldown.
- You should save your clones if you're going to soon so that you can get a longer . is helpful for generating clones here.
- Remember that also makes you teleport to your original location when it ends. Be wary of your positioning when using it. Abort it if it's going to kill you on the return teleport (e.g. teleporting you into spikes on Mursaat Overseer).
is a very powerful skill for boon uptime. While in , you can cast any of your boon-sharing skills "for free" without expending a cooldown. Use to double up on boonsharing whenever possible.
- Another use of
- On fights where CC is important, like Samarog, you should always save to cast rather than boon-sharing.
is to get a shorter cooldown on and . Because these skills have a longer cooldown than , you should only cast these skills inside if possible. This effectively reduces their cooldown to the cooldown of .
- Always activate as late as possible in the cast animation of whatever skill you want to . This is because skills only go on cooldown when their cast animation ends, allowing you to fit more skills inside your .
- If you use as your final skill then immediately cast it again upon exiting , you can catch both walls as they return and reduce the cooldown by 20 seconds instead of 10.
Other Tips
- Unless you will be entering soon you can shatter your clones with for extra damage. is worth using to generate a clone for shattering if you don't have 3 already.
- If possible, use to mitigate damage instead of dodging.
- -> can be used on mechanics such as Gorseval's Charged Souls or Deimos' Prides to immobilize them in emergencies.
- Use to pull up to 5 enemies and allow your team to cleave them down at the same time.
- You have boon strip on the third skill of your AA chain . You can increase your boon stripping abilities by maintaining sword clones rather than shattering them, which use the sword AA including the boonstrip.
- If you don't need healing make sure to use to cast extra phantasms for more damage.
Breakbar
- Easily accessible CCs:
- (1-2 hits)
- (1-4 hits)
- Other CCs:
- is a weak CC and is better used for pulling mobs into the boss.
- is a very weak CC, but available if needed.
- if running pistol.
- or
Ratings
Comments
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